TYPE: SOP
TITLE: PolyLoft SOP

PolyLoft generates meshes of triangles by connecting (i.e. lofting/stitching)
the points of open or closed faces without adding any new points. Polyloft can
also connect groups of unrelated points in a similar fashion. The faces and the
point groups need not have the same number of points.

The optional input specifies the rest geometry, typically the copy of the main
input at a specific face (usually 1). This forces the point order to remain 
constant throughout the animation and prevents the triangular stitch from 
popping as the geometry deforms. If you specify face or point groups for
lofting using rest geometry, make sure they are defined in the second input.

Parameters:

    Connect Closest Ends - Start stitching at the two closest points, and
                           handle arbitrary face orientation and start vertices
    Consolidate Points   - Fuse neighbouring points before stitching
    Distance             - Threshold distance for consolidation           /dist
    Minimize             - Distance minimization goal:
	2-Point Distance - Default stitching target
	3-Point Distance - May help avoid intersections
    U Wrap               - Close the stitch in U (close each cross-section)
    V Wrap               - Connect first and last cross-sections
    Create Polygon Group - Place the generated triangles into a group
    Collinearity Tolerance - The tolerance for the collinearity check.  This 
                             check prevents the building of a triangle using 
                             three collinear points.			 /coltol
Faces
    Overview		 - Stitch a set of faces by connecting their
			   control vertices
    Group                - Subset of faces to loft
    Keep Primitives      - Preserve the cross-sections after stitching

Points
    Overview		 - Stitch up to 6 sets of points, each set
			   acting as a cross-section
    Group 0-5            - Point group


See also: Skin, Stitch, Join, PolySpline, PolyStitch, PolyPatch
