TYPE: SOP
TITLE: PolyPatch SOP

PolyPatch creates a smooth polygonal patch from a mesh primitive or a
set of faces (polygons, NURBS or Bezier curves).

Parameters:
    Group 	- Subset of input to use

    Spline Type - Cardinal or B-Spline

    Connectivity - How to connect the patch together:
        Rows                   - Creates horizontal lines, which are open polygons
        Columns                - Creates vertical lines, which are open polygons
        Rows & Cols            - Both rows and columns, all open polygons
        Triangles              - Build the grid with triangles
        Alternating Triangles  - Build the grid with alternating triangles
        Quadrilaterals         - Four-sided quadrilaterals (default)
        Inherit from Source    - Same connectivity as the mesh source

    U Wrap/V Wrap - The wrapping of the built patch
        Off             - Do not wrap in U/V
        On              - Wrap in U/V
        If prim. does   - Wrap in U/V if the input primitive does

    U Clamp (First) / U Clamp (Last) / V Clamp (First) / V Clamp (Last) - The 
				clamping of the built patch.
        Off             - Do not clamp the first/last end in the U/V direction
        On              - Clamp the first/last end in the U/V direction
        If prim. does   - Clamp the first/last end in the U/V direction if the
                          input primitive does

    Output Divisions    - The number of divisions in the output
			  surface.  Use more divisions for a smoother
			  surface.  			/divisionsx /divisionsy

    Output Polygons	- Force polygonal rather than mesh output

See also: Fit, Resample, PolySpline, PolyLoft
