TYPE: SOP
TITLE: Skeleton SOP

This SOP is deprecated.  Please use the object level character tools instead.

The Skeleton operation animates modeled characters.  Geometry is deformed
by capturing its points within a hierarchy of circles (the skeleton).

Parameters:

    Skeleton Object        - Head of the primitive circle hierarchy.

    Source Geometry        - Which operation within each object to include

    Capture Points         - Initializes the capture region and assign
                             points to each region.

    Clear Capture Points   - Clears the capture region.

    Capture All Points     - Every point is caught to the closest volume.

    Color Attributes     - 

        Default Source Color    - Point colors are unchanged.

        Color by Capture Score  - ~c(
				  Red:    Not caught.
                                  Yellow: Caught by one ellipse.
                                  Green:  Caught by both ellipses.
                                  Blue:   Point is overridden to another capture region.
				  ~c)

        Color by Capture Region - Capture regions are assigned random colors.
                                  Points are assigned the color of their
                                  capture region, otherwise grey.

    Transfer Selection to Capture Region  - Places current point selection in
                             capture region specified below.

    Capture Region         - Selects a single capture region for display or
                             overriding to.

    Create Output Groups   - A point group is created for each capture region.

    Group Prefix           - Name of groups.  Group names end with the capture
                             region number.

    Guide Output           - Method of capture volume display.

See also: Arm, Capture, Capture Region(cregion), Deform, Limb
