TYPE: SOP
TITLE: Skin SOP

The Skin operation takes any number of faces and builds a skin surface over
them.  If given two or more surfaces, however, this operation will generate
four skins, one for each set of boundary curves.

Parameters:

    U Cross-sections - Selects a group to use for U cross-sections.
    V Cross-sections - Selects a group to use for V cross-sections.
    Connectivity     - How the skinned surface should be constructed.
    Preserve Shape   - Attempts to preserve the shape of the boundary curves.
    V Wrap           - Wraps the surface in the v direction.
    Use V Order      - Specifies order of splines along the v direction.
    V Order          - order of splines along v direction.               /orderv
    Skin             - How boundary curves are ignored.
    N                - Specifies which boundary curves are ignored.      /inc
    Keep Primitives  - Retains the input geometry.
    Output Polygons  - Converts all mesh geometry to polygons.

See also: Bridge
