TYPE: SOP
TITLE: UVEdit SOP

UVEdit allows interactive editing of the UVs on the source geometry.
Multiple edits can be made within a single UVEdit operation.

The UVEdit operation will automatically detect whether the input geometry
uses point or vertex UV attributes, and will affect these attributes
appropriately.

3D transforms are allowed in the UVEdit operation, as the UV attribute is
actually 3 coordinates: U, V, and W.
When used interactively, translates and scales are along the U/V axes while
rotations are about the W axis.

The UVEdit operation is cumulative, meaning that several operations
can be performed within a single node in the network.  UVEdit is not
animatable.  To animate UV transformations, use UV Transform or other UV
deformers.

Parameters:
    Group          - Subset of geometry to apply current operation to.
    Group Type     - The type of elements referenced in the Group field.
    Transform Order - Order in which transformations occur.
    Rotate Order    - Order in which rotations occur.
    Translate       - Amount of translation along uvw axes.          /tx /ty /tz
    Rotate          - Amount of rotation about uvw axes.             /rx /ry /rz
    Scale           - Non-uniform scaling along uvw axes.            /sx /sy /sz
    Pivot           - Local pivot point for transformations.         /px /py /pz
    Pivot about Group Centroid - Set the pivot to the center of the input group.
    Handle Follows Group        - Move the handle to the center of the group
                                  when a new operation begins.
    Handle Pivot                - The handle pivot point.
    Handle Rotation             - The handle rotation.
    Reset on Each New Operation - If the handle is detached during
                                  an operation, restore it when a
			          new operation begins.
    Soft Radius     - Area of influence.                             /rad
    Soft Type       - Type of rolloff function.
    Tangent Angles  - Angles of the cubic rolloff function's tangents.
                      The first value applies to the tangent farthest from the
                      source point, the second applies to the tangent closest
                      to the source point.                           /tandeg
    Kernel Function - Metaball kernel to use when rolloff Type is "Meta-ball"
    Metric          - Measure of distance to use when performing a soft
                      transform.  XYZ corresponds to distance on the geometry.
                      UVW corresponds to distance in UVW (texture) space.
                      UV ignores the third dimension in texture space.
    Ignore Point Connectivity - Affect only points connected to the points in
                                the group, or all points within the radius.
    Ignore UV Connectivity - Affect only vertices connected to the vertices
                             in the group as seen in the UV viewport.
    Start New UV Transform - Begin a new UV Transform.  Keep all changes,
                             but reset the operation parameters.
    Reset All Changes - Discard all changes made while using this SOP,
                        and reset the operation parameters.
    
See also: UVTransform, UVFuse
