TYPE: SOP
TITLE: UVFuse SOP

The UVFuse operation allows you to fuse UV attributes on the source geometry.

UVFuse can fuse UV attributes based on their proximity to each other, and can
position the fused UVs using a variety of methods.  The effects of the UVFuse
operation are most visible when using the UV viewport.

One possible use for UVFuse is to re-connect UV attributes along boundaries
that were torn apart by the UVUnwrap operation.

The grid snapping mode can be useful for ensuring UV coordinates lie
on pixel boundaries of texturemaps.

Parameters:

    Group              - Subset of geometry with UV attributes to fuse.
    Group Type         - The type of elements referenced in the Group field.

Distance Folder:
    Positioning Method - "Average" assigns an average UV coordinate to groups
                         of fused UV attributes.  "First in Group" assigns the
                         first UV coordinate to all other fused UV attributes.
    Distance           - Threshold distance for consolidation.            /dist
    Metric             - Measure of distance to use when fusing UV attributes.
	XYZ - Corresponds to distance on the geometry.
	UVW - Corresponds to distance in UVW (texture) space.
	UV  - Ignores the third dimension in texture space.

Manual Folder:         - Set all UV attributes to a specific value.
    Texture Coordinate - Value to assign to UV attributes when Manual
                         folder is selected.

Grid Folder:           - Snap all UV attributes to a grid.
    Grid Type          - How to specify the grid size.                /gridtype
    Grid Spacing       - The number of units between each grid line/gridspacing
    Grid Lines         - The number of grid lines every unit         /gridlines
    Grid Power 2       - The same as gridlines, but a power of two is
                         specified.  This means a value of 7 means 128,
                         and 9 means 512.                             /gridpow2
    Grid Offset        - A number from 0 to 1 which specifies what offset
                         the grid should have from (0,0,0).         /gridoffset
    Grid Rounding      - Which way points should snap to the grid.   /gridround
    Grid Tolerance     - Maximum distance to move points to grid       /gridtol

See also: UVUnwrap, UVTransform, UVEdit
