TYPE: SOP
TITLE: UVQuickShade SOP

The UVQuickShade operation provides a quick way to add a textured shader
to the source geometry.

If no texture coordinates are present on the source geometry, texture
coordinates are added with an orthographic projection.

Parameters:

    Group		- The primitives to apply the texture map to.
    Texture Map		- The image file to use as a texture map.
    Projection Axis	- The axis to project the coordinates down.
			  This is only used if there are not already
			  texture coordinates.
    Texture Scale	- The scale to apply to the texture
			  coordinates.
			  This is only used if there are not already
			  texture coordinates.

See also: UVProject, UVUnwrap, UVTexture
