Pane<nest><radio>pane_type
Pane<nest><sep>
Pane<nest>Linking<nest><radio>linking
Pane<nest>Linking<nest><sep>
Pane<nest>Linking<nest>Increment Link
Pane<nest>Linking<nest>Decrement Link
Pane<nest>Linking<nest>Link as Parent<check>
Pane<nest>Toolbars and Controls<nest>Network Controls<check>
Pane<nest>Toolbars and Controls<nest>Operator Toolbar<check>
Pane<nest>Toolbars and Controls<nest>Operation Controls<check>
Pane<nest>Toolbars and Controls<nest>Main Compositor Bar<check>
Pane<nest>Toolbars and Controls<nest>Diff Bar<check>
Pane<nest>Toolbars and Controls<nest>Selector and Handle Controls<check>
Pane<nest>Toolbars and Controls<nest>Display Options<check>
Pane<nest>Toolbars and Controls<nest>View Controls<check>
Pane<nest>Toolbars and Controls<nest>Memory Controls<check>
Pane<nest>Toolbars and Controls<nest>Inspect Bar<check>
Pane<nest>Toolbars and Controls<nest>Adapt Bar<check>
Pane<nest>Toolbars and Controls<nest>Compositor Control Bar<check>
Pane<nest>Edit Toolbar...
Pane<nest>Move Playbar Here
Pane<nest><sep>
Pane<nest>Copy Pane
Pane<nest>Tear Off Pane
Pane<nest>Maximize<check>
Pane<nest>Split Left/Right
Pane<nest>Split Top/Bottom
Pane<nest>Close Pane

Network<nest><radio>network_type
Network<nest><sep>
Network<nest>Jump Up
Network<nest>Jump Down
Network<nest>Jump Back
Network<nest>Jump Forward
Network<nest><sep>
Network<nest>Move to Previous Operation
Network<nest>Move to Parent Operation
Network<nest>Move to Next Operation
Network<nest>Move to Child Operation
Network<nest>Move to Left Sibling
Network<nest>Move to Right Sibling
Network<nest>Move to First Operation
Network<nest>Move to Root Operation
Network<nest>Move to Last Operation
Network<nest>Move to Leaf Operation
Network<nest><sep>
Network<nest>Add Bookmark
Network<nest>Edit Bookmarks...
Network<nest><sep>
Network<nest>Model Current Object<check>

# Parameter Dialog:
Operator<nest>Parameters Window...<tag>parmdialog_parmwindow
Operator<nest>Animatable Parameters...
Operator<nest>Scope Channels...<tag>parmdialog_scopechannels
Operator<nest>Save Data Channels...
Operator<nest>Edit Data Channels...
Operator<nest><sep>
Operator<nest>Edit Comment...
Operator<nest>Change Type...
Operator<nest>Reference Copy
Operator<nest>Delete<tag>parmdialog_delete
Operator<nest><sep>
Operator<nest>Toggle Display Flag
Operator<nest>Toggle Selectable Flag
Operator<nest>Toggle Render Flag
Operator<nest>Toggle Template Flag
Operator<nest>Toggle Footprint Flag
Operator<nest>Toggle Highlight Flag
Operator<nest>Toggle Unload Flag
Operator<nest>Toggle Output Flag
Operator<nest>Toggle Audio Flag
Operator<nest>Toggle Export Flag
Operator<nest>Toggle Thumbnail
Operator<nest>Toggle Display Origin
Operator<nest>Toggle X-Ray Flag
Operator<nest>Toggle Lock
Operator<nest>Toggle Bypass
Operator<nest><sep>
Operator<nest>Edit Vop Network...
Operator<nest>Jump to Creator Vop Network
Operator<nest><sep>
Operator<nest>Save Code From Vop Network...
Operator<nest>View Code From Vop Network...
Operator<nest>Create New Shop From Vop Network
Operator<nest>Save to Palette From Vop Network...
Operator<nest>Create Shop Type From Vop Network...
Operator<nest>Create Sop Type From Vop Network...
Operator<nest>Create Pop Type From Vop Network...
Operator<nest>Create Chop Type From Vop Network...
Operator<nest>Create Cop2 Type From Vop Network...
Operator<nest>Create Vop Type From Vop Network...
Operator<nest>Save to Palette...
Operator<nest>Create New Vop Type...
Operator<nest><sep>
Operator<nest>Preview Window...
Operator<nest>Preview 1/4 Size...
Operator<nest>Preview 1/2 Size...
Operator<nest>Preview Full Size...
Operator<nest>Spreadsheet...<tag>parmdialog_spreadsheet
Operator<nest>Save Geometry As...<tag>parmdialog_savegeo
Operator<nest>Save Texture UV to Image...
Operator<nest><sep>
Operator<nest>Extended Information...
Operator<nest>Set Scope in Exporter...
Operator<nest>Add to Scope in Exporter...
Operator<nest><sep>
Operator<nest>Set Tile LOD Low
Operator<nest>Set Tile LOD Medium
Operator<nest>Set Tile LOD High
Operator<nest>Create Input Parameters
Operator<nest>Create Input Constants
Operator<nest>Jump to Parameter Definer
Operator<nest><sep>
Operator<nest>Edit Network
Operator<nest>Create Type From...
Operator<nest>Extract Contents
Operator<nest>Allow Editing of Contents
Operator<nest>Match Current Definition
Operator<nest><sep>
Operator<nest>Collapse Outputs
Operator<nest>Hide Inputs
Operator<nest>Hide Outputs
Operator<nest>Expose Inputs
Operator<nest>Expose Outputs
Operator<nest>Select Inputs
Operator<nest>Select Outputs
Operator<nest><sep>
Operator<nest>Help...
Operator<nest>Operator Type Manager...
Operator<nest>Type Properties...

# Geometry and Image Viewers:
Operator<nest>Add Operator...
Operator<nest><sep>
Operator<nest>Edit Current Operation
Operator<nest>Clear Current Object (New)
Operator<nest>Start Favourite Operation
Operator<nest>Repeat<nest>Current Operation
Operator<nest>Repeat<nest>Current Operation (Branch)
Operator<nest>Repeat<nest>Previous Operation
Operator<nest>Repeat<nest>Previous Operation (Branch)
Operator<nest><sep>

# Image viewer:
Operator<nest>Save Image...

# Geometry Viewer:
Operator<nest>Parameter Window...
Operator<nest>Spreadsheet...
Operator<nest><sep>
Operator<nest>Footprints and Templates<nest>Clear All Templates
Operator<nest>Footprints and Templates<nest>Clear All Footprints
Operator<nest>Footprints and Templates<nest>Convert All Footprints to Templates
Operator<nest>Footprints and Templates<nest>Convert All Templates to Footprints
Operator<nest>Footprints and Templates<nest>Footprint All Leaf Operators
Operator<nest>Merge Operation With All Footprints
Operator<nest>Remove All Visibility Operators

# Network editor:
Operator<nest>Add Group
Operator<nest>Add New Network
Operator<nest><sep>
Operator<nest>Cut
Operator<nest>Copy
Operator<nest>Paste
Operator<nest>Delete
Operator<nest>Select All
Operator<nest><sep>
Operator<nest>Disconnect Selected Node Inputs
Operator<nest>Isolate Selected Nodes
Operator<nest><sep>
Operator<nest>Show Operator Tree<check>
Operator<nest>Show Parameters<check>

# Geometry Viewer and Network editor:
Operator<nest><sep>
Operator<nest>Save Geometry As...
Operator<nest>Find Operator...
Operator<nest>Rename Selected Nodes...
Operator<nest>Add Selected Operators to Selected Bundles
Operator<nest>Remove Selected Operators from Selected Bundles
Operator<nest><sep>

# Geometry Viewer:
Operator<nest><radio>display_or_current
Operator<nest><sep>
Operator<nest>Persistent Handles<nest>Hide All Persistent Handles
Operator<nest>Persistent Handles<nest>Show All Persistent Handles
Operator<nest>Persistent Handles<nest>Make All Handles Persistent
Operator<nest>Persistent Handles<nest>Delete All Persistent Handles
Operator<nest>Toggle Display of HUDs
Operator<nest>Set Keyframes for All Handles
Operator<nest>Scope Channels of All Handles
Operator<nest>Export All Parameters to Type Properties
Operator<nest>Export All Handles to Type Properties

# Network editor:
Operator<nest>Add Spare Channels...
Operator<nest>Scope Channels...
Operator<nest><sep>
Operator<nest>Execute Operator Scripts...
Operator<nest>Create Subnet Operator Type...
Operator<nest>Create Toolbar Macro...
Operator<nest><sep>
Operator<nest>Expose All
Operator<nest>Hide Selected
Operator<nest>Collapse Selected into Subnet

# JIVE:
Animate<nest>Set Keyframe at Current Time
Animate<nest>Sample Values at Current Time
Animate<nest>Paste Sample to Current Time

Graph<nest>Snap Selected Keys to Nearest Frame
Graph<nest>Tie/Untie Selection
Graph<nest>Set Selection to Default Values
Graph<nest>Set Selected Slopes To Zero
Graph<nest>Smooth Selected Slopes
Time Group<nest>Create Time Group on Selected Keys
Time Group<nest>Attach/Detach Time Group to Selected Keys
Time Group<nest>Scope Channels with Attached Keys

Table<nest>Set Keyframes on Selection
Table<nest>Remove Keyframes on Selection
Table<nest>Copy
Table<nest>Paste

Dopesheet<nest>Set Keyframes on Selection
Dopesheet<nest>Remove Keyframes on Selection
Dopesheet<nest>Snap Selected Keys to Nearest Frame
Dopesheet<nest><sep>
Dopesheet<nest>Cut
Dopesheet<nest>Copy
Dopesheet<nest><sep>
Dopesheet<nest>Paste
Dopesheet<nest>Replace
Dopesheet<nest>Stretch/Paste
Dopesheet<nest>Repeat/Paste
Dopesheet<nest>Cycle/Paste
Dopesheet<nest><sep>
Dopesheet<nest>Visual Paste
Dopesheet<nest>Visual Replace
Dopesheet<nest>Visual Stretch/Paste
Dopesheet<nest>Visual Repeat/Paste
Dopesheet<nest>Visual Cycle/Paste
Dopesheet<nest><sep>
Dopesheet<nest>Disable Keys
Dopesheet<nest>Enable Keys

# Geometry Viewer:
Select<nest>Selection Type<nest><radio>seltype
Select<nest>Selection Type<nest><toggles>seltype
Select<nest>Selection Type<nest><sep>
Select<nest>Selection Type<nest>Select All Object Types
Select<nest>Select Whole Geometry<check>
Select<nest>Select From All Objects<check>
Select<nest>Secure Selection<check>
Select<nest><sep>
Select<nest>Reselect Geometry
Select<nest>Select All Geometry
Select<nest>Select No Geometry
Select<nest>Toggle Selection
Select<nest>Select Boundary
Select<nest><sep>
Select<nest><radio>selstyle
Select<nest>Next Selection Style
Select<nest><sep>
Select<nest><radio>selmode
Select<nest><sep>
Select<nest>Connectivity<nest><radio>selconnectivity
Select<nest>Connectivity<nest><sep>
Select<nest>Connectivity<nest>Next Connectivity Method
Select<nest>Polygon Overlapping<nest><radio>sel2Doverlap
Select<nest>Polygon Overlapping<nest><sep>
Select<nest>Polygon Overlapping<nest>Next Mode
Select<nest>Select Entire Subnets<check>
Select<nest>Select Child Objects
Select<nest>Select Parent Objects

# JIVE:
Select<nest>Snap Selection to Keys
Select<nest>Select Columns
Select<nest>Select Rows

# Network editor:
View<nest>Worksheet Mode<check>
View<nest>Group List<check>
View<nest><sep>
View<nest>Home All Operators
View<nest>Home Selected Operators
View<nest>Frame All Operators
View<nest>Frame Selected Operators
View<nest><sep>
View<nest>List Order<nest><radio>listSortOrder
View<nest><sep>
View<nest>Layout All
View<nest>Layout Selected
View<nest>Align All to Grid
View<nest>Align Selected to Grid
View<nest><sep>
View<nest>Link Style<nest><radio>link_style
View<nest>Link Style<nest><sep>
View<nest>Link Style<nest>Next Link Style
View<nest>Snap to Grid<check>
View<nest>Display Grid<check>
View<nest><sep>
View<nest>Previous Zoom Level
View<nest><sep>
View<nest>Operator Names<check>
View<nest>Color Palette<check>
View<nest>Network Overview<check>

# Image viewer:
View<nest><radio>editortypes
View<nest><sep>
View<nest>Clear Selection
View<nest><sep>
View<nest>Next Plane
View<nest>Previous Plane
View<nest>Show Color Plane
View<nest>Show Alpha Plane
View<nest><sep>
View<nest>Previous Frame
View<nest>Next Frame
View<nest>Adapt Frame Range
View<nest><sep>
View<nest>Zoom Current Viewport<check>
View<nest>Apply Changes to All Views<check>
View<nest>Link Scrolling to All Views<check>
View<nest><sep>
View<nest>View Area<nest>Zoom In
View<nest>View Area<nest>Zoom Out
View<nest>View Area<nest>Home
View<nest>View Area<nest>Home Selected
View<nest>View Area<nest>Home to Fit View
View<nest>View Area<nest>Home Selected to Fit View
View<nest>Adapt<nest>Size Adapt<check>
View<nest>Adapt<nest>Exact Pixel Size<check>
View<nest>Adapt<nest>Adapt Horizontal<check>
View<nest>Adapt<nest>Adapt Vertical<check>
View<nest>Adapt<nest>Turn on Adapt
View<nest>Adapt<nest>Ignore Graph Spikes During Adapt<check>
View<nest>Display<nest>Display Options...
View<nest>Display<nest>Profile Manager...
View<nest>Display<nest>Enable View<check>
View<nest>Display<nest>Show Labels<check>
View<nest>Display<nest>Show Handles<check>
View<nest>Display<nest>Show Guides<check>
View<nest>Display<nest>Show Preview<check>
View<nest>Display<nest>Show Frames Boxes<check>
View<nest>Display<nest>Show Extended Regions<check>
View<nest>Display<nest>Show Timebar<check>
View<nest>Display<nest>Show Rulers<check>
View<nest>Display<nest>Show Transparency<check>
View<nest>Display<nest>Show Background Image<check>
View<nest>Display<nest>Show Magnify Window<check>

# Geometry Viewer (snapping is also in image viewer):
View<nest>Viewport Layout<nest>Upper-Left View
View<nest>Viewport Layout<nest>Upper-Right View
View<nest>Viewport Layout<nest>Lower-Left View
View<nest>Viewport Layout<nest>Lower-Right View
View<nest>Viewport Layout<nest>All 4 Views
View<nest>Viewport Layout<nest>Top Pair Views
View<nest>Viewport Layout<nest>Bottom Pair Views
View<nest>Viewport Layout<nest>Left Pair Views
View<nest>Viewport Layout<nest>Right Pair Views
View<nest>Viewport Layout<nest><sep>
View<nest>Viewport Layout<nest>Link Ortho Views<check>
View<nest>Shading<nest><radio>shadingmode
View<nest><sep>
View<nest>Home Viewport
View<nest>Homing Direction<nest><radio>homingdir
View<nest><sep>
View<nest>See All Objects<check>
View<nest>See Orthographic View<check>
View<nest>Toggle Wireframe/Shaded
View<nest><sep>
View<nest>Enable Xray for All Bones
View<nest>Disable Xray for All Bones
View<nest>Enable Xray for Selected Objects
View<nest>Disable Xray for Selected Objects
View<nest><sep>
View<nest>Show Construction Plane<check>
View<nest>Show Construction Plane Handle<check>
View<nest>Set Construction Plane<nest>Erase C-Plane Elevation
View<nest>Set Construction Plane<nest>Flip C-Plane Elevation
View<nest>Set Construction Plane<nest>Flip C-Plane Normal
View<nest>Set Construction Plane<nest><sep>
View<nest>Set Construction Plane<nest>Align Up Vector with C-Plane Normal
View<nest>Set Construction Plane<nest>Align C-Plane With Viewing Plane
View<nest>Set Construction Plane<nest>Align Normal with World X Axis
View<nest>Set Construction Plane<nest>Align Normal with World Y Axis
View<nest>Set Construction Plane<nest>Align Normal with World Z Axis
View<nest>Set Construction Plane<nest><sep>
View<nest>Set Construction Plane<nest>Center C-Plane Around World X Axis
View<nest>Set Construction Plane<nest>Center C-Plane Around World Y Axis
View<nest>Set Construction Plane<nest>Center C-Plane Around World Z Axis
View<nest>Set Construction Plane<nest><sep>
View<nest>Set Construction Plane<nest>Home C-Plane on Geometry
View<nest>Set Construction Plane<nest>Home C-Plane on Selected Geometry
View<nest>Set Construction Plane<nest>Frame C-Plane on Geometry
View<nest>Set Construction Plane<nest>Frame C-Plane on Selected Geometry
View<nest>Set Construction Plane<nest><sep>
View<nest>Set Construction Plane<nest>Flip C-Plane Front
View<nest>Set Construction Plane<nest>Flip C-Plane Back
View<nest>Set Construction Plane<nest>Flip C-Plane Left
View<nest>Set Construction Plane<nest>Flip C-Plane Right
View<nest>Set Construction Plane<nest><sep>
View<nest>Set Construction Plane<nest>Start Orientation Picking
View<nest>Set Construction Plane<nest>Cancel Orientation Picking
View<nest>Set Construction Plane<nest><sep>
View<nest>Set Construction Plane<nest>Revert to Defaults
View<nest>Construction Plane Parameters...
View<nest><sep>
View<nest>Snap<check>
View<nest>Snap Options...
View<nest><sep>
View<nest>Show Camera Parameters<check>
View<nest>Display Options...
View<nest>Launch Render...

# Image Viewer:
View<nest>Visible Planes<nest>Show All Planes
View<nest>Visible Planes<nest>Show Red Plane Only
View<nest>Visible Planes<nest>Show Green Plane Only
View<nest>Visible Planes<nest>Show Blue Plane Only
View<nest>Visible Planes<nest>Show Component 4 Only
View<nest>Visible Planes<nest><sep>
View<nest>Visible Planes<nest>Previous Setting
View<nest>Visible Planes<nest>Next Setting
View<nest>Color Controls<nest>Reset Brightness
View<nest>Color Controls<nest>Reset Contrast
View<nest>Color Controls<nest>Reset Bright Shift
View<nest>Color Controls<nest>Reset Gamma
View<nest>Color Controls<nest>Adapt to Full Pixel Range
View<nest>Color Controls<nest>Reset Color
View<nest><sep>
View<nest>Increase Cooking Resolution
View<nest>Decrease Cooking Resolution
View<nest>Image Viewport Layout<nest><radio>columns
View<nest>Image Viewport Layout<nest><sep>
View<nest>Image Viewport Layout<nest><radio>rows

# JIVE:
View<nest>Home All Graphs
View<nest>Home All Channels
View<nest>Home to Global Frame Range
View<nest>Frame Selection
View<nest>Horizontal Adapt<check>
View<nest>Vertical Adapt<check>
View<nest><sep>
View<nest>One Line Per Group
View<nest>One Line Per Channel
View<nest><sep>
View<nest>Toggle Handle
