#
#       Makefile for PRISMS RenderMan(TM) shaders
#

.SUFFIXES: .slo .sl

ifdef WINDOWS_NT
.sl.slo:
	$(RMANTREE)/bin/shader $*.sl
else
include /usr/include/make/releasedefs
RMAN  = /usr/local/prman
PRMAN = /usr/local/prman/prman

.sl.slo:
	$(RMAN)/bin/shader $*.sl
endif

OBJECTS	 	= \
		attenlight.slo \
		attenshadow.slo \
		attenshadowspot.slo \
		attenspot.slo \
		h_distantlight.slo \
		h_distantshadow.slo \
		shop_view_wall.slo

all:	$(OBJECTS)

clean:    
	-rm -f *.slo
