Contents

  S-YXG50

Featrures

Specifications

System Requirements

Installation

S-YXG50 Settings Display

S-YXG50 Functions

S-YXG50 Player Operation Panel

MIDI

Glossary

Troubleshooting

* 	The company names and product names in this help file are the trademarks or registered trademarks of their respective companies.

* 	Copying of the commercially available music sequence data and/or digital audio files is strictly prohibited except for your personal use.

* 	The screen displays as illustrated in this help file are for instructional purposes, and may appear somewhat different from the screens which appear on your computer.

Version1.04

April  1997

YAMAHA CORPORATION


Features

The Yamaha Software Synthesizer S-YXG50C allows you to play back MIDI song files on your computer without using a hardware tone generator. Its high fidelity sounds, match the sounds from an authentic tone generator, are based on and realized by highly advanced MMX technology. The S-YXG50C lets your computer be a potential music synthesizer.

•	Professional sound quality (44 kHz sampling rate).

•	YAMAHA XG format compatible, with a variety of controllable effects.

•	Simultaneous playback of wave and MIDI data.

•	Driver application for Windows that is not dependent on specific CODEC hardware.

•	Performance can be matched to a wide range of applications (44 kHz/22 kHz/11 kHz sample rate switching).

•	The S-YXG50 is a software wave table synthesizer designed specifically for use with MMX (TM) technology.

•	Direct Sound support.


Specifications

Tone Generator

Type	Wave table synthesis

Wave Size	2MB

Maximum Polyphony	128 notes

No. of Voices	676 voices + 21 drum kits (XG mode: 480 voices +11 drum kits/SFX kits)

Sampling Rate	44kHz/22kHz/11kHz

Output	Stereo

Dynamic Filter

Filter	Time-variable dynamic filter for each note

Effects

Effect Set	Three groups (Reverb, Chorus, Variation)

Types	Reverb: 	8 types

Chorus: 	8 types

Variation: 	36 types

MIDI Input Driver

Recognized MIDI Messages	GM System Level 1

XG System Exclusive Message

TG300B Mode

Cautions

* 	After the S-YXG50 receives MIDI data a 300-millisecond delay (approx.) occurs before the corresponding note is actually produced. It is therefore not suitable for real-time performance from external MIDI devices.

* 	The S-YXG50 does not function under DOS or MS-DOS prompts.

* 	The S-YXG50 cannot be used with more than one application at the same time.

* 	Use the Windows sound mixer application audio slider to adjust the volume of the S-YXG50.


System Requirements

CPU	Pentium 166MHz or higher

(MMX (TM) Technology Pentium Processor  is recommended)

OS	Windows 95

RAM	More than 16MB

Sound Processing	16-bit stereo playback


Installation

1	Insert the disk into the computer's disk drive.

2	Double-click on the YAMAHA folder to open it, then double-click the "Setup.exe" file in the S-YXG50 folder.

3	Restart your computer when the installation is complete.

When the S-YXG50 is installed the following commands will be added to the "system.ini" file.

[386Enh] section

device =vswp.vxd

[Driver] section

midixx =sxgb.drv

wavexx =sxgb.drv

("xx" is the number appended to the WAVE and MIDI drivers prior to installation)

Multimedia Property Settings for the S-YXG50

MIDI	Select the YAMAHA SXG50 DRIVER.

AUDIO	Normally a hardware wave device driver would be selected for the audio section. If MIDI and wave data is to be played simultaneously with an application that does not support Direct Sound, also select the SXG50 DRIVER for the audio section. When Direct Sound is to be used select the hardware wave device driver.


S-YXG50 Settings Display

When the S-YXG50 is installed the XG Synth Driver icon will appear in the control panel.

Double-click "My Computer", then double-click the XG Synth Driver icon in the control panel folder to access the settings display shown below.

Effect

All three effects are on by default. Each effect can be turned on or off as required.

Sampling Rate

The sampling rate setting determines the playback audio quality. The higher the sampling rate the higher the sound quality. Since higher sampling rates place greater demand on the CPU's processing capabilities, select a sampling rate that is appropriate for your computer.

The default sampling rate is 22 kHz.

Some irregularities may occur during MIDI file playback when the sampling rate is set to 44 kHz.

CPU Load

Specifies the amount of CPU capacity the software synthesizer may use. The default setting is 70%. The lower the setting the fewer the number of simultaneous notes the S-YXG50 will be able to produce.

Polyphony

Specifies the total number of voices to be played at one time using the soft synthesizer. The default setting is 32-note polyphony. Up to 128 notes can be selected depending on the computer CPU you use.

Direct Sound

The default setting is "Off".

Turn this parameter on when using the S-YXG50 with Direct Sound compatible games.

When the Direct Sound parameter is turned "On", the multimedia property audio section should be set to hardware wave driver.

Direct Sound should be turned "Off" when a MIDI playback application is used.

[OK] Button

Click this button to save the settings and exit from the settings display.

[Cancel] Button

Click this button to exit from the settings display without saving the settings.


S-YXG50 Functions

The S-YXG50 has 128-note polyphony and is 16-Part multitimbral, which means it can play up to 16 different instrument Parts (one Part per each of the 16 MIDI channels), each Part having its own Voice. Up to 16 different Voices can be sounded simultaneously.

The S-YXG50 features both XG and TG300B performance modes. Normally the S-YXG50 plays in XG mode. However, since it automatically recognizes which mode to select based on

incoming MIDI data, you can easily change the mode by MIDI System Exclusive messages that you program in sequencer data, at the head of your composition.

Please note the following:

*	Starting up your computer will automatically initialize all S-YXG50 settings, or parameter values.

*	Since the S-YXG50 requires about half a second to change modes when it receives a mode change message, be sure to insert at least one blank measure at the top in order to allow enough time for the mode to change before your actual music data begins.

XG Mode

In XG mode the S-YXG50 will play XG-compatible multitimbral data, as well as multitimbral data created for the GM System Level 1 format.

In XG mode the S-YXG50 can:

* 	Play up to 16 Parts.

* 	Choose from 480 Normal Voices and 11 Drum Voices.

TG300B Mode

In TG300B mode the S-YXG50 will play multitimbral music data created for TG300B-compatible tone generators. TG300B mode also provides compatibility with the GM System Level 1 format.

In TG300B mode the S-YXG50 can:

* 	Play up to 16 Parts.

* 	Choose from 579 Normal Voices and 10 Drum Voices.

Voices and Elements

A S-YXG50 Voice can be made up of one or two elements (i.e., sounds), depending on the complexity of the Voice. Many Voices are made up of only one element. Two-element Voices

are made up of two one-element Voices, and may be configured in a variety of ways.

The number of elements in use determines the maximum number of simultaneous notes (polyphony) which the S-YXG50 can play at any given time, depending on the amount of incoming MIDI Note data. For details about the number of elements used in each Voice, see the Normal Voice Lists (XG Normal Voice List, TG300B Normal Voice List).

Normal Voices and Drum Voices

The S-YXG50 has two types of Voices---Normal Voices and Drum Voices. (In this Help File, in general the word Voice refers to a Normal Voice.)

The distinction between a Normal Voice and a Drum Voice is as follows:

* 	A Normal Voice is simply a pitched Voice which can be played on a musical scale from low to high, such as a piano or trumpet. The S-YXG50 has 676 Normal Voices.

* 	A Drum Voice is a complete set of drum and other percussion sounds, each sound having a fixed pitch. Each sound is assigned to a specific MIDI Note number (which also corresponds to a key on a MIDI keyboard). The S-YXG50 has 21 Drum Voices.

Maximum Polyphony

The S-YXG50 can play a maximum of 128 notes polyphony at once. However, the actual number of notes that will play at any given time is determined by the number of elements in use across the 16 Parts.

For example, if you use only one-element Voices, you can achieve the full 128 notes maximum polyphony. If you use one or more two-element Voices, however, maximum polyphony will be reduced accordingly.

The S-YXG50 is a last-note-priority tone generator, which means that if it receives more than 128 notes of MIDI Note data at any time, earlier (first) notes will automatically cut off to accommodate the most recent (last) incoming notes.

Part Priority

Each of the S-YXG50's 16 Parts corresponds to each of the 16 MIDI channels (1-16). If incoming Note data exceeds the maximum polyphony, the S-YXG50 will prioritize which Parts are played first, in the following order, from higher priority to lower:

* 	Channel 10 (Drum Part), 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14,15, 16.

Therefore, if you are creating your own music data using sequencer software, you should assign your most important Parts (such as melody and bass) to higher priority MIDI channels (i.e., lower MIDI channel numbers) in order to preserve the integrity of your composition. Note that with the GM System Level 1, the Drum Part is always assigned to MIDI channel 10.

Element Reserve

The S-YXG50 has an Element Reserve feature that lets you reserve a specified number of notes for certain Parts, in order to keep notes from being "stolen" from those Parts by other Parts if incoming MIDI Note data exceeds maximum available polyphony.

For example, if you specify an Element Reserve value of "10" for Part 1, then Part 1 will always keep 10 elements for itself. You can set Element Reserve values with MIDI System Exclusive messages (XG Native Parameter Change and <Table 1 - 4>).

Selecting Voices

The S-YXG50 not only contains the 128 basic GM Voices and GM drum set, but many variation Voices as well--to give you access to a total of 676 Normal Voices and 21 Drum Voices.

In XG mode, the basic 128 GM Voices can be accessed by selecting Program numbers 1-128. Other Voices can be accessed by selecting both bank numbers and Program Change numbers. The Voice bank can be selected via MIDI Control Change Bank Select (MSB and LSB) messages. In XG mode, the MSB value determines the Voice type (Normal, Drum), while the LSB value actually selects the bank (excluding the SFX bank).

When the S-YXG50 is in TG300B mode, the Voice banks can be selected with appropriate MSB numbers, as LSB is fixed.

Lists of all available Voices along with bank and program numbers :

XG Normal Voice List, TG300B Normal Voice List, XG Drum Voice List, TG300B Drum Voice List.

Note that the 128 MIDI Program Change numbers consist of 0 through 127, whereas the 128 S-YXG50 program numbers consist of 1 through 128. Depending on the sequencing hardware and software you use, you may have to convert the S-YXG50 program numbers to the appropriate Program Change numbers.

* 	For more information : Bank Select, Program Change messages

Effect Types

The S-YXG50 features dozens of extremely versatile digital effects generated by Yamaha's advanced Digital Signal Processing (DSP) technology--which add a completely new dimension to your computer's sound.

There are three distinct effect types, or effect sections, each of which include a variety of individual effects. There are 8 Reverb type effects, 8 Chorus type effects, and 36 Variation type effects. For a complete list of effects, see the Effect Type List.

Reverb, Chorus and Variation effect types are configured, or routed, in one of two ways--to be either a System Effect or an Insertion Effect. The difference is as follows:

SYSTEM EFFECT	Applies the designated effect to all 16 Parts.

INSERTION EFFECT	Applies the designated effect to only one specific Part.

Reverb and Chorus effect types are dedicated System Effects, and therefore are applied to the overall "mix". The Variation effect type, however, can be configured as either a System Effect or an Insertion Effect. To designate effect types and parameter values via MIDI messages, see XG Native Parameter Change.


S-YXG50 Player Operation Panel

Clicking on an item displays help information about it.


S-YXG50 Player Operation Panel

Song Name display box

This box displays the name of the current song (the MIDI file currently selected in the Play List).

YAMAHA logo

Clicking on the Yamaha logo displays information about the current version of S-YXG50 Player.

[POWER] button

Clicking on this button quits S-YXG50 Player. You can also quit the S-YXG50 Player by pressing the [F4] key on the computer keyboard while holding down the [Alt] key.

Minimize button

Clicking on this button minimizes the S-YXG50 Player to an icon.

[SONG] button

Clicking on this button displays the Set Play List dialog box, in which you can create a list of songs to play automatically. Select the MIDI file (file extension .MID) that you want to play and then click the [Add] button: the selected MIDI file will be placed in the Play List. When you click the [OK] button, the dialog box will close with the contents of the Play List confirmed.

Another way to display the Set Play List dialog box is to press the [O] key while holding the [Ctrl] key on the computer keyboard.

Set Play List dialog box

The Set Play List dialog box creates a list of songs to play automatically. The series of songs (MIDI files) in the list can be played continuously.

[Add] button

Clicking on this button adds the MIDI file selected in [File Name] to the [Play List].

[Add All] button

Clicking on this button adds all the MIDI files displayed in [File Name] to the [Play List].

[Delete] button

Clicking on this button deletes the song selected in the [Play List].

[Clear] button

Clicking on this button deletes all the songs from the [Play List].

[OK] button

Clicking on this button confirms the contents of the [Play List] and closes the Set Play List dialog box.

[Cancel] button

Clicking on this button aborts the settings in the [Play List] and closes the Set Play List dialog box.

Creating a Play List:

1	In [Directory], select the folder containing the MIDI file(s) you want to play.

2	In [File Name], select the MIDI file that you want to add to the [Play List].

3	Click the [Add] button. The selected MIDI file is added to the [Play List]. To add all the MIDI files that are displayed in [File Name] to the [Play List], click the [Add All] button.

4	Click the [OK] button. The contents of the [Play List] are confirmed with the Set Play List dialog box closed.

About the MIDI file format:

S-YXG50 Player can play Standard MIDI Files (format 0, 1).

The Play List can hold a maximum of 100 songs.

Play button

Clicking on this button loads the MIDI file currently selected and displayed in the Song Name display box, and starts playback. When the current song finishes playing, the next song will be loaded and played. When all the songs in the Play List have finished, S-YXG50 Player will stop automatically and the first song name in the list will be selected and shown in the Song Name display box.

The Play button has no effect when no Play List has been created.

About Drag & Drop:

The S-YXG50 Player allows you to add a MIDI file to the end of the Play List with drag-and-drop file management: Dragging it from the folder or Explorer and dropping it onto the S-YXG50 Player.

More than one MIDI file can be loaded at one time with drag-and-drop file management.

Pause button

Clicking on this button pauses the song. To resume playback from the point at which pause was engaged, click on the Pause button again, or click the Play button.

Stop button

Clicking on this button stops the song. If you click the Play button again, the song will start from the beginning.

Previous song button

Clicking on this button jumps to the song immediately before the current song (the song name appears in the display box).

Next song button

Clicking on this button jumps to the song immediately following the current song (the song name appears in the display box).

Tempo controls

Clicking these controls adjusts the tempo (speed) of the song being played. You can adjust the range between -5 and +10, with 0 being the song's original tempo. The tempo value appears in the Tempo display box. The tempo can be changed even while a song is playing.

Tempo Up button

Each time this button is clicked, the tempo increases.

Tempo Down button

Each time this button is clicked, the tempo decreases.

* 	The tempo value is reset to 0 each time a different song is selected.

[SET] button

Clicking this button opens the Sound Device Setup dialog box. You cannot use this button while a song is playing or paused.

MIDI output Port

Selects the MIDI tone generator or a sound card as the sound device to play the song data. Click the MIDI driver name for the tone generator you use. For details about the MIDI driver, tone generator, and sound card, see the respective owner's manuals.

Help button [?]

Clicking on this button displays the Help text. It has no effect while a song is being played. You can also display Help by pressing the [F1] key on the computer keyboard.

Master Volume slider

Dragging the slider up or down or clicking at the appropriate position increases or decreases the volume level of the song (MIDI file) being played.


MIDI

About MIDI

MIDI Implementation Chart

MIDI Data Format

XG Normal Voice List

XG Drum Voice List

TG300B Normal Voice List

TG300B Drum Voice List

Effect Type List

Effect Parameter List

Effect Data Value Assign Table


About MIDI

What is MIDI?

MIDI is an acronym that stands for Musical Instrument Digital Interface, which allows electronic musical instruments to ÒcommunicateÓ with each other, by sending and receiving compatible Note, Control Change, Program Change and various other types of MIDI data, or messages.

MIDI Messages Received by the S-YXG50

The S-YXG50 is controlled by various types of incoming MIDI messages which automatically determine play mode, select MIDI channels, Voices and effects, change parameter values, and of course play the Voices specified for the various PartsÑcomplete with all the subtle nuances and powerful dynamics of expression that the composer originally intended.

Below is an explanation of the various types of MIDI messages which the S-YXG50 can receive.

Key On/Key Off

Key On/Key Off messages, also called Note messages, tell the S-YXG50 which notes to play, the Velocity value (depending on how hard the keys are struck) at which to play them, and how long to play themÑi.e., when to start (On) and stop (Off) playing each note.

Control Change

Control Change messages let you select a Voice bank, control volume, panning, modulation, portamento time, brightness and various other controller parameters, through specific Control Change numbers which correspond to each of the various parameters.

Program Change

Program Change messages tell the S-YXG50 which Voice to select for each Part. You can insert Program Change messages at any desired location in a song. Combining Bank Select

numbers let you select various Voices from the hundreds of Voices available in the S-YXG50.

Pitch Bend

Pitch Bend messages are continuous controller messages that allow the pitch of designated notes to be raised or lowered by a specified amount over a specified duration.

Channel Aftertouch

Channel Aftertouch is a pressure sensing function which lets you control various functions by how hard you press the keys, over the entire channel.

Polyphonic Aftertouch

Polyphonic Aftertouch is a pressure sensing function which lets you control various functions by how hard you press the keys, for each individual key.

System Exclusive

System Exclusive messages control various functions of the S-YXG50, including master volume and master tuning, play mode (XG or TG300B), effect type and various other parameters

specifically related to the S-YXG50.

Decimal - Hexadecimal Conversion Chart

Many MIDI messages listed in the “MIDI Data Format” section, are expressed in hexadecimal numbers.

The chart below lists the corresponding decimal number for each hexadecimal number. (Hexadecimal numbers may include the letter “H” as a suffix.)

Dec	Hex	Dec	Hex	Dec	Hex	Dec	Hex

0	00	32	20	64	40	96	60

1	01	33	21	65	41	97	61

2	02	34	22	66	42	98	62

3	03	35	23	67	43	99	63

4	04	36	24	68	44	100	64

5	05	37	25	69	45	101	65

6	06	38	26	70	46	102	66

7	07	39	27	71	47	103	67

8	08	40	28	72	48	104	68

9	09	41	29	73	49	105	69

10	0A	42	2A	74	4A	106	6A

11	0B	43	2B	75	4B	107	6B

12	0C	44	2C	76	4C	108	6C

13	0D	45	2D	77	4D	109	6D

14	0E	46	2E	78	4E	110	6E

15	0F	47	2F	79	4F	111	6F

16	10	48	30	80	50	112	70

17	11	49	31	81	51	113	71

18	12	50	32	82	52	114	72

19	13	51	33	83	53	115	73

20	14	52	34	84	54	116	74

21	15	53	35	85	55	117	75

22	16	54	36	86	56	118	76

23	17	55	37	87	57	119	77

24	18	56	38	88	58	120	78

25	19	57	39	89	59	121	79

26	1A	58	3A	90	5A	122	7A

27	1B	59	3B	91	5B	123	7B

28	1C	60	3C	92	5C	124	7C

29	1D	61	3D	93	5D	125	7D

30	1E	62	3E	94	5E	126	7E

31	1F	63	3F	95	5F	127	7F


MIDI Implementation Chart

YAMAHA	[Software Synthesizer Driver]	Date:03-DEC-1996

MODEL SXG50 Driver 	MIDI Implementation Chart	Version : 1.13

+---------------------------------------------------------------------------------------------------------------------------------	+

:	:	Transmitted	:	Recognized	:	Remarks	:

:	Function ...	:	:	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:Basic	Default	: 	x	:	1 - 1	:	:

:Channel	Changed	: 	x	:	1 - 16	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:	Default	:	x	:	3	:	:

: Mode	Messages	:	x	:	3,4(m = 1)  *2	:	:

:	Altered	:	x	:	x	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:Note	:	x	:	0 - 127	:	:

:Number:	True voice	:	*************	:	0 - 127	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:Velocity	Note ON	:	:	o  9nH,v=1-127	:	:

:	Note OFF	:	x	:	x	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:After	Keys's	:	x	:	o   *1	:	:

:Touch	Ch's	:	x	:	o   *1	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:Pitch Bender	: 	x	:	o  0-24semi *1	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:	0,32	:	x	:	o   *1	:	Bank Select	:

:	1,5,7,10,11	: 	x	: 	o   *1 	:	:

:	6,38	: 	x	: 	o	:	Data Entry 	:

:	64-67	: 	x	: 	o   *1 	: 	:

: Control	71-74	: 	x	: 	o	:	Sound Controller	:

: Change	84	: 	x	: 	o	:	Portamento Cntrl	:

:	91,93,94	: 	x	: 	o	:	Effect Depth	:

:	96-97	: 	x	: 	o   *1	:	RPN Inc,Dec	:

:	98-99	: 	x	: 	o   *1 	:	NRPN LSB,MSB	:

:	100-101	: 	x	: 	o   *1	:	RPN LSB,MSB	:

:	120	: 	x	: 	o	:	All Sound Off	:

:	121	: 	x	: 	o	:	Reset All Cntrls	:

:	:	:	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:Prog	:	x	: 	o  0-127	:	:

:Change : 	True #	: 	**************	:	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:System Exclusive	: 	x	:	o   *3 	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:System : 	Song Pos. 	: 	x	: 	x	:	:

:       : 	Song Sel.  	: 	x	:	x	:	:

:Common : 	Tune    	: 	x	: 	x 	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:System:	Clock	: 	x	: 	x	:	:

:Real Time :	Commands	: 	x	: 	x	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:Aux  :	Local ON/OFF 	: 	x	: 	x 	:	:

:     :	All Notes OFF	: 	x	: 	o  (123-127)	:	:

:Mes- :	Active Sense 	: 	x	: 	x	:	:

:sages:Reset       	: 	x	: 	x 	:	:

:-------------------------------------	+---------------------------	+------------------------	+---------------------------------	:

:Notes:  	*1  ; receive if switch is on.	:

:       	*2  ; m is always treated as "1" regardless of its value. 	:

:       	*3  ; transmit/receive if exclusive switch is on.	:

:	:

:	:

+---------------------------------------------------------------------------------------------------------------------------------	+

Mode 1 : 	OMNI ON, POLY	Mode 2 : OMNI ON, MONO	o : Yes

Mode 3 : 	OMNI OFF, POLY	Mode 4 : OMNI OFF, MONO	x : No


MIDI Data Format

By sending various types of MIDI messages you can directly control and change the settings on the S-YXG50.

Please refer to the owner's manual of your software and hardware for information about how to transmit MIDI messages to the S-YXG50.

1. CHANNEL MESSAGES

1.1 Key On / Key Off

Messages which are generated when the keyboard is played.

Reception note range = C-2 (0)-G8 (127), C3 = 60

Velocity range = 1-127 (Only the Key On velocity is received)

Key On: Generated when a key is pressed.

Key Off: Generated when a key is released.

Each message includes a specific note number which corresponds to the key which is pressed, plus a velocity value based on how hard the key is struck.

If the Multi Part parameter Rcv NOTE MESSAGE (<Table 1-4>) = OFF for a specific Part, that Part will ignore Key On and Key Off messages.

If the Drum Setup parameter Rcv NOTE OFF (<Table 1-5>) = OFF, the Drum Part will ignore Key Off messages.

If the Drum Setup parameter Rcv NOTE ON = OFF (<Table 1-5>), the Drum Part will ignore Key On messages.

1.2 Control Change

Messages which control volume, panning, and other controller parameters.

Each type of Control Change message is assigned to a specific control number.

If the Multi Part parameter for each Control Change Receive (<Table 1-4>, nn30-nn40) = OFF, that Part will ignore the specific Control Change message.

1.2.1 Bank Select

Messages which select variation Voice bank numbers.

CNTRL#	PARAMETER	DATA RANGE

0	Bank Select MSB	0:Normal, 63:User Voices, 64:SFX, 126:SFX Kit, 127:Drum

32	Bank Select LSB	0...127

You can select the Voice banks with MSB and LSB numbers.

MSB and LSB functions differently depending on the play mode.

In XG mode, MSB numbers select Voice type (Normal Voice or Drum Voice), and LSB numbers select Voice banks.

In TG300B mode, LSB is fixed, and MSB numbers select Voice banks.

(See XG Normal Voice List, TG300B Normal Voice List, XG Drum Voice List, TG300B Drum Voice List)

A new bank selection will not become effective until the next Program Change message is received.

1.2.2 Modulation

Messages which control vibrato depth.

CNTRL#	PARAMETER	DATA RANGE

1	Modulation	0...127

A setting of 0 = vibrato off, and a setting of 127 = maximum vibrato.

1.2.3 Portamento Time

Messages which control the duration of portamento, or a continuous pitch glide between successively played notes.

CNTRL#	PARAMETER	DATA RANGE

5	Portamento Time	0...127

When the parameter 1.2.9 Portamento = ON, values will adjust the speed of pitch change.

A setting of 0 = minimum portamento time, and 127 = maximum portamento time.

1.2.4 Data Entry

Messages which set the value for the parameter specified by RPN/NRPN.

CNTRL#	PARAMETER	DATA RANGE

6	Data Entry MSB	0...127

38	Data Entry LSB	0...127

Parameter value is determined by combining MSB and LSB.

1.2.5 Main Volume

Messages which control the volume of each Part.

CNTRL#	PARAMETER	DATA RANGE

7	Main Volume	0...127

A setting of 0 = minimum volume, and 127 = maximum volume.

1.2.6 Pan

Messages which control the stereo panning position of each Part.

CNTRL#	PARAMETER	DATA RANGE

10	Pan	0...127

A setting of 0 = extreme left position, and 127 = extreme right position.

1.2.7 Expression

Messages which control intonation expression of each Part.

CNTRL#	PARAMETER	DATA RANGE

11	Expression	0...127

A setting of 0 = minimum expression volume, and 127 = maximum expression volume.

1.2.8 Hold1

Messages which control sustain on/off.

CNTRL#	PARAMETER	DATA RANGE

64	Hold1	0...127

Settings between 0-63 = sustain off, and settings between 64-127 = sustain on.

1.2.9 Portamento

Messages which control portamento on/off.

CNTRL#	PARAMETER	DATA RANGE

65	Portamento	0...127

Settings between 0-63 = portamento off, and settings between 64-127 = portamento on.

The parameter 1.2.3 Portamento Time controls the portamento speed.

1.2.10 Sostenuto

Messages which control sostenuto on/off.

CNTRL#	PARAMETER	DATA RANGE

66	Sostenuto	0...127

Holding specific notes and then pressing and holding the sostenuto pedal will sustain those notes as you play subsequent notes, until the pedal is released.

Settings between 0-63 = sostenuto off, and settings between 64-127 = sostenuto on.

1.2.11 Soft Pedal

Messages which control soft pedal on/off.

CNTRL#	PARAMETER	DATA RANGE

67	Soft Pedal	0...127

Notes played while holding the soft pedal will be dampened.

Settings between 0-63 = soft pedal off, and settings between 64-127 = soft pedal on.

1.2.12 Harmonic Content

Messages which adjust the resonance set for each Voice.

CNTRL#	PARAMETER	DATA RANGE

71	Harmonic Content	0...127 (0:-64, 64:+0, 127:+63)

The value set here is an offset value which will be added to or subtracted from the Voice data.

Higher values will result in a more characteristic, resonant sound.

Depending on the Voice, the effective range may be narrower than the range available for adjustment.

1.2.13 Release Time

Messages which adjust the envelope release time set for each Voice.

CNTRL#	PARAMETER	DATA RANGE

72	Release Time	0...127 (0:-64, 64:+0, 127:+63)

The value set here is an offset value which will be added to or subtracted from the Voice data.

1.2.14 Attack Time

Messages which adjust the envelope attack time set for each Voice.

CNTRL#	PARAMETER	DATA RANGE

73	Attack Time	0...127 (0:-64, 64:+0, 127:+63)

The value set here is an offset value which will be added to or subtracted from the Voice data.

1.2.15 Brightness

Messages which adjust the filter cutoff frequency set for each Voice.

CNTRL#	PARAMETER	DATA RANGE

74	Brightness	0...127 (0:-64, 64:+0, 127:+63)

The value set here is an offset value which will be added to or subtracted from the Voice data.

Lower values will result in a softer sound.

Depending on the Voice, the effective range may be narrower than the range available for adjustment.

1.2.16 Portamento Control

Messages which apply a portamento between the currently-sounding note and the subsequent note.

CNTRL#	PARAMETER	DATA RANGE

84	Portamento Control	0...127

Portamento Control is transmitted specifying the Note On Key of the currently-sounding note.

Specify a Portamento Source Key number between 0-127.

When a Portamento Control message is received, the currently sounding pitch will change with a Portamento Time of 0 to the next Key On key on the same channel.

For example, the following settings would apply a portamento from note C3 to C4.

90	3C	7F	C3 = Key On

B0	54	3C	Source Key number set to C3

90	48	7F	C4 = Key On (When C4 = on, C3 is raised by a portamento to C4.)

Even if the Multi Part parameter Rcv PORTAMENTO (<Table 1-4>) = OFF, the Portamento Control message will be received.

1.2.17 Effect1 Depth (Reverb Send Level)

Messages which adjust the send level for the Reverb effect.

CNTRL#	PARAMETER	DATA RANGE

91	Effect1 Depth	0...127

1.2.18 Effect3 Depth (Chorus Send Level)

Messages which adjust the send level for the Chorus effect.

CNTRL#	PARAMETER	DATA RANGE

93	Effect3 Depth	0...127

1.2.19 Effect4 Depth (Variation Effect Send Level)

Messages which adjust the send level for the Variation effect.

CNTRL#	PARAMETER	DATA RANGE

94	Effect4 Depth	0...127

If Variation Connection (<Table 1-3>) = 1 (System), this message sets the send level for the Variation effect.

If Variation Connection = 0 (Insertion), this has no effect.

1.2.20 Data Increment / Decrement (for RPN)

Messages which increase or decrease the MSB value of Pitch Bend Sensitivity, Fine Tune, or Coarse Tune in steps of 1.

CNTRL#	PARAMETER	DATA RANGE

96	RPN Increment	0...127

97	RPN Decrement	0...127

The data byte is ignored.

When the maximum value or minimum value is reached, the value will not be incremented or decremented further.

(Incrementing the Fine Tune will not cause the Coarse Tune to be incremented.)

1.2.21 NRPN (Non-Registered Parameter Number)

Messages which adjust a Voice's vibrato, filter, EG, drum setup or other parameter settings.

CNTRL#	PARAMETER	DATA RANGE

98	NRPN LSB	0...127

99	NRPN MSB	0...127

First send the NRPN MSB and NRPN LSB to specify the parameter which is to be controlled. Then use Data Entry to set the value of the specified parameter.

* Note that once the NRPN has been set for a channel, subsequent data entry will be recognized

as the same NRPN's value change. Therefore, after you use the NRPN, you should set a  Null (7FH, 7FH) value to avoid an unexpected result.

The following NRPN numbers can be received.

NRPN	DATA ENTRY

MSB	LSB	MSB	PARAMETER NAME and VALUE RANGE

01H	08H	mmH	Vibrato Rate

mm : 00H-40H-7FH (-64-0-+63)

01H	09H	mmH	Vibrato Depth

mm : 00H-40H-7FH (-64-0-+63)

01H	0AH	mmH	Vibrato Delay

mm : 00H-40H-7FH (-64-0-+63)

01H	20H	mmH	Filter Cutoff Frequency

mm : 00H-40H-7FH (-64-0-+63)

01H	21H	mmH	Filter Resonance

mm : 00H-40H-7FH (-64-0-+63)

01H	63H	mmH	EG Attack Time

mm : 00H-40H-7FH (-64-0-+63)

01H	64H	mmH	EG Decay Time

mm : 00H-40H-7FH (-64-0-+63)

01H	66H	mmH	EG Release Time

mm : 00H-40H-7FH (-64-0-+63)

14H	rrH	mmH	Drum Filter Cutoff Frequency

mm : 00H-40H-7FH (-64-0-+63)

rr : drum instrument note number

15H	rrH	mmH	Drum Filter Resonance

mm : 00H-40H-7FH (-64-0-+63)

rr : drum instrument note number

16H	rrH	mmH	Drum EG Attack Rate

mm : 00H-40H-7FH (-64-0-+63)

rr : drum instrument note number

17H	rrH	mmH	Drum EG Decay Rate

mm : 00H-40H-7FH (-64-0-+63)

rr : drum instrument note number

Applies to both Decay1 and 2.

18H	rrH	mmH	Drum Instrument Pitch Coarse

mm : 00H-40H-7FH (-64-0-+63)

rr : drum instrument note number

19H	rrH	mmH	Drum Instrument Pitch Fine

mm : 00H-40H-7FH (-64-0-+63)

rr : drum instrument note number

1AH	rrH	mmH	Drum Instrument Level

mm : 00-7F (0-max)

rr : drum instrument note number

1CH	rrH	mmH	Drum Instrument Pan

mm : 00H-40H-7FH (random, left-center-right)

rr : drum instrument note number

1DH	rrH	mmH	Drum Instrument Reverb Send Level

mm : 00H-7FH (0-max)

rr : drum instrument note number

1EH	rrH	mmH	Drum Instrument Chorus Send Level

mm : 00H-7FH (0-max)

rr : drum instrument note number

1FH	rrH	mmH	Drum Instrument Variation Send Level

mm : 00H-7FH (0-max)

rr : drum instrument note number

MSB 14H-1FH (for Drum) is valid only if the Multi Part parameter (<Table 1-4>) PART MODE = DRUMS 1 or DRUMS2 for that channel. (If PART MODE = DRUM, no values will be changed.)

1.2.22 RPN (Registered Parameter Number)

Messages which offset, or add or subtract values from a Part's pitch bend sensitivity, tuning, or other parameter settings.

CNTRL#	PARAMETER	DATA RANGE

100	RPN LSB	0...127 (Default:7FH)

101	RPN MSB	0...127 (Default:7FH)

* 	Note that once the RPN has been set for a channel, subsequent data entry will be recognized

as the same RPN's value change. Therefore after you use the RPN, you should set a Null (7FH, 7FH) value to avoid an unexpected result.

The following RPN numbers can be received.

RPN	DATA ENTRY

MSB	LSB	MSB	LSB	PARAMETER NAME and VALUE RANGE

00H	00H	mmH	--	Pitch Bend Sensitivity

mm : 00-18H (0-24 chromatic steps)

Assignable in chromatic steps up to 2 octaves

Default : 02H

LSB value is ignored.

00H	01H	mmH	11H	Fine Tuning

mm : 00H-40H-7FH (-64-0-+63)

00H	02H	mmH	--	Coarse Tuning

mm : 28H-40H-58H (-24-+24 chromatic steps)

LSB value is ignored.

7FH	7FH	--	--	RPN null

Cancels RPN and NRPN numbers.

1.2.23 Channel Mode Messages

The following Channel Mode Messages can be received.

2nd BYTE	3rd BYTE	MESSAGE

120	0	All Sounds Off

121	0	Reset All Controllers

123	0	All Notes Off

124	0	Omni Off

125	0	Omni On

126	0-16	Mono

127	0	Poly

1.2.23.1 All Sounds Off

Terminates all sounds currently sounding on the specified channel. However, the status of channel messages such as Note On and Hold On is maintained.

1.2.23.2 Reset All Controllers

The values of the following controllers will be reset to the defaults.

CONTROLLER	VALUE

Pitch Bend Change	+-0 (center)

Channel Aftertouch	0 (off)

Polyphonic Aftertouch	0 (off)

Modulation	0 (off)

Expression	127 (max)

Hold1	0 (off)

Portamento	0 (off)

Sostenuto	0 (off)

Soft Pedal	0 (off)

Portamento Control	cancels the Portamento Source Key Number that was received

RPN	number not specified; internal data will not change

NRPN	number not specified; internal data will not change

1.2.23.3 All Notes Off

Terminates all notes currently on for the specified channel.

However, if Hold1 or Sostenuto is on, notes will continue sounding until these are turned off.

1.2.23.4 Omni Off

Performs the same function as when an All Notes Off message is received.

1.2.23.5 Omni On

Performs the same function as when an All Notes Off message is received.

1.2.23.6 Mono

Performs the same function as when an All Sounds Off message is received, and if the 3rd byte (mono number) is in the range of 0-16, sets the corresponding channel to Mono Mode (Mode 4 : m = 1).

1.2.23.7 Poly

Performs the same function as when an All Sounds Off message is received, and sets the corresponding channel to Poly Mode (Mode 3).

1.3 Program Change

Messages for Voice selection.

With a combination of Bank Select, you can select not only basic Voice numbers, but also variation Voice bank numbers.

If the Multi Part parameter Rcv PROGRAM CHANGE (<Table 1-4>) = OFF, that Part will not receive Program Change messages.

1.4 Pitch Bend

Messages for pitch bend wheel values.

If the Multi Part parameter Rcv PITCH BEND CHANGE (<Table 1-4>) = OFF, that Part will not receive Pitch Bend messages.

1.5 Channel Aftertouch

Messages which let you control various functions by the pressure you apply to the keys after the initial striking of the keys, over the entire channel.

If the Multi Part parameter Rcv CHANNEL AFTER TOUCH (<Table 1-4>) = OFF, that Part will not receive Channel Aftertouch.

1.6 Polyphonic Aftertouch

Messages which let you control various functions by the pressure you apply to the keys after the initial striking of the keys, for each individual key.

If the Multi Part parameter Rcv POLYPHONIC AFTER TOUCH (<Table 1-4>) = OFF, that Part will not receive Polyphonic Aftertouch.

Effective range is between note numbers 36-97.

2. SYSTEM EXCLUSIVE MESSAGES

System Exclusive messages control various functions of the S-YXG50, including master volume and master tuning, play mode, effect type and various other parameters.

* 	The device number of the S-YXG50 is fixed to "All".

2.1 Parameter Change

The S-YXG50 receives the following parameter change messages.

[ UNIVERSAL REALTIME MESSAGE ]

  1) Master Volume

[ UNIVERSAL NON REALTIME MESSAGE ]

  1) General MIDI Mode On

[ XG NATIVE PARAMETER CHANGE ]

  1) XG System on

  2) XG System Data parameter change

  3) Multi Effect1 Data parameter change

  4) Multi Part Data parameter change

  5) Drums Setup Data parameter change

[ OTHER ]

  1) Master tuning

  2) TG300 System Data parameter change

  3) TG300 Multi Effect Data parameter change

  4) TG300 Mutli Part Data parameter change

2.1.2 Universal Realtime Messages

2.1.2.1 Master Volume

11110000	F0	Exclusive status

01111111	7F	Universal Real Time

01111111	7F	ID of target device

00000100	04	Sub-ID #1=Device Control Message

00000001	01	Sub-ID #2=Master Volume

0sssssss	ss*	Volume LSB

0ttttttt	tt	Volume MSB

11110111	F7	End of Exclusive

or,

11110000	F0	Exclusive status

01111111	7F	Universal Real Time

0xxxnnnn	xn	Device Number, xxx = irrelevant

00000100	04	Sub-ID #1=Device Control Message

00000001	01	Sub-ID #2=Master Volume

0sssssss	ss	Volume LSB

0ttttttt	tt	Volume MSB

11110111	F7	End of Exclusive

When received, the Volume MSB will be effective for the System Parameter MASTER VOLUME (<Table 1-2>).

* 	"ss" is the hexadecimal expression of 0sssssss; same as for "tt", "aa", etc.

2.1.3 Universal Non-Realtime Messages

2.1.3.1 General MIDI Mode On

11110000	F0	Exclusive status

01111110	7E	Universal Non-Real Time

01111111	7F	ID of target device

00001001	09	Sub-ID #1=General MIDI Message

00000001	01	Sub-ID #2=General MIDI On

11110111	F7	End of Exclusive

or,

11110000	F0	Exclusive status

01111110	7E	Universal Non-Real Time

0xxxnnnn	xn	Device Number, xxx = irrelevant

00001001	09	Sub-ID #1=General MIDI Message

00000001	01	Sub-ID #2=General MIDI On

11110111	F7	End of Exclusive

When General MIDI Mode On is received, the play mode will be changed to XG mode.

When this happens, the S-YXG50 will receive the MIDI messages which compatible with GM System Level 1, and consequently will not receive NRPN and Bank Select messages.

Since approximately 50ms is required to execute this message, be sure to leave an appropriate interval before the subsequent message.

2.1.4 XG Native Parameter Change

With the Parameter Change messages as listed below, you can change the characteristic of a Voice, such as by Effect Type or effect parameter, transpose, tuning, and others.

11110000	F0	Exclusive status

01000011	43	YAMAHA ID

0001nnnn	1n*	Device Number

01001100	4C	XG Model ID

0aaaaaaa	aa	Address High

0aaaaaaa	aa	Address Mid

0aaaaaaa	aa	Address Low

0ddddddd	dd	Data

 |	|

11110111	F7	End of Exclusive

* 	Any number is OK since the device number for the S-YXG50 is fixed to "All".

For parameters with data size of 2 or 4, transmit the appropriate number of data bytes.

When sending the parameter change messages consecutively, be sure to leave an appropriate interval (if the time base is 480, ca 5 unit) between the messages.

------------------------------------------------------------------------

TG300B Reset

F0  41  1n  42  12  40  00  7F  00  41  F7

         n = device number

------------------------------------------------------------------------

EXAMPLE OF PARAMETER CHANGE

1.To change Variation Effect type to Echo, first check the Effect Type List to identify the MSB

and LSB numbers; for Echo Variation Effect type numbers are MSB = 07, LSB = 00.

Next, check the Address in <Table 1-3> for the VARIATION TYPE parameter; in this case the address is High, Mid, Low = 02, 01, 40, respectively.

Apply these to the 2.1.4 XG Native Parameter Change list as follows:

11110000	F0	Exclusive status

01000011	43	YAMAHA ID

0001nnnn	1n*	device Number

0100110	4C	XG Model ID

00000010	02	Address High

00000001	01	Address Mid

01000000	40	Address Low

00000111	07	Data(VARIATION TYPE MSB)

00000000	00	Data(VARIATION TYPE LSB)

11110111	F7	End of Exclusive

When this data is received, the S-YXG50 will change the effect type to Echo.

* 	Any number is OK since the device number for the S-YXG50 is fixed to "All".

2.To change the effect Dry/Wet balance of Echo to 50% each, first check the Effect Parameter List, parameter number 10, to identify the Dry(50%)/Wet(50%); in this case the Dry=Wet value is 64 (hexadecimal 40).

Next, check the Address in <Table 1-3> for the VARIATION PARAMETER 10; in this case the address is High, Mid, Low = 02, 01, 54, respectively.

Apply these to the 2.1.4 XG Native Parameter Change list as follows:

11110000	F0	Exclusive status

01000011	43	YAMAHA ID

0001nnnn	1n	Device Number

01001100	4C	XG Model ID

00000010	02	Address High

00000001	01	Address Mid

01010100	54	Address Low

01000000	40	Data (MSB)  actual value

00000000	00	Data (LSB)  00 fixed

11110111	F7	End of Exclusive

When this data is received, the S-YXG50 will change the effect Dry/Wet balance of Stage 1 to 50% each.

Be sure to allow enough time for the procedure to take place by inserting an empty measure at the top of the song for every channel.

2.1.4.1 XG System On

11110000	F0	Exclusive status

01000011	43	YAMAHA ID

0001nnnn	1n	Device Number

01001100	4C	XG Model ID

00000000	00	Address High

00000000	00	Address Mid

01111110	7E	Address Low

00000000	00	Data

11110111	F7	End of Exclusive

When this data is received, the S-YXG50 will switch to XG mode and all the parameters will be initialized accordingly, and XG-compatible messages such as NRPN and Bank Select messages can be received.

Since approximately 50ms is required to execute this message, be sure to leave an appropriate interval before the subsequent message.

2.1.4.2 XG System Data parameter change

See tables <1-1> and <1-2>.

2.1.4.3 Multi Effect1 Data parameter change

See tables <1-1> and <1-3>.

2.1.4.4 Multi Part Data parameter change

See tables <1-1> and <1-4>.

2.1.4.5 Drums Setup Data parameter change

See tables <1-1> and <1-5>.

If a Drum Setup Reset parameter change message (<Table 1-2>) is received, the Drum Setup parameter values will be initialized.

Selecting a Drum Set will cause the Drum Setup parameter values to be initialized.

2.1.5 Other parameter changes

2.1.5.1 Master Tuning

11110000	F0	Exclusive status

01000011	43	YAMAHA ID

0001nnnn	1n	Device Number

00100111	27	Model ID

00110000	30	Sub ID2

00000000	00

00000000	00

0mmmmmmm	mm	Master Tune MSB

01111111	11	Master Tune LSB

Occccccc	cc	irrelevant

11110111	F7	End of Exclusive

This message simultaneously changes the pitch of all channels.

3. REALTIME MESSAGES

3.1 Active Sensing

Once FE has been received, if no MIDI data is subsequently received for longer than an interval of approximately 300msec, the S-YXG50 will perform the same function as when ALL SOUNDS OFF, ALL NOTES OFF, and RESET ALL CONTROLLERS messages are received, and will then return to a status in which FE is not monitored.

< Table1-1 >

Parameter Base Address

Model ID = 4C [ XG ]

   Parameter Change

Address

High	Mid	Low	Description

 XG SYSTEM	00	00	00	System

00	00	7D	Drum setup Reset

00	00	7E	XG System On

00	00	7F	All Parameter Reset

 EFFECT 1	02	01	00	Effect1(Reverb,Chorus,Variation)

 MULTI PART	08	00	00	Multi Part 1

    :

08	0F	00	Multi Part 16

 DRUM	30	0D	00	Drum Setup 1

31	0D	00	Drum Setup 2

|

|-->	Address	Parameter

3n	0D 	00	note number 13

3n	0E	00	note number 14

:	:

3n	5B	00	note number 91

n : Drum Setup number (0, 1)

< Table1-2 >

MIDI Parameter  Change  table ( SYSTEM ) [ XG ]

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

00	00	00	4	0000 - 07FF	MASTER TUNE	-102.4 - +102.3[cent]	00 04 00 00

 	1st  bit3 - 0bit15 - 12

2nd bit3 - 0bit11 - 8

3rd  bit3 - 0bit7 - 4

4th  bit3 - 0bit3 - 0

04	1	00 - 7F	MASTER VOLUME	0 - 127	7F

05	1	00 - 7F	NOT USED

06	1	28 - 58	TRANSPOSE	-24 - +24[semitones]	40

7D	n	DRUM SETUP RESET	n=Drum Setup number (0, 1)

7E	00	XG SYSTEM ON	00=XG System ON (receive only)

7F	00	ALL PARAMETER RESET	00=ON (receive only)

TOTAL SIZE	07

< Table1-3 >

MIDI Parameter  Change  table ( EFFECT 1) [ XG ]

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

02	01	00	2	00 - 7F	REVERB TYPE MSB	Effect Type List	01(=HALL1)

00 - 7F	REVERB TYPE LSB	00 : basic type	00

02	1	00 - 7F	REVERB PARAMETER 1	Effect Parameter List	depends on

reverb type

03	1	00 - 7F	REVERB PARAMETER 2	       î	    î

04	1	00 - 7F	REVERB PARAMETER 3	       î	    î

05	1	00 - 7F	REVERB PARAMETER 4	       î	    î

06	1	00 - 7F	REVERB PARAMETER 5	       î	    î

07	1	00 - 7F	REVERB PARAMETER 6	       î	    î

08	1	00 - 7F	REVERB PARAMETER 7	       î	    î

09	1	00 - 7F	REVERB PARAMETER 8	       î	    î

0A	1	00 - 7F	REVERB PARAMETER 9	       î	    î

0B	1	00 - 7F	REVERB PARAMETER 10	       î	    î

0C	1	00 - 7F	REVERB RETURN	-dB...0dB...+6dB

(0...64...127)	40

0D	1	01 - 7F	REVERB PAN	L63...C...R63 (1...64...127)	40

TOTAL SIZE  0E

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

02	01	10	1	00 - 7F	REVERB PARAMETER 11	Effect Parameter List	depends on

reverb type

11	1	00 - 7F	REVERB PARAMETER 12	       î	    î

12	1	00 - 7F	REVERB PARAMETER 13	       î	    î

13	1	00 - 7F	REVERB PARAMETER 14	       î	    î

14	1	00 - 7F	REVERB PARAMETER 15	       î	    î

15	1	00 - 7F	REVERB PARAMETER 16	       î	    î

TOTAL SIZE	6

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

02	01	20	2	00 - 7F	CHORUS TYPE MSB	Effect Type List	41(=CHORUS1)

00 - 7F	CHORUS TYPE LSB	00 : basic type	00

22	1	00 - 7F	CHORUS PARAMETER 1	Effect Parameter List	depends on

chorus type

23	1	00 - 7F	CHORUS PARAMETER 2	       î	    î

24	1	00 - 7F	CHORUS PARAMETER 3	       î	    î

25	1	00 - 7F	CHORUS PARAMETER 4	       î	    î

26	1	00 - 7F	CHORUS PARAMETER 5	       î	    î

27	1	00 - 7F	CHORUS PARAMETER 6	       î	    î

28	1	00 - 7F	CHORUS PARAMETER 7	       î	    î

29	1	00 - 7F	CHORUS PARAMETER 8	       î	    î

2A	1	00 - 7F	CHORUS PARAMETER 9	       î	    î

2B	1	00 - 7F	CHORUS PARAMETER 10	       î	    î

2C	1	00 - 7F	CHORUS RETURN	-dB...0dB...+6dB

(0...64...127)	40

2D	1	01 - 7F	CHORUS PAN	L63...C...R63 (1...64...127)	40

2E	1	00 - 7F	SEND CHORUS TO REVERB	-dB...0dB...+6dB

(0...64...127)	00

TOTAL SIZE  0F

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

02	01	30	1	00 - 7F	CHORUS PARAMETER 11	Effect Parameter List	depends on

chorus type

31	1	00 - 7F	CHORUS PARAMETER 12	       î	    î

32	1	00 - 7F	CHORUS PARAMETER 13	       î	    î

33	1	00 - 7F	CHORUS PARAMETER 14	       î	    î

34	1	00 - 7F	CHORUS PARAMETER 15	       î	    î

35	1	00 - 7F	CHORUS PARAMETER 16	       î	    î

TOTAL SIZE	6

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

02	01	40	2	00 - 7F	VARIATION TYPE MSB	Effect Type List	05 (=DELAY

    L,C,R)

00 - 7F	VARIATION TYPE LSB	00 : basic type	00

42	2	00 - 7F	VARIATION PARAMETER 1 MSB	Effect Parameter List	depends on

variation type

00 - 7F	VARIATION PARAMETER 1 LSB	       î	    î

44	2	00 - 7F	VARIATION PARAMETER 2 MSB	       î	    î

00 - 7F	VARIATION PARAMETER 2 LSB	       î	    î

46	2	00 - 7F	VARIATION PARAMETER 3 MSB	       î	    î

00 - 7F	VARIATION PARAMETER 3 LSB	       î	    î

48	2	00 - 7F	VARIATION PARAMETER 4 MSB	       î	    î

00 - 7F	VARIATION PARAMETER 4 LSB	       î	    î

4A	2	00 - 7F	VARIATION PARAMETER 5 MSB	       î	    î

00 - 7F	VARIATION PARAMETER 5 LSB	       î	    î

4C	2	00 - 7F	VARIATION PARAMETER 6 MSB	       î	    î

00 - 7F	VARIATION PARAMETER 6 LSB	       î	    î

4E	2	00 - 7F	VARIATION PARAMETER 7 MSB	       î	    î

00 - 7F	VARIATION PARAMETER 7 LSB	       î	    î

50	2	00 - 7F	VARIATION PARAMETER 8 MSB	       î	    î

00 - 7F	VARIATION PARAMETER 8 LSB	       î	    î

52	2	00 - 7F	VARIATION PARAMETER 9 MSB	       î	    î

00 - 7F	VARIATION PARAMETER 9 LSB	       î	    î

54	2	00 - 7F	VARIATION PARAMETER 10 MSB	       î	    î

00 - 7F	VARIATION PARAMETER 10 LSB	       î	    î

56	1	00 - 7F	VARIATION RETURN	-dB...0dB...+6dB

(0...64...127)	40

57	1	01 - 7F	VARIATION PAN	L63...C...R63 (1...64...127)	40

58	1	00 - 7F	SEND VARIATION TO REVERB	-dB...0dB...+6dB

(0...64...127)	00

59	1	00 - 7F	SEND VARIATION TO CHORUS	-dB...0dB...+6dB

(0...64...127)	00

5A	1	00 - 01	VARIATION CONNECTION	0:INSERTION, 1:SYSTEM	00

5B	1	00 - 0F,	VARIATION PART	part 1...16 = 0...15,	7F

7F	OFF = 127

5C	1	00 - 7F	MW VARIATION CONTROL DEPTH	-64 - +63	40

5D	1	00 - 7F	BEND VARIATION CONTROL DEPTH	-64 - +63	40

5E	1	00 - 7F	CAT VARIATION CONTROL DEPTH	-64 - +63	40

5F	1	00 - 7F	AC1 VARIATION CONTROL DEPTH	-64 - +63	40

60	1	00 - 7F	AC2 VARIATION CONTROL DEPTH	-64 - +63	40

TOTAL SIZE	21

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

02	01	70	1	00 - 7F	VARIATION PARAMETER 11	Effect Parameter List	depends on

variation type

71	1	00 - 7F	VARIATION PARAMETER 12	       î	    î

72	1	00 - 7F	VARIATION PARAMETER 13	       î	    î

73	1	00 - 7F	VARIATION PARAMETER 14	       î	    î

74	1	00 - 7F	VARIATION PARAMETER 15	       î	    î

75	1	00 - 7F	VARIATION PARAMETER 16	       î	    î

TOTAL SIZE	6

< Table1-4 >

MIDI Parameter  Change  table ( MULTI PART ) [ XG ]

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

08	nn	00	1	00 - 20	ELEMENT RESERVE	0 - 32	part10 = 00,

other = 02

nn	01	1	00 - 7F	BANK SELECT MSB	0 - 127	part10 = 7F,

other = 00

nn	02	1	00 - 7F	BANK SELECT LSB	0 - 127	00

nn	03	1	00 - 7F	PROGRAM NUMBER	1 - 128	00

nn	04	1	00 - 0F,7F	Rcv CHANNEL	1 - 16,OFF	part no.

nn	05	1	00 - 01	MONO/POLY MODE	0:MONO, 1:POLY	01

nn	06	1	00 - 02	SAME NOTE NUMBER	0:SINGLE	01

KEY ON ASSIGN	1:MULTI

2:INST (for DRUM)

nn	07	1	00 - 03	PART MODE	0:NORMAL	00(Other than Part10)

1:DRUM	02(Part10)

2 - 3:DRUMS1 - 2

nn	08	1	28 - 58	NOTE SHIFT	-24 - +24 [semitones]	40

nn	09	2	00 - FF	DETUNE	-12.8 - +12.7 [Hz]	08  00

nn	0A	1st  bit3-0bit7-4	(80)

2nd bit3-0bit3-0

nn	0B	1	00 - 7F	VOLUME	0 - 127	64

nn	0C	1	00 - 7F	VELOCITY SENSE DEPTH	0 - 127	40

nn	0D	1	00 - 7F	VELOCITY SENSE OFFSET	0 - 127	40

nn	0E	1	00 - 7F	PAN	0:random,

L63...C...R63 (1...64...127)	40

nn	0F	1	00 - 7F	NOTE LIMIT LOW	C-2 - G8	00

nn	10	1	00 - 7F	NOTE LIMIT HIGH	C-2 - G8	7F

nn	11	1	00 - 7F	DRY LEVEL	0 - 127	7F

nn	12	1	00 - 7F	CHORUS SEND	0 - 127	00

nn	13	1	00 - 7F	REVERB SEND	0 - 127	28

nn	14	1	00 - 7F	VARIATION SEND	0 - 127	00

nn	15	1	00 - 7F	VIBRATO RATE	-64 - +63	40

nn	16	1	00 - 7F	VIBRATO DEPTH	-64 - +63	40(drum part

ignores)

nn	17	1	00 - 7F	VIBRATO DELAY	-64 - +63	40(drum part

ignores)

nn	18	1	00 - 7F	FILTER CUTOFF FREQUENCY	-64 - +63	40

nn	19	1	00 - 7F	FILTER RESONANCE	-64 - +63	40

nn	1A	1	00 - 7F	EG ATTACK TIME	-64 - +63	40

nn	1B	1	00 - 7F	EG DECAY TIME	-64 - +63	40

nn	1C	1	00 - 7F	EG RELEASE TIME	-64 - +63	40

nn	1D	1	28 - 58	MW PITCH CONTROL	-24 - +24 [semitones]	40

nn	1E	1	00 - 7F	MW FILTER CONTROL	-9600 - +9450 [cent]	40

nn	1F	1	00 - 7F	MW AMPLITUDE CONTROL	-64 - +63	40

nn	20	1	00 - 7F	MW LFO PMOD DEPTH	0 - 127	0A

nn	21	1	00 - 7F	MW LFO FMOD DEPTH	0 - 127	00

nn	22	1	00 - 7F	MW LFO AMOD DEPTH	0 - 127	00

nn	23	1	28 - 58	BEND PITCH CONTROL	-24 - +24 [semitones]	42

nn	24	1	00 - 7F	BEND FILTER CONTROL	-9600 - +9450 [cent]	40

nn	25	1	00 - 7F	BEND AMPLITUDE CONTROL	-64 - +63	40

nn	26	1	00 - 7F	BEND LFO PMOD DEPTH	+100 - +100 [%]	40

nn	27	1	00 - 7F	BEND LFO FMOD DEPTH	+100 - +100 [%]	40

nn	28	1	00 - 7F	BEND LFO AMOD DEPTH	+100 - +100 [%]	40

TOTAL SIZE	29

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

nn	30	1	00 - 01	Rcv PITCH BEND	0:OFF, 1:ON	01

nn	31	1	00 - 01	Rcv CH AFTER TOUCH (CAT)	0:OFF, 1:ON	01

nn	32	1	00 - 01	Rcv PROGRAM CHANGE	0:OFF, 1:ON	01

nn	33	1	00 - 01	Rcv CONTROL CHANGE	0:OFF, 1:ON	01

nn	34	1	00 - 01	Rcv POLY AFTER TOUCH (PAT)	0:OFF, 1:ON	01

nn	35	1	00 - 01	Rcv NOTE MESSAGE	0:OFF, 1:ON	01

nn	36	1	00 - 01	Rcv RPN	0:OFF, 1:ON	01

nn	37	1	00 - 01	Rcv NRPN	0:OFF, 1:ON	XG=01, GM=00

nn	38	1	00 - 01	Rcv MODULATION	0:OFF, 1:ON	01

nn	39	1	00 - 01	Rcv VOLUME	0:OFF, 1:ON	01

nn	3A	1	00 - 01	Rcv PAN	0:OFF, 1:ON	01

nn	3B	1	00 - 01	Rcv EXPRESSION	0:OFF, 1:ON	01

nn	3C	1	00 - 01	Rcv HOLD1	0:OFF, 1:ON	01

nn	3D	1	00 - 01	Rcv PORTAMENTO	0:OFF, 1:ON	01

nn	3E	1	00 - 01	Rcv SOSTENUTO	0:OFF, 1:ON	01

nn	3F	1	00 - 01	Rcv SOFT PEDAL	0:OFF, 1:ON	01

nn	40	1	00 - 01	Rcv BANK SELECT	0:OFF, 1:ON	XG=01, GM=00

nn	41	1	00 - 7F	SCALE TUNING  C	-64 - +63 [cent]	40

nn	42	1	00 - 7F	SCALE TUNING  C#	-64 - +63 [cent]	40

nn	43	1	00 - 7F	SCALE TUNING  D	-64 - +63 [cent]	40

nn	44	1	00 - 7F	SCALE TUNING  D#	-64 - +63 [cent]	40

nn	45	1	00 - 7F	SCALE TUNING  E	-64 - +63 [cent]	40

nn	46	1	00 - 7F	SCALE TUNING  F	-64 - +63 [cent]	40

nn	47	1	00 - 7F	SCALE TUNING  F#	-64 - +63 [cent]	40

nn	48	1	00 - 7F	SCALE TUNING  G	-64 - +63 [cent]	40

nn	49	1	00 - 7F	SCALE TUNING  G#	-64 - +63 [cent]	40

nn	4A	1	00 - 7F	SCALE TUNING  A	-64 - +63 [cent]	40

nn	4B	1	00 - 7F	SCALE TUNING  A#	-64 - +63 [cent]	40

nn	4C	1	00 - 7F	SCALE TUNING  B	-64 - +63 [cent]	40

nn	4D	1	28 - 58	CAT PITCH CONTROL	-24 - +24 [semitones]	40

nn	4E	1	00 - 7F	CAT FILTER CONTROL	-9600 - +9450 [cent]	40

nn	4F	1	00 - 7F	CAT AMPLITUDE CONTROL	-64 - +63	40

nn	50	1	00 - 7F	CAT LFO PMOD DEPTH	0 - 127	00

nn	51	1	00 - 7F	CAT LFO FMOD EPTH	0 - 127	00

nn	52	1	00 - 7F	CAT LFO AMOD  DEPTH	0 - 127	00

nn	53	1	28 - 58	PAT PITCH CONTROL	-24 - +24 [semitones]	40

nn	54	1	00 - 7F	PAT FILTER CONTROL	-9600 - +9450 [cent]	40

nn	55	1	00 - 7F	PAT AMPLITUDE CONTROL	-64 - +63	40

nn	56	1	00 - 7F	PAT LFO PMOD DEPTH	0 - 127	00

nn	57	1	00 - 7F	PAT LFO FMOD DEPTH	0 - 127	00

nn	58	1	00 - 7F	PAT LFO AMOD DEPTH	0 - 127	00

nn	59	1	00 - 5F	AC1 CONTROLLER NUMBER	0 - 95	10

nn	5A	1	28 - 58	AC1 PITCH CONTROL	-24 - +24 [semitones]	40

nn	5B	1	00 - 7F	AC1 FILTER CONTROL	-9600 - +9450 [cent]	40

nn	5C	1	00 - 7F	AC1 AMPLITUDE CONTROL	-64 - +63	40

nn	5D	1	00 - 7F	AC1 LFO PMOD DEPTH	0 - 127	00

nn	5E	1	00 - 7F	AC1 LFO FMOD DEPTH	0 - 127	00

nn	5F	1	00 - 7F	AC1 LFO AMOD DEPTH	0 - 127	00

nn	60	1	00 - 5F	AC2 CONTROLLER NUMBER	0 - 95	11

nn	61	1	28 - 58	AC2 PITCH CONTROL	-24 - +24 [semitones]	40

nn	62	1	00 - 7F	AC2 FILTER CONTROL	-9600 - +9450 [cent]	40

nn	63	1	00 - 7F	AC2 AMPLITUDE CONTROL	-64 - +63	40

nn	64	1	00 - 7F	AC2 LFO PMOD DEPTH	0 - 127	00

nn	65	1	00 - 7F	AC2 LFO FMOD DEPTH	0 - 127	00

nn	66	1	00 - 7F	AC2 LFO AMOD DEPTH	0 - 127	00

nn	67	1	00 - 01	PORTAMENTO SWITCH	0:OFF, 1:ON	00

nn	68	1	00 - 7F	PORTAMENTO TIME	0 - 127	00

nn	69	1	00 - 7F	PITCH EG INITIAL LEVEL	-64 - +63	40

nn	6A	1	00 - 7F	PITCH EG ATTACK TIME	-64 - +63	40

nn	6B	1	00 - 7F	PITCH EG RELEASE LEVEL	-64 - +63	40

nn	6C	1	00 - 7F	PITCH EG RELEASE TIME	-64 - +63	40

nn	6D	1	01 - 7F	VELOCITY LIMIT LOW	1 - 127	01

nn	6E	1	01 - 7F	VELOCITY LIMIT HIGH	1 - 127	7F

TOTAL SIZE	3F

nn = Part Number (0 : Part 1, 1 : Part 2, 2 : Part 3, ... , 15 : Part 16)

For the DRUM PART, the following parameters have no effect.

SOFT PEDAL	BANK  SELECT LSB	MONO/POLY	SCALE  TUNING

PORTAMENTO	POLY  AFTER TOUCH	PITCH EG INITIAL LEVEL	PITCH EG ATTACK TIME

PITCH EG RELEASE LEVEL	PITCH EG RELEASE TIME

< Table1-5>

MIDI Parameter  Change  table ( DRUM SETUP ) [ XG ]

Address	Size	Data	Parameter	Description	Default

(H)	(H)	(H)	value(H)

3n	rr	00	1	00 - 7F	PITCH COARSE	-64 - +63	40

3n	rr	01	1	00 - 7F	PITCH FINE	-64 - +63[cent]	40

3n	rr	02	1	00 - 7F	LEVEL	0 - 127	depend on

the note

3n	rr	03	1	00 - 7F	ALTERNATE GROUP	0:OFF, 1 - 127	    î

3n	rr	04	1	00 - 7F	PAN	0:random,

L63...C...R63 (1...64...127)	    î

3n	rr	05	1	00 - 7F	REVERB SEND	0 - 127	    î

3n	rr	06	1	00 - 7F	CHORUS SEND	0 - 127	    î

3n	rr	07	1	00 - 7F	VARIATION SEND	0 - 127	7F

3n	rr	08	1	00 - 01	KEY ASSIGN	0:SINGLE, 1:MULTI	00

3n	rr	09	1	00 - 01	Rcv NOTE OFF	0:OFF, 1:ON	depend on

the note

3n	rr	0A	1	00 - 01	Rcv NOTE ON	0:OFF, 1:ON	01

3n	rr	0B	1	00 - 7F	FILTER CUTOFF FREQUENCY	-64 - +63	40

3n	rr	0C	1	00 - 7F	FILTER RESONANCE	-64 - +63	40

3n	rr	0D	1	00 - 7F	EG ATTACK RATE	-64 - +63	40

3n	rr	0E	1	00 - 7F	EG DECAY1 RATE	-64 - +63	40

3n	rr	0F	1	00 - 7F	EG DECAY2 RATE	-64 - +63	40

TOTAL SIZE	10

[Note]	n : Drum Setup number (0, 1)

rr : note number (0D - 5B)

When XG system on or GM mode on messages are received, all Drum Setup parameters are initialized.

The Drum Setup Reset message can be used to initialized each Drum Setup parameter.

Selecting a Drum Set will cause the Drum Setup parameter values to be initialized.


XG Normal Voice List

Category

Piano

Chromatic Percussion

Organ

Guitar

Bass

Strings

Ensemble

Brass

Reed

Pipe

Synth Lead

Synth Pad

SynthEffects

Ethnic

Percussive

Sound Effects

SFX Voice

Bank Select MSB=000, LSB=Bank Number

Bank   0:(GM)

Bank   1:Key Scale Panning

Bank   3:Stereo

Bank   6:Single

Bank   8:Slow

Bank  12:Fast Decay

Bank  14:Double Attack

Bank  16:Bright

Bank  17:Bright

Bank  18:Dark

Bank  19:Dark

Bank  20:Resonant

Bank  24:Attack

Bank  25:Release

Bank  27:Reso Sweep

Bank  28:Muted

Bank  32:Detune 1

Bank  33:Detune 2

Bank  34:Detune 3

Bank  35:Octave 1

Bank  36:Octave 2

Bank  37:5th 1

Bank  38:5th 2

Bank  39:Bend

Bank  40:Tutti

Bank  41:Tutti

Bank  42:Tutti

Bank  43:Velo-Switch

Bank  45:Velo-Xfade

Bank  64:Other wave

Bank  65:Other wave

Bank  66:Other wave

Bank  67:Other wave

Bank  68:Other wave

Bank  69:Other wave

Bank  70:Other wave

Bank  71:Other wave

Bank  72:Other wave

Bank  96:Other wave

Bank  97:Other wave

Bank  98:Other wave

Bank  99:Other wave

Bank 100:Other wave

Bank 101:Other wave

Category

Piano

Program#	Bank#	Voice Name	Element

1	0	GrandPno	1

1	GrndPnoK	1

18	MelloGrP	1

40	PianoStr	2

41	Dream	2

2	0	BritePno	1

1	BritPnoK	1

3	0	E.Grand	2

1	ElGrPnoK	2

32	Det.CP80	2

40	ElGrPno1	2

41	ElGrPno2	2

4	0	HnkyTonk	2

1	HnkyTnkK	2

5	0	E.Piano1	2

1	El.Pno1K	1

18	MelloEP1	2

32	Chor.EP1	2

40	HardEl.P	2

45	VX El.P1	2

64	60sEl.P	1

6	0	E.Piano2	2

1	El.Pno2K	1

32	Chor.EP2	2

33	DX Hard	2

34	DXLegend	2

40	DX Phase	2

41	DX+Analg	2

42	DXKotoEP	2

45	VX El.P2	2

7	0	Harpsi.	1

1	Harpsi.K	1

25	Harpsi.2	2

35	Harpsi.3	2

8	0	Clavi.	2

1	Clavi. K	1

27	ClaviWah	2

64	PulseClv	1

65	PierceCl	2

Category

Chromatic Percussion

Program#	Bank#	Voice Name	Element

9	0	Celesta	1

10	0	Glocken	1

11	0	MusicBox	2

64	Orgel	2

12	0	Vibes	1

1	VibesK	1

45	HardVibe	2

13	0	Marimba	1

1	MarimbaK	1

64	SineMrmb	2

97	Balafon2	2

98	Log Drum	2

14	0	Xylophon	1

15	0	TubulBel	1

96	ChrchBel	2

97	Carillon	2

16	0	Dulcimer	1

35	Dulcimr2 	2

96	Cimbalom	2

97	Santur	2

Category

Organ

Program#	Bank#	Voice Name	Element

17	0	DrawOrgn	1

32	DetDrwOr	2

33	60sDrOr1	2

34	60sDrOr2	2

35	70sDrOr1	2

36	DrawOrg2	2

37	60sDrOr3	2

38	EvenBar 	2

40	16+2"2/3	2

64	Organ Ba	1

65	70sDrOr2	2

66	CheezOrg	2

67	DrawOrg3	2

18	0	PercOrgn	1

24	70sPcOr1	2

32	DetPrcOr	2

33	LiteOrg	2

37	PercOrg2	2

19	0	RockOrgn	2

64	RotaryOr	2

65	SloRotar	2

66	FstRotar	2

20	0	ChrchOrg	2

32	ChurOrg3	2

35	ChurOrg2	2

40	NotreDam	2

64	OrgFlute	2

65	TrmOrgFl	2

21	0	ReedOrgn	1

40	Puff Org	2

22	0	Acordion	2

32	AccordIt	2

23	0	Harmnica	1

32	Harmo 2 	2

24	0	TangoAcd	2

64	TngoAcd2	2

Category

Guitar

Program#	Bank#	Voice Name	Element

25	0	NylonGtr	1

16	NylonGt2	1

25	NylonGt3	2

43	VelGtHrm	2

96	Ukulele	1

26	0	SteelGtr	1

16	SteelGt2	1

35	12StrGtr	2

40	Nyln&Stl	2

41	Stl&Body	2

96	Mandolin	2

27	0	Jazz Gtr	1

18	MelloGtr	1

32	JazzAmp	2

28	0	CleanGtr	1

32	ChorusGt	2

29	0	Mute.Gtr	1

40	FunkGtr1	2

41	MuteStlG	2

43	FunkGtr2	2

45	Jazz Man	1

30	0	Ovrdrive	1

43	Gt.Pinch	2

31	0	Dist.Gtr	1

40	FeedbkGt	2

41	FeedbGt2	2

32	0	GtrHarmo	1

65	GtFeedbk	1

66	GtrHrmo2	1

Category

Bass

Program#	Bank#	Voice Name	Element

33	0	Aco.Bass	1

40	JazzRthm	2

45	VXUprght	2

34	0	FngrBass	1

18	FingrDrk	2

27	FlangeBa	2

40	Ba&DstEG	2

43	FngrSlap	2

45	FngBass2	2

65	ModAlem	2

35	0	PickBass	1

28	MutePkBa	1

36	0	Fretless	1

32	Fretles2	2

33	Fretles3	2

34	Fretles4	2

96	SynFretl	2

97	Smooth	2

37	0	SlapBas1	1

27	ResoSlap	1

32	PunchThm	2

38	0	SlapBas2	1

43	VeloSlap	2

39	0	SynBass1	1

18	SynBa1Dk	1

20	FastResB	1

24	AcidBass	1

35	Clv Bass	2

40	TeknoBa 	2

64	Oscar	2

65	SqrBass	1

66	RubberBa	2

96	Hammer	2

40	0	SynBass2	2

6	MelloSB1	1

12	Seq Bass	2

18	ClkSynBa	2

19	SynBa2Dk	1

32	SmthBa 2	2

40	ModulrBa	2

41	DX Bass	2

64	X WireBa	2

Category

Strings

Program#	Bank#	Voice Name	Element

41	0	Violin	1

8	SlowVln	1

42	0	Viola	1

43	0	Cello	1

44	0	Contrabs	1

45	0	Trem.Str	1

8	SlowTrStr	1

40	Susp Str	2

46	0	Pizz.Str	1

47	0	Harp	1

40	YangChin	2

48	0	Timpani	1

Category

Ensemble

Program#	Bank#	Voice Name	Element

49	0	Strings1	1

3	S.Strngs	2

8	SlowStr	1

24	ArcoStr	2

35	60sStrng	2

40	Orchestr	2

41	Orchstr2 	2

42	TremOrch	2

45	VeloStr 	2

50	0	Strings2	1

3	S.SlwStr	2

8	LegatoSt	2

40	Warm Str	2

41	Kingdom	2

64	70s Str	1

65	Str Ens3	1

51	0	Syn.Str1	2

27	ResoStr	2

64	Syn Str4	2

65	SS Str	2

52	0	Syn.Str2	2

53	0	ChoirAah	1

3	S.Choir	2

16	Ch.Aahs2	2

32	MelChoir	2

40	ChoirStr	2

54	0	VoiceOoh	1

55	0	SynVoice	1

40	SynVox2	2

41	Choral	2

64	AnaVoice	1

56	0	Orch.Hit	2

35	OrchHit2	2

64	Impact  	2

Category

Brass

Program#	Bank#	Voice Name	Element

57	0	Trumpet	1

16	Trumpet2	1

17	BriteTrp	2

32	WarmTrp	2

58	0	Trombone	1

18	Trmbone2	2

59	0	Tuba	1

16	Tuba 2	1

60	0	Mute.Trp	1

61	0	Fr.Horn	2

6	FrHrSolo	2

32	FrHorn2	1

37	HornOrch	2

62	0	BrasSect	1

35	Tp&TbSec	2

40	BrssSec2	2

41	HiBrass	2

42	MelloBrs	2

63	0	SynBras1	2

12	QuackBr	2

20	RezSynBr	2

24	PolyBrss	2

27	SynBras3	2

32	JumpBrss	2

45	AnaVelBr	2

64	AnaBrss1	2

64	0	SynBras2	1

18	Soft Brs	2

40	SynBras4	2

41	ChorBrss	2

45	VelBras2	2

64	AnaBras2	2

Category

Reed

Program#	Bank#	Voice Name	Element

65	0	SprnoSax	1

66	0	Alto Sax	1

40	Sax Sect	2

43	HyprAlto	2

67	0	TenorSax	1

40	BrthTnSx	2

41	SoftTenr	2

64	TnrSax 2	1

68	0	Bari.Sax	1

69	0	Oboe	2

70	0	Eng.Horn	1

71	0	Bassoon	1

72	0	Clarinet	1

Category

Pipe

Program#	Bank#	Voice Name	Element

73	0	Piccolo	1

74	0	Flute	1

75	0	Recorder	1

76	0	PanFlute	1

77	0	Bottle	2

78	0	Shakhchi	2

79	0	Whistle	1

80	0	Ocarina	1

Category

Synth Lead

Program#	Bank#	Voice Name	Element

81	0	SquareLd	2

6	Square 2	1

8	LMSquare	2

18	Hollow	1

19	Shmoog  	2

64	Mellow	2

65	SoloSine	2

66	SineLead	1

82	0	Saw.Lead	2

6	Saw 2   	1

8	ThickSaw	2

18	DynaSaw	1

19	DigiSaw	2

20	Big Lead	2

24	HeavySyn	2

25	WaspySyn	2

40	PulseSaw	2

41	Dr. Lead	2

45	VeloLead	2

96	Seq Ana	2

83	0	CaliopLd	2

65	Pure Pad	2

84	0	Chiff Ld	2

64	Rubby	2

85	0	CharanLd	2

64	DistLead	2

65	WireLead	2

86	0	Voice Ld	2

24	SynthAah	2

64	VoxLead	2

87	0	Fifth Ld	2

35	Big Five	2

88	0	Bass &Ld	2

16	Big&Low 	2

64	Fat&Prky	2

65	SoftWurl	2

Category

Syhth Pad

Program#	Bank#	Voice Name	Element

89	0	NewAgePd	2

64	Fantasy2	2

90	0	Warm Pad	2

16	ThickPad	2

17	Soft Pad	2

18	SinePad	2

64	Horn Pad	2

65	RotarStr	2

91	0	PolySyPd	2

64	PolyPd80	2

65	ClickPad	2

66	Ana Pad	2

67	SquarPad	2

92	0	ChoirPad	2

64	Heaven2 	2

66	Itopia	2

67	CC Pad	2

93	0	BowedPad	2

64	Glacier	2

65	GlassPad	2

94	0	MetalPad	2

64	Tine Pad	2

65	Pan Pad	2

95	0	Halo Pad	2

96	0	SweepPad	2

20	Shwimmer	2

27	Converge	2

64	PolarPad	2

66	Celstial	2

Category

Synth Effects

Program#	Bank#	Voice Name	Element

97	0	Rain	2

45	ClaviPad	2

64	HrmoRain	2

65	AfrcnWnd	2

66	Caribean	2

98	0	SoundTrk	2

27	Prologue	2

64	Ancestrl	2

99	0	Crystal	2

12	SynDrCmp	2

14	Popcorn	2

18	TinyBell	2

35	RndGlock	2

40	GlockChi	2

41	ClearBel	2

42	ChorBell	2

64	SynMalet	1

65	SftCryst	2

66	LoudGlok	2

67	XmasBell	2

68	VibeBell	2

69	DigiBell	2

70	AirBells	2

71	BellHarp	2

72	Gamelmba	2

100	0	Atmosphr	2

18	WarmAtms	2

19	HollwRls	2

40	NylonEP	2

64	NylnHarp	2

65	Harp Vox	2

66	AtmosPad	2

67	Planet	2

101	0	Bright	2

64	FantaBel	2

96	Smokey	2

102	0	Goblins	2

64	GobSyn	2

65	50sSciFi	2

66	Ring Pad	2

67	Ritual	2

68	ToHeaven	2

70	Night	2

71	Glisten	2

96	BelChoir	2

103	0	Echoes	2

8	EchoPad2	2

14	Echo Pan	2

64	EchoBell	2

65	Big Pan	2

66	SynPiano	2

67	Creation	2

68	Stardust	2

69	Reso Pan	2

104	0	Sci-Fi	2

64	Starz	2

Category

Ethnic

Program#	Bank#	Voice Name	Element

105	0	Sitar	1

32	DetSitar	2

35	Sitar 2 	2

96	Tambra	2

97	Tamboura	2

106	0	Banjo	1

28	MuteBnjo	1

96	Rabab	2

97	Gopichnt	2

98	Oud	2

107	0	Shamisen	1

108	0	Koto	1

96	T. Koto	2

97	Kanoon	2

109	0	Kalimba	1

110	0	Bagpipe	2

111	0	Fiddle	1

112	0	Shanai	1

64	Shanai2	1

96	Pungi	1

97	Hichriki	2

Category

Percussive

Program#	Bank#	Voice Name	Element

113	0	TnklBell	2

96	Bonang	2

97	Gender	2

98	Gamelan	2

99	S.Gamlan	2

100	Rama Cym	2

101	AsianBel	2

114	0	Agogo	2

115	0	SteelDrm	2

97	GlasPerc	2

98	ThaiBell	2

116	0	WoodBlok	1

96	Castanet	1

117	0	TaikoDrm	1

96	Gr.Cassa	1

118	0	MelodTom	2

64	Mel Tom2	1

65	Real Tom	2

66	Rock Tom	2

119	0	Syn.Drum	1

64	Ana Tom	1

65	ElecPerc	2

120	0	RevCymbl	1

Category

Sound Effects

Program#	Bank#	Voice Name	Element

121	0	FretNoiz	2

122	0	BrthNoiz	2

123	0	Seashore	2

124	0	Tweet	2

125	0	Telphone	1

126	0	Helicptr	1

127	0	Applause	1

128	0	Gunshot	1

Bank Select  MSB=064, LSB=000

SFX Voice

MSB=064
Program#	LSB=000	Element

1	CuttngNz	1

2	CttngNz2	2

3	  ----

4	Str Slap	1

5	  ----

6	  ----

7	  ----

8	  ----

9	  ----

10	  ----

11	  ----

12	  ----

13	  ----

14	  ----

15	  ----

16	  ----

17	Fl.KClik	1

18	  ----

19	  ----

20	  ----

21	  ----

22	  ----

23	  ----

24	  ----

25	  ----

26	  ----

27	  ----

28	  ----

29	  ----

30	  ----

31	  ----

32	  ----

33	Rain	1

34	Thunder	1

35	Wind	1

36	Stream	2

37	Bubble	2

38	Feed	2

39	  ----

40	  ----

41	  ----

42	  ----

43	  ----

44	  ----

45	  ----

46	  ----

47	  ----

48	  ----

49	Dog	1

50	Horse	1

51	Bird 2	1

52	  ----

53	  ----

54	  ----

55	Ghost	2

56	Maou	2

57	  ----

58	  ----

59	  ----

60	  ----

61	  ----

62	  ----

63	  ----

64	  ----

65	Tel.Dial	1

66	DoorSqek	1

67	Door Slam	1

68	Scratch	1

69	Scratch 2	2

70	WindChm	1

71	Telphon2	1

72	  ----

73	  ----

74	  ----

75	  ----

76	  ----

77	  ----

78	  ----

79	  ----

80	  ----

81	CarEngin	1

82	Car Stop	1

83	Car Pass	1

84	CarCrash	1

85	Siren	2

86	Train	1

87	Jetplane	2

88	Starship	2

89	Burst	2

90	Coaster 	2

91	SbMarine	2

92	  ----

93	  ----

94	  ----

95	  ----

96	  ----

97	Laughing	1

98	Scream	1

99	Punch	1

100	Heart	1

101	FootStep	1

102	  ----

103	  ----

104	  ----

105	  ----

106	  ----

107	  ----

108	  ----

109	  ----

110	  ----

111	  ----

112	  ----

113	MchinGun	1

114	LaserGun	2

115	Xplosion	2

116	FireWork	2

117	  ----

118	  ----

119	  ----

120	  ----

121	  ----

122	  ----

123	  ----

124	  ----

125	  ----

126	  ----

127	  ----

128	  ----

  ---- : No Sound


XG Drum Voice List

How to read this list.

--- : No Sound

* 	Alt. a. (Alternate assign) : Drum and percussion sounds assigned to the same Alternate Assign numbered group cannot be sounded simultaneously. For example, the Hi-Hat open sound (group 1) and Hi-Hat closed sound (also group 1) cannot be sounded at the same time.

Kit Name

Standard Kit

Standard 2 Kit

Room Kit

Rock Kit

Electro Kit

Analog Kit

Jazz Kit

Brush Kit

Classic Kit

SFX 1

SFX 2

Bank	127

Program # 1: Standard Kit

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	Surdo Mute

14	D -1	 	3	Surdo Open

15	D#-1	 	 	Hi Q

16	E -1	 	 	Whip Slap

17	F -1  	 	4	Scratch Push

18	F#-1	 	4	Scratch Pull

19	G -1	 	 	Finger Snap

20	G#-1	 	 	Click Noise

21	A -1	 	 	Metronome Clic

22	A#-1	 	 	Metronome Bell

23	B -1	 	 	Seq Click L

24	C  0	 	 	Seq Click H

25	C# 0	 	 	Brush Tap

26	D  0	*	 	Brush Swirl L

27	D# 0	 	 	Brush Sla

28	E  0	*	 	Brush Swirl H

29	F  0	*	 	Snare Roll

30	F# 0	 	 	Castanet

31	G  0	 	 	Snare L

32	G# 0	 	 	Sticks

33	A  0	 	 	Bass Drum L

34	A# 0	 	 	Open Rim Shot

35	B  0	 	 	Bass Drum M

36	C  1	 	 	Bass Drum H

37	C# 1	 	 	Side Stick

38	D  1	 	 	Snare M

39	D# 1	 	 	Hand Clap

40	E  1	 	 	Snare H

41	F  1	 	 	Floor Tom L

42	F# 1	 	1	Hi-Hat Closed

43	G  1	 	 	Floor Tom H

44	G# 1	 	1	Hi-Hat Pedal

45	A  1	 	 	Low Tom

46	A# 1	 	1	Hi-Hat Open

47	B  1	 	 	Mid Tom L

48	C  2	 	 	Mid Tom H

49	C# 2	 	 	Crash Cymbal 1

50	D  2	 	 	High Tom

51	D# 2	 	 	Ride Cymbal 1

52	E  2	 	 	Chinese Cymbal

53	F  2	 	 	Ride Cymbal Cup

54	F# 2	 	 	Tambourine

55	G  2	 	 	Splash Cymbal

56	G# 2	 	 	Cowbell

57	A  2	 	 	Crash Cymbal 2

58	A# 2	 	 	Vibraslap

59	B  2	 	 	Ride Cymbal 2

60	C  3	 	 	Bongo H

61	C# 3	 	 	Bongo L

62	D  3	 	 	Conga H Mute

63	D# 3	 	 	Conga H Open

64	E  3	 	 	Conga L

65	F  3	 	 	Timbale H

66	F# 3	 	 	Timbale L

67	G  3	 	 	Agogo H

68	G# 3	 	 	Agogo L

69	A  3	 	 	Cabasa

70	A# 3	 	 	Maracas

71	B  3	*	 	Samba Whistle H

72	C  4	*	 	Samba Whistle L

73	C# 4	 	 	Guiro Short

74	D  4	*	 	Guiro Long

75	D# 4	 	 	Claves

76	E  4	 	 	Wood Block H

77	F  4	 	 	Wood Block L

78	F# 4	 	 	Cuica Mute

79	G  4	 	 	Cuica Open

80	G# 4	 	2	Triangle Mute

81	A  4	 	2	Triangle Open

82	A# 4	 	 	Shaker

83	B  4	 	 	Jingle Bell

84	C  5	 	 	Bell Tree

85	C# 5	 	 	----

86	D  5	 	 	----

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----

Bank	127

Program # 2: Standard 2 Kit

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	Surdo Mute

14	D -1	 	3	Surdo Open

15	D#-1	 	 	Hi Q

16	E -1	 	 	Whip Slap

17	F -1	 	4	Scratch Push

18	F#-1	 	4	Scratch Pull

19	G -1	 	 	Finger Snap

20	G#-1	 	 	Click Noise

21	A -1	 	 	Metronome Clic

22	A#-1	 	 	Metronome Bell

23	B -1	 	 	Seq Click L

24	C  0	 	 	Seq Click H

25	C# 0	 	 	Brush Tap

26	D  0	*	 	Brush Swirl L

27	D# 0	 	 	Brush Sla

28	E  0	*	 	Brush Swirl H

29	F  0	*	 	Snare Roll 2

30	F# 0	 	 	Castanet

31	G  0	 	 	Snare L 2

32	G# 0	 	 	Sticks

33	A  0	 	 	Bass Drum L

34	A# 0	 	 	Open Rim Shot 2

35	B  0	 	 	Bass Drum M 2

36	C  1	 	 	Bass Drum H 2

37	C# 1	 	 	Side Stick

38	D  1	 	 	Snare M 2

39	D# 1	 	 	Hand Clap

40	E  1	 	 	Snare H 2

41	F  1	 	 	Floor Tom L

42	F# 1	 	1	Hi-Hat Closed

43	G  1	 	 	Floor Tom H

44	G# 1	 	1	Hi-Hat Pedal

45	A  1	 	 	Low Tom

46	A# 1	 	1	Hi-Hat Open

47	B  1	 	 	Mid Tom L

48	C  2	 	 	Mid Tom H

49	C# 2	 	 	Crash Cymbal 1

50	D  2	 	 	High Tom

51	D# 2	 	 	Ride Cymbal 1

52	E  2	 	 	Chinese Cymbal

53	F  2	 	 	Ride Cymbal Cup

54	F# 2	 	 	Tambourine

55	G  2	 	 	Splash Cymbal

56	G# 2	 	 	Cowbell

57	A  2	 	 	Crash Cymbal 2

58	A# 2	 	 	Vibraslap

59	B  2	 	 	Ride Cymbal 2

60	C  3	 	 	Bongo H

61	C# 3	 	 	Bongo L

62	D  3	 	 	Conga H Mute

63	D# 3	 	 	Conga H Open

64	E  3	 	 	Conga L

65	F  3	 	 	Timbale H

66	F# 3	 	 	Timbale L

67	G  3	 	 	Agogo H

68	G# 3	 	 	Agogo L

69	A  3	 	 	Cabasa

70	A# 3	 	 	Maracas

71	B  3	*	 	Samba Whistle H

72	C  4	*	 	Samba Whistle L

73	C# 4	 	 	Guiro Short

74	D  4	*	 	Guiro Long

75	D# 4	 	 	Claves

76	E  4	 	 	Wood Block H

77	F  4	 	 	Wood Block L

78	F# 4	 	 	Cuica Mute

79	G  4	 	 	Cuica Open

80	G# 4	 	2	Triangle Mute

81	A  4	 	2	Triangle Open

82	A# 4	 	 	Shaker

83	B  4	 	 	Jingle Bell

84	C  5	 	 	Bell Tree

85	C# 5	 	 	----

86	D  5	 	 	----

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----

Bank	127

Program # 9: Room Kit

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	Surdo Mute

14	D -1	 	3	Surdo Open

15	D#-1	 	 	Hi Q

16	E -1	 	 	Whip Slap

17	F -1	 	4	Scratch Push

18	F#-1	 	4	Scratch Pull

19	G -1	 	 	Finger Snap

20	G#-1	 	 	Click Noise

21	A -1	 	 	Metronome Clic

22	A#-1	 	 	Metronome Bell

23	B -1	 	 	Seq Click L

24	C  0	 	 	Seq Click H

25	C# 0	 	 	Brush Tap

26	D  0	*	 	Brush Swirl L

27	D# 0	 	 	Brush Sla

28	E  0	*	 	Brush Swirl H

29	F  0	*	 	Snare Roll

30	F# 0	 	 	Castanet

31	G  0	 	 	Snare L

32	G# 0	 	 	Sticks

33	A  0	 	 	Bass Drum L

34	A# 0	 	 	Open Rim Shot

35	B  0	 	 	Bass Drum M

36	C  1	 	 	Bass Drum H

37	C# 1	 	 	Side Stick

38	D  1	 	 	SD Room L

39	D# 1	 	 	Hand Clap

40	E  1	 	 	SD Room H

41	F  1	 	 	Room Tom 1

42	F# 1	 	1	Hi-Hat Closed

43	G  1	 	 	Room Tom 2

44	G# 1	 	1	Hi-Hat Pedal

45	A  1	 	 	Room Tom 3

46	A# 1	 	1	Hi-Hat Open

47	B  1	 	 	Room Tom 4

48	C  2	 	 	Room Tom 5

49	C# 2	 	 	Crash Cymbal 1

50	D  2	 	 	Room Tom 6

51	D# 2	 	 	Ride Cymbal 1

52	E  2	 	 	Chinese Cymbal

53	F  2	 	 	Ride Cymbal Cup

54	F# 2	 	 	Tambourine

55	G  2	 	 	Splash Cymbal

56	G# 2	 	 	Cowbell

57	A  2	 	 	Crash Cymbal 2

58	A# 2	 	 	Vibraslap

59	B  2	 	 	Ride Cymbal 2

60	C  3	 	 	Bongo H

61	C# 3	 	 	Bongo L

62	D  3	 	 	Conga H Mute

63	D# 3	 	 	Conga H Open

64	E  3	 	 	Conga L

65	F  3	 	 	Timbale H

66	F# 3	 	 	Timbale L

67	G  3	 	 	Agogo H

68	G# 3	 	 	Agogo L

69	A  3	 	 	Cabasa

70	A# 3	 	 	Maracas

71	B  3	*	 	Samba Whistle H

72	C  4	*	 	Samba Whistle L

73	C# 4	 	 	Guiro Short

74	D  4	*	 	Guiro Long

75	D# 4	 	 	Claves

76	E  4	 	 	Wood Block H

77	F  4	 	 	Wood Block L

78	F# 4	 	 	Cuica Mute

79	G  4	 	 	Cuica Open

80	G# 4	 	2	Triangle Mute

81	A  4	 	2	Triangle Open

82	A# 4	 	 	Shaker

83	B  4	 	 	Jingle Bell

84	C  5	 	 	Bell Tree

85	C# 5	 	 	----

86	D  5	 	 	----

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----

Bank	127

Program # 17: Rock Kit

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	Surdo Mute

14	D -1	 	3	Surdo Open

15	D#-1	 	 	Hi Q

16	E -1	 	 	Whip Slap

17	F -1	 	4	Scratch Push

18	F#-1	 	4	Scratch Pull

19	G -1	 	 	Finger Snap

20	G#-1	 	 	Click Noise

21	A -1	 	 	Metronome Clic

22	A#-1	 	 	Metronome Bell

23	B -1	 	 	Seq Click L

24	C  0	 	 	Seq Click H

25	C# 0	 	 	Brush Tap

26	D  0	*	 	Brush Swirl L

27	D# 0	 	 	Brush Sla

28	E  0	*	 	Brush Swirl H

29	F  0	*	 	Snare Roll

30	F# 0	 	 	Castanet

31	G  0	 	 	SD Rock M

32	G# 0	 	 	Sticks

33	A  0	 	 	Bass Drum M

34	A# 0	 	 	Open Rim Shot

35	B  0	 	 	Bass Drum H 3

36	C  1	 	 	BD Rock

37	C# 1	 	 	Side Stick

38	D  1	 	 	SD Rock

39	D# 1	 	 	Hand Clap

40	E  1	 	 	SD Rock Rim

41	F  1	 	 	Rock Tom 1

42	F# 1	 	1	Hi-Hat Closed

43	G  1	 	 	Rock Tom 2

44	G# 1	 	1	Hi-Hat Pedal

45	A  1	 	 	Rock Tom 3

46	A# 1	 	1	Hi-Hat Open

47	B  1	 	 	Rock Tom 4

48	C  2	 	 	Rock Tom 5

49	C# 2	 	 	Crash Cymbal 1

50	D  2	 	 	Rock Tom 6

51	D# 2	 	 	Ride Cymbal 1

52	E  2	 	 	Chinese Cymbal

53	F  2	 	 	Ride Cymbal Cup

54	F# 2	 	 	Tambourine

55	G  2	 	 	Splash Cymbal

56	G# 2	 	 	Cowbell

57	A  2	 	 	Crash Cymbal 2

58	A# 2	 	 	Vibraslap

59	B  2	 	 	Ride Cymbal 2

60	C  3	 	 	Bongo H

61	C# 3	 	 	Bongo L

62	D  3	 	 	Conga H Mute

63	D# 3	 	 	Conga H Open

64	E  3	 	 	Conga L

65	F  3	 	 	Timbale H

66	F# 3	 	 	Timbale L

67	G  3	 	 	Agogo H

68	G# 3	 	 	Agogo L

69	A  3	 	 	Cabasa

70	A# 3	 	 	Maracas

71	B  3	*	 	Samba Whistle H

72	C  4	*	 	Samba Whistle L

73	C# 4	 	 	Guiro Short

74	D  4	*	 	Guiro Long

75	D# 4	 	 	Claves

76	E  4	 	 	Wood Block H

77	F  4	 	 	Wood Block L

78	F# 4	 	 	Cuica Mute

79	G  4	 	 	Cuica Open

80	G# 4	 	2	Triangle Mute

81	A  4	 	2	Triangle Open

82	A# 4	 	 	Shaker

83	B  4	 	 	Jingle Bell

84	C  5	 	 	Bell Tree

85	C# 5	 	 	----

86	D  5	 	 	----

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----

Bank	127

Program # 25: Electro Kit

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	Surdo Mute

14	D -1	 	3	Surdo Open

15	D#-1	 	 	Hi Q

16	E -1	 	 	Whip Slap

17	F -1	 	4	Scratch Push

18	F#-1	 	4	Scratch Pull

19	G -1	 	 	Finger Snap

20	G#-1	 	 	Click Noise

21	A -1	 	 	Metronome Clic

22	A#-1	 	 	Metronome Bell

23	B -1	 	 	Seq Click L

24	C  0	 	 	Seq Click H

25	C# 0	 	 	Brush Tap

26	D  0	*	 	Brush Swirl L

27	D# 0	 	 	Brush Sla

28	E  0	*	 	Reverse Cymbal

29	F  0	*	 	Snare Roll

30	F# 0	 	 	Hi Q

31	G  0	 	 	Snare M

32	G# 0	 	 	Sticks

33	A  0	 	 	Bass Drum H 4

34	A# 0	 	 	Open Rim Shot

35	B  0	 	 	BD Rock

36	C  1	 	 	BD Gate

37	C# 1	 	 	Side Stick

38	D  1	 	 	SD Rock L

39	D# 1	 	 	Hand Clap

40	E  1	 	 	SD Rock H

41	F  1	 	 	E Tom 1

42	F# 1	 	1	Hi-Hat Closed

43	G  1	 	 	E Tom 2

44	G# 1	 	1	Hi-Hat Pedal

45	A  1	 	 	E Tom 3

46	A# 1	 	1	Hi-Hat Open

47	B  1	 	 	E Tom 4

48	C  2	 	 	E Tom 5

49	C# 2	 	 	Crash Cymbal 1

50	D  2	 	 	E Tom 6

51	D# 2	 	 	Ride Cymbal 1

52	E  2	 	 	Chinese Cymbal

53	F  2	 	 	Ride Cymbal Cup

54	F# 2	 	 	Tambourine

55	G  2	 	 	Splash Cymbal

56	G# 2	 	 	Cowbell

57	A  2	 	 	Crash Cymbal 2

58	A# 2	 	 	Vibraslap

59	B  2	 	 	Ride Cymbal 2

60	C  3	 	 	Bongo H

61	C# 3	 	 	Bongo L

62	D  3	 	 	Conga H Mute

63	D# 3	 	 	Conga H Open

64	E  3	 	 	Conga L

65	F  3	 	 	Timbale H

66	F# 3	 	 	Timbale L

67	G  3	 	 	Agogo H

68	G# 3	 	 	Agogo L

69	A  3	 	 	Cabasa

70	A# 3	 	 	Maracas

71	B  3	*	 	Samba Whistle H

72	C  4	*	 	Samba Whistle L

73	C# 4	 	 	Guiro Short

74	D  4	*	 	Guiro Long

75	D# 4	 	 	Claves

76	E  4	 	 	Wood Block H

77	F  4	 	 	Wood Block L

78	F# 4	 	 	Scratch Push

79	G  4	 	 	Scratch Pull

80	G# 4	 	2	Triangle Mute

81	A  4	 	2	Triangle Open

82	A# 4	 	 	Shaker

83	B  4	 	 	Jingle Bell

84	C  5	 	 	Bell Tree

85	C# 5	 	 	----

86	D  5	 	 	----

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----

Bank	127

Program # 26: Analog Kit

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	Surdo Mute

14	D -1	 	3	Surdo Open

15	D#-1	 	 	Hi Q

16	E -1	 	 	Whip Slap

17	F -1	 	4	Scratch Push

18	F#-1	 	4	Scratch Pull

19	G -1	 	 	Finger Snap

20	G#-1	 	 	Click Noise

21	A -1	 	 	Metronome Clic

22	A#-1	 	 	Metronome Bell

23	B -1	 	 	Seq Click L

24	C  0	 	 	Seq Click H

25	C# 0	 	 	Brush Tap

26	D  0	*	 	Brush Swirl L

27	D# 0	 	 	Brush Sla

28	E  0	*	 	Reverse Cymbal

29	F  0	*	 	Snare Roll 2

30	F# 0	 	 	Hi Q

31	G  0	 	 	SD Rock H

32	G# 0	 	 	Sticks

33	A  0	 	 	Bass Drum M

34	A# 0	 	 	Open Rim Shot

35	B  0	 	 	BD Analog L

36	C  1	 	 	BD Analog H

37	C# 1	 	 	Analog Side Stick

38	D  1	 	 	Analog Snare L

39	D# 1	 	 	Hand Clap

40	E  1	 	 	Analog Snare H

41	F  1	 	 	Analog Tom 1

42	F# 1	 	1	Analog HH Closed 1

43	G  1	 	 	Analog Tom 2

44	G# 1 	 	1	Analog HH Closed 2

45	A  1	 	 	Analog Tom 3

46	A# 1	 	1	Analog HH Open

47	B  1	 	 	Analog Tom 4

48	C  2	 	 	Analog Tom 5

49	C# 2	 	 	Analog Cymbal

50	D  2	 	 	Analog Tom 6

51	D# 2	 	 	Ride Cymbal 1

52	E  2	 	 	Chinese Cymbal

53	F  2	 	 	Ride Cymbal Cup

54	F# 2	 	 	Tambourine

55	G  2	 	 	Splash Cymbal

56	G# 2	 	 	Analog Cowbell

57	A  2	 	 	Crash Cymbal 2

58	A# 2	 	 	Vibraslap

59	B  2	 	 	Ride Cymbal 2

60	C  3	 	 	Bongo H

61	C# 3	 	 	Bongo L

62	D  3	 	 	Analog Conga H

63	D# 3	 	 	Analog Conga M

64	E  3	 	 	Analog Conga L

65	F  3	 	 	Timbale H

66	F# 3	 	 	Timbale L

67	G  3	 	 	Agogo H

68	G# 3	 	 	Agogo L

69	A  3	 	 	Cabasa

70	A# 3	 	 	Analog Maracas

71	B  3	*	 	Samba Whistle H

72	C  4	*	 	Samba Whistle L

73	C# 4	 	 	Guiro Short

74	D  4	*	 	Guiro Long

75	D# 4	 	 	Analog Claves

76	E  4	 	 	Wood Block H

77	F  4	 	 	Wood Block L

78	F# 4	 	 	Scratch Push

79	G  4	 	 	Scratch Pull

80	G# 4	 	2	Triangle Mute

81	A  4	 	2	Triangle Open

82	A# 4	 	 	Shaker

83	B  4	 	 	Jingle Bell

84	C  5	 	 	Bell Tree

85	C# 5	 	 	----

86	D  5	 	 	----

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----

Bank	127

Program # 33: Jazz Kit

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	Surdo Mute

14	D -1	 	3	Surdo Open

15	D#-1	 	 	Hi Q

16	E -1	 	 	Whip Slap

17	F -1	 	4	Scratch Push

18	F#-1	 	4	Scratch Pull

19	G -1	 	 	Finger Snap

20	G#-1	 	 	Click Noise

21	A -1	 	 	Metronome Clic

22	A#-1	 	 	Metronome Bell

23	B -1	 	 	Seq Click L

24	C  0	 	 	Seq Click H

25	C# 0	 	 	Brush Tap

26	D  0	*	 	Brush Swirl L

27	D# 0	 	 	Brush Sla

28	E  0	*	 	Brush Swirl H

29	F  0	*	 	Snare Roll

30	F# 0	 	 	Castanet

31	G  0	 	 	Snare L

32	G# 0	 	 	Sticks

33	A  0	 	 	Bass Drum L

34	A# 0	 	 	Open Rim Shot

35	B  0	 	 	Bass Drum M

36	C  1	 	 	BD Jazz

37	C# 1	 	 	Side Stick

38	D  1	 	 	Snare M

39	D# 1	 	 	Hand Clap

40	E  1	 	 	Snare H

41	F  1	 	 	Jazz Tom 1

42	F# 1	 	1	Hi-Hat Closed

43	G  1	 	 	Jazz Tom 2

44	G# 1	 	1	Hi-Hat Pedal

45	A  1	 	 	Jazz Tom 3

46	A# 1	 	1	Hi-Hat Open

47	B  1	 	 	Jazz Tom 4

48	C  2	 	 	Jazz Tom 5

49	C# 2	 	 	Crash Cymbal 1

50	D  2	 	 	Jazz Tom 6

51	D# 2	 	 	Ride Cymbal 1

52	E  2	 	 	Chinese Cymbal

53	F  2	 	 	Ride Cymbal Cup

54	F# 2	 	 	Tambourine

55	G  2	 	 	Splash Cymbal

56	G# 2	 	 	Cowbell

57	A  2	 	 	Crash Cymbal 2

58	A# 2	 	 	Vibraslap

59	B  2	 	 	Ride Cymbal 2

60	C  3	 	 	Bongo H

61	C# 3	 	 	Bongo L

62	D  3	 	 	Conga H Mute

63	D# 3	 	 	Conga H Open

64	E  3	 	 	Conga L

65	F  3	 	 	Timbale H

66	F# 3	 	 	Timbale L

67	G  3	 	 	Agogo H

68	G# 3	 	 	Agogo L

69	A  3	 	 	Cabasa

70	A# 3	 	 	Maracas

71	B  3	*	 	Samba Whistle H

72	C  4	*	 	Samba Whistle L

73	C# 4	 	 	Guiro Short

74	D  4	*	 	Guiro Long

75	D# 4	 	 	Claves

76	E  4	 	 	Wood Block H

77	F  4	 	 	Wood Block L

78	F# 4	 	 	Scratch Push

79	G  4	 	 	Scratch Pull

80	G# 4	 	2	Triangle Mute

81	A  4	 	2	Triangle Open

82	A# 4	 	 	Shaker

83	B  4	 	 	Jingle Bell

84	C  5	 	 	Bell Tree

85	C# 5	 	 	----

86	D  5	 	 	----

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----

Bank	127

Program # 41: Brush Kit

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	Surdo Mute

14	D -1	 	3	Surdo Open

15	D#-1	 	 	Hi Q

16	E -1	 	 	Whip Slap

17	F -1	 	4	Scratch Push

18	F#-1	 	4	Scratch Pull

19	G -1	 	 	Finger Snap

20	G#-1	 	 	Click Noise

21	A -1	 	 	Metronome Clic

22	A#-1	 	 	Metronome Bell

23	B -1	 	 	Seq Click L

24	C  0	 	 	Seq Click H

25	C# 0	 	 	Brush Tap

26	D  0	*	 	Brush Swirl L

27	D# 0	 	 	Brush Sla

28	E  0	*	 	Brush Swirl H

29	F  0	*	 	Snare Roll

30	F# 0	 	 	Castanet

31	G  0	 	 	Brush Slap L

32	G# 0	 	 	Sticks

33	A  0	 	 	Bass Drum L

34	A# 0	 	 	Open Rim Shot

35	B  0	 	 	Bass Drum M

36	C  1	 	 	BD Soft

37	C# 1	 	 	Side Stick

38	D  1	 	 	Brush Slap M

39	D# 1	 	 	Hand Clap

40	E  1	 	 	Brush Tap H

41	F  1	 	 	Brush Tom 1

42	F# 1	 	1	Hi-Hat Closed

43	G  1	 	 	Brush Tom 2

44	G# 1	 	1	Hi-Hat Pedal

45	A  1	 	 	Brush Tom 3

46	A# 1	 	1	Hi-Hat Open

47	B  1	 	 	Brush Tom 4

48	C  2	 	 	Brush Tom 5

49	C# 2	 	 	Crash Cymbal 1

50	D  2	 	 	Brush Tom 6

51	D# 2	 	 	Ride Cymbal 1

52	E  2	 	 	Chinese Cymbal

53	F  2	 	 	Ride Cymbal Cup

54	F# 2	 	 	Tambourine

55	G  2	 	 	Splash Cymbal

56	G# 2	 	 	Cowbell

57	A  2	 	 	Crash Cymbal 2

58	A# 2	 	 	Vibraslap

59	B  2	 	 	Ride Cymbal 2

60	C  3	 	 	Bongo H

61	C# 3	 	 	Bongo L

62	D  3	 	 	Conga H Mute

63	D# 3	 	 	Conga H Open

64	E  3	 	 	Conga L

65	F  3	 	 	Timbale H

66	F# 3	 	 	Timbale L

67	G  3	 	 	Agogo H

68	G# 3	 	 	Agogo L

69	A  3	 	 	Cabasa

70	A# 3	 	 	Maracas

71	B  3	*	 	Samba Whistle H

72	C  4	*	 	Samba Whistle L

73	C# 4	 	 	Guiro Short

74	D  4	*	 	Guiro Long

75	D# 4	 	 	Claves

76	E  4	 	 	Wood Block H

77	F  4	 	 	Wood Block L

78	F# 4	 	 	Cuica Mute

79	G  4	 	 	Cuica Open

80	G# 4	 	2	Triangle Mute

81	A  4	 	2	Triangle Open

82	A# 4	 	 	Shaker

83	B  4	 	 	Jingle Bell

84	C  5	 	 	Bell Tree

85	C# 5	 	 	----

86	D  5	 	 	----

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----

Bank	127

Program # 49: Classic Kit

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	Surdo Mute

14	D -1	 	3	Surdo Open

15	D#-1	 	 	Hi Q

16	E -1	 	 	Whip Slap

17	F -1	 	4	Scratch Push

18	F#-1	 	4	Scratch Pull

19	G -1	 	 	Finger Snap

20	G#-1	 	 	Click Noise

21	A -1	 	 	Metronome Clic

22	A#-1	 	 	Metronome Bell

23	B -1	 	 	Seq Click L

24	C  0	 	 	Seq Click H

25	C# 0	 	 	Brush Tap

26	D  0	*	 	Brush Swirl L

27	D# 0	 	 	Brush Sla

28	E  0	*	 	Brush Swirl H

29	F  0	*	 	Snare Roll

30	F# 0	 	 	Castanet

31	G  0	 	 	Snare L

32	G# 0	 	 	Sticks

33	A  0	 	 	Bass Drum L2

34	A# 0	 	 	Open Rim Shot

35	B  0	 	 	Gran Cassa

36	C  1	 	 	Gran Cassa Mute

37	C# 1	 	 	Side Stick

38	D  1	 	 	Marching Sn M

39	D# 1	 	 	Hand Clap

40	E  1	 	 	Marching Sn H

41	F  1	 	 	Jazz Tom 1

42	F# 1	 	1	Hi-Hat Closed

43	G  1	 	 	Jazz Tom 2

44	G# 1	 	1	Hi-Hat Pedal

45	A  1	 	 	Jazz Tom 3

46	A# 1	 	1	Hi-Hat Open

47	B  1	 	 	Jazz Tom 4

48	C  2	 	 	Jazz Tom 5

49	C# 2	 	 	Hand Cym.Open L

50	D  2	 	 	Jazz Tom 6

51	D# 2	 	 	Hand Cym.Closed L

52	E  2	 	 	Chinese Cymbal

53	F  2	 	 	Ride Cymbal Cup

54	F# 2	 	 	Tambourine

55	G  2	 	 	Splash Cymbal

56	G# 2	 	 	Cowbell

57	A  2	 	 	Hand Cym.Open H

58	A# 2	 	 	Vibraslap

59	B  2	 	 	Hand Cym.Closed H

60	C  3	 	 	Bongo H

61	C# 3	 	 	Bongo L

62	D  3	 	 	Conga H Mute

63	D# 3	 	 	Conga H Open

64	E  3	 	 	Conga L

65	F  3	 	 	Timbale H

66	F# 3	 	 	Timbale L

67	G  3	 	 	Agogo H

68	G# 3	 	 	Agogo L

69	A  3	 	 	Cabasa

70	A# 3	 	 	Maracas

71	B  3	*	 	Samba Whistle H

72	C  4	*	 	Samba Whistle L

73	C# 4	 	 	Guiro Short

74	D  4	*	 	Guiro Long

75	D# 4	 	 	Claves

76	E  4	 	 	Wood Block H

77	F  4	 	 	Wood Block L

78	F# 4	 	 	Cuica Mute

79	G  4	 	 	Cuica Open

80	G# 4	 	2	Triangle Mute

81	A  4	 	2	Triangle Open

82	A# 4	 	 	Shaker

83	B  4	 	 	Jingle Bell

84	C  5	 	 	Bell Tree

85	C# 5	 	 	----

86	D  5	 	 	----

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----

Bank	126

Program # 1: SFX 1

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	----

14	D -1	 	3	----

15	D#-1	 	 	----

16	E -1	 	 	----

17	F -1	 	4	----

18	F#-1	 	4	----

19	G -1	 	 	----

20	G#-1	 	 	----

21	A -1	 	 	----

22	A#-1	 	 	----

23	B -1	 	 	----

24	C  0	 	 	----

25	C# 0	 	 	----

26	D  0	*	 	----

27	D# 0	 	 	----

28	E  0	*	 	----

29	F  0	*	 	----

30	F# 0	 	 	----

31	G  0	 	 	----

32	G# 0	 	 	----

33	A  0	 	 	----

34	A# 0	 	 	----

35	B  0	 	 	----

36	C  1	 	 	Guitar Cutting Noise

37	C# 1	 	 	Guitar Cutting Noise 2

38	D  1	 	 	----

39	D# 1	 	 	String Slap

40	E  1	 	 	----

41	F  1	 	 	----

42	F# 1	 	1	----

43	G  1	 	 	----

44	G# 1	 	1	----

45	A  1	 	 	----

46	A# 1	 	1	----

47	B  1	 	 	----

48	C  2	 	 	----

49	C# 2	 	 	----

50	D  2	 	 	----

51	D# 2	 	 	----

52	E  2	 	 	FL.Key Click

53	F  2	 	 	----

54	F# 2	 	 	----

55	G  2	 	 	----

56	G# 2	 	 	----

57	A  2	 	 	----

58	A# 2	 	 	----

59	B  2	 	 	----

60	C  3	 	 	----

61	C# 3	 	 	----

62	D  3	 	 	----

63	D# 3	 	 	----

64	E  3	 	 	----

65	F  3	 	 	----

66	F# 3	 	 	----

67	G  3	 	 	----

68	G# 3	 	 	Rain

69	A  3	 	 	Thunder

70	A# 3	 	 	Wind

71	B  3	*	 	Stream

72	C  4	*	 	Bubble

73	C# 4	 	 	Feed

74	D  4	*	 	----

75	D# 4	 	 	----

76	E  4	 	 	----

77	F  4	 	 	----

78	F# 4	 	 	----

79	G  4	 	 	----

80	G# 4	 	2	----

81	A  4	 	2	----

82	A# 4	 	 	----

83	B  4	 	 	----

84	C  5	 	 	Dog

85	C# 5	 	 	Horse Gallop

86	D  5	 	 	Bird 2

87	D# 5	 	 	----

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	Ghost

91	G  5	 	 	Maou

Bank	126

Program # 2: SFX 2

Note #	Note	Key off	Alt. a.	Voice Name

13	C#-1	 	3	----

14	D -1	 	3	----

15	D#-1	 	 	----

16	E -1	 	 	----

17	F -1	 	4	----

18	F#-1	 	4	----

19	G -1	 	 	----

20	G#-1	 	 	----

21	A -1	 	 	----

22	A#-1	 	 	----

23	B -1	 	 	----

24	C  0	 	 	----

25	C# 0	 	 	----

26	D  0	*	 	----

27	D# 0	 	 	----

28	E  0	*	 	----

29	F  0	*	 	----

30	F# 0	 	 	----

31	G  0	 	 	----

32	G# 0	 	 	----

33	A  0	 	 	----

34	A# 0	 	 	----

35	B  0	 	 	----

36	C  1	 	 	Dial Tone

37	C# 1	 	 	Door Creaking

38	D  1	 	 	Door Slam

39	D# 1	 	 	Scratch

40	E  1	 	 	Scratch 2

41	F  1	 	 	Windchime

42	F# 1	 	1	Telephone Ring2

43	G  1	 	 	----

44	G# 1	 	1	----

45	A  1	 	 	----

46	A# 1	 	1	----

47	B  1	 	 	----

48	C  2	 	 	----

49	C# 2	 	 	----

50	D  2	 	 	----

51	D# 2	 	 	----

52	E  2	 	 	Engine Start

53	F  2	 	 	Tire Screech

54	F# 2	 	 	Car Passing

55	G  2	 	 	Crash

56	G# 2	 	 	Siren

57	A  2	 	 	Train

58	A# 2	 	 	Jetplane

59	B  2	 	 	Starship

60	C  3	 	 	Burst Noise

61	C# 3	 	 	Coaster

62	D  3	 	 	SbMarine

63	D# 3	 	 	----

64	E  3	 	 	----

65	F  3	 	 	----

66	F# 3	 	 	----

67	G  3	 	 	----

68	G# 3	 	 	Laughing

69	A  3	 	 	Screaming

70	A# 3	 	 	Punch

71	B  3	*	 	Heartbeat

72	C  4	*	 	Footsteps

73	C# 4	 	 	----

74	D  4	*	 	----

75	D# 4	 	 	----

76	E  4	 	 	----

77	F  4	 	 	----

78	F# 4	 	 	----

79	G  4	 	 	----

80	G# 4	 	2	----

81	A  4	 	2	----

82	A# 4	 	 	----

83	B  4	 	 	----

84	C  5	 	 	Machine Gun

85	C# 5	 	 	Laser Gun

86	D  5	 	 	Explosion

87	D# 5	 	 	FireWork

88	E  5	 	 	----

89	F  5	 	 	----

90	F# 5	 	 	----

91	G  5	 	 	----


TG300B Normal Voice List

Bank Select  MSB=Bank Number, LSB=000

Category

Piano

Chromatic Percussion

Organ

Guitar

Bass

Strings

Ensemble

Brass

Reed

Pipe

Synth Lead

Synth Pad

SynthEffects

Ethnic

Percussive

Sound Effects

Category

Piano

Program#	Bank#	Voice Name	Element

1	0	GrandPno	1

8	GrndPnoK	1

16	MelloGrP	1

126	A-Piano1	2

127	a.piano1	1

2	0	BritePno	1

8	BritPnoK	1

126	A-Piano2	2

127	a.piano2	1

3	0	E.Grand	2

1	ElGrPno1	2

2	ElGrPno2	2

8	ElGrPnoK	2

126	A-Piano3	2

127	a.piano3	1

4	0	HnkyTonk	2

8	HnkyTnkK	2

126	A-Piano4	2

127	e.piano1	1

5	0	E.Piano1	2

8	Chor.EP1	2

16	VX El.P1	2

24	60sEl.P	1

25	HardEl.P	2

26	MelloEP1	2

32	El.Pno1K	1

126	A-Piano5	1

127	e.piano2	1

6	0	E.Piano2	2

8	Chor.EP2	2

16	VX El.P2	2

24	DX Hard	2

32	El.Pno2K	1

126	A-Piano6	1

127	e.piano3	1

7	0	Harpsi.	1

8	Harpsi.3	2

16	Harpsi.K	1

24	Harpsi.2	2

126	A-Piano7	1

127	e.piano4	1

8	0	Clavi.	2

8	Clavi. K	1

126	E-Piano1	2

127	hnkytnk	2

Category

Chromatic Percussion

Program#	Bank#	Voice Name	Element

9	0	Celesta	1

126	E-Piano2	2

127	e.organ1	2

10	0	Glocken	1

126	E-Piano3	2

127	e.organ2	2

11	0	MusicBox	2

126	A-Guitr1	1

127	e.organ3	1

12	0	Vibes	1

1	HardVibe	2

8	VibesK	1

126	A-Guitr2	2

127	e.organ4	1

13	0	Marimba	1

8	MarimbaK	1

17	Balafon2	2

24	Log Drum	2

126	A-Guitr3	2

127	pipeorg1	2

14	0	Xylophon	1

126	E-Guitr1	2

127	pipeorg2	2

15	0	TubulBel	1

8	ChrchBel	2

9	Carillon	2

126	E-Guitr2	1

127	pipeorg3	2

16	0	Dulcimer	1

1	Dulcimr2	2

8	Cimbalom	2

126	Slap-1	2

127	acordion	2

Category

Organ

Program#	Bank#	Voice Name	Element

17	0	DrawOrgn	1

1	70sDrOr1	2

8	DetDrwOr	2

9	70sDrOr2	2

16	60sDrOr1	2

17	60sDrOr2	2

18	60sDrOr3	2

24	CheezOrg	2

32	DrawOrg2	2

33	EvenBar 	2

40	Organ Ba	1

126	Slap-2	2

127	harpsi1	1

18	0	PercOrgn	1

1	70sPcOr1	2

8	DetPrcOr	2

32	PercOrg2	2

126	Slap-3	2

127	harpsi2	2

19	0	RockOrgn	2

8	RotaryOr	2

16	SloRotar	2

24	FstRotar	2

126	Slap-4	2

127	harpsi3	1

20	0	ChrchOrg	2

8	ChurOrg2	2

16	ChurOrg3	2

24	OrgFlute	2

32	TrmOrgFl	2

126	Slap-5	2

127	clavi1	1

21	0	ReedOrgn	1

126	Slap-6	2

127	clavi2	1

22	0	Acordion	2

8	AccordIt	2

126	Slap-7	2

127	clavi3	1

23	0	Harmnica	1

1	Harmo 2 	2

126	Slap-8	2

127	celesta1	1

24	0	TangoAcd	2

126	Finger-1	1

127	celesta2	1

Category

Guitar

Program#	Bank#	Voice Name	Element

25	0	NylonGtr	1

8	Ukulele	1

16	NylonGt3	2

24	VelGtHrm	2

32	NylonGt2	1

40	LequintG	1

126	Finger-2	2

127	synbras1	2

26	0	SteelGtr	1

8	12StrGtr	2

9	Nyln&Stl	2

16	Mandolin	2

32	SteelGt2	1

126	Picked-1	1

127	synbras2	2

27	0	Jazz Gtr	1

1	MelloGtr	1

8	PdlSteel	1

126	Picked-2	2

127	synbras3	2

28	0	CleanGtr	1

8	ChorusGt	2

126	FretlsBs	1

127	synbras4	2

29	0	Mute.Gtr	1

8	FunkGtr1	2

16	FunkGtr2	2

126	A-Bass	2

127	synbass1	1

30	0	Ovrdrive	1

126	Choir-1	1

127	synbass2	1

31	0	Dist.Gtr	1

8	FeedbkGt	2

9	FeedbGt2	2

126	Choir-2	1

127	synbass3	2

32	0	GtrHarmo	1

8	GtFeedbk	1

126	Choir-3	2

127	synbass4	1

Category

Bass

Program#	Bank#	Voice Name	Element

33	0	Aco.Bass	1

126	Choir-4	2

127	newagepd	2

34	0	FngrBass	1

1	FngBass2	2

126	Strngs-1	2

127	synharmo	2

35	0	PickBass	1

8	MutePkBa	1

126	Strngs-2	2

127	choir pd	2

36	0	Fretless	1

1	Fretles2	2

2	Fretles3	2

3	Fretles4	2

4	SynFretl	2

5	Smooth	2

126	Strngs-3	2

127	bowed pd	2

37	0	SlapBas1	1

8	ResoSlap	1

126	Strngs-4	2

127	soundtrk	2

38	0	SlapBas2	1

126	E-Organ1	2

127	atmosphr	2

39	0	SynBass1	1

1	SynBa1Dk	1

8	AcidBass	1

9	FastResB	1

10	TeknoBa 	2

16	ResoBass	1

126	E-Organ2	2

127	syn warm	2

40	0	SynBass2	2

1	ClkSynBa	2

2	ModulrBa	2

3	Seq Bass	2

8	DX Bass	2

9	X WireBa	2

16	RubberBa	2

17	SynBa2Dk	1

18	MelloSB1	1

19	SmthBa 2	2

126	E-Organ3	2

127	synfunny	1

Category

Strings

Program#	Bank#	Voice Name	Element

41	0	Violin	1

8	SlowVln	1

126	E-Organ4	2

127	synecho1	2

42	0	Viola	1

126	E-Organ5	2

127	rain	2

43	0	Cello	1

126	E-Organ6	2

127	synoboe	2

44	0	Contrabs	1

126	E-Organ7	2

127	synecho2	2

45	0	Trem.Str	1

8	SlowTrStr	1

9	Susp Str	2

126	E-Organ8	2

127	synsolo	2

46	0	Pizz.Str	1

126	E-Organ9	2

127	synrdorg	2

47	0	Harp	1

126	SoftTP-1	1

127	synbell	1

48	0	Timpani	1

126	SoftTP-2	1

127	squareld	2

Category

Ensemble

Program#	Bank#	Voice Name	Element

49	0	Strings1	1

1	Slow Str	1

8	Orchestr	2

9	Orchstr2 	2

10	TremOrch	2

11	ChoirStr	2

16	S.Strngs	2

24	VeloStr 	2

126	TP/TRB-1	1

127	strsect1	2

50	0	Strings2	1

1	70s Str	1

8	LegatoSt	2

9	Warm Str	2

10	S.SlwStr	2

126	TP/TRB-2	1

127	strsect2	2

51	0	Syn.Str1	2

1	Syn Str4	2

126	TP/TRB-3	1

127	strsect3	2

52	0	Syn.Str2	2

126	TP/TRB-4	1

127	pizz.str	1

53	0	ChoirAah	1

8	S.Choir	2

9	MelChoir	2

32	Ch.Aahs2	2

126	TP/TRB-5	2

127	violin 1	2

54	0	VoiceOoh	1

126	TP/TRB-6	2

127	violin 2	1

55	0	SynVoice	1

8	SynVox2	2

126	Sax-1	1

127	cello 1	1

56	0	Orch.Hit	2

1	OrchHit2	2

8	Impact  	2

16	LoFiRave	2

126	Sax-2	1

127	cello 2	1

Category

Brass

Program#	Bank#	Voice Name	Element

57	0	Trumpet	1

1	Trumpet2	1

24	BriteTrp	2

25	WarmTrp	2

126	Sax-3	1

127	contrabs	1

58	0	Trombone	1

1	Trmbone2	2

126	Sax-4	2

127	harp 1	1

59	0	Tuba	1

1	Tuba 2	1

126	Brass-1	1

127	harp 2	1

60	0	Mute.Trp	1

126	Brass-2	1

127	guitar 1	1

61	0	Fr.Horn	2

1	FrHorn2 	2

8	FrHrSolo	1

16	HornOrch	2

126	Brass-3	2

127	guitar 2	1

62	0	BrasSect	1

8	BrssSec2	2

126	Brass-4	2

127	elecgtr1	2

63	0	SynBras1	2

1	PolyBrss	2

8	SynBras3	2

9	QuackBr	2

16	AnaBrss1	2

126	Brass-5	2

127	elecgtr2	2

64	0	SynBras2	1

1	Soft Brs	2

8	SynBras4	2

16	AnaBrss2	2

17	VelBras2	2

126	Orch-Hit	1

127	sitar	1

Category

Reed

Program#	Bank#	Voice Name	Element

65	0	SprnoSax	1

127	a.bass 1	1

66	0	Alto Sax	1

8	HyprAlto	2

127	a.bass 2	1

67	0	TnrSax 2	1

8	BrthTnSx	2

127	e.bass 1	1

68	0	Bari.Sax	1

127	e.bass 2	1

69	0	Oboe	2

127	slapbas1	1

70	0	Eng.Horn	1

127	slapbas2	1

71	0	Bassoon	1

127	fretles1	1

72	0	Clarinet	1

127	fretles2	1

Category

Pipe

Program#	Bank#	Voice Name	Element

73	0	Piccolo	1

127	flute1	1

74	0	Flute	1

127	flute2	1

75	0	Recorder	1

127	piccolo1	1

76	0	PanFlute	1

127	piccolo2	2

77	0	Bottle	2

127	recorder	1

78	0	Shakhchi	2

127	panpipes	2

79	0	Whistle	1

127	sax1	2

80	0	Ocarina	1

127	sax2	1

Category

Synth Lead

Program#	Bank#	Voice Name	Element

81	0	SquareLd	2

1	Square 2	1

2	Hollow	1

3	Mellow	2

4	SoloSine	2

5	Shmoog  	2

6	LMSquare	2

8	SineLead	1

127	sax3	1

82	0	Saw.Lead	2

1	Saw 2   	1

2	PulseSaw	2

3	ThickSaw	2

4	Big Lead	2

5	VeloLead	2

6	HeavySyn	2

7	DynaSaw	1

8	Dr. Lead	2

16	WaspySyn	2

127	sax4	1

83	0	CaliopLd	2

2	Pure Pad	2

127	clarint1	1

84	0	Chiff Ld	2

127	clarint2	1

85	0	CharanLd	2

8	DistLead	2

127	oboe	1

86	0	Voice Ld	2

127	eng.horn	1

87	0	Fifth Ld	2

1	Big Five	2

127	bassoon	1

88	0	Bass &Ld	2

1	Big&Low 	2

2	Fat&Prky	2

127	harmnica	1

Category

Synth Pad

Program#	Bank#	Voice Name	Element

89	0	NewAgePd	2

1	Fantasy2	2

127	trumpet1	1

90	0	Warm Pad	2

1	ThickPad	2

2	Horn Pad	2

3	RotarStr	2

4	Soft Pad	2

127	trumpet2	1

91	0	PolySyPd	2

1	PolyPd80	2

127	trmbone1	2

92	0	ChoirPad	2

1	Heaven2 	2

127	trmbone2	2

93	0	BowedPad	2

127	fr.horn1	1

94	0	MetalPad	2

1	Tine Pad	2

2	Pan Pad	2

127	fr.horn2	2

95	0	Halo Pad	2

127	tuba	2

96	0	SweepPad	2

1	PolarPad	2

8	Converge	2

9	Shwimmer	2

10	Celstial	2

127	brssect1	1

Category

Synth Effects

Program#	Bank#	Voice Name	Element

97	0	Rain	2

1	HrmoRain	2

2	AfrcnWnd	2

8	ClaviPad	2

127	brssect2	2

98	0	SoundTrk	2

1	Ancestrl	2

2	Prologue	2

127	vibe1	1

99	0	Crystal	2

1	SynMalet	1

2	SftCryst	2

3	RndGlock	2

4	LoudGlok	2

5	GlockChi	2

6	ClearBel	2

7	XmasBell	2

8	VibeBell	2

9	DigiBell	2

16	ChorBell	2

17	AirBells	2

18	BellHarp	2

19	Gamelmba	2

127	vibe2	1

100	0	Atmosphr	2

1	WarmAtms	2

2	NylnHarp	2

3	Harp Vox	2

4	HollwRls	2

5	NylonEP	2

6	AtmosPad	2

127	symallet	1

101	0	Bright	2

127	maletwin	2

102	0	Goblins	2

1	GobSyn	2

2	50sSciFi	2

127	glocken	2

103	0	Echoes	2

1	EchoBell	2

2	Echo Pan	2

3	EchoPad2	2

4	Big Pan	2

6	SynPiano	2

127	tubulbel	1

104	0	Sci-Fi	2

1	Starz	2

127	xylophen	1

Category

Ethnic

Program#	Bank#	Voice Name	Element

105	0	Sitar	1

1	Sitar 2 	2

2	DetSitar	2

8	Tambra	2

16	Tamboura	2

127	marimba	2

106	0	Banjo	1

1	MuteBnjo	1

8	Rabab	2

16	Gopichnt	2

24	Oud	2

127	koto	1

107	0	Shamisen	1

127	sho	2

108	0	Koto	1

8	T. Koto	2

16	Kanoon	2

127	shakhchi	2

109	0	Kalimba	1

127	whistle1	2

110	0	Bagpipe	2

127	whistle2	1

111	0	Fiddle	1

127	bottle	2

112	0	Shanai	1

1	Shanai2 	1

8	Pungi	1

16	Hichriki	2

127	breath	2

Category

Percussive

Program#	Bank#	Voice Name	Element

113	0	TnklBell	2

8	Bonang	2

9	Gender	2

10	Gamelan	2

11	S.Gamlan	2

16	Rama Cym	2

127	timpani	1

114	0	Agogo	2

127	melotom	1

115	0	SteelDrm	2

127	deepsnar	1

116	0	WoodBlok	1

8	Castanet	1

127	e.perc1	1

117	0	TaikoDrm	1

8	Gr.Cassa	1

127	e.perc2	1

118	0	MelodTom	2

1	Real Tom	2

8	Mel Tom2	1

9	Rock Tom	2

127	taiko	1

119	0	Syn.Drum	1

8	Ana Tom	1

9	ElecPerc	2

127	taikorim	1

120	0	RevCymbl	1

127	cymbal	2

Category

Sound Effects

Program#	Bank#	Voice Name	Element

121	0	FretNoiz	2

1	CuttngNz	1

2	Str Slap	1

3	CttngNz2	2

127	castanet	1

122	0	BrthNoiz	2

1	Fl.KClik	1

127	triangle	1

123	0	Seashore	2

1	Rain	1

2	Thunder	1

3	Wind	1

4	Stream	2

5	Bubble	2

127	orchehit	1

124	0	Tweet	2

1	Dog	1

2	Horse	1

3	Bird 2	1

127	telphone	1

125	0	Telphone	1

1	Tel.Dial	1

2	DoorSqek	1

3	DoorSlam	1

4	Scratch	1

5	WindChm	1

6	Scratch2	2

127	bird	1

126	0	Helicptr	1

1	CarEngin	1

2	Car Stop	1

3	Car Pass	1

4	CarCrash	1

5	Siren	2

6	Train	1

7	Jetplane	2

8	Starship	2

9	Burst	2

16	Coaster 	2

127	jam	1

127	0	Applause	1

1	Laughing	1

2	Scream	1

3	Punch	1

4	Heart	1

5	FootStep	1

127	efctwatr	2

128	0	Gunshot	1

1	MchinGun	1

2	LaserGun	2

3	Xplosion	2

127	efctjngl	2


TG300B Drum Voice List

How to read this list.

--- : No Sound

* 	Alt. a. (Alternate assign) : Drum and percussion sounds assigned to the same Alternate Assign numbered group cannot be sounded simultaneously. For example, the Hi-Hat open sound (group 1) and Hi-Hat closed sound (also group 1) cannot be sounded at the same time.

Kit Name

Standard Kit

Room Kit

Power Kit

Electro Kit

Analog Kit

Jazz Kit

Brush Kit

Orchestra Kit

SFX Set

C/M Kit

Program # 1: Standard Kit

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	Snare Roll

26	D  0	 	Finger Snap

27	D# 0	 	Hi Q

28	E  0	 	Whip Slap

29	F  0    	7	Scratch Push

30	F# 0    	7	Scratch Pull

31	G  0	 	Sticks

32	G# 0	 	Click Noise

33	A  0	 	Metronome Click

34	A# 0	 	Metronome Bell

35	B  0	 	Bass Drum M

36	C  1	 	Bass Drum H

37	C# 1	 	Side Stick

38	D  1	 	Snare M

39	D# 1	 	Hand Clap

40	E  1	 	Snare H

41	F  1	 	Floor Tom L

42	F# 1   	1	Hi-Hat Closed

43	G  1	 	Floor Tom H

44	G# 1    	1	Hi-Hat Pedal

45	A  1	 	Low Tom

46	A# 1   	1	Hi-Hat Open

47	B  1	 	Mid Tom L

48	C  2	 	Mid Tom H

49	C# 2	 	Crash Cymbal 1

50	D  2	 	High Tom

51	D# 2	 	Ride Cymbal 1

52	E  2	 	Chinese Cymbal

53	F  2	 	Ride Cymbal Cup

54	F# 2	 	Tambourine

55	G  2	 	Splash Cymbal

56	G# 2	 	Cowbell

57	A  2	 	Crash Cymbal 2

58	A# 2	 	Vibraslap

59	B  2	 	Ride Cymbal 2

60	C  3	 	Bongo H

61	C# 3	 	Bongo L

62	D  3	 	Conga H Mute

63	D# 3	 	Conga H Open

64	E  3	 	Conga L

65	F  3	 	Timbale H

66	F# 3	 	Timbale L

67	G  3	 	Agogo H

68	G# 3	 	Agogo L

69	A  3	 	Cabasa

70	A# 3	 	Maracas

71	B  3    	2	Samba Whistle H

72	C  4   	2	Samba Whistle L

73	C# 4    	3	Guiro Short

74	D  4    	3	Guiro Long

75	D# 4	 	Claves

76	E  4	 	Wood Block H

77	F  4	 	Wood Block L

78	F# 4   	4	Cuica Mute

79	G  4   	4	Cuica Open

80	G# 4    	5	Triangle Mute

81	A  4   	5	Triangle Open

82	A# 4	 	Shaker

83	B  4	 	Jingle Bell

84	C  5	 	Bell Tree

85	C# 5	 	Castanet

86	D  5   	6	Surdo Mute

87	D# 5   	6	Surdo Open

88	E  5	 	----

89	F  5	 	----

90	F# 5	 	----

91	G  5	 	----

92	G# 5	 	----

93	A  5	 	----

94	A# 5	 	----

95	B  5	 	----

96	C  6	 	----

97	C# 6	 	----

98	D  6	 	----

99	D# 6	 	----

100	E  6	 	----

101	F  6	 	----

102	F# 6	 	----

103	G  6	 	----

104	G# 6	 	----

105	A  6	 	----

106	A# 6	 	----

107	B  6	 	----

108	C  7	 	----

Program # 9: Room Kit

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	Snare Roll

26	D  0	 	Finger Snap

27	D# 0	 	Hi Q

28	E  0	 	Whip Slap

29	F  0	7	Scratch Push

30	F# 0	7	Scratch Pull

31	G  0	 	Sticks

32	G# 0	 	Click Noise

33	A  0	 	Metronome Click

34	A# 0	 	Metronome Bell

35	B  0	 	Bass Drum M

36	C  1	 	Bass Drum H

37	C# 1	 	Side Stick

38	D  1	 	Snare M

39	D# 1	 	Hand Clap

40	E  1	 	Snare H

41	F  1	 	Room Tom 1

42	F# 1   	1	Hi-Hat Closed

43	G  1	 	Room Tom 2

44	G# 1    	1	Hi-Hat Pedal

45	A  1	 	Room Tom 3

46	A# 1    	1	Hi-Hat Open

47	B  1	 	Room Tom 4

48	C  2	 	Room Tom 5

49	C# 2	 	Crash Cymbal 1

50	D  2	 	Room Tom 6

51	D# 2	 	Ride Cymbal 1

52	E  2	 	Chinese Cymbal

53	F  2	 	Ride Cymbal Cup

54	F# 2	 	Tambourine

55	G  2	 	Splash Cymbal

56	G# 2	 	Cowbell

57	A  2	 	Crash Cymbal 2

58	A# 2	 	Vibraslap

59	B  2	 	Ride Cymbal 2

60	C  3	 	Bongo H

61	C# 3	 	Bongo L

62	D  3	 	Conga H Mute

63	D# 3	 	Conga H Open

64	E  3	 	Conga L

65	F  3	 	Timbale H

66	F# 3	 	Timbale L

67	G  3	 	Agogo H

68	G# 3	 	Agogo L

69	A  3	 	Cabasa

70	A# 3	 	Maracas

71	B  3   	2	Samba Whistle H

72	C  4   	2	Samba Whistle L

73	C# 4   	3	Guiro Short

74	D  4   	3	Guiro Long

75	D# 4	 	Claves

76	E  4	 	Wood Block H

77	F  4	 	Wood Block L

78	F# 4   	4	Cuica Mute

79	G  4    	4	Cuica Open

80	G# 4    	5	Triangle Mute

81	A  4  	5	Triangle Open

82	A# 4	 	Shaker

83	B  4	 	Jingle Bell

84	C  5	 	Bell Tree

85	C# 5	 	Castanet

86	D  5  	6	Surdo Mute

87	D# 5   	6	Surdo Open

88	E  5	 	----

89	F  5	 	----

90	F# 5	 	----

91	G  5	 	----

92	G# 5	 	----

93	A  5	 	----

94	A# 5	 	----

95	B  5	 	----

96	C  6	 	----

97	C# 6	 	----

98	D  6	 	----

99	D# 6	 	----

100	E  6	 	----

101	F  6	 	----

102	F# 6	 	----

103	G  6	 	----

104	G# 6	 	----

105	A  6	 	----

106	A# 6	 	----

107	B  6	 	----

108	C  7	 	----

Program # 17: Power Kit

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	Snare Roll

26	D  0	 	Finger Snap

27	D# 0	 	Hi Q

28	E  0	 	Whip Slap

29	F  0   	7	Scratch Push

30	F# 0   	7	Scratch Pull

31	G  0	 	Sticks

32	G# 0	 	Click Noise

33	A  0	 	Metronome Click

34	A# 0	 	Metronome Bell

35	B  0	 	Bass Drum M

36	C  1	 	BD Power

37	C# 1	 	Side Stick

38	D  1	 	SD Power

39	D# 1	 	Hand Clap

40	E  1	 	Snare H

41	F  1	 	Room Tom 1

42	F# 1   	1	Hi-Hat Closed

43	G  1	 	Room Tom 2

44	G# 1  	1	Hi-Hat Pedal

45	A  1	 	Room Tom 3

46	A# 1   	1	Hi-Hat Open

47	B  1	 	Room Tom 4

48	C  2	 	Room Tom 5

49	C# 2	 	Crash Cymbal 1

50	D  2	 	Room Tom 6

51	D# 2	 	Ride Cymbal 1

52	E  2	 	Chinese Cymbal

53	F  2	 	Ride Cymbal Cup

54	F# 2	 	Tambourine

55	G  2	 	Splash Cymbal

56	G# 2	 	Cowbell

57	A  2	 	Crash Cymbal 2

58	A# 2	 	Vibraslap

59	B  2	 	Ride Cymbal 2

60	C  3	 	Bongo H

61	C# 3	 	Bongo L

62	D  3	 	Conga H Mute

63	D# 3	 	Conga H Open

64	E  3	 	Conga L

65	F  3	 	Timbale H

66	F# 3	 	Timbale L

67	G  3	 	Agogo H

68	G# 3	 	Agogo L

69	A  3	 	Cabasa

70	A# 3	 	Maracas

71	B  3    	2	Samba Whistle H

72	C  4    	2	Samba Whistle L

73	C# 4  	3	Guiro Short

74	D  4    	3	Guiro Long

75	D# 4	 	Claves

76	E  4	 	Wood Block H

77	F  4	 	Wood Block L

78	F# 4  	4	Cuica Mute

79	G  4    	4	Cuica Open

80	G# 4   	5	Triangle Mute

81	A  4  	5	Triangle Open

82	A# 4	 	Shaker

83	B  4	 	Jingle Bell

84	C  5	 	Bell Tree

85	C# 5	 	Castanet

86	D  5   	6	Surdo Mute

87	D# 5 	6	Surdo Open

88	E  5	 	----

89	F  5	 	----

90	F# 5	 	----

91	G  5	 	----

92	G# 5	 	----

93	A  5	 	----

94	A# 5	 	----

95	B  5	 	----

96	C  6	 	----

97	C# 6	 	----

98	D  6	 	----

99	D# 6	 	----

100	E  6	 	----

101	F  6	 	----

102	F# 6	 	----

103	G  6	 	----

104	G# 6	 	----

105	A  6	 	----

106	A# 6	 	----

107	B  6	 	----

108	C  7	 	----

Program # 25: Electro Kit

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	Snare Roll

26	D  0	 	Finger Snap

27	D# 0	 	Hi Q

28	E  0	 	Whip Slap

29	F  0   	7	Scratch Push

30	F# 0   	7	Scratch Pull

31	G  0	 	Sticks

32	G# 0	 	Click Noise

33	A  0	 	Metronome Click

34	A# 0	 	Metronome Bell

35	B  0	 	Bass Drum M

36	C  1	 	BD Electronic

37	C# 1	 	Side Stick

38	D  1	 	SD Electronic

39	D# 1	 	Hand Clap

40	E  1	 	SD Power

41	F  1	 	E Tom 1

42	F# 1    	1	Hi-Hat Closed

43	G  1	 	E Tom 2

44	G# 1   	1	Hi-Hat Pedal

45	A  1	 	E Tom 3

46	A# 1   	1	Hi-Hat Open

47	B  1	 	E Tom 4

48	C  2	 	E Tom 5

49	C# 2	 	Crash Cymbal 1

50	D  2	 	E Tom 6

51	D# 2	 	Ride Cymbal 1

52	E  2	 	Reverse Cymbal

53	F  2	 	Ride Cymbal Cup

54	F# 2	 	Tambourine

55	G  2	 	Splash Cymbal

56	G# 2	 	Cowbell

57	A  2	 	Crash Cymbal 2

58	A# 2	 	Vibraslap

59	B  2	 	Ride Cymbal 2

60	C  3	 	Bongo H

61	C# 3	 	Bongo L

62	D  3	 	Conga H Mute

63	D# 3	 	Conga H Open

64	E  3	 	Conga L

65	F  3	 	Timbale H

66	F# 3	 	Timbale L

67	G  3	 	Agogo H

68	G# 3	 	Agogo L

69	A  3	 	Cabasa

70	A# 3	 	Maracas

71	B  3    	2	Samba Whistle H

72	C  4    	2	Samba Whistle L

73	C# 4   	3	Guiro Short

74	D  4   	3	Guiro Long

75	D# 4	 	Claves

76	E  4	 	Wood Block H

77	F  4	 	Wood Block L

78	F# 4    	4	Cuica Mute

79	G  4   	4	Cuica Open

80	G# 4   	5	Triangle Mute

81	A  4    	5	Triangle Open

82	A# 4	 	Shaker

83	B  4	 	Jingle Bell

84	C  5	 	Bell Tree

85	C# 5	 	Castanet

86	D  5    	6	Surdo Mute

87	D# 5  	6	Surdo Open

88	E  5	 	----

89	F  5	 	----

90	F# 5	 	----

91	G  5	 	----

92	G# 5	 	----

93	A  5	 	----

94	A# 5	 	----

95	B  5	 	----

96	C  6	 	----

97	C# 6	 	----

98	D  6	 	----

99	D# 6	 	----

100	E  6	 	----

101	F  6	 	----

102	F# 6	 	----

103	G  6	 	----

104	G# 6	 	----

105	A  6	 	----

106	A# 6	 	----

107	B  6	 	----

108	C  7	 	----

Program # 26: Analog Kit

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	Snare Roll

26	D  0	 	Finger Snap

27	D# 0	 	Hi Q

28	E  0	 	Whip Slap

29	F  0   	7	Scratch Push

30	F# 0   	7	Scratch Pull

31	G  0	 	Sticks

32	G# 0	 	Click Noise

33	A  0	 	Metronome Click

34	A# 0	 	Metronome Bell

35	B  0	 	Bass Drum M

36	C  1	 	BD Analog H

37	C# 1	 	Analog Side Stick

38	D  1	 	Analog Snare L

39	D# 1	 	Hand Clap

40	E  1	 	Snare H

41	F  1	 	Analog Tom 1

42	F# 1    	1	Analog HH Closed 1

43	G  1	 	Analog Tom 2

44	G# 1  	1	Analog HH Closed 2

45	A  1	 	Analog Tom 3

46	A# 1   	1	Analog HH Open

47	B  1	 	Analog Tom 4

48	C  2	 	Analog Tom 5

49	C# 2	 	Analog Cymbal

50	D  2	 	Analog Tom 6

51	D# 2	 	Ride Cymbal 1

52	E  2	 	Chinese Cymbal

53	F  2	 	Ride Cymbal Cup

54	F# 2	 	Tambourine

55	G  2	 	Splash Cymbal

56	G# 2	 	Analog Cowbell

57	A  2	 	Crash Cymbal 2

58	A# 2	 	Vibraslap

59	B  2	 	Ride Cymbal 2

60	C  3	 	Bongo H

61	C# 3	 	Bongo L

62	D  3	 	Analog Conga H

63	D# 3	 	Analog Conga M

64	E  3	 	Analog Conga L

65	F  3	 	Timbale H

66	F# 3	 	Timbale L

67	G  3	 	Agogo H

68	G# 3	 	Agogo L

69	A  3	 	Cabasa

70	A# 3	 	Analog Maracas

71	B  3  	2	Samba Whistle H

72	C  4    	2	Samba Whistle L

73	C# 4   	3	Guiro Short

74	D  4   	3	Guiro Long

75	D# 4	 	Analog Claves

76	E  4	 	Wood Block H

77	F  4	 	Wood Block L

78	F# 4   	4	Cuica Mute

79	G  4   	4	Cuica Open

80	G# 4   	5	Triangle Mute

81	A  4    	5	Triangle Open

82	A# 4	 	Shaker

83	B  4	 	Jingle Bell

84	C  5	 	Bell Tree

85	C# 5	 	Castanet

86	D  5   	6	Surdo Mute

87	D# 5 	6	Surdo Open

88	E  5	 	----

89	F  5	 	----

90	F# 5	 	----

91	G  5	 	----

92	G# 5	 	----

93	A  5	 	----

94	A# 5	 	----

95	B  5	 	----

96	C  6	 	----

97	C# 6	 	----

98	D  6	 	----

99	D# 6	 	----

100	E  6	 	----

101	F  6	 	----

102	F# 6	 	----

103	G  6	 	----

104	G# 6	 	----

105	A  6	 	----

106	A# 6	 	----

107	B  6	 	----

108	C  7	 	----

Program # 33: Jazz Kit

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	Snare Roll

26	D  0	 	Finger Snap

27	D# 0	 	Hi Q

28	E  0	 	Whip Slap

29	F  0    	7	Scratch Push

30	F# 0   	7	Scratch Pull

31	G  0	 	Sticks

32	G# 0	 	Click Noise

33	A  0	 	Metronome Click

34	A# 0	 	Metronome Bell

35	B  0	 	Bass Drum M

36	C  1	 	BD Jazz

37	C# 1	 	Side Stick

38	D  1	 	Snare M

39	D# 1	 	Hand Clap

40	E  1	 	Snare H

41	F  1	 	Jazz Tom 1

42	F# 1  	1	Hi-Hat Closed

43	G  1	 	Jazz Tom 2

44	G# 1    	1	Hi-Hat Pedal

45	A  1	 	Jazz Tom 3

46	A# 1    	1	Hi-Hat Open

47	B  1	 	Jazz Tom 4

48	C  2	 	Jazz Tom 5

49	C# 2	 	Crash Cymbal 1

50	D  2	 	Jazz Tom 6

51	D# 2	 	Ride Cymbal 1

52	E  2	 	Chinese Cymbal

53	F  2	 	Ride Cymbal Cup

54	F# 2	 	Tambourine

55	G  2	 	Splash Cymbal

56	G# 2	 	Cowbell

57	A  2	 	Crash Cymbal 2

58	A# 2	 	Vibraslap

59	B  2	 	Ride Cymbal 2

60	C  3	 	Bongo H

61	C# 3	 	Bongo L

62	D  3	 	Conga H Mute

63	D# 3	 	Conga H Open

64	E  3	 	Conga L

65	F  3	 	Timbale H

66	F# 3	 	Timbale L

67	G  3	 	Agogo H

68	G# 3	 	Agogo L

69	A  3	 	Cabasa

70	A# 3	 	Maracas

71	B  3    	2	Samba Whistle H

72	C  4    	2	Samba Whistle L

73	C# 4   	3	Guiro Short

74	D  4    	3	Guiro Long

75	D# 4	 	Claves

76	E  4	 	Wood Block H

77	F  4	 	Wood Block L

78	F# 4    	4	Cuica Mute

79	G  4   	4	Cuica Open

80	G# 4    	5	Triangle Mute

81	A  4    	5	Triangle Open

82	A# 4	 	Shaker

83	B  4	 	Jingle Bell

84	C  5	 	Bell Tree

85	C# 5	 	Castanet

86	D  5   	6	Surdo Mute

87	D# 5   	6	Surdo Open

88	E  5	 	----

89	F  5	 	----

90	F# 5	 	----

91	G  5	 	----

92	G# 5	 	----

93	A  5	 	----

94	A# 5	 	----

95	B  5	 	----

96	C  6	 	----

97	C# 6	 	----

98	D  6	 	----

99	D# 6	 	----

100	E  6	 	----

101	F  6	 	----

102	F# 6	 	----

103	G  6	 	----

104	G# 6	 	----

105	A  6	 	----

106	A# 6	 	----

107	B  6	 	----

108	C  7	 	----

Program # 41: Brush Kit

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	Snare Roll

26	D  0	 	Finger Snap

27	D# 0	 	Hi Q

28	E  0	 	Whip Slap

29	F  0   	7	Scratch Push

30	F# 0    	7	Scratch Pull

31	G  0	 	Sticks

32	G# 0	 	Click Noise

33	A  0	 	Metronome Click

34	A# 0	 	Metronome Bell

35	B  0	 	Bass Drum M

36	C  1	 	BD Soft

37	C# 1	 	Side Stick

38	D  1	 	Brush Tap

39	D# 1	 	Brush Slap

40	E  1	 	Brush Swirl

41	F  1	 	Jazz Tom 1

42	F# 1  	1	Hi-Hat Closed

43	G  1	 	Jazz Tom 2

44	G# 1   	1	Hi-Hat Pedal

45	A  1	 	Jazz Tom 3

46	A# 1   	1	Hi-Hat Open

47	B  1	 	Jazz Tom 4

48	C  2	 	Jazz Tom 5

49	C# 2	 	Crash Cymbal 1

50	D  2	 	Jazz Tom 6

51	D# 2	 	Ride Cymbal 1

52	E  2	 	Chinese Cymbal

53	F  2	 	Ride Cymbal Cup

54	F# 2	 	Tambourine

55	G  2	 	Splash Cymbal

56	G# 2	 	Cowbell

57	A  2	 	Crash Cymbal 2

58	A# 2	 	Vibraslap

59	B  2	 	Ride Cymbal 2

60	C  3	 	Bongo H

61	C# 3	 	Bongo L

62	D  3	 	Conga H Mute

63	D# 3	 	Conga H Open

64	E  3	 	Conga L

65	F  3	 	Timbale H

66	F# 3	 	Timbale L

67	G  3	 	Agogo H

68	G# 3	 	Agogo L

69	A  3	 	Cabasa

70	A# 3	 	Maracas

71	B  3   	2	Samba Whistle H

72	C  4   	2	Samba Whistle L

73	C# 4   	3	Guiro Short

74	D  4    	3	Guiro Long

75	D# 4	 	Claves

76	E  4	 	Wood Block H

77	F  4	 	Wood Block L

78	F# 4    	4	Cuica Mute

79	G  4    	4	Cuica Open

80	G# 4    	5	Triangle Mute

81	A  4    	5	Triangle Open

82	A# 4	 	Shaker

83	B  4	 	Jingle Bell

84	C  5	 	Bell Tree

85	C# 5	 	Castanet

86	D  5    	6	Surdo Mute

87	D# 5   	6	Surdo Open

88	E  5	 	----

89	F  5	 	----

90	F# 5	 	----

91	G  5	 	----

92	G# 5	 	----

93	A  5	 	----

94	A# 5	 	----

95	B  5	 	----

96	C  6	 	----

97	C# 6	 	----

98	D  6	 	----

99	D# 6	 	----

100	E  6	 	----

101	F  6	 	----

102	F# 6	 	----

103	G  6	 	----

104	G# 6	 	----

105	A  6	 	----

106	A# 6	 	----

107	B  6	 	----

108	C  7	 	----

Program # 49: Orchestra Kit

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	Snare Roll

26	D  0	 	Finger Snap

27	D# 0	 	Hi-Hat Closed

28	E  0	 	Hi-Hat Pedal

29	F  0    	7	Hi-Hat Open

30	F# 0   	7	Ride Cymbal 1

31	G  0	 	Sticks

32	G# 0	 	Click Noise

33	A  0	 	Metronome Click

34	A# 0	 	Metronome Bell

35	B  0	 	BD Jazz

36	C  1	 	Gran Cassa

37	C# 1	 	Side Stick

38	D  1	 	Concert SD

39	D# 1	 	Castanet

40	E  1	 	Concert SD

41	F  1	 	Timpani  F

42	F# 1  	1	Timpani  F#

43	G  1	 	Timpani  G

44	G# 1    	1	Timpani  A

45	A  1	 	Timpani  A#

46	A# 1   	1	Timpani  B

47	B  1	 	Timpani  C

48	C  2	 	Timpani  C#

49	C# 2	 	Timpani  D

50	D  2	 	Timpani  D#

51	D# 2	 	Timpani  E

52	E  2	 	Timpani  F

53	F  2	 	Ride Cymbal Cup

54	F# 2	 	Tambourine

55	G  2	 	Splash Cymbal

56	G# 2	 	Hand Cym.1

57	A  2	 	Crash Cymbal 2

58	A# 2	 	Hand Cym.2

59	B  2	 	Ride Cymbal 2

60	C  3	 	Bongo H

61	C# 3	 	Bongo L

62	D  3	 	Conga H Mute

63	D# 3	 	Conga H Open

64	E  3	 	Conga L

65	F  3	 	Timbale H

66	F# 3	 	Timbale L

67	G  3	 	Agogo H

68	G# 3	 	Agogo L

69	A  3	 	Cabasa

70	A# 3	 	Maracas

71	B  3    	2	Samba Whistle H

72	C  4  	2	Samba Whistle L

73	C# 4 	3	Guiro Short

74	D  4    	3	Guiro Long

75	D# 4	 	Claves

76	E  4	 	Wood Block H

77	F  4	 	Wood Block L

78	F# 4    	4	Cuica Mute

79	G  4    	4	Cuica Open

80	G# 4   	5	Triangle Mute

81	A  4    	5	Triangle Open

82	A# 4	 	Shaker

83	B  4	 	Jingle Bell

84	C  5	 	Bell Tree

85	C# 5	 	Castanet

86	D  5    	6	Surdo Mute

87	D# 5   	6	Applause

88	E  5	 	----

89	F  5	 	----

90	F# 5	 	----

91	G  5	 	----

92	G# 5	 	----

93	A  5	 	----

94	A# 5	 	----

95	B  5	 	----

96	C  6	 	----

97	C# 6	 	----

98	D  6	 	----

99	D# 6	 	----

100	E  6	 	----

101	F  6	 	----

102	F# 6	 	----

103	G  6	 	----

104	G# 6	 	----

105	A  6	 	----

106	A# 6	 	----

107	B  6	 	----

108	C  7	 	----

Program #	57: SFX Set

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	----

26	D  0	 	----

27	D# 0	 	----

28	E  0	 	----

29	F  0   	7	----

30	F# 0    	7	----

31	G  0	 	----

32	G# 0	 	----

33	A  0	 	----

34	A# 0	 	----

35	B  0	 	----

36	C  1	 	----

37	C# 1	 	----

38	D  1	 	----

39	D# 1	 	High-Q

40	E  1	 	Slap

41	F  1	 	Scratch Push

42	F# 1   	1	Scratch Pull

43	G  1	 	Sticks

44	G# 1    	1	Square Click

45	A  1	 	Metronome Click

46	A# 1  	1	Metronome Bell

47	B  1	 	Guitar Fret Noise

48	C  2	 	Guitar Cutting Down

49	C# 2	 	Guitar Cutting Up

50	D  2	 	Ac Bass Slap

51	D# 2	 	FL.Key Click

52	E  2	 	Laughing

53	F  2	 	Screaming

54	F# 2	 	Punch

55	G  2	 	Heartbeat

56	G# 2	 	Footsteps 1

57	A  2	 	Footsteps 2

58	A# 2	 	Applause

59	B  2	 	Door Creaking

60	C  3	 	Door Slam

61	C# 3	 	Scratch

62	D  3	 	Windchime

63	D# 3	 	Engine Start

64	E  3	 	Tire Screech

65	F  3	 	Car Passing

66	F# 3	 	Crash

67	G  3	 	Siren

68	G# 3	 	Train

69	A  3	 	Jetplane

70	A# 3	 	Helicopter

71	B  3   	2	Starship

72	C  4  	2	Gunshot

73	C# 4    	3	Machine Gun

74	D  4    	3	Laser Gun

75	D# 4	 	Explosion

76	E  4	 	Dog

77	F  4	 	Horse Gallop

78	F# 4   	4	Bird Tweet

79	G  4    	4	Rain

80	G# 4   	5	Thunder

81	A  4    	5	Wind

82	A# 4	 	Seashore

83	B  4	 	Stream

84	C  5	 	Bubble

85	C# 5	 	----

86	D  5    	6	----

87	D# 5   	6	----

88	E  5	 	----

89	F  5	 	----

90	F# 5	 	----

91	G  5	 	----

92	G# 5	 	----

93	A  5	 	----

94	A# 5	 	----

95	B  5	 	----

96	C  6	 	----

97	C# 6	 	----

98	D  6	 	----

99	D# 6	 	----

100	E  6	 	----

101	F  6	 	----

102	F# 6	 	----

103	G  6	 	----

104	G# 6	 	----

105	A  6	 	----

106	A# 6	 	----

107	B  6	 	----

108	C  7	 	----

Program # 128: C/M Kit

Note #	Note	Alt. a.	Voice Name

25	C# 0	 	----

26	D  0	 	----

27	D# 0	 	----

28	E  0	 	----

29	F  0    	7	----

30	F# 0   	7	----

31	G  0	 	----

32	G# 0	 	----

33	A  0	 	----

34	A# 0	 	----

35	B  0	 	Bass Drum M

36	C  1	 	Bass Drum H

37	C# 1	 	Side Stick

38	D  1	 	Snare M

39	D# 1	 	Hand Clap

40	E  1	 	SD Electro

41	F  1	 	Floor Tom L

42	F# 1    	1	Hi-Hat Closed

43	G  1	 	Floor Tom H

44	G# 1    	1	Hi-Hat Open 1

45	A  1	 	Low Tom

46	A# 1    	1	Hi-Hat Open 2

47	B  1	 	Mid Tom L

48	C  2	 	Mid Tom H

49	C# 2	 	Crash Cymbal 1

50	D  2	 	High Tom

51	D# 2	 	Ride Cymbal 1

52	E  2	 	----

53	F  2	 	----

54	F# 2	 	----

55	G  2	 	----

56	G# 2	 	----

57	A  2	 	----

58	A# 2	 	----

59	B  2	 	----

60	C  3	 	Bongo H

61	C# 3	 	Bongo L

62	D  3	 	Conga H Mute

63	D# 3	 	Conga H Open

64	E  3	 	Conga L

65	F  3	 	Timbale H

66	F# 3	 	Timbale L

67	G  3	 	Agogo H

68	G# 3	 	Agogo L

69	A  3	 	Cabasa

70	A# 3	 	Maracas

71	B  3    	2	Samba Whistle H

72	C  4   	2	Samba Whistle L

73	C# 4   	3	Vibraslap

74	D  4   	3	----

75	D# 4	 	Claves

76	E  4	 	Laughing

77	F  4	 	Screaming

78	F# 4   	4	Punch

79	G  4    	4	Heartbeat

80	G# 4    	5	Footsteps 1

81	A  4   	5	Footsteps 2

82	A# 4	 	Applause

83	B  4	 	Door Creaking

84	C  5	 	Door Slam

85	C# 5	 	Scratch

86	D  5    	6	Windchime

87	D# 5   	6	Engine Start

88	E  5	 	Tire Screech

89	F  5	 	Car Passing

90	F# 5	 	Crash

91	G  5	 	Siren

92	G# 5	 	Train

93	A  5	 	Jetplain

94	A# 5	 	Helicopter

95	B  5	 	Starship

96	C  6	 	Gunshot

97	C# 6	 	Machine Gun

98	D  6	 	Laser Gun

99	D# 6	 	Explosion

100	E  6	 	Dog

101	F  6	 	Horse Gallop

102	F# 6	 	Bird Tweet

103	G  6	 	Rain

104	G# 6	 	Thunder

105	A  6	 	Wind

106	A# 6	 	Seashore

107	B  6	 	Stream

108	C  7	 	Bubble


Effect Type List

REVERB

Exclusive

MSB 	LSB	Effect Type	Description

00	00	NO EFFECT	Effect turned off.

01	00	HALL1	Reverb simulating the resonance of a hall.

01	01	HALL2	Reverb simulating the resonance of a hall.

02	00	ROOM1	Reverb simulating the resonance of a room.

02	01	ROOM2	Reverb simulating the resonance of a room.

02	02	ROOM3	Reverb simulating the resonance of a room.

03	00	STAGE1	Reverb appropriate for a solo instrument.

03	01	STAGE2	Reverb appropriate for a solo instrument.

04	00	PLATE	Reverb simulating a metal plate reverb unit.

CHORUS

Exclusive

MSB	LSB	Effect Type	Description

00	00	NO EFFECT	Effect turned off.

41	00	CHORUS1	Conventional chorus program that adds natural spaciousness.

41	01	CHORUS2	Conventional chorus program that adds natural spaciousness.

41	02	CHORUS3	Conventional chorus program that adds natural spaciousness.

42	00	CELESTE1	A 3-phase LFO adds modulation and spaciousness to the sound.

42	01	CELESTE2	A 3-phase LFO adds modulation and spaciousness to the sound.

42	02	CELESTE3	A 3-phase LFO adds modulation and spaciousness to the sound.

43	00	FLANGER1	Adds a jet-airplane effect to the sound.

43	01	FLANGER2	Adds a jet-airplane effect to the sound.

VARIATION

Exclusive

MSB	LSB	Effect Type	Description

00	00	NO EFFECT	Effect turned off.

01	00	HALL1	Reverb simulating the resonance of a hall.

01	01	HALL2	Reverb simulating the resonance of a hall.

02	00	ROOM1	Reverb simulating the resonance of a room.

02	01	ROOM2	Reverb simulating the resonance of a room.

02	02	ROOM3	Reverb simulating the resonance of a room.

03	00	STAGE1	Reverb appropriate for a solo instrument.

03	01	STAGE2	Reverb appropriate for a solo instrument.

04	00	PLATE	Reverb simulating a metal plate reverb unit.

05	00	DELAY L,C,R	A program that creates three delay sounds; L, R, and C (center).

06	00	DELAY L,R	A program that creates two delay sounds; L and R. Two feedback delays are provided.

07	00	ECHO	Two delays (L and R) and independent feedback delays for L and R.

08	00	CROSS DELAY	A program that crosses the feedback of two delays.

09	00	EARLY REF1	An effect that produces only the early reflection component of reverb.

09	01	EARLY REF2	An effect that produces only the early reflection component of reverb.

0A	00	GATE REVERB	A simulation of gated reverb.

0B	00	REVERSE GATE	A program that simulates gated reverb played backwards.

41	00	CHORUS1	Conventional chorus program that adds natural spaciousness.

41	01	CHORUS2	Conventional chorus program that adds natural spaciousness.

41	02	CHORUS3	Conventional chorus program that adds natural spaciousness.

42	00	CELESTE1	A 3-phase LFO adds modulation and spaciousness to the sound.

42	01	CELESTE2	A 3-phase LFO adds modulation and spaciousness to the sound.

42	02	CELESTE3	A 3-phase LFO adds modulation and spaciousness to the sound.

43	00	FLANGER1	Adds a jet-airplane effect to the sound.

43	01	FLANGER2	Adds a jet-airplane effect to the sound.

44	00	SYMPHONIC	A multi-phase version of CELESTE.

45	00	ROTARY SPEAKER	A simulation of a rotary speaker. You can use AC1 (assignable controller) etc. to control the speed of rotation.

46	00	TREMOLO	An effect that cyclically modulates the volume.

47	00	AUTO PAN	A program that cyclically moves that sound image to left and right, front and back.

48	00	PHASER1	Cyclically changes the phase to add modulation to the sound.

48	08	PHASER2	Phaser with stereo input.

49	00	DISTORTION	Adds a sharp-edged distortion to the sound.

4A	00	OVER DRIVE	Adds mild distortion to the sound.

4B	00	AMP SIMULATOR	A simulation of a guitar amp.

4C	00	3BAND EQ(MONO)	A mono EQ with adjustable LOW, MID, and HIGH equalizing.

4D	00	2BAND EQ(STEREO)	A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.

4E	00	AUTO WAH(LFO)	Cyclically modulates the center frequency of a wah filter. With an AC1 etc. this can function as a pedal wah.

40	00	THRU	Bypass without applying an effect.

* 	MSB, LSB is represented in hexadecimal.

* 	LSB = 0 is the basic effect type.


Effect Parameter List

@  :	Can be controlled by AC1 (Assignable Controller 1)

No.* :	These numbers correspond to the Parameter Suffix numbers in <Table1-3>

table ** :	Refer to “Effect Data Assign Table”

HALL1,2,  ROOM1,2,3,  STAGE1,2,  PLATE

No.*	Parameter	Range	Value	table**	Control

1	Reverb Time 	0.3~30.0s	0-69	table#4

2	Diffusion	0~10	0-10

3	Initial Delay	0~63	0-63	table#5

4	HPF Cutoff	Thru~8.0kHz	0-52	table#3

5	LPF Cutoff	1.0k~Thru	34-60	table#3

6

7

8

9

10	Dry/Wet	D63>W ~ D=W ~ D<W63	1-127	@

11	Rev Delay	0~63	0-63	table#5

12	Density	0~3	0-3

13	Er/ Rev Balance	E63> R~ E=R ~ E<R63	1-127

14

15	Feedback Level	-63~+63	1-127

16

DELAY L,C,R

No.*	Parameter	Range	Value	table**	Control

1	Lch Delay	0.1~715.0ms	1-7150

2	Rch Delay	0.1~715.0ms	1-7150

3	Cch Delay	0.1~715.0ms	1-7150

4	Feedback Delay	0.1~715.0ms	1-7150

5	Feedback Level	-63~+63	1-127

6	Cch Level	0~127	0-127

7	High Damp	0.1~1.0	1-10

8

9

10	Dry/Wet 	D63>W ~ D=W ~ D<W63	1-127	@

11

12

13	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

14	EQ Low Gain	-12~+12dB	52-76

15	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

16	EQ High Gain	-12~+12dB	52-76

DELAY L,R

No.*	Parameter	Range	Value	table**	Control

1	Lch Delay	0.1~715.0ms	1-7150

2	Rch Delay	0.1~715.0ms	1-7150

3	Feedback Delay 1	0.1~715.0ms	1-7150

4	Feedback Delay 2	0.1~715.0ms	1-7150

5	Feedback Level	-63~+63	1-127

6	High Damp	0.1~1.0	1-10

7

8

9

10	Dry/Wet 	D63>W ~ D=W ~ D<W63	1-127	@

11

12

13	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

14	EQ Low Gain	-12~+12dB	52-76

15	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

16	EQ High Gain	-12~+12dB	52-76

ECHO

No.*	Parameter	Range	Value	table**	Control

1	Lch Delay1	0.1~355.0ms	1-3550

2	Lch Feedback Level	-63~+63	1-127

3	Rch Delay1	0.1~355.0ms	1-3550

4	Rch Feedback Level	-63~+63	1-127

5	High Damp	0.1~1.0	1-10

6	Lch Delay2	0.1~355.0ms	1-3550

7	Rch Delay2	0.1~355.0ms	1-3550

8	Delay2 Level	0~127	0-127

9

10	Dry/Wet	D63>W ~ D=W ~ D<W63	1-127	@

11	12

13	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

14	EQ Low Gain	-12~+12dB	52-76

15	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

16	EQ High Gain	-12~+12dB	52-76

CROSS DELAY

No.*	Parameter	Range	Value	table**	Control

1	L->R Delay	0.1~355.0ms	1-3550

2	R->L Delay	0.1~355.0ms	1-3550

3	Feedback Level	-63~+63	1-127

4	Input Select	L,R,L&R	0-2

5	High Damp	0.1~1.0	1-10

6

7

8

9

10	Dry/Wet 	D63>W ~ D=W ~ D<W63	1-127	@

11

12

13	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

14	EQ Low Gain	-12~+12dB	52-76

15	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

16	EQ High Gain	-12~+12dB	52-76

EARLY REF1,2

No.*	Parameter	Range	Value	table**	Control

1	Type	S-H, L-H, Rdm, Rvs, Plt, Spr	0-5

2	Room Size	0.1~7.0	0-44	table#6

3	Diffusion	0~10	0-10

4	Initial Delay	0~63	0-63	table#5

5	Feedback Level	-63~+63	1-127

6	HPF Cutoff	Thru~8.0kHz	0-52

7	LPF Cutoff	1.0k~Thru	34-60

8

9

10	Dry/Wet 	D63>W ~ D=W ~ D<W63	1-127	@

11	Liveness	0~10	0-10

12	Density	0~3	0-3

13	High Damp	0.1~1.0	1-10

14

15

16

GATE REVERB,  REVERSE GATE

No.*	Parameter	Range	Value	table**	Control

1	Type	TypeA,TypeB	0-1

2	Room Size	0.1~7.0	0-44	table#6

3	Diffusion	0~10	0-10

4	Initial Delay	0~63	0-63	table#5

5	Feedback Level	-63~+63	1-127

6	HPF Cutoff	Thru~8.0kHz	0-52

7	LPF Cutoff	1.0k~Thru	34-60

8

9

10	Dry/Wet 	D63>W ~ D=W ~ D<W63	1-127	@

11	Liveness	0~10	0-10

12	Density	0~3	0-3

13	High Damp	0.1~1.0	1-10

14

15

16

CHORUS1,2,3,  CELESTE1,2,3

No.*	Parameter	Range	Value	table**	Control

1	LFO Frequency	0.00~39.7Hz	0-127	table#1

2	LFO PM Depth	0~127	0-127

3	Feedback Level	-63~+63	1-127

4	Delay Offset	0~127	0-127	table#2

5

6	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

7	EQ Low Gain	-12~+12dB	52-76

8	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

9	EQ High Gain	-12~+12dB	52-76

10	Dry/Wet 	D63>W ~ D=W ~ D<W63	1-127	@

11

12

13

14

15	Input Mode	mono/stereo	0-1

16

FLANGER1,2

No.*	Parameter	Range	Value	table**	Control

1	LFO Frequency	0.00~39.7Hz	0-127	table#1

2	LFO Depth	0~127	0-127

3	Feedback Level	-63~+63	1-127

4	Delay Offset	0~63	0-63	table#2

5

6	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

7	EQ Low Gain	-12~+12dB	52-76

8	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

9	EQ High Gain	-12~+12dB	52-76

10	Dry/Wet 	D63>W ~ D=W ~ D<W63	1-127	@

11

12

13

14	LFO Phase Difference	-180~+180deg	4-124	resolution=3deg.

15

16

SYMPHONIC

No.*	Parameter	Range	Value	table**	Control

1	LFO Frequency	0.00~39.7Hz	0-127	table#1

2	LFO Depth	0~127	0-127

3	Delay Offset	0~127	0-127	table#2

4

5

6	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

7	EQ Low Gain	-12~+12dB	52-76

8	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

9	EQ High Gain	-12~+12dB	52-76

10	Dry/Wet	D63>W ~ D=W ~ D<W63	1-127	@

11

12

13

14

15

16

ROTARY SPEAKER

No.*	Parameter	Range	Value	table**	Control

1	LFO Frequency	0.00~39.7Hz	0-127	table#1	@

2	LFO Depth	0~127	0-127

3

4

5

6	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

7	EQ Low Gain	-12~+12dB	52-76

8	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

9	EQ High Gain	-12~+12dB	52-76

10	Dry/Wet	D63>W ~ D=W ~ D<W63	1-127

11

12

13

14

15

16

TREMOLO

No.*	Parameter	Range	Value	table**	Control

1	LFO Frequency	0.00~39.7Hz	0-127	table#1	@

2	AM Depth	0~127	0-127

3	PM Depth	0~127	0-127

4

5

6	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

7	EQ Low Gain	-12~+12dB	52-76

8	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

9	EQ High Gain	-12~+12dB	52-76

10

11

12

13

14	LFO Phase Difference	-180~+180deg	4-124	resolution=3deg.

15	Input Mode	mono/stereo	0-1

16

AUTO PAN

No.*	Parameter	Range	Value	table**	Control

1	LFO Frequency	0.00~39.7Hz	0-127	table#1	@

2	L/R Depth	0~127	0-127

3	F/R Depth	0~127	0-127

4	PAN Direction	L<->R,L->R,L<-R,Lturn,Rturn,L/R	0-5

5

6	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

7	EQ Low Gain	-12~+12dB	52-76

8	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

9	EQ High Gain	-12~+12dB	52-76

10

11

12

13

14

15

16

PHASER1,2

No.*	Parameter	Range	Value	table**	Control

1	LFO Frequency	0.00~39.7Hz	0-127	table#1

2	LFO Depth	0~127	0-127

3	Phase Shift Offset	0~127	0-127

4	Feedback Level	-63~+63	1-127

5

6	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

7	EQ Low Gain	-12~+12dB	52-76

8	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

9	EQ High Gain	-12~+12dB	52-76

10	Dry/Wet	D63>W ~ D=W ~ D<W63	1-127	@

11	Stage	6~10(phaser1)/3~5(phaser2)	3-10

12	Diffusion	Mono/Stereo	0-1

13	LFO Phase Difference	-180~+180deg.	4-124	Phaser2 only

14

15

16

DISTORTION,  OVERDRIVE

No.*	Parameter	Range	Value	table**	Control

1	Drive	0~127	0-127	@

2	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

3	EQ Low Gain	-12~+12dB	52-76

4	LPF Cutoff	1.0k~Thru	34-60	table#3

5	Output Level	0~127	0-127

6

7	EQ Mid Frequency	500Hz~10.0kHz	28-54	table#3

8	EQ Mid Gain	-12~+12dB	52-76

9	EQ Mid Width	1.0~12.0	10-120

10	Dry/Wet 	D63>W ~ D=W ~ D<W63	1-127

11	Edge(Clip Curve) 	0~127	0-127	mild~sharp

12

13

14

15

16

GUITAR AMP SIMULATOR

No.*	Parameter	Range	Value	table**	Control

1	Drive	0~127	0-127	@

2	AMP Type	Off,Stack,Combo,Tube	0-3

3	LPF Cutoff	1.0k~Thru	34-60	table#3

4	Output Level	0~127	0-127

5

6

7

8

9

10	Dry/Wet	D63>W ~ D=W ~ D<W63	1-127

11	Edge(Clip Curve)	0~127	0-127	mild~sharp

12

13

14

15

16

3-BAND EQ

No.*	Parameter	Range	Value	table**	Control

1	EQ Low Gain	-12~+12dB	52-76

2	EQ Mid Frequency	500Hz~10.0kHz	28-54	table#3

3	EQ Mid Gain	-12~+12dB	52-76

4	EQ Mid Width	1.0~12.0	10-120

5	EQ High Gain	-12~+12dB	52-76

6	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

7	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

8

9

10

11

12

13

14

15

16

2-BAND EQ

No.*	Parameter	Range	Value	table**	Control

1	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

2	EQ Low Gain	-12~+12dB	52-76

3	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

4	EQ High Gain	-12~+12dB	52-76

5

6

7

8

9

10

11

12

13

14

15

16

AUTO WAH

No.*	Parameter	Range	Value	table**	Control

1	LFO Frequency	0.00~39.7Hz	0-127	table#1

2	LFO Depth	0~127	0-127

3	Cutoff Frequency Offset	0~127	0-127	@

4	Resonance	1.0~12.0	10-120

5

6	EQ Low Frequency	50Hz~2.0kHz	8-40	table#3

7	EQ Low Gain	-12~+12dB	52-76

8	EQ High Frequency	500Hz~16.0kHz	28-58	table#3

9	EQ High Gain	-12~+12dB	52-76

10	Dry/Wet 	D63>W ~ D=W ~ D<W63	1-127

11

12

13

14

15

16


Effect Data Value Assign Table

Table#1

LFO Frequency (Hz)

Data	Value

0	0.00

1	0.04

2	0.08

3	0.13

4	0.17

5	0.21

6	0.25

7	0.29

8	0.34

9	0.38

10	0.42

11	0.46

12	0.51

13	0.55

14	0.59

15	0.63

16	0.67

17	0.72

18	0.76

19	0.80

20	0.84

21	0.88

22	0.93

23	0.97

24	1.01

25	1.05

26	1.09

27	1.14

28	1.18

29	1.22

30	1.26

31	1.30

32	1.35

33	1.39

34	1.43

35	1.47

36	1.51

37	1.56

38	1.60

39	1.64

40	1.68

41	1.72

42	1.77

43	1.81

44	1.85

45	1.89

46	1.94

47	1.98

48	2.02

49	2.06

50	2.10

51	2.15

52	2.19

53	2.23

54	2.27

55	2.31

56	2.36

57	2.40

58	2.44

59	2.48

60	2.52

61	2.57

62	2.61

63	2.65

64	2.69

65	2.78

66	2.86

67	2.94

68	3.03

69	3.11

70	3.20

71	3.28

72	3.37

73	3.45

74	3.53

75	3.62

76	3.70

77	3.87

78	4.04

79	4.21

80	4.37

81	4.54

82	4.71

83	4.88

84	5.05

85	5.22

86	5.38

87	5.55

88	5.72

89	6.06

90	6.39

91	6.73

92	7.07

93	7.40

94	7.74

95	8.08

96	8.41

97	8.75

98	9.08

99	9.42

100	9.76

101	10.10

102	10.80

103	11.40

104	12.10

105	12.80

106	13.50

107	14.10

108	14.80

109	15.50

110	16.20

111	16.80

112	17.50

113	18.20

114	19.50

115	20.90

116	22.20

117	23.60

118	24.90

119	26.20

120	27.60

121	28.90

122	30.30

123	31.60

124	33.00

125	34.30

126	37.00

127	39.70

Table#2

Modulation Delay Offset (ms)

Data	Value

0	0.0

1	0.1

2	0.2

3	0.3

4	0.4

5	0.5

6	0.6

7	0.7

8	0.8

9	0.9

10	1.0

11	1.1

12	1.2

13	1.3

14	1.4

15	1.5

16	1.6

17	1.7

18	1.8

19	1.9

20	2.0

21	2.1

22	2.2

23	2.3

24	2.4

25	2.5

26	2.6

27	2.7

28	2.8

29	2.9

30	3.0

31	3.1

32	3.2

33	3.3

34	3.4

35	3.5

36	3.6

37	3.7

38	3.8

39	3.9

40	4.0

41	4.1

42	4.2

43	4.3

44	4.4

45	4.5

46	4.6

47	4.7

48	4.8

49	4.9

50	5.0

51	5.1

52	5.2

53	5.3

54	5.4

55	5.5

56	5.6

57	5.7

58	5.8

59	5.9

60	6.0

61	6.1

62	6.2

63	6.3

64	6.4

65	6.5

66	6.6

67	6.7

68	6.8

69	6.9

70	7.0

71	7.1

72	7.2

73	7.3

74	7.4

75	7.5

76	7.6

77	7.7

78	7.8

79	7.9

80	8.0

81	8.1

82	8.2

83	8.3

84	8.4

85	8.5

86	8.6

87	8.7

88	8.8

89	8.9

90	9.0

91	9.1

92	8.2

93	9.3

94	9.4

95	9.5

96	9.6

97	9.7

98	9.8

99	9.9

100	10.0

101	11.1

102	12.2

103	13.3

104	14.4

105	15.5

106	17.1

107	18.6

108	20.2

109	21.8

110	23.3

111	24.9

112	26.5

113	28.0

114	29.6

115	31.2

116	32.8

117	34.3

118	35.9

119	37.5

120	39.0

121	40.6

122	42.2

123	43.7

124	45.3

125	46.9

126	48.4

127	50.0

Table#3

EQ Frequency (Hz)

Data	Value

0	THRU(20)

1	22

2	25

3	28

4	32

5	36

6	40

7	45

8	50

9	56

10	63

11	70

12	80

13	90

14	100

15	110

16	125

17	140

18	160

19	180

20	200

21	225

22	250

23	280

24	315

25	355

26	400

27	450

28	500

29	560

30	630

31	700

32	800

33	900

34	1.0k

35	1.1k

36	1.2k

37	1.4k

38	1.6k

39	1.8k

40	2.0k

41	2.2k

42	2.5k

43	2.8k

44	3.2k

45	3.6k

46	4.0k

47	4.5k

48	5.0k

49	5.6k

50	6.3k

51	7.0k

52	8.0k

53	9.0k

54	10.0k

55	11.0k

56	12.0k

57	14.0k

58	16.0k

59	18.0k

60	THRU(20.0k)

Table#4

Reverb Time (s)

Data	Value

0	0.3

1	0.4

2	0.5

3	0.6

4	0.7

5	0.8

6	0.9

7	1.0

8	1.1

9	1.2

10	1.3

11	1.4

12	1.5

13	1.6

14	1.7

15	1.8

16	1.9

17	2.0

18	2.1

19	2.2

20	2.3

21	2.4

22	2.5

23	2.6

24	2.7

25	2.8

26	2.9

27	3.0

28	3.1

29	3.2

30	3.3

31	3.4

32	3.5

33	3.6

34	3.7

35	3.8

36	3.9

37	4.0

38	4.1

39	4.2

40	4.3

41	4.4

42	4.5

43	4.6

44	4.7

45	4.8

46	4.9

47	5.0

48	5.5

49	6.0

50	6.5

51	7.0

52	7.5

53	8.0

54	8.5

55	9.0

56	9.5

57	10.0

58	11.0

59	12.0

60	13.0

61	14.0

62	15.0

63	16.0

64	17.0

65	18.0

66	19.0

67	20.0

68	25.0

69	30.0

Table#5

Delay Time (ms)

Data	Value

0	0.1

1	1.7

2	3.2

3	4.8

4	6.4

5	8.0

6	9.5

7	11.1

8	12.7

9	14.3

10	15.8

11	17.4

12	19.0

13	20.6

14	22.1

15	23.7

16	25.3

17	26.9

18	28.4

19	30.0

20	31.6

21	33.2

22	34.7

23	36.3

24	37.9

25	39.5

26	41.0

27	42.6

28	44.2

29	45.7

30	47.3

31	48.9

32	50.5

33	52.0

34	53.6

35	55.2

36	56.8

37	58.3

38	59.9

39	61.5

40	63.1

41	64.6

42	66.2

43	67.8

44	69.4

45	70.9

46	72.5

47	74.1

48	75.7

49	77.2

50	78.8

51	80.4

52	81.9

53	83.5

54	85.1

55	86.7

56	88.2

57	89.8

58	91.4

59	93.0

60	94.5

61	96.1

62	97.7

63	99.3

64	100.8

65	102.4

66	104.0

67	105.6

68	107.1

69	108.7

70	110.3

71	111.9

72	113.4

73	115.0

74	116.6

75	118.2

76	119.7

77	121.3

78	122.9

79	124.4

80	126.0

81	127.6

82	129.2

83	130.7

84	132.3

85	133.9

86	135.5

87	137.0

88	138.6

89	140.2

90	141.8

91	143.3

92	144.9

93	146.5

94	148.1

95	149.6

96	151.2

97	152.8

98	154.4

99	155.9

100	157.5

101	159.1

102	160.6

103	162.2

104	163.8

105	165.4

106	166.9

107	168.5

108	170.1

109	171.7

110	173.2

111	174.8

112	176.4

113	178.0

114	179.5

115	181.1

116	182.7

117	184.3

118	185.8

119	187.4

120	189.0

121	190.6

122	192.1

123	193.7

124	195.3

125	196.9

126	198.4

127	200.0

Table#6

Room Size (m)

Data	Value

0	0.1

1	0.3

2	0.4

3	0.6

4	0.7

5	0.9

6	1.0

7	1.2

8	1.4

9	1.5

10	1.7

11	1.8

12	2.0

13	2.1

14	2.3

15	2.5

16	2.6

17	2.8

18	2.9

19	3.1

20	3.2

21	3.4

22	3.5

23	3.7

24	3.9

25	4.0

26	4.2

27	4.3

28	4.5

29	4.6

30	4.8

31	5.0

32	5.1

33	5.3

34	5.4

35	5.6

36	5.7

37	5.9

38	6.1

39	6.2

40	6.4

41	6.5

42	6.7

43	6.8

44	7.0


Glossary

Chorus

An effect which adds depth and thickness to musical sound. This is a system effect (it applies to the overall sound).

CODEC

A hardware system consisting of A/D (Analog/Digital) converter, D/A (Digital/Analog) converter, and analog mixer which is indispensable in multimedia computers. Converts the digital audio data generated by the software synthesizer to analog signals for output as sound.

CPU Load

A parameter which determines how much processing load the software synthesizer places on the computer's CPU. Reducing the value of this parameter reduces the amount of processing power the computer assigns to the software synthesizer, thereby reducing the number of simultaneous notes which can be produced.

Direct Sound

A part of Microsoft's DirectX system which dramatically increases hardware efficiency. Normally, a single wave device driver is used to produce sound. If the Direct Sound driver is installed, however, Direct Sound functions as if there were several wave device drivers producing different frequencies, panning waveforms, etc., for games.

Drag

Moving the computer's on-screen cursor to a different location while holding the mouse button.

Drop

The act of releasing the mouse button after "dragging"

Effect

Effects allow the sound to be varied in a number of ways for greater ambiance, animation, and/or expression. The S-YXG50 has three main effect groups: Reverb, Chorus, and Variation.

Filter

A filter can remove or emphasize certain parts of the frequency spectrum of a sound to change the overall timbre. The S-YXG50 includes a time-variable digital filter.

GM System Level 1

This is a standard tone generator voice assignment agreed upon by most musical instrument and software manufacturers that allows MIDI music data to be played back on just about any tone generator with predictable results.

MIDI

MIDI, the Musical Instrument Digital Interface, is a world-standard communication interface that allows MIDI-compatible musical instruments and equipment to share musical information and control one another. This makes it possible to create "systems" of MIDI instruments and equipment that offer far greater versatility and control than is available with isolated instruments.

MMX (TM) Technology

MMX (TM) technology significantly increases CPU processing speed, allowing many functions which could previously only be handled using dedicated hardware to be comfortably handled using only software. XG compatible software synthesizers have been made possible thanks to MMX (TM) technology.

MMX (TM) Technology Pentium Processor

A new Pentium CPU based on Intel's MMX (TM) technology.

Polyphony

The maximum polyphony sounded at one time using the soft synthesizer. The maximum polyphony  to be played simultaneously depend on the computer CPU you use.

Reverb

An effect which simulates the natural reverberation of a "live" acoustic environment such as a hall or room. In the S-YXG50 Reverb is a system effect (i.e. it applies to the overall sound).

Sampling Rate

This important parameter determines playback sound quality. a 44 kHz sampling rate produces CD-quality sound, 22 kHz is radio quality, and 11 kHz is approximately telephone quality.

Soft Synthesizer

A synthesizer (tone generator), in which the sound is produced entirely using software (without hardware tone generator), to play back MIDI song files. Song playback is performed using audio function built into the PC. The high performance CPU has made it possible to play back the sounds without external tone generator.

Standard MIDI File

A MIDI data format which provides playback compatibility between a wide range of computers and electronic musical instruments. Standard MIDI files can be played using any SMF (Standard MIDI File) compatible software application or musical instrument. Sometimes simply called a "MIDI file".

Variation

In the S-YXG50 this refers to an effect group which includes reverb, chorus, delay, distortion, and others. Variation effects can be used as system effects (they apply to the overall sound) or insertion effects (the effect can be applied to specific parts).

XG Format

An original Yamaha extension to the GM System Level 1 specifications, providing greater expressive capability, enhanced sound control, and plenty of room for future expansion while maintaining data compatibility. XG-compatible tone generators and music software bear the Yamaha XG logo.


Troubleshooting

The Software Won't Install Properly

-->	Are the system hardware requirements fully met (hard disk and memory capacity, etc.?)?

-->	Is the necessary software installed in the computer (MS-DOS, Windows, etc.)?

-->	The software cannot be installed if insufficient hard disk capacity is available. You may need to erase unwanted files to make room for the new software.

The Application Won't Start

-->	Are the system hardware requirements fully met (hard disk and memory capacity, etc.?)?

-->	Is the necessary software installed in the computer (MS-DOS, Windows, etc.)?

-->	Was the installation properly carried out according to the specified procedure?

No Sound

-->	Check all computer, amplifier, speaker, etc., connections, volume, and other settings. Is the computer MIDI setting set to "YAMAHA SXG50 Driver"?

-->	The S-YXG50 cannot be used with 8-bit sound cards.

Unexpected tempo change, note truncation or slower mouse response

-->	This may occur when you start another application or use the floppy disk drive/CD-ROM drive 	during playback.

-->	You may unintentionally exceed the capacity of the computer CPU you use. Reduce (lower) 	the Polyphony, CPU Load and/or the Sampling Rate in the S-YXG50C settings display.

No Sound with MIDI Compatible Games

-->	The S-YXG50 cannot be used with DOS or MS-DOS prompts. MIDI-compatible Windows games are supported.

-->	A certain amount of computer processing power is required to use the software synthesizer. There may be no sound or reduced polyphony if

a) 	the computer's memory or CPU processing speed is insufficient, or

b) 	if another application is running at the same time as the S-YXG50.

Distortion Sound or Noise

-->	Noise may occur on computers with DirectX2 installed, the sampling rate set to 11 kHz, and Direct Sound turned on. Installing DirectX3 or turning Direct Sound off may resolve the problem.

-->	With excessive CPU load data can be sent to the CODEC with improper timing, resulting in noise. The timing can be reset by doubling-clicking the XG Synth Driver icon in the control panel, and then clicking "OK".

The Uninstall Program Doesn't Work

-->	Delete or alter the specified files on the hard disk as described below:

1.	Quit Windows and go to the MS-DOS mode.

2.	Go to the C:\windows\system directory.

3.	Delete the following files:

sxgb.drv

mmxswp00.dll

mmx32x00.dll

vswp.vxd

sxg2wave.tbl

4.	Edit the contents of the System.ini file.

5.	Delete the "device=vswp.vxd" line in the [386Enh] section.

6.	Delete the "midixx=sxgb.drv" and "wavexx=sxgb.drv" lines in the [Driver] section
("xx" is the number appended to the WAVE and MIDI drivers prior to installation).