# FncDialog Class Reference

`#include <fncdialog.h>`

List of all members.

## Public Member Functions
| FncDialog (QWidget *parent=0)
virtual | ~FncDialog ()
QString | currentName ()
void | retranslateUi ()
## Private Slots
void | okButtonState ()
void | setokButtonState ()
void | resetTreeWidget (const QString &text)
void | resetUserDefinedType ()

## Constructor & Destructor Documentation

FncDialog::FncDialog | ( | QWidget * | parent = `0` | ) |

creating function

FncDialog::~FncDialog | ( |  | ) | `[virtual]`

virtual destructor

## Member Function Documentation

QString FncDialog::currentName | ( |  | ) |

get actual item with ": " add on as function type string

void FncDialog::okButtonState | ( |  | ) | `[private, slot]`

return okButton state

void FncDialog::resetTreeWidget | ( | const QString & | text | ) | `[private, slot]`

reset tree widget if the text of the user defined line edit was changed

Parameters:

  | &text | is only used to signal/slot handling

void FncDialog::resetUserDefinedType | ( |  | ) | `[private, slot]`

reset user defined type input by a tree item selection

void FncDialog::retranslateUi | ( |  | ) |

retranslate Ui

void FncDialog::setokButtonState | ( |  | ) | `[private, slot]`

set ok button by a tree item selection

The documentation for this class was generated from the following files:

- fncdialog.h
- fncdialog.cpp