Makefiles for IBM VA C++ 3.0.
============================

In \ibmcpp you'll find makefiles for the V lib (v.mak and vopengl.mak) and 
the included sample applications (vtest.mak, vide.mak, etc.)

Instructions:

1) Edit cfgibm.mkh for your system.  Further helpful hints can
be found in the file itself.

2) Build the V library.  If you intend to use OpenGL and have 
installed it on your system use the vopengl.mak file, otherwise
use the v.mak file.

OpenGL not wanted:
===================
nmake DEBUG=1 /f v.mak        builds the debug basic V library
nmake /f v.mak                builds the release basic V library

OpenGL wanted:
==============
nmake DEBUG=1 /f vopengl.mak  builds the debug openGL V library
nmake /f vopengl.mak          builds the release openGL V library

(Note: Use Selective Install in OS/2 System Tools if you want to install 
       OpenGL on your system)

These make files will not work for Gnu make, make sure you use IBM's nmake!!  

If that goes okay, the library will be placed in V\lib\os2, and the
object files in V\obj\os2\ibmcpp


3) Build the test application.

nmake DEBUG=1 /f vtest.mak  builds the debug version of vtest.exe
nmake /f vtest.mak          builds the release version of vtest.exe

Go to the V\bin\os2\ibmcpp directory and you should find vtest.exe.
Run the vtest.exe application to get a demonstration of some of
V's capabilities.

There is a nice integrated development environment (IDE) written for V in
the directory V/vide.  You may wish to compile that next (vide.mak) to
get going with your own V apps.

To test out the OpenGL capabilities, try compiling any of the apps
in the V\vopengl\ directory (vshapes.mak, vbounce.mak, etc).

For more info on OpenGL and OS/2, point your browser at
 http://www.utsi.com/~kgl/os2-opengl/

NOTE: V1.21 is not source compatible with apps written
for V1.17.  There are some differences in a few functions.

Regards
Jon Hacker
3/8/99
