/*
 * $Id: menu.txt 16298 2011-02-14 11:05:47Z vszakats $
 */

/*
 * The following parts are Copyright of the individual authors.
 * www - http://harbour-project.org
 *
 * Copyright 1999 Chen Kedem <niki@actcom.co.il>
 *    Documentation for: __ATPROMPT(), @...PROMPT, __MENUTO(), MENU TO
 *
 * See COPYING for licensing terms.
 *
 */

/*  $DOC$
 *  $TEMPLATE$
 *      Function
 *  $NAME$
 *      ACHOICE()
 *  $CATEGORY$
 *      API
 *  $SUBCATEGORY$
 *      User interface
 *  $ONELINER$
 *      Allows selection of an element from an array
 *  $SYNTAX$
 *      ACHOICE(<nTop>, <nLeft>, <nBottom>, <nRight>, <acMenuItems>, [<alSelableItems> | <lSelableItems>], [<cUserFunction> | <bUserBlock>], [<nInitialItem>], [<nWindowRow>]) --> nPosition
 *  $ARGUMENTS$
 *      <nTop>           - topmost row used to display array (default 0)
 *
 *      <nLeft>          - leftmost row used to display array (default 0)
 *
 *      <nBottom>        - bottommost row used to display array (default MAXROW())
 *
 *      <nRight>         - rightmost row used to display array (default MAXCOL())
 *
 *      <acMenuItems>    - the character array of items from which to select
 *
 *      <alSelableItems> - an array of items, either logical or character,
 *                         which is used to determine if a particular item
 *                         may be selected.  If the type of a given item is
 *                         character, it is macro evaluated, and the result
 *                         is expected to be a logical.  A value of .T. means
 *                         that the item may be selected, .F. that it may not.
 *                         (See next argument: lSelectableItems)
 *
 *      <lSelableItems>  - a logical value which is used to apply to all
 *                         items in acMenuItems.  If .T., all items may be
 *                         selected; if .F., none may be selected.
 *                         (See previous argument: alSelectableItems)
 *                         Default .T.
 *
 *      <cUserFunction>  - the name of a function to be called which may
 *                         affect special processing of keystrokes.  It is
 *                         specified without parentheses or parameters.
 *                         When it is called, it will be supplied with the
 *                         parameters: nMode, nCurElement, and nRowPos.
 *                         Default NIL.
 *
 *      <bUserBlock>     - a codeblock to be called which may
 *                         affect special processing of keystrokes. It
 *                         should be specified in the form
 *                         {|nMode, nCurElemenet, nRowPos| ;
 *                         MyFunc(nMode, nCurElemenet, nRowPos) }.
 *                         Default NIL.
 *
 *      <nInitialItem>   - the number of the element to be highlighted as
 *                         the current item when the array is initially
 *                         displayed.  1 origin.  Default 1.
 *
 *      <nWindowRow>     - the number of the window row on which the initial
 *                         item is to be displayed. 0 origin.  Default 0.
 *  $RETURNS$
 *      <nPosition>  - the number of the item to be selected, or 0 if the
 *      selection was aborted.
 *  $DESCRIPTION$
 *      Allows selection of an element from an array.
 *      Please see standard CA-Cl*pper documentation for ACHOICE for
 *      additional detail.
 *  $EXAMPLES$
 *      aItems := { "One", "Two", "Three" }
 *      nChoice := ACHOICE( 10, 10, 20, 20, aItems )
 *      IF nChoice == 0
 *          ? "You did not choose an item"
 *      ELSE
 *          ? "You chose element " + LTRIM( STR( nChoice ) )
 *          ?? " which has a value of " + aItems[ nChoice ]
 *      ENDIF
 *  $FILES$
 *      Library is rtl
 *  $COMPLIANCE$
 *      C
 *  $SEEALSO$
 *      MENU TO
 *  $END$
 */

/*  $DOC$
 *  $TEMPLATE$
 *      Function
 *  $NAME$
 *      __AtPrompt()
 *  $CATEGORY$
 *      API
 *  $SUBCATEGORY$
 *      User interface
 *  $ONELINER$
 *      Display a menu item on screen and define a message
 *  $SYNTAX$
 *      __AtPrompt( <nRow>, <nCol>, <cPrompt>, [<xMsg>] ) --> .F.
 *  $ARGUMENTS$
 *      <nRow> is the row number to display the menu <cPrompt>. Value could
 *      range from zero to MAXROW().
 *
 *      <nCol> is the column number to display the menu <cPrompt>. Value
 *      could range from zero to MAXCOL().
 *
 *      <cPrompt> is the menu item character string to display.
 *
 *      <xMsg> define a message to display each time this menu item is
 *      highlighted. <xMsg> could be a character string or code block that
 *      is evaluated to a character string. If <xMsg> is not specified or
 *      of the wrong type, an empty string ("") would be used.
 *  $RETURNS$
 *      __AtPrompt() always return .F.
 *  $DESCRIPTION$
 *      With __AtPrompt() you define and display a menu item, each call to
 *      __AtPrompt() add another item to the menu, to start the menu itself
 *      you should call the __MenuTo() function (MENU TO command). You can
 *      define any row and column combination and they will be displayed at
 *      the order of definition. After each call to __AtPrompt(), the cursor
 *      is placed one column to the right of the last text displayed, and
 *      ROW() and COL() are updated.
 *
 *      @...PROMPT command is preprocessed into __AtPrompt() function during
 *      compile time.
 *  $EXAMPLES$
 *      // display a two line menu with status line at the bottom
 *      // let the user select favorite day
 *      SET MESSAGE TO 24 CENTER
 *      @ 10, 2 PROMPT "Sunday" MESSAGE "This is the 1st item"
 *      @ 11, 2 PROMPT "Monday" MESSAGE "Now we're on the 2nd item"
 *      MENU TO nChoice
 *      DO CASE
 *         CASE nChoice == 0           // user press Esc key
 *              QUIT
 *         CASE nChoice == 1           // user select 1st menu item
 *              ? "Guess you don't like Mondays"
 *         CASE nChoice == 2           // user select 2nd menu item
 *              ? "Just another day for some"
 *      ENDCASE
 *  $STATUS$
 *      R
 *  $COMPLIANCE$
 *      C(menu)
 *  $FILES$
 *      Library is rtl
 *  $SEEALSO$
 *      ACHOICE(),MENU TO,SET MESSAGE,SET INTENSITY,SET WRAP,__MENUTO()
 *  $END$
 */

/*  $DOC$
 *  $TEMPLATE$
 *      Command
 *  $NAME$
 *      @...PROMPT
 *  $CATEGORY$
 *      Command
 *  $SUBCATEGORY$
 *      User interface
 *  $ONELINER$
 *      Display a menu item on screen and define a message
 *  $SYNTAX$
 *      @ <nRow>, <nCol> PROMPT <cPrompt> [MESSAGE <xMsg>]
 *  $ARGUMENTS$
 *      <nRow> is the row number to display the menu <cPrompt>. Value could
 *      range from zero to MAXROW().
 *
 *      <nCol> is the column number to display the menu <cPrompt>. Value
 *      could range from zero to MAXCOL().
 *
 *      <cPrompt> is the menu item character string to display.
 *
 *      <xMsg> define a message to display each time this menu item is
 *      highlighted. <xMsg> could be a character string or code block that
 *      is evaluated to a character string. If <xMsg> is not specified or
 *      of the wrong type, an empty string ("") would be used.
 *  $DESCRIPTION$
 *      With @...Prompt you define and display a menu item, each call to
 *      @...Prompt add another item to the menu, to start the menu itself
 *      you should call the __MenuTo() function (MENU TO command). You can
 *      define any row and column combination and they will be displayed at
 *      the order of definition. After each call to @...Prompt, the cursor
 *      is placed one column to the right of the last text displayed, and
 *      ROW() and COL() are updated.
 *
 *      @...PROMPT command is preprocessed into __AtPrompt() function during
 *      compile time.
 *  $EXAMPLES$
 *      // display a two line menu with status line at the bottom
 *      // let the user select favorite day
 *      SET MESSAGE TO 24 CENTER
 *      @ 10, 2 PROMPT "Sunday" MESSAGE "This is the 1st item"
 *      @ 11, 2 PROMPT "Monday" MESSAGE "Now we're on the 2nd item"
 *      MENU TO nChoice
 *      DO CASE
 *         CASE nChoice == 0           // user press Esc key
 *              QUIT
 *         CASE nChoice == 1           // user select 1st menu item
 *              ? "Guess you don't like Mondays"
 *         CASE nChoice == 2           // user select 2nd menu item
 *              ? "Just another day for some"
 *      ENDCASE
 *  $STATUS$
 *      R
 *  $COMPLIANCE$
 *      C(menu)
 *  $SEEALSO$
 *      ACHOICE(),MENU TO,SET MESSAGE,SET INTENSITY,SET WRAP,__MENUTO()
 *  $END$
 */

/*  $DOC$
 *  $TEMPLATE$
 *      Function
 *  $NAME$
 *      __MenuTo()
 *  $CATEGORY$
 *      API
 *  $SUBCATEGORY$
 *      User interface
 *  $ONELINER$
 *      Invoked a menu defined by set of @...PROMPT
 *  $SYNTAX$
 *      __MenuTo( <bBlock>, <cVariable> ) --> nChoice
 *  $ARGUMENTS$
 *      <bBlock> is a set/get code block for variable named <cVariable>.
 *
 *      <cVariable> is a character string that contain the name of the
 *      variable to hold the menu choices, if this variable does not exist
 *      a PRIVATE variable with the name <cVariable> would be created to
 *      hold the result.
 *  $RETURNS$
 *      __MenuTo() return the number of select menu item, or 0 if there was
 *      no item to select from or if the user pressed the Esc key.
 *  $DESCRIPTION$
 *      __MenuTo() invoked the menu define by previous __AtPrompt() call
 *      and display a highlight bar that the user can move to select an
 *      option from the menu. If <cVariable> does not exist or not visible,
 *      a PRIVATE variable named <cVariable> is created and hold the current
 *      menu selection. If there is a variable named <cVariable>, its value
 *      is used to select the first highlighted item.
 *
 *      Menu prompts and messages are displayed in current Standard color,
 *      highlighted bar is displayed using current Enhanced color.
 *
 *      Pressing the arrow keys move the highlighted bar. When a menu item
 *      is highlighted the message associated with it is displayed on the
 *      line specified with SET MESSAGE. If SET WRAP is ON and the user
 *      press UP arrow while on the first selection the last menu item is
 *      highlighted, if the user press Down arrow while on the last item,
 *      the first item is highlighted.
 *
 *      Following are active keys that handled by __MenuTo():
 *
 *
 *      <table>
 *       key            Meaning
 *
 *       Up             Move to previous item
 *       Down           Move to next item
 *       Left           Move to previous item
 *       Right          Move to next item
 *       Home           Move to the first item
 *       End            Move to the last item
 *       Page-Up        Select menu item, return position
 *       Page-Down      Select menu item, return position
 *       Enter          Select menu item, return position
 *       Esc            Abort selection, return 0
 *       First letter   Select next menu with the same first letter,
 *       |              return this item position.
 *      </table>
 *      upon exit the cursor is placed at MAXROW()-1, 0
 *      __MenuTo() can be nested without loosing the previous prompts.
 *
 *      MENU TO command is preprocessed into __MenuTo() function during
 *      compile time.
 *  $EXAMPLES$
 *      // display menu item on each screen corner and let user select one
 *      CLS
 *      SET MESSAGE TO MAXROW()/2 CENTER
 *      SET WRAP ON
 *      @ 0,         0           PROMPT "1. Upper left"   MESSAGE " One "
 *      @ 0,         MAXCOL()-16 PROMPT "2. Upper right"  MESSAGE " Two "
 *      @ MAXROW()-1,MAXCOL()-16 PROMPT "3. Bottom right" MESSAGE "Three"
 *      @ MAXROW()-1,0           PROMPT "4. Bottom left"  MESSAGE "Four "
 *      MENU TO nChoice
 *      SETPOS ( MAXROW()/2, MAXCOL()/2 - 10 )
 *      if nChoice == 0
 *         ?? "Esc was pressed"
 *      else
 *         ?? "Selected option is", nChoice
 *      endif
 *  $STATUS$
 *      R
 *  $COMPLIANCE$
 *      C
 *  $FILES$
 *      Library is rtl
 *  $SEEALSO$
 *      @...PROMPT,ACHOICE(),SET MESSAGE,SET INTENSITY,SET WRAP,__ATPROMPT()
 *  $END$
 */

/*  $DOC$
 *  $TEMPLATE$
 *      Command
 *  $NAME$
 *      MENU TO
 *  $CATEGORY$
 *      API
 *  $SUBCATEGORY$
 *      User interface
 *  $ONELINER$
 *      Invoked a menu defined by set of @...PROMPT
 *  $SYNTAX$
 *      MENU TO <cVariable>
 *  $ARGUMENTS$
 *      <cVariable> is a character string that contain the name of the
 *      variable to hold the menu choices, if this variable does not exist
 *      a PRIVATE variable with the name <cVariable> would be created to
 *      hold the result.
 *  $DESCRIPTION$
 *      Menu To() invoked the menu define by previous __AtPrompt() call
 *      and display a highlight bar that the user can move to select an
 *      option from the menu. If <cVariable> does not exist or not visible,
 *      a PRIVATE variable named <cVariable> is created and hold the current
 *      menu selection. If there is a variable named <cVariable>, its value
 *      is used to select the first highlighted item.
 *
 *      Menu prompts and messages are displayed in current Standard color,
 *      highlighted bar is displayed using current Enhanced color.
 *
 *      Pressing the arrow keys move the highlighted bar. When a menu item
 *      is highlighted the message associated with it is displayed on the
 *      line specified with SET MESSAGE. If SET WRAP is ON and the user
 *      press UP arrow while on the first selection the last menu item is
 *      highlighted, if the user press Down arrow while on the last item,
 *      the first item is highlighted.
 *
 *      Following are active keys that handled by Menu To:
 *
 *      <table>
 *       key              Meaning
 *
 *       Up             - Move to previous item
 *       Down           - Move to next item
 *       Left           - Move to previous item
 *       Right          - Move to next item
 *       Home           - Move to the first item
 *       End            - Move to the last item
 *       Page-Up        - Select menu item, return position
 *       Page-Down      - Select menu item, return position
 *       Enter          - Select menu item, return position
 *       Esc            - Abort selection, return 0
 *       First letter   - Select next menu with the same first letter,
 *       |              return this item position.
 *      </table>
 *      upon exit the cursor is placed at MAXROW()-1, 0
 *      Menu To can be nested without loosing the previous prompts.
 *
 *      MENU TO command is preprocessed into __MenuTo() function during
 *      compile time.
 *  $EXAMPLES$
 *      // display menu item on each screen corner and let user select one
 *      CLS
 *      SET MESSAGE TO MAXROW()/2 CENTER
 *      SET WRAP ON
 *      @ 0,         0           PROMPT "1. Upper left"   MESSAGE " One "
 *      @ 0,         MAXCOL()-16 PROMPT "2. Upper right"  MESSAGE " Two "
 *      @ MAXROW()-1,MAXCOL()-16 PROMPT "3. Bottom right" MESSAGE "Three"
 *      @ MAXROW()-1,0           PROMPT "4. Bottom left"  MESSAGE "Four "
 *      MENU TO nChoice
 *      SETPOS ( MAXROW()/2, MAXCOL()/2 - 10 )
 *      if nChoice == 0
 *         ?? "Esc was pressed"
 *      else
 *         ?? "Selected option is", nChoice
 *      endif
 *  $STATUS$
 *      R
 *  $COMPLIANCE$
 *      C
 *  $SEEALSO$
 *   @...PROMPT,ACHOICE(),SET MESSAGE,SET INTENSITY,SET WRAP,__ATPROMPT()
 *  $END$
 */
