# Math

# // Sqrt < FLOAT X > 
+
  ...
;

# // Sqrt < FLOAT64 X >
+
  ...
;

# // Round < FLOAT X, INT Accuracy >
+
  ...
;

# // IsNaN < FLOAT X > + Not_a_number = 0 *
+
  ...
;

...

# >> Sqrt, Round, IsNaN,
     ...