Contents
3D Home Architect Help Index

Click on a subject for more information:

About

Understanding the Toolbar

How To...

Menu Commands

Object Library Guide

Keyboard Guide

For help on using help, press the F1 key. Press F1 while holding the cursor over a menu command, mode button, or tool to obtain help on a specific item.


About 3D Home Architect

Welcome to 3D Home Architect! With 3D Home Architect, you can create a complete floorplan for an entire home. Once you have completed your floorplan, you can produce spectacular three-dimensional views!

3D Home Architect provides object intelligence, which creates walls, cabinet modules, doors, windows and other objects in your plan in proper orientation relative to existing objects. It also checks to ensure that an object will fit within a given space before placing it.

Once you have created your plan, you can place a camera anywhere to create a 3D view. You can also view a complete plan overview in 3D showing you the entire floorplan from an overhead perspective. 3D Home Architect allows you to simultaneously work on both the plan and the 3D view of the same floorplan, making both views visible at the same time.

To assist in helping you remember important building code procedures, 3D Home Architect provides a Plan Check. The Plan Check feature is like having an architect at your side, because it can review your work against standard building code procedures to give you helpful feedback about things you might have overlooked.

To get an estimate of your building costs, the Materials List allows you to keep track of individual material prices and calculate the total for the entire project. If you only want to have materials estimated for one specific room or wing of the house, you can estimate by a region that you define!

With all these powerful features, 3D Home Architect has everything you need to create your master plan!


How To... Categories

Select a category for more specific topics:

Cabinets

Color

Dimensions

Doors

Electrical

Fireplaces

Fixtures

Floors

Furniture

Cost Estimation

Moving Objects and Areas

Stairs

Text

3D Views

Walls

Windows


Walls

Use walls to define interior spaces. Walls of specified thicknesses can be drawn horizontally, vertically, and diagonally (in 15 degree increments from horizontal or vertical). Standard, railing, room definition, and beam wall types are supported. When drawn close enough to an existing wall, wall lines will automatically join.

Select a category for more information:

Drawing a Wall

Resizing Wall Length

Resizing Wall Thickness

Moving a Wall

Deleting a Wall

Breaking a Wall

Wall Types

Changing a Wall Type


Wall Types

Select a wall tool for more information:

  Standard Wall

  Railing

  Hatch Wall

  Break Wall

  Thickness

Additional Wall Types:

  Room Definition

  Beams


Drawing a Wall

To draw a wall:

1. Click on the [image] Wall Mode Button  from the toolbar.

2. Select a specific Wall Tool  on the right of the toolbar. Select a wall thickness  by clicking on the numbered button [image] on the far right of the toolbar. As you click, the wall thickness number will cycle through 2, 4, and 6 inch thicknesses. A four inch wall is the default thickness. To select 8 or 12 inch thicknesses, use the Wall  command from the Build Menu .

3. Click and hold down the left mouse button. Drag the mouse in the direction you wish to draw the wall.

NOTE: Wall lines will automatically join when wall ends are in close proximity of each other. If a wall end is drawn too far from an existing wall end, simply draw additional wall length between the two walls to make them meet or move one of the walls.

Related Topic:

Wall Types


Resizing Wall Length

To change the length of a wall:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a wall to select it.

3. Place the cursor over a wall end and the cursor will change to a double-headed arrow.

4. Click and hold the left mouse button and drag the wall endpoint to lengthen or shorten the wall.

NOTE: Walls can be resized only in plan view.

Related Topics:

Wall Types


Resizing Wall Thickness

To change the thickness of an existing wall:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Double-click on a wall. The Wall Specification dialog  will appear.

3. Select a wall thickness .

4. Click the OK button.

NOTE: Wall thickness can be resized only in plan view.

Related Topics:

Wall Types


Moving a Wall

To move a wall:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a wall to select it. When a wall is selected, two endpoints and a centerpoint will appear.

3. Position the cursor over the centerpoint. The cursor will change into a double-headed arrow. The double-headed arrow indicates the moveable direction.

4. Click and hold the left mouse button and drag the wall.

NOTE: Walls can be moved only in plan view. Wall movement can only occur in a perpendicular direction (i.e. a wall appearing on the screen which goes from left to right would be considered a horizontal wall and could only be moved in a vertical direction).

Related Topics:

Wall Types


Deleting a Wall

To delete a wall:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a wall to select it.

3. Click on the [image] Delete Tool  or press the DELETE key.

Related Topics:

Wall Types


Breaking a Wall

To break a wall into two separate walls:

1. Click on the [image] Wall Mode Button  from the toolbar. A set of Wall Tools   will appear on the right side of the toolbar. Select the [image] Break Wall Tool .

2. Place the cursor where you want the wall to break and click the mouse.

Related Topics:

Wall Types


Changing a Wall Type

To change the wall type of an existing wall:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Double-click on a wall. The Wall Specification dialog  will appear.

3. Select a wall type .

4. Click the OK button.

NOTE: Wall types can only be changed in plan view.

Related Topics:

Wall Types

Drawing a Wall

Resizing Wall Length

Moving a Wall

Deleting a Wall

Breaking a Wall


Doors

Doors or doorways are placed into existing walls. Standard, sliding, pocket, bifold, and garage doors are supported. Door opening direction and size can be adjusted. When a standard door is created, it is considered a doorway (no door) unless a door opening direction is specified.

Select a category for more information:

Creating a Doorway

Resizing a Door

Moving a Door

Opening a Door

Deleting a Door

Door Types

Changing a Door Type


Creating a Doorway

 To create a doorway or place a door:

1. Click on the [image] Door Mode Button  from the toolbar.

2. Click on a specific Door Tool  on the right of the toolbar.

3. Place the cursor on a wall. Click and hold the left mouse button. While you are holding the mouse button down, dimension lines will be displayed.

4. Release the mouse button to place the door.

NOTE: Doors can only be created in plan view. Creating a standard door in a wall automatically creates a doorway. Defining the door opening direction  will display a door.

Related Topic:

Door Types


Resizing a Door

To resize a door in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a door to select it. Two end points and one centerpoint will appear.

3. Place the cursor on an endpoint. Click the left mouse button and drag to resize.

To resize a door in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a door to select it. Four outer points and one centerpoint will appear.

3. Click the left mouse button and drag any of the four outer points to resize.

NOTE: If you cannot resize an object, it may be too close to an existing object, wall or floor. Drag the center point of the object away from the existing object, wall or floor and then resize.

Related Topics:

Door Types


Moving a Door

To move an existing door in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a door to select it. When you select a door, two end points and a centerpoint will appear.

3. Position the cursor over the centerpoint. The cursor will change into a double-headed arrow. Click and hold the mouse button down on the centerpoint and drag. Existing doors can only be moved along a wall.

To move an existing door in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a door to select it. When you select a door, two end points and a centerpoint will appear.

3. Position the cursor over the centerpoint. The cursor will change into a four-headed arrow. Click and hold the mouse button down on the centerpoint and drag. Existing doors can only be moved along a wall.

NOTE: If you cannot move an object, it may be too close to an existing object or wall.

Related Topics:

Door Types


Opening a Door

To open a standard door:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a door to select it. Two endpoints and one centerpoint will appear.

3. From either endpoint, click the left mouse button and drag in the direction you wish the door to open.

To adjust the degree of opening for a standard door:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on an open door to select it. See above instructions on opening a door.

3. To adjust the degree of door opening, move the cursor to the triangular marker at the open end of the door. The cursor will change to a circular arrow.

4. Click the left mouse button and drag to the desired opening position.

Related Topics:

Door Types

Creating a Doorway

Resizing a Door

Moving a Door

Deleting a Door

Changing a Door Type


Deleting a Door

To delete a door in any view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a door to select it.

3. Click on the [image] Delete Tool , select Cut  from the Edit menu  or press the DELETE key.

Related Topic:

Door Types


Changing a Door Type

To change the door type of an existing door:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Double-click on a door. The Door Specification dialog  will appear.

3. Click the down arrow to the right of the Door Type entry field. Select a door type from the menu.

4. Click the OK button.

Related Topic:

Door Types


Windows

Windows are placed into existing walls. Standard, bay, box, and bow windows are supported. Double hung, casement, awning, or other common features are supported within the standard window type.

Select a category for more information:

Creating a Window

Resizing a Window

Moving a Window

Deleting a Window

Window Types

Customizing a Standard Window

Customizing a Bay, Box or Bow


Creating a Window

To create a window:

1. Click on the [image] Window Mode Button  from the toolbar.

2. Select a specific Window Tool  on the right of the toolbar.

3. In a plan, click and hold the left mouse button down on a wall. While you are holding the mouse button down, dimension lines will be displayed.

4. Release the mouse button to place a window.

NOTE: Windows can only be created in plan view.

Related Topics:

Window Types

Resizing a Window

Moving a Window

Deleting a Window

Customizing a Standard Window

Customizing a Bay, Box or Bow Window


Resizing a Window

To resize a window in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a window to select it. Two outer points and one centerpoint will appear.

3. Place the cursor on an endpoint. The cursor will change into a double-headed arrow.

4. Click the left mouse button and drag the endpoint to resize.

To resize a window in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a window to select it. Four outer points and one centerpoint will appear.

3. Place the cursor on an any one of the four outer points and the cursor will change into a double-headed arrow.

4. Click the left mouse button and drag the endpoint to resize.

NOTE: If you cannot resize an object, it may be too close to an existing object, wall or floor. Drag the center point of the object away from the existing object, wall or floor and then resize.

Related Topics:

Window Types


Moving a Window

To move a window in any view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a window to select it. A centerpoint on the window will appear.

3. Click the left mouse button and drag the center point to move the window.

NOTE: If you cannot move an object, it may be too close to an existing object or wall.

Related Topics:

Window Types


Deleting a Window

To delete a window in any view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a window to select it.

3. Click on the [image] Delete Tool , select the Cut  command from the Edit menu  or press the DELETE key.

Related Topics:

Window Types


Customizing a Standard Window

To customize an existing standard window in a plan or 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Double-click on a window. The Window Specification dialog  will appear.

3. Click the down arrow to the right of the entry field labeled Window Type. Select a window type from the menu. Adjust any of the window settings.

4. Click the OK button.

Related Topics:

Window Types


Customizing a Bay, Box or Bow Window

To customize an existing bay, box or bow window in any view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a bay, box or bow window to select the window you wish to modify.

3. Click the [image] Next Tool  on the right of the toolbar. A window will become highlighted.

4. Click the [image] Open Tool  on the right of the toolbar. The Window Specification dialog  will appear.

5. Click the down arrow to the right of the entry field labeled Window Type. Select a window type from the menu. Adjust any of the window settings.

6. Click the OK button.

NOTE: If you are editing a bay or box window, editing one side window will not effect the other side window. If you are editing a bow window, changes made to one window will be universal.

Related Topics:

Window Types


Cabinets

Cabinets are used to create base, wall, and full height cabinets. Standard, radius end, peninsula radius, and end cabinets are supported. Customization of cabinets provides a virtually unlimited number of cabinet types and configurations. Full height cabinets can be used to create bookcases, or special shelf and cabinet combinations.

Select a category for more information:

Creating a Cabinet

Resizing a Cabinet

Moving a Cabinet

Deleting a Cabinet

Rotating a Cabinet

Cabinet Types

Customizing Cabinets


Creating a Cabinet

To create a cabinet:

1. Click on the [image] Cabinet Mode Button  from the toolbar.

2. Click on a specific Cabinet Tool  on the right of the toolbar.

3. Click the left mouse button in the location you wish to place the cabinet.

NOTE: Cabinets can only be created in plan view.

Related Topics:

Cabinet Types


Resizing a Cabinet

To resize a cabinet in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a cabinet to select it. Three outer points, one centerpoint, and one triangular rotation point will appear.

3. Click the left mouse button and drag any of the three outer points to resize.

To resize a cabinet in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a cabinet to select it. Four outer points and one centerpoint will appear.

3. Click the left mouse button and drag any of the four outer points to resize.

NOTE: If you cannot resize an object, it may be too close to an existing object, wall or floor. Drag the centerpoint of the object away from the existing object, wall or floor and then resize.

Related Topics:

Cabinet Types


Moving a Cabinet

To move a cabinet in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a cabinet to select it. Three outer points, one centerpoint, and a triangular rotation point will appear.

3. Click the left mouse button and drag the centerpoint.

NOTE: To move a cabinet without constraint, hold down the CONTROL key while moving.

To move a cabinet in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a cabinet side to select a surface. Four outer points and one centerpoint will appear. If you are unable to select the side you wish to move, you will need to change your camera position to view and select the side.

3. Click the left mouse button and drag the centerpoint.

NOTE: If you cannot move an object, it may be too close to an existing object or wall.

Related Topics:

Cabinet Types


Deleting a Cabinet

To delete a cabinet in any view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a cabinet to select it.

3. Click on the [image] Delete Tool , select the Cut command from the Edit menu  or press the DELETE key.

Related Topics:

Cabinet Types


Creating a Custom Cabinet

To create a custom cabinet:

1. Click on the [image] Cabinet Mode Button  from the toolbar. A set of cabinet tools will appear on the right side of the toolbar.

2. Select a cabinet type  from the available tools.

3. Click the mouse in a plan to place the cabinet.

4. Select the [image] Pointer Tool  from the toolbar.

5. Double-click on the cabinet. The Cabinet Specification dialog  will appear.

6. In the Cabinet Specification dialog, a preview of the cabinet appears on the right. Click on the door or drawer of the cabinet to select the item you wish to customize.

7. Click on the down arrow to the right of the entry field labeled Item Type. Select a cabinet item type from the menu.

8. Click the OK button.

NOTE: If an item cannot be changed because of the cabinet size required to place the item, you may need to delete other items by selecting them and clicking the Delete button. If you wish to add or insert an item, click above, below, or between existing items in the preview to select an insertion point. To add the item, click on the Add New button.

Related Topics:

Cabinet Types


Customizing Cabinets

Select a topic for more information:

Creating a Custom Cabinet

Creating an End Cabinet


Customizing a Cabinet

To customize a cabinet:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Double-click on a cabinet. The Cabinet Specification dialog  will appear.

3. Click on the cabinet preview to select an area to modify. Selecting an area or surface specifies the area that you want to change. The area to change will be surrounded by a box. To insert an item type between two existing item types, click between the two existing item types. The insertion point will be designated by two arrows.

4. Click on the down arrow to the right of the field labeled Item Type. Select a cabinet item type from the menu that appears. If you are making changes to an existing item type, the changes will be displayed in the cabinet preview. If you are inserting a new item type, you will need to click on the Add New button. If you are unhappy with your changes, you can select the item and press the Delete button to completely remove it or select another Item Type to replace it.

5. Click the OK button.

Related Topics:

Cabinet Types


Creating an End Cabinet

To create an end cabinet:

1. Click on the [image] Cabinet Mode Button  from the toolbar.

2. Select the [image] Base Cabinet Tool , [image] Wall Cabinet Tool , or [image] Full Height Cabinet Tool  on the right of the toolbar to place the respective cabinet type.

3. Move the cursor to a location next to an existing cabinet and click to place the cabinet. Creating an end cabinet or radius end cabinet requires the back and one side of the cabinet be attached to a wall or another cabinet. Creating a peninsula radius cabinet requires the back to be attached to a wall or another cabinet without anything attached to the sides. If you are creating a peninsula radius cabinet, you may need to rotate the cabinet so that the back is connected to the other cabinet.

4. Click on the [image] Pointer Tool  from the toolbar.

5. Double-click on a cabinet. The Cabinet Specification dialog  will appear.

6. Click on the down arrow to the right of the field labelled Special. Select an end cabinet type from the menu that appears.

7. Click the OK button.

NOTE: Cabinet depth must be equal or greater than the width to be changed into an end or radius end cabinet.

Related Topics:

Cabinet Types

Moving a Cabinet

Rotating a Cabinet


Rotating an Object

To rotate an object:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on an object to select it. A triangle will appear on one of the edges.

3. Place the cursor over the triangle and it will change into a rotation cursor (circular arrow).

4. Click and hold the left mouse button down while moving in a circular motion.

5. Release the mouse button.

NOTE: Rotation of an object can only occur in a plan view.


Fixtures

Fixtures are used to represent bathroom fixtures, sinks, appliances, utility items, and more.

Select a category for more information:

Placing a Fixture

Resizing a Fixture

Moving a Fixture

Deleting a Fixture

Rotating a Fixture


Placing a Fixture

To place a fixture:

1. Click on the [image] Fixture Button  from the toolbar. The Fixture Library dialog  will appear.

2. Select a specific fixture group. Clicking on a fixture group displays fixture items within that group. To move back to the previous screen, click on the Back button.

3. Select a specific fixture item. A selection box will appear around the object. To obtain a preview of the object, select the View button. To return to selection mode click on the Back button.

4. Once you have selected a fixture item, click the OK button.

5. Click the left mouse button to place the fixture into a plan.

NOTE: Fixtures can only be placed in plan view.


Resizing a Fixture

Resizing a fixture in a plan or 3D view requires the Fixture/Furniture resize enable checkbox to be selected in the Plan Setup dialog .

To resize a fixture in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a fixture to select it. Three outer points, a triangle, and one centerpoint will appear.

3. Click and hold down the left mouse button while dragging any of the three outer points.

To resize a fixture in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a fixture side to select a surface. Four outer points and one centerpoint will appear. If you are unable to select the side you wish to resize, you may need to change your camera position to view and select the side.

3. Click the left mouse button and drag any of the four outer points to resize.


Moving a Fixture

To move a fixture in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a fixture to select it. A triangle and a centerpoint will appear.

3. Position the cursor over the centerpoint and the cursor will change into a cross.

4. Click and hold down the left mouse button while dragging the centerpoint.

NOTE: To move a fixture without constraint, hold down the CONTROL key while moving.

To move a fixture in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a fixture side to select a surface. A centerpoint will appear. If you are unable to select the side you wish to move, you may need to change your camera position to view and select the side.

3. Position the cursor over the centerpoint and the cursor will change into a cross.

4. Click and hold down the left mouse button while dragging the centerpoint.

NOTE: If you cannot move an object, it may be too close to an existing object or wall.


Deleting a Fixture

To delete a fixture in any view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a fixture to select it.

3. Click on the [image] Delete Tool , select Cut  command from the Edit menu  or press the DELETE key.


Furniture

Furniture is used to represent tables, desks, sofas, chairs, pianos, cars, bedroom furniture, and more.

Select a category for more information:

Placing Furniture

Resizing Furniture

Moving Furniture

Deleting Furniture

Rotating Furniture


Placing Furniture

To place a furniture object:

1. Click on the [image] Furniture Button  from the toolbar. The Furniture Library dialog  will appear.

2. Select a specific furniture group. Clicking on a furniture group displays furniture items within that group. To move back to the previous screen, click on the Back button.

3. Select a specific furniture item. A selection box will appear around the object. To obtain a preview of the object, select the View button. To return to selection mode click on the Back button.

4. Once you have selected a furniture item, click the OK button.

5. Click the left mouse button to place the furniture into a plan.

NOTE: Furniture can only be placed in plan view.


Resizing Furniture

Resizing furniture in a plan or 3D view requires the Fixture/Furniture resize enable checkbox to be selected in the Plan Setup dialog .

To resize furniture in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a furniture object to select it. Three outer points, a triangle, and one centerpoint will appear.

3. Click and hold down the left mouse button while dragging any of the three outer points.

To resize furniture in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a furniture side to select a surface. Four outer points and one centerpoint will appear. If you are unable to select the side you wish to resize, you may need to change your camera position to view and select the side.

3. Click the left mouse button and drag any of the four outer points to resize.


Moving Furniture

To move furniture in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a furniture object to select it. A triangle and a centerpoint will appear.

3. Position the cursor over the centerpoint and the cursor will change into a cross.

4. Click and hold down the left mouse button while dragging the centerpoint.

NOTE: To move a cabinet without constraint, hold down the CONTROL key while moving.

To move furniture in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a furniture side to select a surface. A centerpoint will appear. If you are unable to select the side you wish to move, you will need to change your camera position to view and select the side.

3. Position the cursor over the centerpoint and the cursor will change into a cross.

4. Click and hold down the left mouse button while dragging the centerpoint.

NOTE: If you cannot move an object, it may be too close to an existing object or wall.


Deleting Furniture

To delete furniture in any view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a furniture object to select it.

3. Click on the [image] Delete Tool , select Cut  command from the Edit menu  or press the DELETE key.


Text

Text can be placed anywhere in a plan. Arrows can be attached to text blocks to point out specific elements in a plan.

Select a category for more information:

Creating Text

Modifying Text

Deleting Text

Resizing Text

Moving Text

Character Height

Naming a Room


Creating Text

You can place text anywhere on your plan.

To create text:

1. Click on the [image] Text Mode Button  from the toolbar.

2. Click on the location where you wish to place your text.

3. The Edit Text dialog  will appear.

4. Enter text in the typing area. Words will "wrap" automatically to the next line.

5. Click the OK button.

NOTE: Word wrap occurring within the Edit Text dialog has no relationship to the appearance on the floorplan.

Related Topics:

Modifying Text

Deleting Text

Resizing Text

Moving Text

Character Height

Naming a Room


Modifying Text

Modifications will apply to all of the text or to a specific section of text that you highlight. To highlight text, click and hold the left mouse button down and drag the cursor over the text. To highlight text using the keyboard, use the arrow keys to move the cursor to the left or right of the text section you want. Hold down the SHIFT key and use the left or right arrow key to highlight the text.

Additional shortcuts for highlighting text are pressing the SHIFT and HOME or the SHIFT and END keys to highlight from the current cursor position to the beginning or end of the current line. Pressing CTRL-SHIFT-HOME or CTRL-SHIFT-END keys to highlight all text from the current cursor position to the beginning or end of the text entry field.

To modify existing text:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Double-click the text block. The Edit Text dialog  will appear.

3. To highlight text, click and drag the mouse over the text section you want to change.

4. Begin typing to replace the selected text.

5. Click the OK button.

Related Topics:

Creating Text

Deleting Text

Resizing Text

Moving Text

Character Height

Naming a Room


Naming a Room

To name a room:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Double-click the room you wish to name. When you click, the boundary of the room is highlighted. The Room Specification dialog  will appear.

3. Click on the down arrow that appears to the right of the Room Name field.

4. Select the name you wish.

5. Click the OK button.

NOTE: Once created, a room name can be modified in the same manner as a text block.

Related Topics:

Creating Text

Modifying Text

Deleting Text

Resizing Text

Moving Text

Character Height


Deleting Text

To delete text:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a text block to select it.

3. Click on the [image] Delete Tool , select the Cut  command from the Edit menu  or press the DELETE key.

Related Topics:

Creating Text

Modifying Text

Resizing Text

Moving Text

Character Height

Naming a Room


Character Height

To change text height:

1. Select the [image] Pointer Tool  from the toolbar.

2. Double-click a text block. The Edit Text dialog  will appear.

3. Enter a number from 2 to 120 in the Character Height field entry area.

4. Click the OK button.

NOTE: Character Height is expressed in scaled inches.

Related Topics:

Creating Text

Modifying Text

Deleting Text

Resizing Text

Moving Text

Naming a Room


Resizing Text

To resize a block of text:

1. Select the [image] Pointer Tool  from the toolbar.

2. Select a text block. Two endpoints and one centerpoint will appear.

3. Move the cursor over either of the two endpoints and the cursor icon will change into a two-headed arrow.

4. Click the left mouse button on an endpoint and drag in the desired direction.

NOTE: Text automatically wraps to fit the size of a text block. A text block cannot be resized smaller than the area necessary to display the entered text at the given character height.

Related Topics:

Creating Text

Modifying Text

Deleting Text

Moving Text

Character Height

Naming a Room


Moving Text

To move a block of text:

1. Select the [image] Pointer Tool  from the toolbar.

2. Select a text block. Two endpoints and one centerpoint will appear.

3. Move the cursor over the centerpoint and the cursor will change to four-headed arrow cursor.

4. Click the left mouse button while dragging in the desired direction.

Related Topics:

Creating Text

Modifying Text

Deleting Text

Resizing Text

Character Height

Naming a Room


Electrical

Electrical lights, outlets, switches, and many other symbols can be placed into a plan. Connections between lights, outlets, and switches can be drawn to designate wiring.

Select a category for more information:

Placing Electrical Outlets

Placing Lights

Placing Switches

Connecting Electrical Items

Placing Electrical Symbols

Deleting Electrical Symbols

Electrical Types


Placing Outlets

To place an individual outlet:

1. Click on the [image] Electrical Mode Button  from the toolbar.

2. Click on a wall.

To place outlets for an entire room:

1. Click on the [image] Electrical Mode Button  and click on the [image] Place Outlets Tool  from the toolbar.

2. Click the left mouse button anywhere within a room.

NOTE: Outlets can only be placed in plan view. Outlets are not displayed in elevation or 3D views.

Related Topics:

Placing Lights

Placing Switches

Connecting Electrical Items

Placing Electrical Symbols

Deleting Electrical Symbols


Placing Lights

To place a light fixture:

1. Click on the [image] Electrical Mode Button  from the toolbar. A set of electrical tools will appear on the right side of the toolbar.

2. Click on the [image] Light Tool  on the right of the toolbar.

3. Click the left mouse button anywhere to place a light fixture.

NOTE: Lights can only be placed in plan view. Lights are not displayed in elevation or 3D views.

Related Topics:

Placing Electrical Outlets

Placing Switches

Connecting Electrical Items

Placing Electrical Symbols

Deleting Electrical Symbols


Placing Switches

To place an electrical switch:

1. Click on the [image] Electrical Mode Button  from the toolbar.

2. Click on the [image] Switch Tool  on the right of the toolbar.

3. Click the left mouse button on a wall.

NOTE: Switches can only be placed in plan view. Switches are not displayed in elevation or 3D views.

Related Topics:

Placing Electrical Outlets

Placing Lights

Connecting Electrical Items

Placing Electrical Symbols

Deleting Electrical Symbols


Connecting Electrical Items

To connect electrical items:

1. Click on the [image] Electrical Mode Button  from the toolbar.

2. Click on the [image] Connect Tool  on the right of the toolbar.

3. Click and hold the left mouse button on the first electrical object to be connected.

4. While holding the left mouse button down, drag towards the second electrical object.

5. When the cursor is over the second electrical object, release the mouse button.

NOTE: Connections can only be performed in plan view.

Related Topics:

Placing Electrical Outlets

Placing Lights

Placing Switches

Placing Electrical Symbols

Deleting Electrical Symbols


Placing Electrical Symbols

To place an electrical symbol:

1. Click on the [image] Electrical Mode Button  from the toolbar.

2. Select the [image] Symbol Library  tool on the right of the toolbar. The Symbol Library dialog  will appear.

2. Select a specific electrical symbol category.

3. Select a specific electrical symbol.

4. Click the OK button.

5. Click the left mouse button to place the electrical symbol into your plan.

NOTE: Electrical symbols can only be placed in plan view. Electrical symbols are not displayed in elevation or 3D views.

Related Topics:

Placing Electrical Outlets

Placing Lights

Placing Switches

Connecting Electrical Items

Deleting Electrical Symbols


Deleting Electrical Symbols

To delete an electrical symbol:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on an electrical symbol to select it.

4. Click on the [image] Delete Tool , select the Cut  command from the Edit menu  or press the DELETE key.

Related Topics:

Placing Electrical Outlets

Placing Lights

Placing Switches

Connecting Electrical Items

Placing Electrical Symbols


Dimensions

Dimension lines can be drawn to determine distance between two parallel walls. Exterior dimensions can be instantly created for an entire floorplan.

Select a category for more information:

Displaying Exterior Dimensions

Creating a Dimension Line

Measuring a Distance

Moving a Dimension Line

Deleting a Dimension Line


Displaying Exterior Dimensions

To display exterior dimension lines:

1. Click on the [image] Dimension Mode Button  from the toolbar.

2. Click on the [image] Exterior Dimensions Tool  on the right of the toolbar.

NOTE: There should be no gaps between exterior walls that surround the house for exterior dimensions to work correctly.

Related Topics:

Creating a Dimension Line

Measuring a Distance

Moving a Dimension Line

Deleting a Dimension Line


Creating a Dimension Line

To draw a dimension line:

1. Click on the [image] Dimension Mode Button  from the toolbar.

2. Click and hold the left mouse button down on a wall. While you are holding the mouse button down, drag to another parallel wall.

3. When you reach the parallel wall, release the mouse button.

NOTE: The dimension line is only created between two parallel walls.

Related Topics:

Displaying Exterior Dimensions

Measuring a Distance

Moving a Dimension Line

Deleting a Dimension Line


Moving a Dimension Line

To move a dimension line:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a dimension line to select it. A centerpoint on the dimension line will appear.

4. Click the left mouse button and drag the centerpoint to move the dimension line.

NOTE: Horizontal dimension lines can only be moved vertically and vertical dimension lines can only be moved horizontally.

Related Topics:

Displaying Exterior Dimensions

Creating a Dimension Line

Measuring a Distance

Deleting a Dimension Line


Measuring a Distance

To measure a distance:

1. Click on the [image] Dimension Mode Button  from the toolbar.

2. Click the left mouse button at the location you wish to begin measuring from. While you are holding the mouse button down, drag to the desired location to determine the distance.

3. While you hold the mouse button down, the status box in the toolbar will display the distance. Continue to hold the mouse button down to keep displaying the measurement.

NOTE: The numeric display will disappear from the status box in the toolbar when you release the mouse button. If the measurement is made between two parallel walls, a manual dimension line will remain.

Related Topics:

Displaying Exterior Dimensions

Creating a Dimension Line

Moving a Dimension Line

Deleting a Dimension Line


Deleting a Dimension Line

To delete a dimension line:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a dimension line to select it.

3. Click on the [image] Delete Tool , select Cut  from the Edit menu  or press the DELETE key.

Related Topics:

Displaying Exterior Dimensions

Creating a Dimension Line

Measuring a Distance

Moving a Dimension Line


Floors

Additional floors, including foundations, can be created based on an existing floor or from scratch.

Select a category for more information:

Creating a New Floor

Switching Floors

Showing a Reference Plan

Swapping a Reference Plan and Working Plan

Creating a Foundation


Creating a New Floor

To create a new floor or foundation:

1. Select the Show Floors  command from the Window menu .

2. Click on a specific Build button to create the floor. The New Working Plan dialog  will appear.

3. From the New Working Plan dialog, select the type of floor you wish to create.

4. Click the OK button.

Related Topics:

Switching Floors

Showing a Reference Plan

Swapping a Reference Plan and Working Plan

Creating a Foundation


Switching Floors

To display a different floor:

1. Select the Show Floors  command from the Window menu . The Show Floors dialog  will appear.

2. Click on the Working Plan checkbox under the desired floor.

3. Click the OK button.

Related Topics:

Creating a New Floor

Showing a Reference Plan

Swapping a Reference Plan and Working Plan

Creating a Foundation


Showing a Reference Plan

A reference plan is a floor which can be superimposed onto an existing floor to line up walls or use as a guide for creating other floors.

To designate floor as a Reference Plan:

1. Select the Show Floors  command from the Window menu . The Show Floors dialog  will appear.

2. Click on the Reference Plan checkbox under the desired floor. The Reference Plan must be a different floor from the Working Plan.

3. Click the OK button.

To show a Reference Plan:

1. Select the [image] Zoom Mode Button  from the toolbar.

2. Select the [image] Reference Tool  on the right side of the toolbar. The designated Reference Plan will appear. Click the Reference Floor Tool again to hide the Reference Plan.

or

1. Select the Reference Toggle  command from the Window menu . The Reference Plan will appear. To hide the Reference Plan, select the Reference Toggle menu command again.

Related Topics:

Creating a New Floor

Switching Floors

Swapping a Reference Plan and Working Plan

Creating a Foundation


Swapping a Reference Plan and Working Plan

A reference plan is a floor which can be superimposed onto an existing floor to line up walls or use as a guide for creating other floors.

To designate floor as a Reference Plan:

1. Select the Show Floors  command from the Window menu . The Show Floors dialog  will appear.

2. Click on the Reference Plan checkbox under the desired floor. The Reference Plan must be a different floor from the Working Plan.

3. Click the OK button.

To swap Reference Plan and Working Plan:

1. Select the [image] Zoom Mode Button  from the toolbar.

2. Select the [image] Swap Work-Ref Tool  on the right side of the toolbar. The designated Reference Plan will become the current Working Plan.

or

1. Select the Swap Work-Ref  command from the Window menu . The Reference Plan will become the current Working Plan.

Related Topics:

Creating a New Floor

Switching Floors

Showing a Reference Plan

Creating a Foundation


Creating a Foundation

To create a foundation:

1. Select the Show Floors  command from the Window menu .

2. Click on the Build button under the Foundation column. The New Working Plan dialog  will appear.

3. Specify the characteristics for the creation of the foundation.

4. Click the OK button in the New Working Plan dialog.

5. Click the OK button in the Show Floors dialog. The Foundation Setup dialog  will appear.

6. Specify the wall thickness, wall height, pier or footing usage.

7. Click the Done button.

Related Topics:

Creating a New Floor

Switching Floors

Showing a Reference Plan

Swapping a Reference Plan and Working Plan


Color

Select a category for more information:

Changing Object Color

Modifying a Color

Removing Color

Understanding 3D Color


Changing Object Color

To change the color of an object type in a plan view:

1. Select the Set Plan Colors  command from the Options menu . The Set Plan Colors dialog  will appear.

2. Click on the down arrow to the right of an object name. A color menu will appear.

3. To view more colors, click and hold down the left mouse button and drag the cursor up or down the color menu. The colors will scroll to display additional colors. Select a color.

4. Click the OK button.

To change the color of an object type in a 3D view:

1. Click on the [image] Select Color Tool  in the toolbar.

2. Click on the object to change. The Select Color dialog  will appear.

3. Click on a color from the palette of available colors to select a color. The selected color will appear at the bottom right of the dialog displaying the available shades.

4. Click the OK button.

Related Topics:

Modifying a Color

Removing Color

Understanding 3D Color


Modifying a Color

To modify a 3D view color:

1. Click on the [image] Select Color Tool  in the toolbar.

2. Click on the object to change. The Select Color dialog  will appear.

3. Click on a color from the palette of available colors to select a color. The selected color will appear at the bottom right of the dialog displaying the available shades.

4. Click on an up or down arrow for any of the R (Red), G (Green), or B (Blue) scroll bars. Clicking on the up arrow increases the amount of red, green, or blue added to the color.

5. Click on the left or right arrow of the Brightness and Contrast scroll bars. Clicking on the right arrow increases the contrast or brightness value of the selected color.

6. Click the OK button.

NOTE: To undo a color modification, click on the Revert button in the Select Color dialog.

Related Topics:

Changing Object Color

Removing Color

Understanding 3D Color


Removing Color

To view in black and white:

Select the Color Off/Color On  command from the Window menu .

NOTE: Once the Color Off command is chosen, the menu command is renamed to Color On. Select the Color On command from the Window menu  to view in color.

Related Topics:

Changing Object Color

Modifying a Color

Understanding 3D Color


Understanding 3D Color

When applying color in 3D, object elements are linked together to provide uniform color modifications. When you change the color of a table, you change the color of all objects which have furniture wood to that color. To know what element of an object you are changing, the name is displayed above the color preview at the bottom right of the Select Color dialog .

Walls, floors, mouldings, and casing have secondary colors which allow you to specify an alternate color. To use a second color, you must select a wall, floor, moulding, or casing in a 3D view using the Select Color Tool . The Select Color dialog  will appear. Select the Use Second Color option to select or modify a color as the secondary color. Use of the second color option specifies the application of the second color to the objects within the respective room.

Related Topics:

Changing Object Color

Modifying a Color

Removing Color

Understanding 3D Color


Moving Objects and Areas

Select a topic for more information:

Moving Objects

Moving a Wall

Moving a Floorplan Section


Moving Objects

Select a topic for more information:

Moving a Door

Moving a Window

Moving a Cabinet

Moving a Camera

Moving a Fixture

Moving Furniture

Moving Stairs

Moving a Fireplace

Moving an Electrical Object

Moving Text

Moving a Dimension Line


Moving a Floorplan Section

To move a section of a floorplan:

1. Select the Move Area  command from the Edit menu .

2. Click and hold the left mouse button while dragging to select the area you wish to move. As you drag, the area that you have defined will be surrounded by a box. Release the mouse button.

3. Move the cursor over the selection box. The cursor will change to a four-headed arrow.

4. Click the left mouse button while dragging to move the area to a new location. Release the mouse button at the new location.

NOTE: Walls encompassed by the selection box will be broken. An object will be included in the area move when greater than half of it is encompassed by the selection box.


Stairs

Stairs and landings can be used to create a wide variety of staircase configurations. Stair direction, number of risers, tread width, and more can be specified.

Select a topic for more information:

Creating Stairs

Creating a Landing

Resizing Stairs

Moving Stairs

Deleting Stairs or Landings


Creating Stairs

To create a staircase:

1. Click on the [image] Stairs Mode Button  from the toolbar.

2. Click the left mouse button at the location for the center of the steps to begin and drag in the direction to define an upward staircase. To create a downward staircase, press and hold the SHIFT key while dragging the mouse.

3. Release the mouse button.

NOTE: For circular stairs, select the [image] Fixture Button  and select the Utility fixture group. Select the Circular Stairs fixture group to place circular stairs. The Stair Tool will not create circular stairs.

Related Topics:

Creating a Landing

Resizing Stairs

Moving Stairs


Fireplaces

Masonry fireplaces can be created in or away from an existing wall. Firebox and hearth dimensions can be adjusted.

Select a topic for more information:

Creating a Fireplace

Moving a Fireplace


Creating a Fireplace

Masonry and metal pre-fabricated fireplaces are supported. Fireplaces can be created in or away from a wall.

To create a masonry fireplace in a plan view:

1. Select the Fireplace command from the Build menu . The cursor will change to a cross-hair.

2. Click the mouse to create a fireplace. To create a fireplace in a wall, click the cross-hair cursor on a wall. If you want to move the fireplace further back into the wall, see Moving a Fireplace .

To place a metal pre-fabricated fireplace in a plan view:

1. Using walls, create a small enclosure outside the wall. This will create the housing for the metal fireplace.

2. Click on the [image] Fixture Button  from the toolbar. The Fixture Library dialog  will appear.

3. Click on the Utility fixture group. A display of additional categories will appear.

4. Click on the Metal Fireplaces category. A display of metal fireplace categories will appear. Select a category. If you want to move back to the previous screen, click on the Back button.

5. Select a specific fireplace. A selection box will appear around the object. To obtain a preview of the object, select the View button. To return to selection mode click on the Back button.

5. Once you have selected a fireplace, click the OK button.

6. Click the left mouse button on the back wall to place the fireplace into the created enclosure.

7. Click on the [image] Pointer Tool  from the toolbar.

8. Click on the back wall to select it.

9. Click on the centerpoint and drag the back wall towards the front of the fireplace to push the fireplace through the wall.


Moving a Fireplace

To move a fireplace in plan view:

1. Select the [image] Pointer Tool  from the toolbar.

2. Click on a fireplace. Outer points, a triangular rotation point, and a centerpoint will appear.

3. Position the cursor over the centerpoint and the cursor will change to a cross.

4. Click the left mouse button while dragging centerpoint.

To move a fireplace in 3D view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a fireplace side to select a surface. Four outer points and one centerpoint will appear. A metal fireplace created using the Fixture Button, will only have a centerpoint. Four outer points will appear on a metal fireplace if the Fixture/Furniture resize option is enabled. If you are unable to select the side you wish to resize, you may need to change your camera position to view and select the side.

3. Click the left mouse button and drag the centerpoint.

NOTE: Masonry fireplaces can only be moved further back into a wall in plan view.


Moving an Electrical Object

To move an electrical item in plan view:

1. Select the [image] Pointer Tool  from the toolbar.

2. Click on the electrical symbol. A triangle and a centerpoint will appear.

3. Click and hold down the left mouse button on the centerpoint and drag in the desired direction.

NOTE: Electrical objects cannot be viewed in a 3D view.


Creating a Landing

A stair landing is the platform area between two staircases. A landing maintains the look of the existing staircase with rails. To create a stair landing, you must have two existing staircases. In order to place a landing, a staircase top and a staircase bottom must be oriented so that their respective direction arrows continue the path.

To create a landing:

1. Click on the [image] Stairs Mode Button  from the toolbar.

2. Click the left mouse button in the area between two existing staircases. A landing will be created.

NOTE: You may need to redraw, move, or rotate stairs accordingly.


Moving Stairs

To move stairs:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a staircase or landing to select it. Four outer points and one centerpoint will appear.

3. Click the left mouse button and drag the centerpoint. If you move a staircase that is connected to a landing, all the connected stairs will be moved along with the object being moved.

NOTE: If you cannot move an object, it may be too close to an existing object or wall.


Resizing Stairs

To resize stairs:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a staircase to select it. Four outer points and one centerpoint will appear.

3. Position the cursor over any of the four outer points and the cursor will change to a double-headed arrow.

4. Click the left mouse button while dragging any of the four outer points to resize.

NOTE: If you cannot resize an object, it may be too close to an existing object, wall or floor. Drag the center point of the object away from the existing object, wall or floor and then resize.


Deleting Stairs or Landings

To delete stairs or landings:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on a staircase or landing to select it.

3. Click on the [image] Delete Tool .

NOTE: Deleting a staircase connected to a landing will delete the landing.


Three-Dimensional Views
3D Views

Views can be created by placing cameras at specific viewpoints. Wall elevations can be created for a specific wall. Overviews can be used to provide a global view of an entire plan.

Select a category for more information:

Creating a 3D View

Moving a Camera

Creating a Plan Overview

Changing Plan Overview Perspective

Elevating a Wall


Creating a 3D View

To create a 3D view:

1. Click on the [image] View Mode Button  from the toolbar. A set of tools will appear on the right side of the toolbar.

2. Click on the [image] Place Camera Tool  on the right side of the toolbar.

3. Click the left mouse button at the location in your plan where you wish to place the camera. While holding the mouse button down, drag in the direction you wish to view.

4. Release the mouse button and a 3D view window will appear.

NOTE: A limit of four cameras can be placed in a plan.


Moving a Camera

To move a camera to a new location in a plan:

1. Click on the [image] Pointer Tool  to select it.

2. Click on the camera symbol. A centerpoint and a triangular point will appear.

3. Move the cursor over  the centerpoint.

4. Click the left mouse button on the centerpoint and drag the camera to a new location. Select the 3D window to view your changes by selecting the window name at the bottom of the Window menu or pressing the CONTROL-TAB keys to cycle through the available windows.

To rotate a camera in a plan:

1. Click on the [image] Pointer Tool  to select it. A centerpoint and a triangle will appear.

2. Move the cursor over  the triangle and it will change into a rotation cursor.

3. Click and hold down the left mouse button on the triangle and drag to rotate the camera view. Select the 3D window to view your changes by selecting the window name at the bottom of the Window menu or by pressing the CONTROL-TAB keys to cycle through the available windows.

 To move or rotate a camera in a 3D view:

Click on the [image] Left , [image] Right , [image] Forward , [image] Backward , [image] Turn Left  or [image] Turn Right  tool from the toolbar to move the camera in the corresponding direction.

 To make multiple 3D camera moves without waiting for a screen redraw:

1. Hold down the SHIFT key while clicking any number of times on the direction tools.

2. Release the SHIFT key.


Creating a Plan Overview

To see the entire floorplan from a distance:

Select the Plan Overview  command from the 3D menu . An Overview window will appear.

or

1. Click on the [image] View Mode Button . A set of View Tools  will appear on the right of the toolbar.

2. Click on the [image] Overview Tool .

Related Topics:

Changing Plan Overview Perspective


Changing Plan Overview Perspective

To change the view of a plan overview:

1. Click on the [image] View Angle Tool  in the toolbar or select the View Angle  command from the 3D menu . The View Angle dialog  will appear.

2. Adjust the Top/Bottom scroll bar to modify the view perspective. Adjust the In/Out scroll bar to modify the magnification of the view. Adjust the Back/Front scroll bar to modify the horizontal view perspective. Changes will be reflected in the preview at the bottom of the dialog.

3. Click the OK button.


Elevating a Wall

To create an elevation view for a specific wall:

1. Click on the [image] View Mode Button  from the toolbar and select the [image] Elevate Wall Tool  on the right of the toolbar. The cursor will change to an elevate wall icon.

2. Click near a wall in a plan.

NOTE: Railing and Room Definition walls cannot be elevated.


Materials List

Cost estimation can be monitored during plan creation. Creation of the materials list can be made based on an entire plan, a specific room, or a user-defined area. Pricing can be adjusted for the individual materials.

Select a category for more information:

Creating a Materials List

Entering a Price

Changing a Price


Creating a Materials List

To create a materials list for an entire floorplan:

1. Select the Materials List  menu command  from the Options menu . A sub-menu will appear.

2. Select the Build from Plan  menu command. A Materials List window will appear.

To create a materials list for a specific region:

1. Select the Materials List  command from the Options menu . A sub-menu will appear.

2. Select the Build from Area  menu command.

3. Move the cursor to the area of the plan that you wish to specify. Click and hold the left mouse button down while dragging to define the region. A Materials List window will appear.

To create a materials list for a room:

1. Select the [image] Pointer Tool  from the toolbar.

2. Click once in a room to select the room. If the room you have selected is not specifying the area you want, you should create Room Definition walls  or modify existing walls.

3. Select the Materials List  command from the Options menu . A sub-menu will appear.

4. Select the Build from Room  menu command. A Materials List window will appear.


Entering a Price

To enter a price for a material item in a material list:

1. Find the Price column for the item. The Price column is the sixth column from the left.

2. Click on the cell to select it.

3. Enter a number.

4. Press the RETURN or ENTER key.

5. To update totals, select the Calculate Totals  command from the Materials List  menu command pop-up menu.

NOTE: While decimals are allowed, no dollar signs or commas can be entered. Dollar signs will be added automatically.


Changing a Price

To change a price for a material item in a materials list:

1. Find the Price column for the item you wish to change. The Price column is the sixth column from the left.

2. Click on a cell to select it.

3. Enter a number.

4. Press the RETURN or ENTER key.

NOTE: While decimals are allowed, no dollar signs or commas can be entered. Dollar signs will be added automatically. The Grand Total will not be calculated or updated until the Calculate Totals  menu command is selected.


Modes and Tools Guide

Click on a name for more information:

   Pointer Tool

   Wall Mode Button

   Door Mode Button

   Window Mode Button

   Cabinet Mode Button

   Fixture Button

   Furniture Button

   Stairs Mode Button

   Electrical Mode Button

   Text Mode Button

   Dimension Mode Button

   Zoom Mode Button

   View Mode Button

   Select Color Tool

   View Angle Tool

   Turn Left

   Turn Right

   Move Forward

   Move Backward

   Move Left

   Move Right


Select Mode Button

The select mode button automatically activates the Pointer Tool. Clicking on an object with the Pointer Tool will display additional select mode tools  on the right of the toolbar.

 Use the Pointer Tool to select an object.

 Clicking on an object with the Pointer Tool will display tools allowing you to delete, copy, move, open or select the next object.


Pointer Tool

Clicking on an object with the Pointer Tool will display additional select mode tools  on the right of the toolbar.

 Use the Pointer Tool to select an object.

 Clicking on an object with the Pointer Tool will display tools allowing you to delete, copy, move, open or select the next object.


Select Mode Tools

Clicking on an object with the Pointer Tool will display Select Mode Tools on the right of the toolbar.

Select a tool for more information:

 Next Tool

 Open Tool

 Copy Tool

 Delete Tool


Next Tool

The Next Tool is used to select a different object when two objects are overlapping.

 Use the Next Tool to select a different object when you are having difficulty selecting an object which may be on top of or too close to the currently selected object.

 The Next Tool is also used to select windows within a bay, box, or bow window.


Open Tool

The Open Tool is used to change the characteristics of a room or object.

 Use this tool to alter the specifications of the currently selected room or object.

 Selecting this tool will bring up the specifications dialog for the currently selected room or object.


Copy Tool

The Copy Tool is used to create a copy of the selected object.

 Use this tool to duplicate the currently selected object.

 Using this tool replaces the contents of the Clipboard with the currently selected object.


Delete Tool

The Delete Tool is used to remove the currently selected object.

 Use this tool to remove an object from your floorplan.

NOTE: To delete more than one object of a specific type, use the Delete Items  command from the Edit menu .


Wall Mode Button

The Wall Mode Button activates the wall mode allowing you to draw walls.

  When the Wall Mode Button is selected, Wall Tools  will appear on the right side of the toolbar.


Wall Tools

Select a wall tool for more information:

  Standard Wall

  Railing

  Hatch Wall

  Break Wall

  Thickness


Door Mode Button

The Door Mode Button activates the door mode allowing you to place a door(way) in an existing wall.

 When the Door Mode Button is selected, Door Tools  will appear on the right side of the toolbar.

 Click on any wall to place a door.


Door Tools

Select a door tool for more information:

  Standard Doorway

  Sliding Door

  Pocket Door

  Bifold Door

  Garage Door


Door Types

Select a door tool for more information:

  Standard Doorway

  Sliding Door

  Pocket Door

  Bifold Door

  Garage Door


Window Mode Button

The Window Mode Button activates the window mode allowing you to place a window in an existing wall.

  When the Window Mode Button is selected, Window Tools  will appear on the right side of the toolbar.

 Click on any wall to place a window.

NOTE: Bay, Box, and Bow windows can only be placed in exterior walls.


Window Tools

Select a window tool for more information:

  Standard Window

  Bay Window

  Box Window

  Bow, 5 Section Window


Window Types

Select a window tool for more information:

  Standard Window

  Bay Window

  Box Window

  Bow, 5 Section Window

Additional Window Types:

  Bow, 7 Section Window

  Bow, 9 Section Window

  Bow, 11 Section Window


Cabinet Mode Button

The Cabinet Mode Button activates the cabinet mode allowing you to place a cabinet in a plan.

  When the Cabinet Mode Button is selected, Cabinet Tools  will appear on the right side of the toolbar.


Cabinet Tools

Select a cabinet tool for more information:

  Base Cabinet

  Wall Cabinet

  Full Height Cabinet

  Shelf/Rod


Cabinet Types

Select a cabinet tool for more information:

  Base Cabinet

  Wall Cabinet

  Full Height Cabinet

  Shelf/Rod


Fixture Button

The Fixture button is used to place a fixture in a plan.

 Use this button to place a fixture. The Fixture Library dialog  will appear.


Furniture Button

The Furniture button is used to place furniture in a plan.

 Use this button to place a furniture object. The Furniture Library dialog  will appear.


Stairs Mode Button

The Stair Mode Button activates the stairs mode allowing you to place a staircase or landing.

 Places a staircase or landing in a plan.

NOTE: Landings can only be created when two staircases have already been created.

Related Topic:

Stairs


Electrical Mode Button

The Electrical Mode Button activates the electrical mode allowing you to place an electrical symbol and create connections between them.

  When the Electrical Mode Button is selected, Electrical Tools  will appear on the right side of the toolbar.

NOTE: Electrical objects can only be placed and viewed in a plan.


Dimension Mode Button

The Dimension Mode Button activates the dimension mode allowing you to place a manual dimension or automatic exterior dimension line for a plan.

 When the Dimension Mode Button is selected, Dimension Tools  will appear on the right side of the toolbar.

NOTE: Dimension lines can only be placed and viewed in a plan.


Dimension Tools

Select a dimension tool for more information:

  Dimension

  Exterior Dimensions


Electrical Tools

Select an electrical tool for more information:

  110V Outlet

  Light

  Switch

  Connect

  Place Outlets

  Symbol Library


Electrical Types

Select an electrical type for more information:

  110V Outlet

  Light

  Switch

  Connect

  Place Outlets

  Symbol Library

Additional Electrical Types:

  220V Outlet


Text Mode Button

The Text Mode Button activates the text mode allowing you to place text.

 Use this tool to place text anywhere in a plan.

Related Topic:

Text


Zoom Mode Button

The Zoom Mode Button activates the zoom mode allowing you to alter the magnification of the currently open window.

 When the Zoom Mode Button is selected, Zoom Tools  will appear on the right side of the toolbar.


Zoom Tools

Select a zoom tool for more information:

  Zoom

  Undo Zoom

  Move Out (X2)

  Fill Window

Additional tools displayed only when more than one floor exists in memory:

  Reference Toggle

  Swap Work-Reference


Zoom Types

Select a zoom tool for more information:

  Zoom

  Undo Zoom

  Move Out (X2)

  Fill Window


View Mode Button

The View Mode Button activates the view mode allowing you to place a 3D view camera, elevate a wall, or create a 3D plan overview.

 When the View Mode Tool is selected, View Tools  will appear on the right side of the toolbar.


View Tools

Select a view tool for more information:

  Place Camera

  Elevate Wall

  Overview


View Type

Select a view type for more information:

  Place Camera

  Elevate Wall

  Overview


Select Color Tool

Adjusts the color of an object in a 3D view.

 Use this tool in a 3D view to modify the color of an object.

Related Topic:

Understanding 3D Color


Overview Tool

Creates a 3D view of an entire plan.

 Use this tool to see an entire floorplan from adjustable perspectives.


View Angle Tool

Adjusts the viewing perspective of an overview.

 Use this tool in an overview to adjust the viewing perspective.


Turn Left

Turns a 3D view camera a specific number of degrees to the left.

 Use this tool in a 3D view to turn your view to the left.

 To make multiple turns without a redraw, hold down the SHIFT key while clicking on the [image] Turn Left icon.

NOTE: To modify the number of degrees per turn, double-click on the camera in a plan and adjust the Degrees each rotate number in the Camera Setup dialog .


Turn Right

Turns a 3D view camera a number of degrees to the right.

 Use this tool in a 3D view to turn your view to the right.

 To make multiple turns without a redraw, hold down the SHIFT key while clicking on the [image] Turn Right icon.

NOTE: To modify the number of degrees per turn, double-click on the camera in a plan and adjust the Degrees each rotate number in the Camera Setup dialog .


Move Forward

Moves a 3D view camera forward.

 Use this tool in a 3D view to move your view forward.

 To make multiple moves without a redraw, hold down the SHIFT key while clicking on the [image] Move Forward icon.

NOTE: To modify the distance per move, double-click on the camera in a plan and adjust the Inches each move number in the Camera Setup dialog .


Move Backward

Moves a 3D view camera backward.

 Use this tool in a 3D view to move your view backward.

 To make multiple moves without a redraw, hold down the SHIFT key while clicking on the [image] Move Backward icon.

NOTE: To modify the distance per move, double-click on the camera in a plan and adjust the Inches each move number in the Camera Setup dialog .


Move Left

Moves a 3D view camera to the left.

 Use this tool in a 3D view to move the camera to the left.

 To make multiple moves without a redraw, hold down the SHIFT key while clicking on the [image] Move Left icon.

NOTE: To modify the distance per move, double-click on the camera in a plan and adjust the Inches each move number in the Camera Setup dialog .


Move Right

Moves a 3D view camera to the right.

 Use this tool in a 3D view to move the camera to the right.

 To make multiple moves without a redraw, hold down the SHIFT key while clicking on the [image] Move Right icon.

NOTE: To modify the distance per move, double-click on the camera in a plan and adjust the Inches each move number in the Camera Setup dialog .


Wall Thickness

To specify a wall thickness for drawing walls:

1. Click on the [image] Wall Mode Button  from the toolbar.

2. Select a wall thickness by clicking on the numbered button [image] on the far right of the toolbar. As you click, the wall thickness number will cycle through 2, 4, and 6 inch thicknesses. A four inch wall is the standard default thickness. To select an 8 or 12 inch thickness, you must select the thickness using the Wall  command from the Build Menu .

To change the thickness of an existing wall:

1. Click on the [image] Pointer Tool .

2. Double-click on a wall. The Wall Specification dialog  will appear.

3. Select a wall thickness.

4. Click the OK button.

NOTE: Wall thickness for an existing wall can only be changed in a plan view.


Understanding the Toolbar

The toolbar is the strip of mode buttons and tools that appear near the top of the screen. The buttons beginning from the left are called Mode Buttons. When you select a mode button, a set of tools appear on the right side of the toolbar. For example, clicking on the Wall Mode Button on the left will make the Wall Tools appear on the right of the toolbar. Tools perform specific functions that are related to the current mode.

The text shown to the right of the mode buttons is the status box, which displays the name of the mode or tool that is currently selected. When you click on a mode button or tool, the name will appear in the status box.

Placing the cursor over a mode button or tool without clicking on it will display a description of the mode button or tool in the title bar at the top of the screen.

Click on a name for more information:

   Pointer Tool

   Wall Mode Button

   Door Mode Button

   Window Mode Button

   Cabinet Mode Button

   Fixture Button

   Furniture Button

   Stairs Mode Button

   Electrical Mode Button

   Text Mode Button

   Dimension Mode Button

   Zoom Mode Button

   View Mode Button

NOTE: Fixture, Furniture, Stair, and Text mode buttons do not have tools that appear on the right of the toolbar.


Object Library Guide

Select a Library:

Fixture Library

Furniture Library

Electrical Symbol Library


Fixture Library Object Guide

The following is a list of objects grouped by the categories under which they can be found within the Fixture Library dialog :

Bathroom Fixtures

Toilets

Standard Toilet

Lowboy Toilet

Corner Toilet

Handicap Toilet

Bidet

Bathtubs

Standard 60" Tubs

Standard 60R" Tub

Standard 60L" Tub

Corner 60R" Tub

Corner 60L" Tub

Small Tubs

Standard 54R" Tub

Standard 54L" Tub

Corner 48x48R" Tub

Corner 48x48L" Tub

66" Tubs

Standard 66R" Tub

Standard 66L" Tub

Corner 66R" Tub

Corner 66L" Tub

Spas, Large Tubs

Oval 6' Spa

Round 6' Spa

Corner 64x64" Spa

Rectangular 6' Spa

Showers

Square and Corner Showers

Corner 36x36" Shower

Small 32x32" Shower

Standard 36x36" Shower

Rectangular Showers

33x42" Shower

33x48" Shower

33x60" Shower

Sinks

Kitchen Sinks

32" Double Kitchen Sink

32" Offset Double Sink

24" Single Kitchen Sink

43" Triple Kitchen Sink

Corner Kitchen Sink

Bathroom Sinks

Oval Lavatory

Round Lavatory

Rectangular Lavatory

Oval Free-Standing Lavatory

Rectangular Free-Standing Lavatory

Other Sinks

Single Laundry Sink

Double Laundry Sink

Round Bar Sink

Square Bar Sink

Appliances

Ranges and Ovens

Ranges

24" Electric Range

30" Electric Range

24" Gas Range

30" Gas Range

36" Professional Gas Range

Electric Cooktops

24" Electric Cooktop

30" Electric Cooktop

36" Electric Cooktop

Gas Cooktops

24" Gas Cooktop

30" Gas Cooktop

36" Gas Cooktop

Ovens

24" Single Oven

24" Double Oven

30" Double Oven

Microwave 24" Oven

Refrigerators

30" Refrigerator-Freezer

30" Refrigerator Only

36" Side-By-Side Refrigerator

36" Built-In Refrigerator

Freezers

32" Upright Freezer

60" Chest Freezer

36" Built-In Freezer

Other

Dishwasher

Trash Compactor

Washer

Electric Dryer

Gas Dryer

Utility

Water Heaters

Gas Water Heater

Electric Water Heater

Heating

Furnaces

18" Gas Furnace

20" Large Gas Furnace

18" Electric Furnace

Heaters and Radiators

23" Column Radiator

6' Baseboard Heater

Convection Heater

Circular Stairs

48" Circular Stair

54" Circular Stair

Metal Fireplaces

Front Open Fireplaces

36x18" Standard Fireplace

42x22" Standard Fireplace

48x29" Standard Fireplace

See-Through and Corner Fireplaces

34x19" Double Side Fireplace

36x23" Corner Fireplace

36x23" Corner Fireplace


Furniture Library Object Guide

The following is a list of objects grouped by the categories under which they can be found within the Furniture Library dialog :

Cabinetry and Other

Bookcases

24" Bookcase

30" Bookcase

4' Bookcase

5' Bookcase

Secretaries, Hutches

18x32" Secretary

22x44" Large Secretary

14x36" China Cabinet

16x60" Large Hutch

Other Cabinets

Credenza

Grandfather Clock

Curio Cabinet

Room Divider

Tables and Desks

Dining Tables

Square

36x36" Seat 4 Dining Table

42x42" Seat 4 Dining Table

54x54" Seat 4-8 Dining Table

60x60" Seat 8 Dining Table

Rectangular

30x54" Seat 4 Dining Table

36x54" Seat 4-6 Dining Table

30x66" Seat 4-6 Dining Table

36x78" Seat 6-8 Dining Table

Rounded End

30x54" Seat 4 Dining Table

36x54" Seat 4 Dining Table

30x66" Seat 4-6 Dining Table

36x78" Seat 6-8 Dining Table

Round Tables

42" Diameter Seat 4-5 Dining Table

48" Diameter Seat 5-6 Dining Table

60" Diameter Seat 7-8 Dining Table

7' Diameter Seat 9-11 Dining Table

8' Diameter Seat 10-12 Dining Table

Occasional and End Tables

Round and Oval End Tables

20" Round End Table

24" Round End Table

26" Round End Table

20x30" Oval End Table

Square and Rectangle End Tables

20" Square End Table

24" Square End Table

26" Square End Table

14x20" Rectangular End Table

16x26" Rectangular End Table

Coffee Tables

20x48" Coffee Table

36x36" Coffee Table

20x48" Coffee Table

Butler's Table

Desks

Small Desks

36x18" Small Desk

48x24" Desk

48x32" Desk

Large Desks

54x32" Desk

60x32" Roll-Top Desk

60x32" Large Desk

Seating

Sofas

54" Loveseat

6' Sofa

7' Sofa

8' Sofa

Sectional Components

Corner

Center Section

Right End

Left End

Upholstered Chairs

Armchair

Wing Chair

Ottoman

Rocking Chair

Side Chairs

Windsor Side Chair

Dressing Table Chair

Straight Back Chair

Slat Back Side Chair

Bar Stool

Bedroom

Beds

Small Beds

Twin Bed 39x76"

Long Twin Bed 39x84"

Bunk Bed 35x81"

Baby Crib 30x51"

Large Beds

Double Bed

Queen Bed

King Bed

Cabinetry

48" Dressing Table

18x18" Night Stand

Wardrobe Cabinet

Chests

36" Chest

60" Chest

Small Chest

28" Highboy

Miscellaneous

Office

Swivel Chair

Executive Chair

Waste Basket

Filing Cabinet

Recreation

Weight Bench

Pool Table

Outdoor

Barbecue

Patio Table

Chaise Lounge

Garage and Autos

Workbench

Small Car

Mid-Size Wagon

Large Car

Entertainment

Televisions

19" Television

27" Television

Entertainment Center

30x42" Projector Television

30x52" Projector Television

Stereos and Lamps

Components Cabinet

Stereo Speaker

Floor Lamp

Pianos

Upright Piano

Baby Grand Piano

Piano Bench 60"


Electrical Symbol Library Guide

The following is a list of objects grouped by the categories under which they can be found within the Symbol Library dialog :

Electric Outlets

110V Outlets

110V Duplex Outlet

110V GFI Duplex Outlet

110V Waterproof Outlet

110V Floor Outlet

110V Floor Outlet With Cover

Other Outlets

220V Outlet

220V Three Phase Outlet

220V Floor Outlet

Lights and Fixtures

Lights

Surface Mount Fixture

Recessed Light

Outdoor Dual Spot

Fluorescent Lights

2' Fluorescent Fixture

4' Fluorescent Fixture

8' Fluorescent Fixture

2'x4' Fixture

Bath Fixture and Vent Fans

Recessed Exhaust Fan

Recessed Heat/Fan

Recessed Light/Fan

Recessed Light/Heat/Fan

Other Fixture

Ceiling Paddle Fan

Smoke Detector

Switches

Single Pole Switch

Three-way Switch

Four-way Switch

Five-way Switch

Dimmer Switch

Waterproof Switch

Other Symbols

Telephone Jack

TV Jack

Doorbell

Thermostat


Keyboard Guide

Global Keys

______________________________________________________

Ctrl+V	Paste

Ctrl+X	Cut

Ctrl+Z	Undo

F1	Help

F3	Save

F4	Close

F5	Hide or Show Toolbar

F6	Fill Window

F9	Plan Check

Alt+F4	Exit

Shift+F6	Tile

Shift+F5	Cascade

Del	Delete

Ctrl-Tab	Cycles through the list

of windows appearing at

the bottom of the Window

menu.

Dialog Box Keys

______________________________________________________

Page Up	Scroll up one screen.

Page Down	Scroll down one screen.

An arrow key	Moves the cursor left, right, up or

down within a list or text box.

Home	Moves cursor to the beginning of

the current line in a text box or

to the beginning of the list in a

list box.

End	Moves cursor to the end of the

current line in a text box or to

the end of the list in a list box.

Tab	Moves the insertion point from

option to option.

Shift+Tab	Moves the insertion point from

option to option in reverse order.

Alt+Down Arrow	Displays a pop-up list.

Esc	Exits a dialog box without

applying any modifications. This

is the equivalent of clicking the

Cancel button.


Print Dialog

The currently selected printer name will appear at the top of the dialog. To select a different printer, click on the Setup button. The Print Setup dialog  will appear allowing you to select a different printer and modify printer settings.

Click on a topic for more help:

Number of Copies

Wall Lines

Current Screen

Entire Plan or View

Scaling

Shading

Color

NOTE: Options not available based on the document and printer type will appear grayed-out.


Number of Copies

Type in the number of copies you want. You can print as many as 99. Multiple copies are not allowed on dot matrix printers.


Wall Lines

Specify a number from 0 to 99 to represent the number of pixels of a plan wall line. Selecting a higher value prints thicker wall lines to make them stand out better. A number from 3 to 5 works well on many laser printers.


Current Screen

Prints only the portion of the screen that is displayed in the active window at the chosen scale.


Entire Plan or View

Prints the entire plan at the chosen scale. Multiple pages may be necessary so that the entire plan is printed.


Scaling

Scaling determines the printed output size.

 Select Full Page to have the currently active screen printed at the scale listed on the right utilizing the area of the entire page.

 To scale your printed output using a specific percentage, enter a value from 20 to 500.

 To scale your printed output using a unit of measure, enter the number of inches on the printed page that one foot equals in the real world. This number can be represented by fractional (1/4, 1/8, 2 1/2, etc.) or whole (2, 3, 4, etc.) numbers.


Shading

Specifies object shading for printing a 3D view or overview. Select this option to have a 3D view or overview printed with shading. Shading provides a more realistic appearance to objects.

NOTE: The Shading option is only available for printing 3D views.


Color Option

Specifies color printing.


Printer Setup and Selection

The Print Setup dialog specifies the printer for printing your projects.

 Select a printer from the list of installed printers. If no printers appear in the list, you will need to install printer drivers in Windows. For help on installing printer drivers, consult your Windows User's Guide.

 You may configure printer settings by selecting the printer from the list and clicking on the Setup button.


Delete Items Dialog

Delete items of a specific type.

 Select the Delete Scope option to specify the area that the delete function will effect. Select the type of items that you wish to delete. With the dialog still open, move the cursor over to a room. Click the mouse to delete the specified items within that room. If you specified "All Rooms," click anywhere on the plan to delete the specific items.

 The Dimensions option is only available when the All Rooms option is selected.

 Click the Done button once you have finished deleting items.

NOTE: If the view of objects to select for deletion is blocked by the Delete Items dialog, click on the dialog title bar and drag the dialog to a new location.


PlanCheck Dialog

Inspects your plan for designs that do not meet standard building code requirements. Information regarding your plan will be displayed in the message display area.

 Click the Next button to navigate through the total number of PlanCheck information screens. The current message being read and the total number of messages available are listed at the bottom right of the dialog.

 Click the Hold button to retain your place in the current PlanCheck sequence of messages and close the dialog. Selecting the PlanCheck menu command again will return you to the same location you left off.


Dimensions Setup Dialog

Specifies dimension line specifications for all plans.

Click on a topic for more help:

Place Numbers Above Line

Allow Dimensions in Eighth Inches

Locate Openings Along a Wall

Locate Interior Wall Dimensions At

Number Height

Wall and Opening Snap Unit


Place Numbers Above Line

Aligns the number(s) of a dimension lines above the dimension line. Numbers appear at the center of dimension lines when this option is not checked.


Allow Dimensions in Eighth Inches

Displays eighth inch units for dimension lines. One inch units will be displayed for dimension lines when this option is not checked.


Locate Openings Along a Wall

Displays dimension lines for openings (doorways and windows) along exterior walls when the Exterior Dimensions  menu command is selected from the Build menu  or when the [image] Exterior Dimensions Tool  is selected. No dimension lines will be displayed for openings along a wall when this option is not checked.


Locate Interior Wall Dimensions At

Begins the measurement of interior walls from either the Center or Surface. NOTE: Exterior dimension lines will always measure from the exterior surface, regardless of this setting.


Number Height

Specifies the height of dimension line numbers in inches. This number is specified in inches based on the output scale. Increase this number for floorplans intended to be printed at smaller scales.


Wall and Opening Snap Unit

Controls the unit of measure for walls and openings. This specifies the nearest unit of measure that objects will "snap" to when placing or creating walls or openings along walls. If you select one inch and you place, move, or resize a door or window, the movement will be in one inch increments.


Edit Text

The Edit Text dialog allows you to enter or modify text. Enter or edit the text in the text entry area. Words will automatically "wrap" based on the size of the text block.

 Character Height specifies the height of characters for the entered text. Height is measured in scale inches.

 Make Default checkbox will retain the specified Character Height as the permanent height setting.

 Include Arrow checkbox places an arrow pointing away from the text. Once an arrow has been placed, the length and direction of the arrow can be adjusted.

NOTE: Word wrapping in the Edit Text dialog does not match the text block.

Related Topics:

Creating Text

Modifying Text

Deleting Text

Resizing Text

Moving Text

Character Height

Naming a Room


Furniture Library

The Furniture Library dialog allows you to view and select furniture for your plan. Click on an item or group to select. Clicking on an item places a selection box around the object. Clicking on a group displays related categories or objects. Once you have selected an object, click the OK button.

 Click the Back button to view the previous screen or to return to selection mode after viewing a furniture object using the View button.

 Active Library specifies the current object library for selecting furniture. Clicking the down arrow on the right of the field name presents a list of available furniture libraries.

 Click the View button to view the currently selected furniture object. The View button will remain grayed out until a furniture object is selected.

Related Topics:

Placing Furniture

Resizing Furniture

Moving Furniture

Deleting Furniture

Rotating Furniture


Fixture Library

The Fixture Library dialog allows you to view and select a fixture for your plan. Click on an item or group to select. Clicking on an item places a selection box around the object. Clicking on a group displays related categories or objects. Once you have selected an object, click the OK button.

 Click the Back button to view the previous screen or to return to selection mode after viewing a fixture object using the View button.

 Active Library specifies the current object library for selecting a fixture. Clicking the down arrow on the right of the field name presents a list of available fixture libraries.

 Click the View button to view the currently selected fixture object. The View button will remain grayed out until a fixture object is selected.

Select a topic for more help:

Placing a Fixture

Resizing a Fixture

Moving a Fixture

Deleting a Fixture

Rotating a Fixture


Symbol Library

The Symbol Library dialog allows you to view and select an electrical symbol for your plan. Click on an item or group to select. Clicking on an item places a selection box around the symbol. Clicking on a group displays related categories or symbols. Once you have selected a symbol, click the OK button.

 Click the Back button to view the previous screen.

 Active Library specifies the current symbol library for selecting an electrical symbol. Clicking the down arrow on the right of the field name presents a list of available electrical symbol libraries.

Related Topics:

Placing Electrical Symbols

Deleting Electrical Symbols


View Angle Dialog

The View Angle dialog allows you to adjust the viewing angle of a plan overview. Modifications made within the View Angle dialog will be displayed in the preview at the bottom of the dialog.

 The Top/Bottom scroll bar adjusts the height of the view. Selecting Top will view the plan from directly overhead. Selecting Elevation will view the plan from ground level. Selecting Bottom will view the plan from directly below. Click on the arrows of the scroll bar to select a view between any two checkbox views.

 The In/Out scroll bar adjusts the magnification of the view. Selecting In will magnify the view. Selecting Out will reduce the magnification. The checkbox between In and Out is the current view magnification. If you have made modifications to the magnification and you have not hit the OK button, you can select this checkbox to return to the previous magnification level. Click on the arrows of the scroll bar to select a view between any two checkbox views.

 The Back/Front scroll bar adjusts the location of the view. Selecting any of the checkboxes will view the plan from the specified location. Click on the arrows of the scroll bar to select a view between any two checkbox views.

NOTE: The preview display at the bottom of the dialog is based on the scroll bar settings of the overview. If you are having difficulty seeing the preview, exit the dialog by clicking on the Cancel button and center the overview in the middle of the window by using the scroll bars. Returning to the View Angle dialog will display a centered preview.

Related Topics:

Creating a Plan Overview

Changing Plan Overview Perspective


Set Plan Colors Dialog

The Set Plan Colors dialog allows you to specify the plan view colors for specific object types.

 A list of object types is displayed on the left of the dialog. To change the color of a specific object type, click and hold the mouse button on the down arrow to the right of the currently displayed color. A list of available colors will appear. While holding the mouse button down, drag up and down on the color list to see the entire selection of available colors.

NOTE: Colors assigned in the Set Plan Colors dialog only apply to plan views and do not effect 3D view colors.

Related Topics:

Changing Object Color

Removing Color


Show Items Dialog

The Show Items dialog allows you to specify object visibility without permanently deleting the object. An object type that exists in the plan will be displayed when an 'X' appears in the box to the left of the name. When no check appears in the box, all objects of that type will be hidden from view for the currently displayed plan.

To show or hide specific item types:

 Click on a checkbox to check or uncheck a particular object type's visibility status. An item with a check will be displayed.


Show Floors Dialog

The Show Floors dialog is a matrix of options to specify the creation and display of floors. The five columns specify the floor, while the three rows specify the status of the floor.

 The Working Plan row specifies the floor on which you are currently working. One and only one floor must always be checked to be the designated "working" floor.

 The Reference Plan row specifies a floor which can be superimposed on a Working Plan allowing you to move walls in the Working Plan to line up appropriately with the Reference Plan. One or no boxes can be checked. The checkbox must be a different floor than the one checked for the Working Plan.

 The In Memory box is automatically checked for a former Working or Reference Plan that is removed from being in either of those categories. If a plan is neither a Working nor a Reference Plan, but is still loaded in memory, then this will be checked. A plan cannot be displayed or used unless the "Working" or "Reference" box is checked.

 The Build buttons specify a floor to build. Clicking on a Build button will bring up the New Working Plan  dialog.

Related Topics:

Creating a New Floor

Switching Floors


Camera Setup

The Camera Setup dialog allows the modification of camera settings for 3D views.

Click on a topic for more help:

Inches Each Move

Degrees Each Rotate

Height Above Floor

Clip Surfaces Within

Remove Wall Within

Unless Opening

Related Topic:

Moving a Camera


Inches Each Move

Specifies the number of inches to move the camera whenever the [image] Move Left, [image] Move Right, [image] Forward, or [image] Backward icon is selected in a 3D view.


Degrees Each Rotate

Specifies the number of degrees to move the camera whenever the [image] Turn Left or [image] Turn Right icon is selected in a 3D view.


Height Above Floor

Specifies the number of inches the camera is from the floor.


Clip Surfaces Within

Specifies the distance that a camera will begin displaying a view. Any object surfaces from the front of the camera to the specified distance will not be shown. This option is useful when you need to place a camera on or in front of existing objects that would normally block the view. The default distance is 24 inches.


Remove Wall Within

Specifies the number of inches that a camera can be placed next to a wall without actually displaying the wall. This option is useful when you have a small room and you want to view a room from outside a wall. By default, placing a camera within 24 inches from a wall will not view the wall.


Unless Opening

The Unless opening option relates to the Remove wall within setting. If the Unless opening box is checked a camera will not remove a wall from view when the camera is placed at a viewing angle where it would be looking through a door opening. This option is helpful if you wish to create a view through a door opening and your camera is placed at a distance where the Remove wall within setting would normally remove the wall from view.


Furniture/Fixture Specification

The Furniture/Fixture Specification dialog allows you to specify the size and the height above the floor of a fixture or furniture object. A preview of the object appears on the right side of the dialog.

 Item height specifies the overall object height in inches.

 Width specifies the overall object width in inches.

 Depth specifies the overall object depth in inches.

 Floor to bottom specifies the number of inches from the floor to the bottom of the object.

 Reset button returns the object back to the original (default) size.

NOTE: To specify the size of a fixture or furniture object, the Fixture/Furniture resize option in the Plan Setup dialog  must be enabled.


Cabinet Specification

The Cabinet Specification dialog allows you to specify the design features of a cabinet module.

Click on a topic for more help:

Face Style

Special

Item Type

Item Height

Add New Button

Delete Button

Cabinet Height, Width, Depth

Floor to bottom

Doors on back

Glass doors

Roll out shelves

Default Button

NOTE: Some options will appear grayed-out based upon the placement or orientation of the cabinet.

Related topics:

Creating a Cabinet

Resizing a Cabinet

Moving a Cabinet

Deleting a Cabinet

Rotating a Cabinet

Cabinet Types


Face style

Specifies door design for the front of the cabinet.


Special

Specifies unique cabinet designs. End, radius end, and peninsula radius cabinet types are available.


Item Type

Specifies design characteristic of the selected item. Select a door or other section of the cabinet to modify it with an "Item Type" selection.


Item Height

Specifies the height of the selected Item type in inches.


Add New Button

The Add New button adds an Item type at the selected location in the object preview. Clicking in the area between two drawers of a standard base cabinet and selecting "Shelves" from the Item Type list, will insert "Shelves" between the door and the drawer. If you are unable to add items, you may need to resize the cabinet or create space by selecting items and deleting or resizing them using the Delete button.


Delete Button

The Delete button removes a selected Item Type from the object preview. In order to add or delete items on a cabinet, you must first select the area by clicking on the item in the object preview.


Cabinet Height, Width, and Depth

Cabinet height specifies the overall cabinet height in inches.

Width specifies the overall cabinet width in inches. Cabinet width does not include the countertop overhang.

Depth specifies the overall cabinet depth in inches.


Floor to bottom

Specifies the number of inches from the floor to the bottom of the cabinet. When you enter a number, the kick plate is removed.


Doors on back

Specifies the placement of a door on the back of a cabinet. This option only available for cabinets which do not have the back against a wall or other cabinet. NOTE: Option only available when the cabinet back is not connected to a wall or another cabinet.


Glass doors

Specifies the usage of glass doors.


Roll out shelves

Specifies the usage of roll out shelves. Roll out shelves are not displayed in 3D, but will be added to the Materials List for cost estimation. NOTE: Option only available when the cabinet back is connected to a wall or another cabinet.


Default Button

When the Default button is clicked, the Cabinet Defaults dialog  will appear. The Cabinet Defaults dialog allows you to specify the default settings for the creation of a cabinet.


Cabinet Defaults

The Cabinet Defaults dialog allows you to specify default settings for the Cabinet Specifications dialog. The Cabinet Defaults dialog allows you to specify default settings for creating a cabinet. Default settings only effect the current plan.

 Cabinet Type selects the cabinet type (base, full height, or wall cabinet) for altering cabinet defaults. For example, selecting Base Cabinet will make changes entered below the "Cabinet Type" field apply only to base cabinets.

 Face Style specifies the default door design for the front of the cabinet.

 Cabinet Height specifies the default setting for the overall cabinet height.

 Width specifies the default setting for the overall cabinet width.

 Depth specifies the default setting for the overall cabinet depth.

 Floor to Bottom specifies the default setting for the distance from the floor to the bottom of the cabinet in inches. This option is only editable when "Wall Cabinet" is selected in the Cabinet Type field.

 Min. Width specifies the minimum allowable inch width for a cabinet to be created or resized. The minimum width setting applies to all cabinet types.

 Width Incr. specifies the distance increments for resizing a cabinet. The width increment setting applies to all cabinet types.

 Panel Separation specifies distance between doors and the distance from the outside door edge to the outside cabinet edge. The separation increment applies to all cabinet types.

 Counter Thickness specifies the default setting for base cabinet countertop thickness in inches.

 Counter Overhang specifies the default inch setting for a base cabinet countertop to overhang the actual wood cabinet width.

NOTE: Counter Overhang is only represented in 3D views.


Wall Specification

The Wall Specification dialog allows you to specify the characteristics of a wall.

Click on a topic for more help:

Thickness

Invisible

No Room Def

No Locate

Beam

Railing

Define Button

Related Topics:

Drawing a Wall

Resizing Wall Length

Moving a Wall

Deleting a Wall

Breaking a Wall


Thickness

Specifies the wall thickness in inches. Click on a number to specify the thickness for the selected wall.


Invisible

Specifies walls which are not viewed. To display an invisible wall, select the Show Items command from the Options menu and the Show Items dialog will appear. Select the Invisible Walls checkbox and click the OK button.


No Room Def

Specifies a wall not to be used for defining a room boundary. The No Room Def option is useful when selecting the area to be defined by a room name.


No Locate

Specifies a wall not to be used for calculating dimensions. The No Locate option is useful when you do not want the exterior dimensions to be calculated for the measurement of a specific wall.


Beam

Specifies a beam. Beams in plans appear as dotted lines. Beams appearing in foundations appear as solid lines. Beams are not displayed in 3D views.


Railing

Specifies a wall to be a railing. The default railing is a railing with balusters. To modify the railing, click on the Define button.


Define Button

When the Define button is clicked, the Railing Specification dialog  will appear. The Railing Specification dialog allows you to modify the appearance of the railing.


Window Specification

The Window Specification dialog allows you to specify the characteristics of a window.

Click on a topic for more help:

Window Type

Material

Window Height and Width

Floor to Top

Frame Width

Frame Bottom

Frame Depth

Trim Width

Default Button

Related Topics:

Creating a Window

Resizing a Window

Moving a Window

Deleting a Window

Window Types


Window Type

Specifies the window design. Select a window design and the preview will be shown on the right.


Material

Specifies the building material for cost estimation in the Materials List. Selection of a material does not change the appearance of an object in 3D or plan views.


Window Height and Width

 Height specifies the overall window height (not including trim) in inches.

 Width specifies the overall window width (not including trim) in inches.


Floor to Top

Specifies the distance from the floor to the top of the window in inches.


Frame Width

Specifies the width of the window frame in inches.


Frame Bottom

Specifies the height in inches of the frame at the bottom of the window. This setting is independent of the Frame Width setting.


Frame Depth

Specifies the depth of the frame in inches.


Trim Width

Specifies the width of the trim in inches.


Default Button

When the Default button is clicked, the Window Defaults dialog  will appear. The Window Defaults dialog allows you to specify default settings for windows.


Door Specification

The Door Specification dialog allows you to specify the characteristics of a door.

Click on a topic for more help:

Door Style

Door Type

Door Height, Width and Thickness

Frame Width

Frame Bottom

Trim Width

Draw Closed

Related Topics:

Creating a Doorway

Resizing a Door

Moving a Door

Opening a Door

Deleting a Door

Door Types


Door Style

Specifies door design.


Door Type

Specifies the type of door.


Door Height, Width, and Thickness

 Height specifies the overall door height (not including trim) in inches.

 Width specifies the overall door width (not including trim) in inches.

 Thickness specifies the door thickness. Door frame thickness is not adjusted by this setting. See Frame Width  or Trim Width .


Frame Width

Specifies the width of the door frame in inches. This option only editable when selecting a "glass" Door Style. Frame Width allows you to adjust the width of the frame from the outside of the door to the glass. Adjusting the Frame Width will not effect the bottom frame measurement. To modify the bottom frame, adjust the Frame Bottom measurement.


Frame Bottom

Specifies the bottom door frame height in inches from the floor. This option is available only when selecting "glass" Door Style. Frame Bottom allows you to adjust the height of the frame from the bottom of the door to the glass.


Trim Width

Specifies the door(way) trim width in inches. Trim width set in the Window Defaults  dialog becomes the default trim width for doors.


Draw Closed

The Draw Closed checkbox specifies that a door be drawn in closed position for 3D views and elevations. This option is not available for doorways, bifold, and garage doors.


Stair Specification

The Stair Specification dialog allows you to specify the characteristics of a staircase. The message area at the top of the dialog informs you whether the staircase reaches the next floor. Modifications made within the Stair Specification dialog effects all stair sections and landings attached to the selected staircase section.

Click on a topic for more help:

Make Reach Button

Number of Sections

Number of Landings

Number of Risers

Riser Height

Best Tread

Section Number Column

Length Column

Tread Width Column

Number of Treads Column

Revert Button

Style Button

Related Topics:

Creating Stairs

Creating a Landing

Resizing Stairs

Moving Stairs


Make Reach Button

The Make Reach button automatically calculates the size of stairs necessary to reach the next floor. The Make Reach button is only visible when the "Staircase does NOT reach next floor" message appears at the top of the dialog.


Number of Sections

Displays the total number of attached staircases. Staircases are connected by landings.


Number of Landings

Displays the number of landings connecting staircase sections.


Number of Risers

Displays the number of risers that make the staircase.


Riser Height

Displays the height of each riser for the staircase.


Best Tread

Displays the optimal tread width based on the given riser height.


Section Number Column

Displays the staircase section number for the row of information to the right.


Length Column

Specifies overall length of the staircase section.


Tread Width Column

Specifies tread (step) width of the staircase section.


Number of Treads Column

Specifies the number of treads (steps) used to create the staircase section.


Revert Button

The Revert button returns a number changed in any of the above fields to the previous setting. Revert only works when you are within the dialog. Clicking OK will make the new settings the "revert" settings when you enter the Stair Specification dialog again.


Style Button

The Style Button allows you to modify the decorative features of a staircase. Selecting the Style button will bring up the Stair Style dialog .


Railing Specification

The Railing Specification dialog allows you to specify characteristics of a railing.

Click on a topic for more help:

Railing Type

Large Posts

Posts to Overhead Beam

Pillar to Ceiling/Beam

Exterior Colors


Railing Type

The Railing Type section specifies the railing design with the following options:

 Balusters are the support columns between the posts.

 Solid covers the distance between the two end posts with a board.

 Open supplies a handrail with no additional supports.

 Open with middle rail is the same as Open, but with an additional horizontal middle rail below the handrail spanning the distance between the two endposts.


Large Posts

The Large Posts checkbox specifies larger posts for improved support or exterior use.


Posts to Overhead Beam

The Posts to Overhead Beam checkbox places a beam on top of two posts which are extended to full height.


Pillar to Ceiling/Beam

The Pillar to Ceiling/Beam checkbox uses a round pillar instead of a standard square beam.


Exterior Colors

The Exterior Colors checkbox applies the railing color to the balusters. NOTE: This color is linked to the color for stair stringers and stair balusters.


Fireplace Specification

The Fireplace Specification dialog allows you to specify the characteristics of a fireplace.

 Height specifies the overall fireplace height in inches.

 Width specifies the overall fireplace width in inches.

 Depth specifies the overall fireplace depth in inches.

 Hearth Depth specifies the floor measurement of the hearth occupying the front of the fireplace.

 Firebox Height specifies the height of the firebox in inches. The firebox is the compartment where the fire is located.

 Firebox Width specifies the width of the firebox in inches.

 Firebox Depth specifies the depth of the firebox in inches.

 Firebox Offset specifies the distance from center that the firebox can be offset.

 Left or Right button specifies the direction of the offset by the amount entered in the Firebox Offset.

Related Topic:

Moving a Fireplace


Room Specification

The Room Specification dialog allows you to specify the characteristics of a room.

 Room Name specifies the name for a room. Click on the down arrow to the right of the entry field. A list of room names will appear. Select a name to apply in plan view to provide important information to the PlanCheck  feature.

 Flooring specifies the type of floor. The appearance will not change in any view, but will be noted in the Materials List for cost estimation purposes.

 Ceiling Height specifies the distance from the floor to the ceiling in inches.

 Show Ceiling in 3D views controls the visibility status of ceilings for 3D views.

 Crown Mould Width and Height specifies the width of the wood moulding surrounding the room near the ceiling at the specified height from the floor. Setting the crown mould width to 0 removes a crown moulding.

 Chair Rail Width and Height specifies the width or height of the wood moulding surrounding the room at the specified height from the floor. Setting the chair rail width to 0 removes a chair rail.

 Base Mould Width specifies the width of the wood moulding surrounding the room at the floor.

 Default button brings up the Plan Defaults dialog .


Plan Setup

The Plan Setup dialog allows you to specify preferences for using 3D Home Architect. Plan Setup changes only apply to the currently active plan.

 Undo Enable specifies the ability to undo previous edits.

 Fixture/Furniture resize enable specifies the ability to resize fixture and furniture objects.

 Ignore Casing for opening resize allows doors and windows to be resized without regard for door or window casing width.

 Unconnected wall minimum length specifies the shortest length allowable to draw an unconnected wall.

 Inches scrolled by arrow key specifies the distance in inches that a view can be scrolled using the UP, DOWN, LEFT and RIGHT arrow keys of the keyboard.


New Working Plan

The New Working Plan dialog allows you to specify the features of a new plan.

 Derive new X floor plan from the Y floor plan specifies the creation of a new floor using the exterior walls of floor X. The new X floor will only recreate the exterior walls of floor Y. NOTE: X is the floor number to be created and Y is the current Working Plan floor number.

 Make new (blank) plan for the X floor specifies the creation of a new floor as if you were starting a new plan. NOTE: X is the floor number to be created.

 Switch current Y floor plan to represent the X floor specifies the Y floor to be the X floor. Selecting this option will remove the Y floor from memory. NOTE: Y is the floor current floor number and X is the floor number to be created.


Foundation Setup

The Foundation Setup dialog allows you to specify the creation of foundation walls.

 Wall Thickness specifies the foundation wall thickness in inches.

 Wall Height specifies the foundation wall height in inches.

 Footings specifies the usage of foundation footings. The Width setting specifies the width of the footing in inches.

 Piers specifies the usage of foundation piers.

The Diameter setting specifies the diameter of the pier in inches.

The Depth setting specifies the depth (measured from ground level) of a pier in inches. Depth cannot be represented in the plan view, but the cost estimation will be listed in a Materials List.

Max. Separation specifies the maximum distance apart the piers are allowed to be placed. Since the pier placement is done automatically, the maximum separation setting is important when extra support is needed.

NOTE: Foundations cannot be displayed in 3D views, elevations, and overviews.


Stair Style

The Stair Style dialog allows you to specify stair design characteristics.

 Open Underneath specifies a staircase with no wall on the sides and below it.

 Open Risers specifies no riser boards. Risers are the vertical boards which connect one step to the next.

 Large Stringer Base specifies the usage of a larger base for the stringer. A stair stringer is the zig-zag cut board which holds the steps and risers. A larger base is used for indoor or decorative stair purposes, while a standard base is used for outdoor or basement stairs.

 Railing specifies the usage of railings. The 2 inch and 4 inch options specify the thickness of the railing.

 Use Exterior Colors specifies the baluster color to be the same color as the railing.


Plan Defaults

The Plan Defaults dialog allows you to specify default settings for the Room Specification dialog.

 Flooring specifies the default setting for the type of floor.

 Ceiling Height specifies the default ceiling height in inches.

 Crown Mould. Width and Height specifies the default inch width and height of the crown moulding.

 Chair Rail Width and Height specifies the default inch width and height of the chair rail.

 Base Mould Width specifies the default inch width of the base moulding.


Window Defaults

The Window Defaults dialog allows you to specify the default settings for creating a window. Modifying the default configuration will effect all window types. Default configurations only effect the current plan.

 Window Type specifies the default setting for window design.

 Material specifies the default setting for building material used for cost estimation in the Materials List. Selection of a material does not change the appearance of an object in 3D view.

 Min. Separation specifies the default minimum separation between two windows. Setting the number to 3 means that two windows cannot be closer together than 3 inches.

 Height specifies the default setting for overall window height (not including trim) in inches.

 Width specifies the default setting for overall window width (not including trim) in inches.

 Floor to Top specifies the default distance from the floor to the top of the window in inches.

 Frame Width specifies the default width of the window frame in inches.

 Frame Thickness specifies the default thickness of the window frame in inches.

 Trim Width specifies the default width of the window trim in inches. Window Default trim width is applied to the default door trim width.


Open Plan File

The Open Plan File dialog allows you to open a saved plan file.

 File Name is a data entry area where you can type a path name or file extension. Enter the name of the plan file you wish to open into the top left data entry area. If the directory name appearing to the right of the entry area is what you wish, simply enter the file name. If the directory is not what you wish, enter the drive and directory names along with the file name. For example, "c:\planarea\myplan" retrieves the plan MYPLAN.PL1 from directory PLANAREA on the C: drive. You can also select a file from the list box displayed below the File Name edit box. It displays all the current files available based on the "List Files of Type" selection. You can select any of the displayed files by double clicking on its entry or by clicking on the entry and then clicking on the OK button.

 List Files of Type specifies file type that is displayed in the list of available files. File type is listed by file extension name. 3D Home Architect saves your plans in file names appearing as "xxxxxxxx.PLn" where "xxxxxxxx" represents a name having eight characters or less and "n" is a digit between 0 (for the foundation plan) and 4 (for the fourth floor). The first floor is usually the first plan of a house to be created, and is the most often accessed, so 1 is the default digit for "n."

 Directories specifies the current directory. Double-click on a directory name to open. Click on the "[..]" symbol in the Directories list to move back one directory level.

 Drives specifies the current drive selection. Select a drive letter from the list of available drives.


Save Plan File

The Save Plan File dialog allows you to save a plan file.

 File Name is a data entry area where you can type a path name and file extension to save a plan file. Enter the name of the plan file into the top left data entry area. If the directory name appearing to the right of the entry area is what you wish, simply enter the file name. If the directory is not what you wish, enter the drive and directory names along with the file name. For example, "c:\planarea\myplan" saves a plan file named MYPLAN.PL1 in the PLANAREA directory on the C: drive. 3D Home Architect will automatically attach the file extension to the end of the name you type--you do not have to enter it.

 Save File as Type specifies the file type that is displayed in the list of available files. File type is listed by file extension name. 3D Home Architect saves your plans in file names appearing as "xxxxxxxx.PLn" where "xxxxxxxx" represents a name having eight characters or less and "n" is a digit between 0 (for the foundation plan) and 4 (for the fourth floor). The first floor is usually the first plan of a house to be created, and is the most often accessed, so 1 is the default digit for "n."

 Directories specifies the current directory. Double-click on a directory name to open. Click on the "[..]" symbol in the Directories list to move back one directory level.

 Drives specifies the current drive selection. Select a drive letter from the list of available drives.

NOTE: While camera views, elevations, overviews, and material lists cannot be saved, you can export them for use in another program by selecting the Export  command from the File menu .


Windows Metafile

Many Windows-based word processors and draw programs can import a metafile. A metafile contains vector, not bitmap, information and follows the Aldus Placeable Metafile Format protocol. This allows it to be resized within the word processor or other program that receives it with no loss of picture quality.


Write Windows Metafile

The Write Windows Metafile dialog allows you save a specified area as a windows metafile.

 File Name is a data entry area where you can type a path name and file name to save a windows metafile. Enter the name of the metafile into the top left data entry field. If the directory name appearing to the right of the entry field is the location where you wish to save the file, simply enter the file name. If the directory is not what you wish, enter the drive and directory names along with the file name. For example, "c:\graphics\kitchen" saves a metafile named KITCHEN.WMF in the GRAPHICS directory on the C: drive. 3D Home Architect will automatically attach the file extension to the end of the name you type--you do not have to enter it.

 Save File as Type specifies file type that is displayed in the list of available files. File type is listed by file extension name. 3D Home Architect saves your metafiles with names appearing as "xxxxxxxx.WMF" where "xxxxxxxx" represents a name having eight characters or less.

 Directories specifies the current directory. Double-click on a directory name to open. Click on the "[..]" symbol in the Directories list to move back one directory level.

 Drives specifies the current drive selection. Select a drive letter from the list of available drives.


Write DXF File

The Save Plan File dialog allows you to save an area of a plan or an entire plan as a DXF file for use in a CAD program.

 File Name is a data entry field where you can type a path name and file name to save a DXF file. Enter the name of the DXF file into the top left data entry area. If the directory name appearing to the right of the entry area is what you wish, simply enter the file name. If the directory is not what you wish, enter the drive and directory names along with the file name. For example, "c:\extras\bath" saves a plan file named BATH.DXF in the EXTRAS directory on the C: drive. 3D Home Architect will automatically attach the file extension to the end of the name you type--you do not have to enter it.

 Saves File as Type specifies file type that is displayed in the list of available files. File type is listed by file extension name. 3D Home Architect saves your DXF files with file names appearing as "xxxxxxxx.DXF" where "xxxxxxxx" represents a name having eight characters or less.

 Directories specifies the current directory. Double-click on a directory name to open. Click on the "[..]" symbol in the Directories list to move back one directory level.

 Drives specifies the current drive selection. Select a drive letter from the list of available drives.


Select Color Dialog

The Select Color dialog allows you to specify the color of everything in an overview or a 3D camera view. When you select a color from the palette, you have chosen that color to be the selected color to work on. The selected color is displayed at the bottom right of the dialog.

 R Scroll Bar adjusts the amount of red in the currently selected color. A number representing a value from 0 to 255 is displayed below the scroll bar, with a value of 0 representing no red and 255 representing the maximum amount of red.

 G Scroll Bar adjusts the amount of green in the currently selected color. A number representing a value from 0 to 255 is displayed below the scroll bar, with a value of 0 representing no green and 255 representing the maximum amount of green.

 B Scroll Bar adjusts the amount of blue in the currently selected color. A number representing a value from 0 to 255 is displayed below the scroll bar, with a value of 0 representing no blue and 255 representing the maximum amount of blue.

 Brightness Scroll Bar adjusts the amount of brightness for the selected color. Scrolling to the left darkens the color and scrolling to the right brightens the color.

 Contrast Scroll Bar adjusts the amount of contrast between the lightest and the darkest shade for the selected color. When a 3D view is created, objects are rendered with shading. If there is little contrast between the brightest and the darkest shade. Scrolling to the left reduces the amount of contrast and scrolling to the right increases the amount of contrast.

 Color Palette displays a palette of 20 colors which can be edited. When you select a color from the palette, it places the color in the color preview at the bottom right of the dialog. Clicking on a palette color and modifying it will not replace the color. The color palette is only a palette of preset colors which can be edited and applied to a color.

 Use Second Color checkbox specifies the usage of a second color. Walls, floors, moulding, casing, and furniture fabric have second colors. Since changing the color of a wall, for example, will change all walls within a plan, a second color option is available.

 Revert Button is useful if you modified a color and you wish to return to the same color that you chose when you entered the dialog.

 Copy Button copies the color that is displayed in the color preview area to the clipboard.

 Paste Button pastes the color from the clipboard into the color preview area. To paste a color, select the object with the color you wish to copy using the [image] Select Color Tool . Click on the Copy button and then on the OK button. Click on the object whose color you wish to change with the [image] Select Color Tool . Click on the Paste button and then on the OK button.


Metafile Size

The Metafile Size dialog allows you to specify the file size of the windows metafile.

 Width specifies the horizontal width of the metafile in inches.

 Height specifies the vertical height of the metafile in inches.

 Wall Line Thickness is an entry field which specifies a number from 0 to 99 to represent the number of pixels for a plan wall line. Selecting a higher value prints thicker wall lines to make them stand out better. Entering a number from 3 to 5 works well on many laser printers.

NOTE: The Wall Line Thickness field only effects plan view wall lines.


Menu Commands

Select a menu title:

File Menu

Edit Menu

Build Menu

Options Menu

3D Menu

Window Menu

Help Menu


File Menu

Select a menu command:

New

Open...

Close

Close All

Save

Save As...

Save All

Export

Print...

Print Setup...

Exit


New

Creates a new untitled floorplan.

 Use this menu command to start a new floorplan project.

NOTE: New should not be used to create a new floor. Select the Show Floors  command from the Window menu .


Open

Opens a previously saved floorplan project.

 Use this menu command to load a saved floorplan project.

 Selecting this command will bring up the Open Plan File dialog .

NOTE: If more than one floor exists in the floorplan project, all floors previously saved will be available using the Open command. The Open command should not be used to view a different floor. Select the Show Floors  command from the Window menu .


Close

Closes the currently active window.

 Use this menu command to close a camera view, overview, elevation, materials list, or plan window.

NOTE: If you select Close while working on a plan which has not yet been saved, you will be prompted to save.


Close All

Closes all open windows.

 Use this menu command to close all camera view, overview, elevation, materials list, and plan windows.

NOTE: If you select Close All while working on a plan which has not yet been saved, you will be prompted to save.


Save

Saves the currently active plan.

 Use this menu command to save a floorplan.

 If the floorplan has never been saved, selecting this command will bring up the Save Plan File dialog . If the floorplan has previously been saved, selecting this command will save the floorplan in the currently active window with the current modifications.

 If a project has not been saved, the title "Untitled: Plan" appears in the title bar of the plan window. Once you save a plan, the word "Untitled" will be replaced with your saved name. A .PLx extension will be added to the end of the name to designate that the file is a floorplan along with the floor number. NOTE: x represents the floor number. For example, the file extension for the first floor is .PL1, the second floor is .PL2, etc.

NOTE: While camera views, elevations, overviews, and material lists cannot be saved, they can be exported  using the appropriate export command.


Save As...

Names and saves the currently active plan.

 Use this menu command to name and save a project for the first time or to save a currently open project with a different name. Selecting this menu command will bring up the Save Plan File dialog .

 If a floorplan is not saved, the title "Untitled: Plan" appears in the title bar of the plan window. Once you save a plan, the word "Untitled" will be replaced with your saved name. A .PLx extension will be added to the end of the name to designate that the file is a floorplan along with the floor number. NOTE: x represents the floor number. For example, the file extension for the first floor is .PL1, the second floor is .PL2, etc.).

NOTE: While camera views, elevations, overviews, and material lists cannot be saved, they can be exported  using the appropriate export command.


Save All

Saves all floors of a plan.

 Use this menu command to save all floors of a floorplan project. Using Save All will save changes in all associated floors of the currently open plan, but it will not save other projects you may have open.

 If a floorplan is not saved, the title "Untitled: Plan" appears in the title bar of the plan window. Once you save a plan, the word "Untitled" will be replaced with your saved name. A .PLx extension will be added to the end of the name to designate that the window is a floorplan along with the floor number. NOTE: x represents the floor number. For example, the file extension for the first floor is .PL1, the second floor is .PL2, etc.).

NOTE: While camera views, elevations, overviews, and material lists cannot be saved, they can be exported  using the appropriate export command.


Export

Saves to a different file format for use in other programs. Click on a menu command for more information:

DXF Current

DXF All

Metafile (WMF)

Materials (TXT)

NOTE: While camera views, overviews, elevations, and material lists cannot be saved, they can be exported using the above commands.


DXF Current

Saves the currently active floor for use in another CAD program.  Consult your 3D Home Architect manual for more information on the DXF file format.


DXF All

Saves all floors of a floorplan project for use in another CAD program. All floors of a plan will be saved in a single DXF file. All objects of each floor are saved on different layers.


Metafile (WMF)

Saves a user-specified region for use in another program. Metafile is a vector format which allows for picture resize without loss of picture quality. After selecting the Metafile export command, the cursor will change to a cross-hair with a selection rectangle. Click and hold the left mouse button down while dragging to define the region to export.


Materials (TXT)

Saves a materials list in a text file for use in a spreadsheet, text, or word processor program. Columns represented in the Materials List will be tab delimited.


Print Setup

Lets you specify a printer to print your camera view, overview, elevation, materials list, or floorplan and configure the printer settings.

 Selecting this command will bring up the Print Setup dialog .

 Use this menu command to select a printer from the list of installed printers and to change settings for the printer.


Print

Prints the currently active open window or the entire floorplan project.

 Selecting this command will bring up the Print dialog .

 Use this menu command to print the currently selected open window or an entire floorplan.


Exit

Exits 3D Home Architect and returns to the Windows Program Manager.

 Use this menu command to close your 3D Home Architect window(s) and quit the program. If you have created a new floorplan that has not yet been saved or you have made changes to an existing floorplan, a dialog will appear asking you if you want to save the floorplan project.


Edit Menu

Select a menu command:

Undo

Cut

Copy

Paste

Delete

Delete Items...

Select Items

Open Item...

Move Area


Undo

Undoes your last action.

 Use this menu command immediately after you make a mistake or change your mind about a previous edit.

 This menu command may be enabled or disabled by selecting the Plan Setup  command from the Options menu . In the Plan Setup dialog, Undo is disabled by default.


Cut

Removes the selected object and places it on the Clipboard.

 Use this menu command to remove the selected object from your floorplan to the Clipboard.

NOTE: Whatever was previously on the clipboard is replaced when cut is chosen. Walls cannot be cut. To delete a wall, use the DELETE key.


Copy

Makes a copy of the selected object and puts it on the Clipboard.

 Use this menu command to copy the selected object from your floorplan to the Clipboard for pasting.

NOTE: Whatever was previously on the Clipboard is replaced when copy is chosen. Walls cannot be copied.


Paste

Takes a copy of what is on the Clipboard and places it into the currently open floorplan.

 Use this menu command, after choosing Cut or Copy to place the contents of the Clipboard onto your project.

 After selecting paste, the cursor will change to the paste cursor. Click the left mouse button at the location you wish to paste the item.


Delete

Removes the selected object.

 Use this menu command to remove the selected object from your floorplan.

NOTE: Delete does not copy the selected object to the clipboard.


Delete Items...

Removes specified object types from an entire room or an entire floorplan.

 Use this menu command to remove text, dimensions, furniture, fixtures, electrical, and cabinet object(s) from a single room or from all rooms of a plan.

 Selecting this command will bring up the Delete Items dialog .


Select Items

Select this menu command to switch to selection mode.

  Use this menu command to select objects with the [image] Pointer Tool .

 Selecting this command will place a check next to the command name in the menu list.


Open Item

Opens the currently selected room or object to alter specific characteristics.

 Use this menu command to modify specifications of a room or object.

 Selecting this command will bring up the selected object's specification dialog.


Move Area

Moves an area of a floorplan.

 Use this menu command to move all objects in a specified area to a new location.

For instructions on how to perform an area move:

Moving a Floorplan Section


Build Menu

Select a menu command:

Wall

Door

Window

Cabinet

Fireplace

Fixtures...

Furniture...

Stairs

Foundation Piers

Electrical

Place Outlets

Text

Dimension Lines


Wall Menu Command

Select a menu command:

Std Wall

Railings

Room Definition

Beams

Hatch Walls

Break Wall

2 Inch Walls

4 Inch Walls

6 Inch Walls

8 Inch Walls

12 Inch Walls


Standard Wall

Creates a standard wall.

 Use this wall type to draw a standard wall.

Related Topic:

Walls


Railings

Creates a railing. Railings are most commonly used to create decks, porches, and balconies. Railings can also be used to define an "open below" area for staircases and landings.

 Use this wall type to draw a railing.

 To modify the railing type, double-click on a railing. The Wall Specification  dialog will appear if you are in a plan view. Click on the Define button to display the Railing Specification  dialog. The Railing Specification  dialog will appear first if you double-click on a railing in a 3D view.

NOTE: Railings do not effect plan dimensions.

Related Topic:

Walls


Room Definition

Creates a wall to define a room. Room Definition walls are helpful to define room boundaries when walls do not actually exist.

 Use this wall type to define the area of a room when existing walls do not create a desired boundary.

 To modify the room definition wall settings, double-click on a room definition wall. The Wall Specification dialog  will appear.

NOTE: Room Definition walls will not be displayed in 3D views or calculated in a Materials List. They are only used to define room boundaries.

Related Topic:

Walls


Beams

Creates a beam.

 Use this wall type to represent beams.

 To modify the beam thickness, double-click on a beam. The Wall Specification dialog  will appear.

NOTE: Beams are not displayed in 3D views.

Related Topic:

Walls


Hatch Walls

Marks a wall with cross hatching. Cross hatching a wall is useful for designating the importance of a wall.

 Use this wall type to mark a currently existing wall with cross hatchings.

NOTE: Cross hatching a wall does not create a wall, it marks an existing wall. Beams and Room Definition walls cannot be marked with cross hatching.

Related Topic:

Walls


Break Wall

Breaks a wall into two pieces.

 Cuts a wall for separating it into two or more pieces.

NOTE: Do not use the Break Wall command for placing a window or door.

Related Topic:

Breaking a Wall


2 Inch Walls

Sets the wall thickness to two inches for creating new walls.

  Specifies a wall thickness of two inches for the creation of new walls.

NOTE: Walls of varying thicknesses can be joined together. Selecting this menu command does not automatically switch you to build walls mode.


4 Inch Walls

Sets the wall thickness to four inches for creating new walls.

  Specifies a wall thickness of four inches for the creation of new walls. Four inch walls are a standard wall thickness.

NOTE: Walls of varying thicknesses can be joined together. Selecting this menu command does not automatically switch you to build walls mode.


6 Inch Walls

Sets the wall thickness to six inches for creating new walls.

  Specifies a wall thickness of six inches for the creation of new walls.

NOTE: Walls of varying thicknesses can be joined together. Selecting this menu command does not automatically switch you to build walls mode.


8 Inch Walls

Sets the wall thickness to eight inches for creating new walls.

  Specifies a wall thickness of eight inches for the creation of new walls.

NOTE: Walls of varying thicknesses can be joined together. Selecting this menu command does not automatically switch you to build walls mode.


12 Inch Walls

Sets the wall thickness to twelve inches for creating new walls.

  Specifies a wall thickness of twelve inches for the creation of new walls.

NOTE: Walls of varying thicknesses can be joined together. Selecting this menu command does not automatically switch you to build walls mode.


Foundation Piers

Select a menu option:

Round Pier

Square Pad


Round Pier

Places a round foundation pier.

  Creates a round pier for use in foundation plans. Round piers represent holes that are dug into the ground and filled with concrete and attached to the foundation.

NOTE: Foundations cannot be viewed in 3D.


Square Pad

Place a square foundation pad.

  Creates a square pad for use in foundation plans. Square pads represent a basic footing foundation. Wide trenches are dug into the ground where the concrete is poured.

NOTE: Foundations cannot be viewed in 3D.


Door Menu Command

Select a menu command:

Std Door(way)

Sliding Doors

Pocket Doors

Bifold Doors

Garage Doors


Standard Doorway

Places a standard door(way).

  Creates a standard doorway or a standard hinged door in a wall.

NOTE: If you do not specify a door opening direction, you will create a standard doorway. If you specify a door opening direction , you will create a hinged door and the open door will be displayed in 3D views.

Related Topic:

Doors


Sliding Doors

Places a sliding door.

  Creates a sliding door in an existing wall.

Related Topic:

Doors


Pocket Doors

Places a pocket door. Pocket doors have doors that slide into a wall.

  Creates a pocket door in an existing wall.

Related Topic:

Doors


Bifold Doors

Places a bifold door. Bifold doors have doors that fold.

  Creates a bifold door in an existing wall.

NOTE: When creating bifold doors, it is helpful to click on a wall location and drag in the direction you wish to have the bifold doors facing. This will specify the desired door opening direction .

Related Topic:

Doors


Garage Doors

Places a garage door.

  Creates a garage door in an existing exterior wall.

Related Topic:

Doors


Window Menu Command

Select a menu command:

Std Window

Bay Window

Box Window

Bow, 5 Section

Bow, 7 Section

Bow, 9 Section

Bow, 11 Section


Standard Window

Places a standard window.

  Creates a standard window in an existing wall.

Related Topic:

Windows


Bay Window

Places a bay window. A bay window consists of three standard windows. Bay windows extend out from a wall creating a bay area. Two smaller angled walls meet a larger center wall to form the bay. Each wall contains one window.

  Creates a bay window in an existing wall.

Related Topics:

Windows

Customizing Bay, Box or Bow Windows


Box Window

Places a box window. A box window consists of three standard windows. Box windows extend out from a wall creating a box area. Two smaller parallel walls meet a larger center wall to form the box. Each wall contains one window.

  Creates a box window in an existing wall.

Related Topics:

Windows

Customizing Bay, Box or Bow Windows


Bow, 5 Section

Places a five section bow window. A five section bow window consists of five standard windows. Bow windows extend out from a wall creating an arc.

  Creates a five section bow window in an existing wall.

Related Topics:

Windows

Customizing Bay, Box or Bow Windows


Bow, 7 Section

Places a seven section bow window. A seven section bow window consists of seven standard windows. Bow windows extend out from a wall creating an arc.

  Creates a seven section bow window in an existing wall.

Related Topics:

Windows

Customizing Bay, Box or Bow Windows


Bow, 9 Section

Places a nine section bow window. A nine section bow window consists of nine standard windows. Bow windows extend out from a wall creating an arc.

  Creates a nine section bow window in an existing wall.

Related Topics:

Windows

Customizing Bay, Box or Bow Windows


Bow, 11 Section

Places an eleven section bow window. An eleven section bow window consists of eleven standard windows. Bow windows extend out from a wall creating an arc.

  Creates an eleven section bow window in an existing wall.

Related Topics:

Windows

Customizing Bay, Box or Bow Windows


Cabinet Menu Command

Select a menu command:

Base Cab

Full Height

Wall Cab

Shelf/Rod


Base Cabinet

Places a standard base cabinet. Base cabinets sit on the floor and are most commonly used to create standard kitchen and bathroom cabinets.

  Creates a standard base cabinet in a plan.

NOTE: Some fixtures (sinks, built-in ovens, etc.) require a base cabinet be placed in the plan before the fixture can be placed into the cabinet.

Related Topic:

Cabinets


Full Height Cabinet

Places a full height cabinet. Full height cabinets sit on the floor and are most commonly used to place built-in appliances, create pantries, bookcases and more.

  Creates a full height cabinet in a plan.

NOTE: Some fixtures (built-in freezers, etc.) require a full height cabinet be created before the fixture can be placed into the cabinet.

Related Topic:

Cabinets


Wall Cabinet

Places a standard wall cabinet. Wall cabinets are most commonly used to create cabinets above standard base cabinets in a kitchen.

  Creates a wall cabinet in a plan.

Related Topic:

Cabinets


Shelf/Rod

Places a shelf.

  Creates a shelf in a plan. In a floorplan, shelves are often used to represent the shelf and rod combination within a closet.

Related Topic:

Cabinets


Fireplace

Places a standard masonry fireplace.

  Creates a standard masonry fireplace in a plan.

  Standard masonry fireplaces can be placed in a wall or placed in the middle of a room.

Related Topic:

Fireplaces


Fixtures Menu Command

Places a fixture object. Fixtures are most commonly known as appliances, bathroom fixtures, sinks, utilities, etc.

  Allows you to select a fixture to be placed in a plan.

  Once selected, the Fixture Library dialog  will appear allowing you to select a fixture object for placement.

NOTE: Some fixtures (sinks, built-in ovens, etc.) require a cabinet be placed in the plan before the fixture can be placed into the cabinet.

Related Topic:

Fixtures


Furniture Menu Command

Places a furniture object. Furniture is most commonly known as tables, seating, bookcases, beds, etc.

  Allows you to select a furniture object to be placed in a plan.

  Once selected, the Furniture Library dialog  will appear allowing you to select a furniture object for placement.

Related Topic:

Furniture


Stairs Menu Command

Places a staircase or landing. Staircases can be joined by landings to create a multiple-section staircase.

  Creates a staircase or landing in a plan.

NOTE: Two staircase sections are required to create a landing.

Related Topic:

Stairs


Electrical Menu Command

Select a menu command:

110V Outlets

220V Outlets

Lights

Switches

Symbol Library

Connect


110V Outlets

Places a standard 110 volt outlet symbol.

  Allows you to place 110 volt outlet symbols in a wall or floor.

NOTE: Outlets cannot be placed or viewed in 3D.

Related Topic:

Electrical


220V Outlets

Places a standard 220 volt outlet symbol.

  Allows you to place 220 volt outlet symbols in a wall or floor.

NOTE: Outlets cannot be placed or viewed in 3D.

Related Topic:

Electrical


Lights

Places a standard light symbol.

  Allows you to place a light symbol in a wall or ceiling.

NOTE: Lights symbols cannot be placed or viewed in 3D.

Related Topic:

Electrical


Switches

Places a standard wall switch.

  Allows placement of a wall switch symbol on an existing wall.

NOTE: Wall switches cannot be placed or viewed in 3D.

Related Topic:

Electrical


Symbol Library

Places an electrical symbol. Electrical symbols are used to represent lights, outlets, switches, smoke alarms, etc.

  Allows placement of an electrical symbol onto an existing wall.

  Once selected, the Symbol Library dialog  will appear allowing you to select an electrical symbol for placement.

NOTE: Electrical symbols cannot be placed or viewed in 3D.

Related Topic:

Electrical


Connect

Draws a connection between two electrical symbols to display wiring.

  Creates a connection between two existing electrical symbols.

NOTE: Electrical symbols and their connections cannot be created or viewed in 3D.

Related Topic:

Electrical


Place Outlets

Places 110 volt outlets for an entire room.

  Automatically places 110 volt outlet symbols in a room according to standard guidelines.

NOTE: Place outlets is only available in plan view.

Related Topic:

Electrical


Text Menu Command

Places text in a plan.

  Creates text anywhere in a plan.

  Clicking in the location to place the text will bring up the Edit Text dialog  allowing you to enter your text.

NOTE: Text can only be created and viewed in a plan view.

Related Topic:

Text


Dimension Lines Menu Command

Select a menu command:

Dimension

Exterior Dimen


Dimension Menu Command

Places a dimension line between two walls.

  Use this menu command to measure a distance or create a dimension line between two parallel walls.

NOTE: Manual Dimension Lines can only be created and viewed in a plan.

Related Topic:

Dimensions


Exterior Dimensions

Displays exterior dimension lines for an entire plan.

  Creates or updates exterior dimension lines for an entire plan.

NOTE: Exterior dimension lines can only be viewed in a plan.

Related Topic:

Dimensions


Options Menu

Select a menu command:

Show Items...

Set Plan Colors...

PlanCheck

Materials List

Plan Setup...

Dimensions Setup

Reverse Plan


Show Items...

Specifies object types to be hidden or displayed.

  Designates an object type to be hidden or displayed.

  Selecting this command will bring up the Show Items dialog .

NOTE: Selecting Show Items while in plan view only effects the visibility status of object types for the plan view. 3D views will still display the objects. Selecting Show Items while in a camera view, elevation, or overview only effects the visibility status of object types for the respective view.


Set Plan Colors...

Select this menu command to color specific object types.

  Use this menu command to select or change the color of object types for plans. Colors specified in the Set Plan Colors dialog only modifies the color of objects in plans.

  Selecting this command will bring up the Set Plan Colors dialog .

Related Topic:

Color


PlanCheck

Checks existing plan designs against standard building code guidelines.

  Use this menu command to check your plan against standard building code procedures.

  Selecting this command will bring up the PlanCheck dialog .


Materials List

Select a menu command:

Build from Plan

Build from Area

Build from Room

Calculate Totals


Build from Plan

Select this menu command to create a list of materials needed to create an entire plan.

  Use this menu command to make a materials list for an entire plan.

  Selecting this menu command will display the materials list window.

Related Topic:

Materials List


Build from Area

Select this menu command to create a list of materials for a specified region of a plan.

  Use this menu command to specify an area from which to create a list of materials.

  After selecting this menu command, click the left mouse button and drag to define the area. When you release the mouse button, the materials list for the specified region will appear.

Related Topics:

Materials List


Build from Room

Select this menu command to create a list of materials for a specific room.

  Use this menu command for creating a list of materials for a previously specified room. Select a room with the [image] Pointer Tool  before selecting the Build from Room command.

  Selecting this menu command will display the materials list window for the specified room.

Related Topic:

Materials List


Calculate Totals

Select this menu command to generate category subtotals and the grand total cost for the current materials list.

  This command will generate a category subtotal and the grand total cost for the current materials list and reflect price updates in the category subtotals and the grand total.

Related Topic:

Materials List


Plan Setup...

Select this menu command to specify global plan preferences.

  Designates specific functions within the program for working with the current plan.

  Selecting this command will bring up the Plan Setup dialog .

NOTE: Specifications made in the Plan Setup dialog only effect the current floorplan project and associated 3D views.


Dimensions Setup

Select this menu command to specify dimension preferences for the active plan.

  Designates specific measurement parameters to be used for manual and exterior dimension lines for working with the current plan.

  Selecting this command will bring up the Dimensions Setup dialog .

NOTE: Specifications made in the Dimensions Setup dialog only effect the current floorplan project.


Reverse Plan

Select this menu command to reverse an entire plan.

  Designates what is currently on the left side of the plan to appear on the right side. This command creates a mirror image.

NOTE: Select Reverse Plan to undo.


3D Menu

Select a menu command:

Place Camera

Plan Overview

View Angle

Elevate Wall

Select Color

Remove 3D


Place Camera

Places a 3D viewing camera.

  Creates a 3D view from any point in a plan.

  Placing a camera will create a camera view window.

NOTE: A limit of four cameras can be placed per plan.

Related Topic:

3D Views


Plan Overview

Creates a 3D overview of the entire plan. Overviews allow you to see the entire plan at different angles.

  Displays an overall view of the entire plan in 3D.

  Creating an overview will create an overview window.

Related Topic:

3D Views


View Angle

Adjusts the viewing angle of an existing overview.

  Allows you to modify the perspective of an existing overview.

  Once selected, the View Angle dialog  will appear allowing you to adjust the perspective.

Related Topic:

3D Views


Elevate Wall

Creates an elevation view of a wall. An elevation view is a plan view looking directly at a wall depicting length from left to right.

  Displays a wall and all objects attached to the wall in an elevation view.

Related Topic:

3D Views


Select Color

Specifies the color of objects for 3D views.

  Modifies the color of any object in a 3D view.

  Once the [image] Select Color Tool  is selected, the cursor will change into rainbow. Click on the object or item that you wish to modify. The Select Color dialog  will appear.

NOTE: The Select Color dialog only modifies color of 3D objects and does not change the color of objects in the plan view.

Related Topic:

Color


Remove 3D

Select this menu command to remove cameras.

  Use this menu command to remove all cameras and 3D views from a current working plan.

Related Topic:

3D Views


Window Menu

Select a menu command:

Zoom

Undo Zoom

Move Out (x2)

Fill Window

Color Off/Color On

Hide or Show Toolbar

Reference Toggle

Swap Work-Ref

Show Floors...

Tile

Cascade

Arrange Icons


Zoom

Magnifies the view of the currently active window.

 Use this menu command to see your floorplan in greater detail.

 Selecting this menu command will change the cursor to a zoom icon. Specify the area to magnify by clicking and dragging the mouse.

NOTE: To return to the previous view, select the Undo Zoom menu command or click on the [image] Undo Zoom Tool .


Undo Zoom

Undoes a previously performed zoom.

 Use this menu command to return to the previous magnification after performing a zoom.

NOTE: Undo Zoom does not work for Move Out (x2) or Fill Window.


Move Out (x2)

Makes the view smaller by zooming out.

  Use this menu command to reduce magnification. Objects at the current magnification will appear at half their current size.


Fill Window

Fills the currently active floorplan window with a complete view of the floorplan.

 Use this menu command to see your entire floorplan at the maximum size of the currently active window's display size.

 Selecting this menu command will fit the floorplan to the window.


Color Off/Color On

Turns the color viewing option on or off for a plan or 3D view.

  Use this menu command to remove color from a plan or 3D view.

NOTE: Selecting the Color Off menu command will rename the menu command to Color On and vice versa.


Hide/Show Toolbar

Hides or shows the toolbar.

 Use this menu command to add or remove the toolbar from view. Allows you to work on certain parts of the plan without having to view the toolbar.

NOTE: Selecting the Hide Toolbar menu command will rename the menu command to Show Toolbar and vice versa.


Reference Toggle

Superimposes the designated Reference Plan  onto the Working Plan .

 Use this menu command to show the Reference Plan on top of the current Working Plan. A plan can be designated as a Reference Plan in the Show Floors dialog .

NOTE: Select this command again to hide the reference plan.

Related Topic:

Floors


Swap Work-Ref

Switches the Reference Plan  to be the Working Plan  and the Working Plan to be the Reference Plan.

 Use this menu command to make the currently designated Reference Plan the current Working Plan. A plan can be designated as a Reference Plan or Working Plan in the Show Floors dialog .

NOTE: Select this command again to undo.

Related Topic:

Floors


Show Floors...

Specifies the currently active floor, the reference floor, the floors residing in memory, and the building of new floors.

 Use this menu command to build a new floor or foundation.

 Use this menu command to designate a floor as a Working Plan  or a Reference Plan .

 Selecting this menu command will display the Show Floors dialog .

Related Topic:

Floors


Tile

Tiles all open windows by placing them side by side.

 Use this menu command to arrange windows so that they utilize the full size of the application window without overlapping one another.

 Use this menu command to arrange plan and 3D windows so that both can be viewed simultaneously.


Cascade

Places all open windows one on top of the other.

 Use this menu command to arrange all windows to be the same size and to overlap one another.


Arrange Icons

Places the icons of minimized windows into rows at the bottom of the program screen.

 Use this menu command to clean up an assortment of icons.

 Icons represent any window type which has been minimized.


Help Menu

Select a menu command:

Index

Basics

Current Mode

Using Help

About


Index Menu Command

Displays an index of help topics.

 Use this menu command to view the help topic index of 3D Home Architect.


Basics Menu Command

Displays help for getting started using 3D Home Architect.

 Use this menu command to view help regarding basic usage of 3D Home Architect.


Current Mode Menu Command

Displays help for the current mode.

 Use this menu command to view help regarding the currently active mode button on the menu bar.


Using Help Menu Command

Displays help on using help.

 Use this menu command to view help regarding usage of the help system.


About Menu Command

Displays information about 3D Home Architect.


Manual Dimension Tool

Creates a dimension line between two walls.

 Use this tool to measure a distance or to create a dimension line between two parallel walls.


Exterior Dimensions Tool

Displays exterior dimension lines for an entire plan.

  Use this tool to automatically create or update exterior dimension lines for an entire plan.


Reference Tool

Shows or hides the Reference Plan.

  Use this tool to superimpose the Reference Plan  on the Working Plan .

  If you have multiple floors and want to designate a specific floor to be the Reference or Working Plan, select the Show Floors  command from the Window menu .


Swap Work-Ref Tool

Switches the Reference Plan  for the Working Plan .

  Use this tool to make the Reference Plan be the Working Plan.

  If you have multiple floors and want to designate a specific floor to be the Reference or Working Plan, select the Show Floors  command from the Window menu .


Working Plan

The Working Plan is the currently active plan. Designating a plan as the Working Plan displays the plan. Only one plan can be the Working Plan.


Reference Plan

The Reference Plan is the plan being referred to by the Working Plan. For example, building a second floor makes the first floor the Reference Plan. The floor designated as the Reference Plan can be superimposed onto the Working Plan by using the Reference Tool  or the Reference Toggle  menu command. Only one plan can be the Reference Plan.


3D Home Architect Basics

Click on a subject for more information:

Using the Toolbar

Drawing Walls

Understanding Objects

Understanding Plan and 3D View Windows

Steps to Create a Floorplan

For help on using help, press the F1 key. Press F1 while holding the cursor over a menu command, mode button, or tool to obtain help on a specific item.


Using the Toolbar

The toolbar is the row of icons at the top of the screen just below the menu titles. The row of icons beginning from the left are called mode buttons. When you select a mode button, you are in a specific mode and a set of tools will appear on the right side of the toolbar. A set of tools will not appear for Fixtures, Furniture, Stairs, and Text Mode Buttons because these modes do not require them.

When you select a mode button or tool, the name of the mode or tool is displayed in the status box to the right of the mode buttons. To obtain help when in a specific mode, place the cursor over the tool or mode button and press the F1 key.

Placing the cursor over a mode button or tool without clicking on it will display a description of the mode button or tool in the title bar at the top of the screen.

Click on a name for more information:

   Pointer Tool

   Wall Mode Button

   Door Mode Button

   Window Mode Button

   Cabinet Mode Button

   Fixture Button

   Furniture Button

   Stairs Mode Button

   Electrical Mode Button

   Text Mode Button

   Dimension Mode Button

   Zoom Mode Button

   View Mode Button

NOTE: Fixture, Furniture, Stair, and Text mode buttons do not have tools that appear on the right of the toolbar.


Understanding Objects

Furnitures, fixtures, doors, stairs, fireplaces, windows, and cabinets are objects which can be placed into a plan. When you place an object, 3D Home Architect checks to make sure that an object will fit properly into a given area. Once an object is placed into a plan, it can be resized, moved, copied, deleted, or rotated.

Click on a topic for more information:

Placing an Object

Resizing an Object

Moving an Object

Copying an Object

Deleting an Object

Rotating an Object


Placing an Object

Placing an object is the first thing that you will want to do once you have created your walls.

Click on a topic for more information:

Creating a Door(way)

Creating a Window

Creating a Cabinet

Placing a Fixture

Placing Furniture

Creating Stairs

Placing an Electrical Symbol

Creating Text


Resizing an Object

Once you have placed an object, you can resize it.

Click on a topic for more information:

Door(way) Resizing

Window Resizing

Cabinet Resizing

Fixture Resizing

Furniture Resizing

Resizing Stairs

Text Resizing


Copying an Object

To copy an object in plan view:

1. Click on the [image] Pointer Tool  from the toolbar.

2. Click on the object you want to copy. Points will appear on the object.

3. Click on the [image] Copy Tool  on the right side of the toolbar or select the Copy  command from the Edit menu . The cursor will change to a copy cursor.

4. Position the cursor at the desired location to place the object.

5. Click the mouse.

NOTE: Objects cannot be copied in overview, elevation or camera views.


Deleting an Object

Click on a topic for more information:

Deleting a Door(way)

Deleting a Window

Deleting a Cabinet

Deleting a Fixture

Deleting Furniture

Deleting Stairs or Landings

Deleting an Electrical Symbol

Deleting Text


Creating Walls

Drawing walls is the first step to creating a floorplan. Different wall types  and numerous wall thicknesses  are available.

For more information on creating a wall:

Drawing a Wall

Once a wall is drawn, the wall can be moved, lengthened or shortened, and changed to be a different wall type or thickness.

For more information on modifying a wall:

Resizing Wall Length

Resizing Wall Thickness

Moving a Wall

Changing a Wall Type


Plan and 3D View Windows

The plan window is where you draw walls and place objects. Once you have designed a plan, you can create 3D views. Both plan and 3D view windows can be visible at the same time. To view the plan and 3D windows at the same time, select the Tile  command from the Window menu . If you would like overlapping windows, select the Cascade  command.

Click on a topic for more information:

View Magnification

Managing Plan and View Windows


View Magnification

Plan and 3D view windows have a zooming feature which allows you to adjust the magnification.

Selecting the [image] Zoom Mode Button  from the toolbar will display a set of tools on the right of the toolbar. Select the [image] Zoom Tool  to magnify your view. Once you select the Zoom Tool, the cursor will change to a zoom cursor. Click and hold down the mouse button while dragging to define the area you wish to have fill the window. If the zoom is not what you desired or you wish to return to the previous level of magnification, select the [image] Undo Zoom Tool .

If you are zoomed in too close, select the [image] Move Out (x2) Tool  and the current window view will be one half the magnification of the previous view.

If you wish to view an entire plan at a magnification level that fills the window, select the [image] Fill Window Tool .


Managing Plan and View Windows

Windows can be minimized and maximized by clicking on the Minimize and Maximize buttons at the upper right corner of every window. Clicking on the Maximize Button will enlarge the window to fill the entire size of the current application window. Clicking on the Minimize button will create an icon for the window and place it at the bottom of the application window.

Once a window has been minimized, it can be opened by double-clicking the icon. If you find that minimized window icons are overlapping each other or randomly placed and you would like to have them in orderly rows, select the Arrange Icons  command from the Window menu .

If you desire to cycle through the available windows, hold down the CTRL key and press the TAB key. If the window you wish to cycle to is currently minimized, the minimized window icon will become selected.


Steps to Create a Floorplan

1. Begin by drawing walls . If you are drawing an entire floorplan, create all the exterior walls first. Create the basic exterior wall framework first to create an entire enclosure. Once you have created your exterior wall framework, you can adjust the wall lengths by resizing or moving  walls. If you are drawing a remodel plan, you will probably want to draw only a few rooms. Begin by drawing the walls which enclose the rooms first and then draw the walls which divide them.

2. Once you have your walls positioned, you will want to place doors and windows in your plan.

3. Create cabinets  in the kitchens and bathrooms so that sinks can be placed into them.

4. Place fixture  objects into your plan to represent your appliances, sinks, and utility items.

5. Place furniture  objects to demonstrate how the plan works for you.

6. If desired, place electrical outlet , switch , and light  symbols. You can also depict electrical wiring by connecting electrical symbols .