[Techland OpenGL] ; alpha treshold for texture conversion for colorkeying on Mystique nAlphaTreshold=80 ; dither texture, may improve visual quality bDitherTexture=0 ; use single precision math, pretty important to set it correctly on voodoo ; should speed up things a little anyway bSinglePrecisionMath=0 ; emulate permedia2 in GL_RENDERER for s3 virge driver ; so quake will use mono lightmaps bEmuPermedia=1 ; for virge, force square textures ; textures are resized inside opengl ; default is 1 ; you may try to set it to 0 if you have Virge DX or GX2 bForceSquare=1 ; for virge, force squaring to smaller dimension ; saves memory but quality is worse ; default is 0 bSquareDown=0 ;use s3 virge 24bpp mode for rendering ;works only in fullscreen mode bVirge24BPP=1