# presets.txt # Field separator is white space or the comma, except when inside quotes. # Key, Prim, Tex?, TexMode, Room, TexBlend, Filter, NLghts, LghtVec, LightStyle, Rot?, Anti?, ShMde, Blend, EnvMap?, Fog, Z(-4), Cull, Fill, DispList, ShowSpheres, Comment 1 polygons on modulate on on Bi 2 off direct on off smooth off on off 1.2 on on on on "GLAZE allows you to interactively select and view various OpenGL features. This image has many of the features enabled. At any time you can bring in different models and textures by clicking on the New Object and New Texture buttons." 2 lines off decal off off Pt 3 on direct off off smooth off off off 1.5 on off on on "The object is displayed in wireframe, its slimplest form. Notice that lines are aliased (jaggy) here. Click on preset #3 to see anti-aliased (smooth) lines. You can move the model using your left mouse button." 3 lines off decal off off Pt 3 on direct off on smooth off off off 1.5 on off on on "Visual clarity is increased when lines are anti-aliased since the lines are now smooth and crisp." 4 polygons off decal off off Pt 3 off direct on off smooth off off off 1.3 on on on on "This model shows smooth shaded (non-textured) polygons with revolving directonal lights. Directional lights are positioned at infinite distance away from the model." 5 polygons off decal off off Bi 3 off point on off smooth off off off 1.3 on on on on "The directional lights have been replaced with point lights, which are located at the position of the rotating spheres." 6 polygons off decal off off Bi 3 off spot on off smooth off off off 1.3 on on on on "Now the lights have been changed to spot lights, which are point lights that emit their light in a directional cone." 7 polygons off decal off off Bi 3 off direct on off smooth on off off 1.3 on on on on "The object is made transparent. Notice that you can see the rotating lights as they move behind the object." 8 polygons on decal off off Pt 2 off direct on off smooth off off off 1.3 on on on on "A texture map has been applied to the object. In decal mode, the lights do not affect the textured object." 9 polygons on modulate off off Bi 3 off direct on off smooth off on off 1.3 on on on on "An environment mapped texture is applied which can be used to suggest reflected textures. Modulate mode allows the lights to affect the appearance of the texture." 10 polygons on blend off off Bi 3 off direct on off smooth off on off 1.3 on on on on "Textures displayed in blend mode use texture values as intensities of the default texture environment color, which in this case is set to blue." 11 polygons on modulate off on Bi 3 off direct on off smooth off on off 1.3 on on on on "A partially transparent grid texture is applied to polygonal walls around the object." 12 polygons on modulate off on Bi 3 off direct on off smooth off on gray 1.3 on on on on "Gray fog is added to provide depth and image realism." 13 polygons on modulate on off Bi 2 off direct on off smooth off on off 0.2 on on on on "The object is placed in a simulated room environment." 14 polygons on modulate on off Bi 2 off direct on off smooth on on off 0.2 on on on on "The object texture is made transparent to allow you to view the entire room behind the object." 15 polygons on modulate on on Bi 2 off direct on off smooth on on off 1.5 on on on on "The partially transparent grid-like background texture is superimposed on the virtual room to allow interesting visual effects."