### spellcast-1.1 README file

    Spellcast is a strange little strategy game, which I found
    on the Net and have implemented for X.

    Basically, two or more players try to vaporize each other
    with a wide assortment of wizardly spells. For the complete
    rules, see the man page (spellcast.6), which goes into
    exhaustive detail.

    Compiling should be straightforward; spellcast uses only
    Xlib, with no widget sets or other libraries.

    NOTE: Some (all?) versions of SunOS have a buggy
    realloc(), which causes spellcast to crash early and often.
    If you're on a Sparc and you have this problem, the fix
    is to compile with -lbsdmalloc. Uncomment the OTHERLIBS
    line in the Makefile.

    The Makefile begins with a few definitions which you
    can change:
    the directories where everything gets installed;
    the default fonts that the program tries to load (usually
    	times 14, helvetica 12, and fixed, in that order);
    the directory in which game transcripts are stored (usually
    	/tmp.)

    Type "make" or "make spellcast" to create the executable.

    "make stupid" will create a version of the game with a
    terribly stupid, text-only interface -- this is not very
    playable, and is really only good for testing. You enter
    all the players' moves in a single string at the prompt,
    and answer questions as they appear.

    The file spelllist.ps is a PostScript document showing all
    the available spells, in two columns: one sorted by gesture,
    and one sorted by name. By default, it will be installed as
    DESTDIR/lib/spellcast/spelllist.ps.

    The original paper-and-pencil version of this game was
    created by Richard Bartle. This implementation is by
    Andrew Plotkin (ap1i+@andrew.cmu.edu). It is
    copyright 1993 by Andrew Plotkin. The source code may
    be freely copied, distributed, and modified, as long as
    this copyright notice is retained.