### zloe-0.5 README file

    Z L O E
    =======

    The Objective:

    	Kill the enemy.

    To install:

    	tar zxvf zloe-0.x.tar.gz
    	cd zloe-0.x
    	make
    	su root
    	make install

    Usage:

    	ZLOE is a two-player game. To play it, you will need another person
    	with the game installed. One player waits for connections, and the
    	other connects to the former.

    	Player 1:
    		$ zloe -s

    	Player 2:
    		$ zloe player1.com

    	If no network connection or partner is currently at your disposal, you
    	can play Zlobot, the ZLOE robot player. Zlobot comes in 3 difficulty
    	levels. To play against the "hard" Zlobot, for example, you would do

    		$ zloe -rh

    	And that should be it.

    Navigation:

    	You navigate around the playing field using the mouse. The position
    	of the mouse relative to the centre of the window determines the
    	course and speed. You fire by clicking the left mouse key. You drop
    	bombs by clicking the right mouse key, and clicking it again to
    	detonate the bomb.

    Strategy:

    	There are several details in the game which make it possible to
    	employ clever tactics. Some points of interest are:

    	- The Border

    	  Outside the playing field (marked by a rectangular line drawn in
    	  the background), weapons do not work. Players can't fire weapons
    	  here, and weapons from the playing area can't penetrate into here.
    	  This provides a haven to escape to and regroup if badly under fire.

    	- Weapon Energy

    	  Each weapon (missile) has a set amount of energy when fired. As
    	  time goes on, the weapon gradually loses this energy, until it
    	  vanishes. When hit by a missile, the energy you lose from the hit
    	  is proportional to the amount of energy left in the missile. Thus,
    	  it is much worse to get hit point-blanc than with a dying missile.

    	  Also, a weapon is not activated right when you fire it. There is a
    	  brief delay. This protects you from slamming into it right after
    	  firing, to an extent, but also protects your enemy. For example,
    	  if you fire on your enemy (or the other way around) when right on
    	  top of him/her, the weapons will be ineffective. So by staying on
    	  top of your enemy, or very very close to him, you can prevent him
    	  from shooting you.

    	- Weapon Limit

    	  Each player is only allowed up to a certain number of missiles
    	  in action at one time. Once you have maxed this out, you cannot
    	  fire anymore until some missiles die out (or hit the border or
    	  one of the players). So, you should economize your use of long,
    	  massive bursts.

    	- Bombs

    	  Bombs can provide a neat way of striking your enemy. A good tactic
     	  can be to make you enemy chase you to a border, and drop a bomb
    	  right before you cross it. This leaves you safe from the blast, and
     	  the enemy (hopefully) exposed.

    Author:

    	Milos Glisic <mglisic@lagged.net>

    	Special thanks to:

    		Alex Bozovic, for work on the splash screen and logos,
    		Brent Smith, for helping track down bugs,
    		Mila Djukic,
    		Joe Tilley and
    		Eddie Mansu, for testing and creative input.

    	ZLOE is Free Software, and as such, we take no responsibility for
    	harm it may to do your property or immediate family, etc, etc...