### xfortress-2.0.1 README file

    Welcome to Fast Fortress

    Why Fast Fortress? because the algorithm has been improved,
    using a special version of iterative deepening, heuristic
    cut, a FastEnd to search the end with a good depth...
    it includes xfortress 2.0.0 and
    a way to generate brains using a genetic algorithm.
    Some functions are optimized and are quite ugly ;)

    The "brain" used in this version (seedfor-21.brn) has been
    calculated, you may find a better one (or create a better one by
    enhancing the "evolve" stuff (must be easy to upgrade, i didn't
    have time to do that).

    Compilation options:

    use -DNOMEMCPY to use inlined copy (faster or slower than a
    	       memcpy call, machine dependant).

    use -DNO_ADD_SCORE for an older version of fortress AI
    use -DADD_RANDOM to select randomly between the equivalent moves.

    use -DNOCUT to keep searching the best move during FastEnd,
    	    otherwise, it will only find a winning position.
    	    (really slower on high depths)

    use -DSILENT to remove the prediction of the end score.

    Enjoy!

    	Yves Lafon <lafon@w3.org>

    PS: Thanks to Adam Przezdziecki <adamp@math.uchicago.edu> for
        testing and the "last played square" patch.