     XInvaders(2.1)                                               XInvaders(2.1)
                                   Wed May  8 1991

     NAME
          XInvaders - Shoot-em-up them nasty little bugs.

     AUTHOR
          Jonny Goldman (jonathan@think.com)

     SYNOPSIS
          xinvaders [-all_those_groovy_xtoolkit_switches]

     DESCRIPTION
          xinvaders is an implementation of the old Atari Space Invaders game,
          on top of the X11 window system.

     PLAYING XINVADERS
          The game will start with all the invaders drawn.  Press 'p' to play,
          and you're off, or use the newly provided buttons.

          The controls are:

          z       Fire a shot.  You will only be able to fire one shot at a
                  time, so be careful.

          ,       Move left.  Pressing this key will start you moving to the
                  left, releasing it will make you stop.

          .       Move right.  Pressing this key will start you moving to the
                  right, releasing it will make you stop.

          p       Pause or Play.  Pressing this will either pause the game, or
                  play it.  Remember, you must press it to start the game
                  (either at the very beginning, or between new games).

          q       Quit the game.  Do this and you will end the game.  No ifs,
                  ands or buts about it.

          The mouse controls are active, and rather obvious:

          Left    Move left, as above

          Middle  Fire, as above

          Right   Move right.  ditto.

     SCORING
          The lowest monsters are worth 10 points, the next are worth 20, and

                                        - 1 -          Formatted:  June 24, 2008

     XInvaders(2.1)                                               XInvaders(2.1)
                                   Wed May  8 1991

          the highest are worth 30.  Space ships are worth anything from 50-300
          points (in 50 point increments, of course).

     CUSTOMIZING COLORS
          As with all standard X applications, xinvaders may be customized
          through entries in the resource manager.   This game also works on
          monochrome screens, but the colors don't mean anything (surprise!).

          Scale   A switch that allows for multiple resolutions.  1 for normal
                  resolution, 2 for 2x zoom (the default).

          BaseColor
                  The color for the Base (you).  Default is white.

          BuildingColor
                  The color for the buildings that shield you.  Default is
                  yellow.

          Vader1Color
                  The color for the highest invaders.  Default is blue.

          Vader2Color
                  The color for the middle invaders.  Default is orange.

          Vader3Color
                  The color for the lowest invaders.  Default is red.

          SpacerColor
                  The color for the Space Ship.  Default is gray.

          ShotColor
                  The color for your shots.  Default is green.

          VshotColor
                  The color for their shots.  Default is pink.

          ScoreColor
                  The color for the score.  Default is cyan.

          Here's an example of some of the resources you can set (this would be
          in your .Xdefaults file):

           Vaders*Font:                   9x15
           Vaders*Scale:                  2
           Vaders*defaultfore:            black
           Vaders*defaultback:            white
           Vaders*Vader1Color:            blue

                                        - 2 -          Formatted:  June 24, 2008

     XInvaders(2.1)                                               XInvaders(2.1)
                                   Wed May  8 1991

           Vaders*Vader2Color:            green
           Vaders*Vader3Color:            red
           Vaders*BaseColor:              cyan
           Vaders*BuildingColor:          yellow
           Vaders*SpacerColor:            gray
           Vaders*ShotColor:              lavender
           Vaders*VshotColor:             orange
           Vaders*BaseWait:               10
           Vaders*VaderWait:              300
           Vaders*SpacerWait:             50
           Vaders*ShotWait:               10
           Vaders*VshotWait:              30

     NOTES
          There are lots of resources.  You can change all the timings involved.
          Have fun with it.

          Although you can resize the gamewindow, I don't recommend it.

     BUGS
          The buildings aren't as good as the arcade, but hey, whatdayawant for
          free?  It also doesn't handle auto-repeat very well, so you should
          probably turn it off.

     COPYRIGHT
          This is mine.  I'm only letting you use it.  Period.  Feel free to rip
          off any of the code you see fit, but have the courtesy to give me
          credit.  Otherwise great hairy beasties will rip your eyes out and eat
          your flesh when you least expect it.

     CREDITS
          I'd like to give a lot of credit to Terry Weissman for his roids
          games.  It gave me the guidance on how to do something like this.

                                        - 3 -          Formatted:  June 24, 2008