/***************************************************************************

Gun Dealer memory map

Yam! Yam!? runs on the same hardware but has a protection device which can
           access RAM at e000. Program writes to e000 and expects a value back
		   at e001, then jumps to subroutines at e010 and e020. Also, the
		   player and coin inputs appear magically at e004-e006.

0000-7fff ROM
8000-bfff ROM (banked)
c400-c7ff palette RAM
c800-cfff background video RAM
d000-dfff foreground (scrollable) video RAM.
e000-ffff work RAM

read:
c000      DSW0
c001      DSW1
c004      COIN (Gun Dealer only)
c005      IN1 (Gun Dealer only)
c006      IN0 (Gun Dealer only)

write:
c010-c011 foreground scroll x lo-hi (Yam Yam)
c012-c013 foreground scroll y lo-hi (Yam Yam)
c014      flip screen
c015      Yam Yam only, maybe reset protection device
c016      ROM bank selector
c020-c021 foreground scroll x hi-lo (Gun Dealer)
c022-c023 foreground scroll y hi-lo (Gun Dealer)

I/O:
read:
01        YM2203 read

write:
00        YM2203 control
01        YM2203 write

Interrupts:
Runs in interrupt mode 0, the interrupt vectors are 0xcf (RST 08h) and
0xd7 (RST 10h)

***************************************************************************/

#include "driver.h"


extern unsigned char *gundealr_bg_videoram,*gundealr_fg_videoram;

void gundealr_paletteram_w(int offset,int data);
void gundealr_bg_videoram_w(int offset,int data);
void gundealr_fg_videoram_w(int offset,int data);
void gundealr_fg_scroll_w(int offset,int data);
void yamyam_fg_scroll_w(int offset,int data);
void gundealr_flipscreen_w(int offset,int data);
void gundealr_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int gundealr_vh_start(void);


static int input_ports_hack;

static int yamyam_interrupt(void)
{
	if (cpu_getiloops() == 0)
	{
		if (input_ports_hack)
		{
			unsigned char *RAM = memory_region(Machine->drv->cpu[0].memory_region);
			RAM[0xe004] = readinputport(4);	/* COIN */
			RAM[0xe005] = readinputport(3);	/* IN1 */
			RAM[0xe006] = readinputport(2);	/* IN0 */
		}
		return 0xd7;	/* RST 10h vblank */
	}
	if ((cpu_getiloops() & 1) == 1) return 0xcf;	/* RST 08h sound (hand tuned) */
	else return ignore_interrupt();
}

static void yamyam_bankswitch_w(int offset, int data)
{
 	int bankaddress;
	unsigned char *RAM = memory_region(Machine->drv->cpu[0].memory_region);

	bankaddress = 0x10000 + (data & 0x07) * 0x4000;
	cpu_setbank(1,&RAM[bankaddress]);
}

static void yamyam_protection_w(int offset,int data)
{
	unsigned char *RAM = memory_region(Machine->drv->cpu[0].memory_region);

if (errorlog) fprintf(errorlog,"e000 = %02x\n",RAM[0xe000]);
	RAM[0xe000] = data;
	if (data == 0x03) RAM[0xe001] = 0x03;
	if (data == 0x04) RAM[0xe001] = 0x04;
	if (data == 0x05) RAM[0xe001] = 0x05;
	if (data == 0x0a) RAM[0xe001] = 0x08;
	if (data == 0x0d) RAM[0xe001] = 0x07;

	if (data == 0x03)
	{
		/*
		read dip switches
		3a 00 c0  ld   a,($c000)
		47        ld   b,a
		3a 01 c0  ld   a,($c001)
		c9        ret
		*/
		RAM[0xe010] = 0x3a;
		RAM[0xe011] = 0x00;
		RAM[0xe012] = 0xc0;
		RAM[0xe013] = 0x47;
		RAM[0xe014] = 0x3a;
		RAM[0xe015] = 0x01;
		RAM[0xe016] = 0xc0;
		RAM[0xe017] = 0xc9;
	}
	if (data == 0x05)
	{
		/*
		add a to hl
		c5        push    bc
		010000    ld      bc,#0000
		4f        ld      c,a
		09        add     hl,bc
		c1        pop     bc
		c9        ret
		*/
		RAM[0xe020] = 0xc5;
		RAM[0xe021] = 0x01;
		RAM[0xe022] = 0x00;
		RAM[0xe023] = 0x00;
		RAM[0xe024] = 0x4f;
		RAM[0xe025] = 0x09;
		RAM[0xe026] = 0xc1;
		RAM[0xe027] = 0xc9;
		/*
		lookup data in table
		cd20e0    call    #e020
		7e        ld      a,(hl)
		c9        ret
		*/
		RAM[0xe010] = 0xcd;
		RAM[0xe011] = 0x20;
		RAM[0xe012] = 0xe0;
		RAM[0xe013] = 0x7e;
		RAM[0xe014] = 0xc9;
	}
}

static void gundealr_init(void)
{
	input_ports_hack = 0;
}

static void yamyam_init(void)
{
	input_ports_hack = 1;
	install_mem_write_handler(0, 0xe000, 0xe000, yamyam_protection_w);
}



static struct MemoryReadAddress readmem[] =
{
	{ 0x0000, 0x7fff, MRA_ROM },
	{ 0x8000, 0xbfff, MRA_BANK1 },
	{ 0xc000, 0xc000, input_port_0_r },	/* DSW0 */
	{ 0xc001, 0xc001, input_port_1_r },	/* DSW1 */
	{ 0xc004, 0xc004, input_port_2_r },	/* COIN (Gun Dealer only) */
	{ 0xc005, 0xc005, input_port_3_r },	/* IN1 (Gun Dealer only) */
	{ 0xc006, 0xc006, input_port_4_r },	/* IN0 (Gun Dealer only) */
	{ 0xc400, 0xffff, MRA_RAM },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress writemem[] =
{
	{ 0x0000, 0xbfff, MWA_ROM },
	{ 0xc010, 0xc013, yamyam_fg_scroll_w },		/* Yam Yam only */
	{ 0xc014, 0xc014, gundealr_flipscreen_w },
	{ 0xc016, 0xc016, yamyam_bankswitch_w },
	{ 0xc020, 0xc023, gundealr_fg_scroll_w },	/* Gun Dealer only */
	{ 0xc400, 0xc7ff, gundealr_paletteram_w, &paletteram },
	{ 0xc800, 0xcfff, gundealr_bg_videoram_w, &gundealr_bg_videoram },
	{ 0xd000, 0xdfff, gundealr_fg_videoram_w, &gundealr_fg_videoram },
	{ 0xe000, 0xffff, MWA_RAM },
	{ -1 }	/* end of table */
};

static struct IOReadPort readport[] =
{
	{ 0x01, 0x01, YM2203_read_port_0_r },
	{ -1 }	/* end of table */
};

static struct IOWritePort writeport[] =
{
	{ 0x00, 0x00, YM2203_control_port_0_w },
	{ 0x01, 0x01, YM2203_write_port_0_w },
	{ -1 }	/* end of table */
};



INPUT_PORTS_START( gundealr )
	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x0c, "Easy" )
	PORT_DIPSETTING(    0x08, "Medium" )
	PORT_DIPSETTING(    0x04, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x80, 0x00, "Flip Screen" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START	/* DSW1 */
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x28, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, "0" )
	PORT_DIPSETTING(    0x40, "1" )
	PORT_DIPSETTING(    0x80, "2" )
	PORT_DIPSETTING(    0xc0, "3" )

	PORT_START	/* COIN */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER2 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */

	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
INPUT_PORTS_END

INPUT_PORTS_START( yamyam )
	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x03, "6" )
	PORT_DIPNAME( 0x0c, 0x00, "Difficulty?" )
	PORT_DIPSETTING(    0x00, "Easy?" )
	PORT_DIPSETTING(    0x04, "Medium?" )
	PORT_DIPSETTING(    0x08, "Hard?" )
	PORT_DIPSETTING(    0x0c, "Hardest?" )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x80, 0x00, "Flip Screen" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START	/* DSW1 */
	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
/*	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) ) */
/*	PORT_DIPSETTING(    0x02, DEF_STR( 1C_1C ) ) */
/*	PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C ) ) */
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x38, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x38, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x28, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
/*	PORT_DIPSETTING(    0x18, DEF_STR( 1C_1C ) ) */
/*	PORT_DIPSETTING(    0x10, DEF_STR( 1C_1C ) ) */
/*	PORT_DIPSETTING(    0x08, DEF_STR( 1C_1C ) ) */
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START	/* COIN */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )	/* "TEST" */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER2 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */

	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8,	/* 8*8 characters */
	2048,	/* 2048 characters */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8	/* every char takes 32 consecutive bytes */
};

static struct GfxLayout spritelayout =
{
	16,16,	/* 16*16 sprites */
	1024,	/* 1024 sprites */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
			16*32+0*4, 16*32+1*4, 16*32+2*4, 16*32+3*4, 16*32+4*4, 16*32+5*4, 16*32+6*4, 16*32+7*4 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
			8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
	128*8	/* every sprite takes 128 consecutive bytes */
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x00000, &charlayout,     0, 16 },	/* colors 0-255 */
	{ 1, 0x10000, &spritelayout, 256, 16 },	/* colors 256-511 */
	{ -1 } /* end of array */
};



static struct YM2203interface ym2203_interface =
{
	1,			/* 1 chip */
	1500000,	/* 1.5 MHz ?????? */
	{ YM2203_VOL(25,25) },
	AY8910_DEFAULT_GAIN,
	{ 0 },
	{ 0 },
	{ 0 },
	{ 0 }
};



static struct MachineDriver machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			8000000,	/* 8 Mhz ??? */
			0,
			readmem,writemem,readport,writeport,
			yamyam_interrupt,4	/* ? */
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* single CPU, no need for interleaving */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
	gfxdecodeinfo,
	512, 512,
	0,

	VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
	0,
	gundealr_vh_start,
	0,
	gundealr_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_YM2203,
			&ym2203_interface
		}
	}
};



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( gundealr )
	ROM_REGION(0x30000)	/* 64k for code + 128k for banks */
	ROM_LOAD( "gundealr.1",   0x00000, 0x10000, 0x5797e830 )
	ROM_RELOAD(               0x10000, 0x10000 )	/* banked at 0x8000-0xbfff */

	ROM_REGION_DISPOSE(0x30000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "gundealr.3",   0x00000, 0x10000, 0x01f99de2 )
	ROM_LOAD( "gundealr.2",   0x10000, 0x20000, 0x7874ec41 )
ROM_END

ROM_START( gundeala )
	ROM_REGION(0x30000)	/* 64k for code + 128k for banks */
	ROM_LOAD( "gundeala.1",   0x00000, 0x10000, 0xd87e24f1 )
	ROM_RELOAD(               0x10000, 0x10000 )	/* banked at 0x8000-0xbfff */

	ROM_REGION_DISPOSE(0x30000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "gundeala.3",   0x00000, 0x10000, 0x836cf1a3 )
	ROM_LOAD( "gundeala.2",   0x10000, 0x20000, 0x4b5fb53c )
ROM_END

ROM_START( yamyam )
	ROM_REGION(0x30000)	/* 64k for code + 128k for banks */
	ROM_LOAD( "b3.f10",       0x00000, 0x20000, 0x96ae9088 )
	ROM_RELOAD(               0x10000, 0x20000 )	/* banked at 0x8000-0xbfff */

	ROM_REGION_DISPOSE(0x30000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "b2.d16",       0x00000, 0x10000, 0xcb4f84ee )
	ROM_LOAD( "b1.a16",       0x10000, 0x20000, 0xb122828d )
ROM_END

ROM_START( wiseguy )
	ROM_REGION(0x30000)	/* 64k for code + 128k for banks */
	ROM_LOAD( "b3.f10",       0x00000, 0x20000, 0x96ae9088 )
	ROM_RELOAD(               0x10000, 0x20000 )	/* banked at 0x8000-0xbfff */

	ROM_REGION_DISPOSE(0x30000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "wguyb2.bin",   0x00000, 0x10000, 0x1c684c46 )
	ROM_LOAD( "b1.a16",       0x10000, 0x20000, 0xb122828d )
ROM_END


struct GameDriver driver_gundealr =
{
	__FILE__,
	0,
	"gundealr",
	"Gun Dealer (set 1)",
	"1990",
	"Dooyong",
	"Nicola Salmoria",
	0,
	&machine_driver,
	gundealr_init,

	rom_gundealr,
	0, 0,
	0,
	0,

	input_ports_gundealr,

	0, 0, 0,
	ORIENTATION_ROTATE_270,

	0, 0
};

struct GameDriver driver_gundeala =
{
	__FILE__,
	&driver_gundealr,
	"gundeala",
	"Gun Dealer (set 2)",
	"????",
	"Dooyong",
	"Nicola Salmoria",
	0,
	&machine_driver,
	gundealr_init,

	rom_gundeala,
	0, 0,
	0,
	0,

	input_ports_gundealr,

	0, 0, 0,
	ORIENTATION_ROTATE_270,

	0, 0
};

struct GameDriver driver_yamyam =
{
	__FILE__,
	0,
	"yamyam",
	"Yam! Yam!?",
	"1990",
	"Dooyong",
	"Nicola Salmoria",
	0,
	&machine_driver,
	yamyam_init,

	rom_yamyam,
	0, 0,
	0,
	0,

	input_ports_yamyam,

	0, 0, 0,
	ORIENTATION_DEFAULT,

	0, 0
};

/* only gfx are different, code is the same */
struct GameDriver driver_wiseguy =
{
	__FILE__,
	&driver_yamyam,
	"wiseguy",
	"Wise Guy",
	"1990",
	"Dooyong",
	"Nicola Salmoria",
	0,
	&machine_driver,
	yamyam_init,

	rom_wiseguy,
	0, 0,
	0,
	0,

	input_ports_yamyam,

	0, 0, 0,
	ORIENTATION_DEFAULT,

	0, 0
};
