/*****************************************************************************

Champion Poker by IGS	(documented by Mirko Buffoni)

---

Memory Layout (refers to CSK227IT.  Others may have different addresses)

ROM:		0000-efff
RAM:		f000-ffff

f950-f951:	DSW1-2
f952-f953:	DSW3-4
f954-f955:	DSW5-6		(6 not used, but optionally addable to board)

f9c7-f9c8:	Ports 50a0 and 5081 values are written here
f9c9-f9ca:	Ports 5082 and 5091 values are written here

			 0  1  2  3  4  5  6  7
f9a7-f9ae:	xx xx xx xx xx xx xx xx 	Port 50a0 bit stream
f9af-f9b6:	xx xx xx xx xx xx xx xx 	Port 5081 bit stream
f9b7-f9be:	xx xx xx xx xx xx xx xx 	Port 5082 bit stream
f9bf-f9c6:	xx xx xx xx xx xx xx xx 	Port 5091 bit stream
			|
			xYYYYYYY ====>	Bit 7 set = Nth bit for port is set
							Bit 6-0   = counts for how may frames Nth bit
										has been in that state, recently.

f065:		Double up type
				0 = None
				1 = High/Low
				2 = Red/Black

f68f:		Errorcode
				0 = Coin Error
				1 = Hopper Error
				2 = Limite Max
				3 = System Error
				4 = Punti Error
				5 = Hopper Vuoto
				6 = Limite Record

f69a:		Winning combination for current card set
				 0 = Nothing
				 1 = Coppia
				 2 = DoppiaCoppia
				 3 = Tris
				 4 = Scala
				 5 = Flush
				 6 = FullHouse
				 7 = Poker
				 8 = ScalaMinima
				 9 = Bingo
				10 = ScalaMassima
				11 = FiveJokers

f69b:		Vblank flag.  Reset during NMI.

f6a4:		MaxBet
f6a5:		MinBet to start
f070:		MinBet to play Fever

f9a3:		CoinErrorFlag
			0 = no problem
			1 = coin error
			2 = hopper error

f98a:		Hopper timeout counter.  Decremented during NMI.

f022:		???
f023:		???
f024:		???
f025:		???
f026:		???

---

I/O Ports

Palette:	2000-27ff	(low byte)
			2800-2fff	(high byte)
VideoRAM:	7000-77ff
ColorRAM:	7800-7fff
DSW1-5:		4000-4004	(see input ports section below)
InputPorts:		 50a0	(unused in this game)
			5081-5082	(Coins and Keyboard)
				 5091	(Keyboard)
Expansion:	8000-ffff	(R)		Used to read from an expansion rom

Unknown:	5080		(RW)	(possibly related to ticket/hopper)
			5090-5091	(RW)	(possibly related to eprom counters)
			50b0-50b1	(W)		(possibly sound related)
			5083		(W)		(used only at reset, maybe)
			1000-10ff	(W)	???
			6000-67ff	(W) ???
			6800-6fff	(W) 	Expansion video layer (used with ability)

---

Timing:

Game is synchronized with VBLANK.  It uses IRQ & NMI interrupts.
During a frame, there must be 3 IRQs and 3 NMIs in order to play
to the correct speed.

---

Notes about palette:
Charset is 6 bit depth (thus 64 colors of granularity)
Colortable is made up of 2 entries of 64 bytes for each palette,
splitted, and colorinfo is stored to form the following word:

xBBBBBGGGGGRRRRR	(Bit 15 is never used)

The game uses 8 palettes, located at the following addresses:

Palette1:	54CD (low), 5509 (high), len = 60	(colorentry: 1-63)
Palette2:	5545 (low), 5581 (high), len = 60	(colorentry: 1-63)
Palette3:	55BD (low), 55F9 (high), len = 60	(colorentry: 1-63)
Palette4:	5635 (low), 5671 (high), len = 60	(colorentry: 1-63)
Palette5:	56AD (low), 56DD (high), len = 48	(colorentry: 1-47)
Palette6:	570D (low), 5749 (high), len = 60	(colorentry: 1-63)
Palette7:	5785 (low), 57C1 (high), len = 60	(colorentry: 1-63)
Palette8:	57FD (low), 582D (high), len = 48	(colorentry: 1-47)

Palette3*:	585D (low), 5899 (high), len = 60	(used alternatively with pal3)

*****************************************************************************/


#include "driver.h"
#include "cpu/z80/z80.h"


extern unsigned char * cpk_colorram;
extern unsigned char * cpk_videoram;
extern unsigned char * cpk_palette;
extern unsigned char * cpk_palette2;
extern unsigned char * cpk_expram;


void cpk_initmachine(void);
int  cska_interrupt(void);
void cska_vh_screenrefresh(struct osd_bitmap *bitmap, int fullrefresh );
int  cska_vh_start(void);
void cska_vh_stop(void);

void cpk_palette_w(int offset,int data);
void cpk_palette2_w(int offset,int data);
int  cpk_videoram_r(int offset);
void cpk_videoram_w(int offset,int data);
int  cpk_colorram_r(int offset);
void cpk_colorram_w(int offset,int data);
int  cpk_expansion_r(int offset);
void cpk_expansion_w(int offset,int data);



static int protection_res = 0;

int custom_io_r(int offset)
{
	return protection_res;
}

void custom_io_w(int offset, int data)
{
	switch (data)
	{
		case 0x20: protection_res = 0x49; break;
		case 0x21: protection_res = 0x47; break;
		case 0x22: protection_res = 0x53; break;
		case 0x24: protection_res = 0x41; break;
		case 0x25: protection_res = 0x41; break;
		case 0x26: protection_res = 0x7f; break;
		case 0x27: protection_res = 0x41; break;
		case 0x28: protection_res = 0x41; break;
		case 0x2a: protection_res = 0x3e; break;
		case 0x2b: protection_res = 0x41; break;
		case 0x2c: protection_res = 0x49; break;
		case 0x2d: protection_res = 0xf9; break;
		case 0x2e: protection_res = 0x0a; break;
		case 0x30: protection_res = 0x26; break;
		case 0x31: protection_res = 0x49; break;
		case 0x32: protection_res = 0x49; break;
		case 0x33: protection_res = 0x49; break;
		case 0x34: protection_res = 0x32; break;
		default:
			protection_res = data;
	}
}


static struct MemoryReadAddress readmem[] =
{
	{ 0x0000, 0xefff, MRA_ROM },
	{ 0xf000, 0xffff, MRA_RAM },
	{ -1 }
};

static struct MemoryWriteAddress writemem[] =
{
	{ 0x0000, 0xefff, MWA_ROM },
	{ 0xf000, 0xffff, MWA_RAM },
	{ -1 }
};


static struct IOReadPort csk227_readport[] =
{
	{ 0x4000, 0x4000, input_port_0_r },		/* DSW1 */
	{ 0x4001, 0x4001, input_port_1_r },		/* DSW2 */
	{ 0x4002, 0x4002, input_port_2_r },		/* DSW3 */
	{ 0x4003, 0x4003, input_port_3_r },		/* DSW4 */
	{ 0x4004, 0x4004, input_port_4_r },		/* DSW5 */
	{ 0x5081, 0x5081, input_port_5_r },		/* Services */
	{ 0x5082, 0x5082, input_port_6_r },		/* Coing & Kbd */
	{ 0x5091, 0x5091, input_port_7_r },		/* Keyboard */
	{ 0x50a0, 0x50a0, input_port_8_r },		/* Not connected */
	{ 0x7000, 0x77ff, cpk_videoram_r },
	{ 0x7800, 0x7fff, cpk_colorram_r },
	{ 0x8000, 0xffff, cpk_expansion_r },
	{ -1 }	/* end of table */
};

static struct IOWritePort csk227_writeport[] =
{
	{ 0x2000, 0x27ff, cpk_palette_w  },
	{ 0x2800, 0x2fff, cpk_palette2_w },
	{ 0x6800, 0x6fff, cpk_expansion_w },
	{ 0x7000, 0x77ff, cpk_videoram_w },
	{ 0x7800, 0x7fff, cpk_colorram_w },
	{ -1 }	/* end of table */
};


static struct IOReadPort csk234_readport[] =
{
	{ 0x4000, 0x4000, input_port_0_r },		/* DSW1 */
	{ 0x4001, 0x4001, input_port_1_r },		/* DSW2 */
	{ 0x4002, 0x4002, input_port_2_r },		/* DSW3 */
	{ 0x4003, 0x4003, input_port_3_r },		/* DSW4 */
	{ 0x4004, 0x4004, input_port_4_r },		/* DSW5 */
	{ 0x5081, 0x5081, input_port_5_r },		/* Services */
	{ 0x5082, 0x5082, input_port_6_r },		/* Coing & Kbd */
	{ 0x5091, 0x5091, custom_io_r },		/* used for protection and other */
	{ 0x50a0, 0x50a0, input_port_8_r },		/* Not connected */
	{ 0x7000, 0x77ff, cpk_videoram_r },
	{ 0x7800, 0x7fff, cpk_colorram_r },
	{ 0x8000, 0xffff, cpk_expansion_r },
	{ -1 }	/* end of table */
};


static struct IOWritePort csk234_writeport[] =
{
	{ 0x2000, 0x27ff, cpk_palette_w  },
	{ 0x2800, 0x2fff, cpk_palette2_w },
	{ 0x5090, 0x5090, custom_io_w },
	{ 0x6800, 0x6fff, cpk_expansion_w },
	{ 0x7000, 0x77ff, cpk_videoram_w },
	{ 0x7800, 0x7fff, cpk_colorram_w },
	{ -1 }	/* end of table */
};



/* MB: 05 Jun 99  Input ports and Dip switches are all verified! */

INPUT_PORTS_START( csk227 )

	PORT_START	/* DSW 1 */
	PORT_DIPNAME( 0x01, 0x01, "Demo Music" )
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x06, 0x06, "Min Bet to Start" )
	PORT_DIPSETTING(    0x06, "1" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x00, "10" )
	PORT_DIPNAME( 0x18, 0x18, "Max Bet" )
	PORT_DIPSETTING(    0x18, "10" )
	PORT_DIPSETTING(    0x10, "20" )
	PORT_DIPSETTING(    0x08, "50" )
	PORT_DIPSETTING(    0x00, "100" )
	PORT_DIPNAME( 0x60, 0x60, "Min Bet to play Fever" )
	PORT_DIPSETTING(    0x60, "1" )
	PORT_DIPSETTING(    0x40, "5" )
	PORT_DIPSETTING(    0x20, "10" )
	PORT_DIPSETTING(    0x00, "20" )
	PORT_DIPNAME( 0x80, 0x00, "Credit Limit" )
	PORT_DIPSETTING(    0x80, "100000" )
	PORT_DIPSETTING(    0x00, "Unlimited" )

	PORT_START	/* DSW 2 */
	PORT_DIPNAME( 0x07, 0x07, "Coin In Rate" )
	PORT_DIPSETTING(    0x07, "1" )
	PORT_DIPSETTING(    0x06, "2" )
	PORT_DIPSETTING(    0x05, "5" )
	PORT_DIPSETTING(    0x04, "10" )
	PORT_DIPSETTING(    0x03, "20" )
	PORT_DIPSETTING(    0x02, "40" )
	PORT_DIPSETTING(    0x01, "50" )
	PORT_DIPSETTING(    0x00, "100" )
	PORT_DIPNAME( 0x18, 0x18, "Key In Rate" )
	PORT_DIPSETTING(    0x18, "10" )
	PORT_DIPSETTING(    0x10, "20" )
	PORT_DIPSETTING(    0x08, "50" )
	PORT_DIPSETTING(    0x00, "100" )
	PORT_DIPNAME( 0x60, 0x60, "W-UP Bonus Target" )
	PORT_DIPSETTING(    0x60, "1500" )
	PORT_DIPSETTING(    0x40, "3000" )
	PORT_DIPSETTING(    0x20, "5000" )
	PORT_DIPSETTING(    0x00, "7500" )
	PORT_DIPNAME( 0x80, 0x80, "Payout" )
	PORT_DIPSETTING(    0x80, "Manual" )
	PORT_DIPSETTING(    0x00, "Auto" )

	PORT_START	/* DSW 3 */
	PORT_DIPNAME( 0x03, 0x03, "W-UP Bonus Rate" )
	PORT_DIPSETTING(    0x03, "200" )
	PORT_DIPSETTING(    0x02, "300" )
	PORT_DIPSETTING(    0x01, "500" )
	PORT_DIPSETTING(    0x00, "800" )
	PORT_DIPNAME( 0x0c, 0x0c, "W-UP Chance" )
	PORT_DIPSETTING(    0x0c, "94%" )
	PORT_DIPSETTING(    0x08, "96%" )
	PORT_DIPSETTING(    0x04, "98%" )
	PORT_DIPSETTING(    0x00, "100%" )
	PORT_DIPNAME( 0x30, 0x20, "W-UP Type" )
	PORT_DIPSETTING(    0x30, "None" )
	PORT_DIPSETTING(    0x20, "High-Low" )
	PORT_DIPSETTING(    0x10, "Red-Black" )		/* Bit 4 is equal for ON/OFF */
	PORT_DIPNAME( 0x40, 0x00, "Strip Girl" )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x00, "Ability" )
	PORT_DIPSETTING(    0x80, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )

	PORT_START	/* DSW 4 */
	PORT_DIPNAME( 0x0f, 0x07, "Main Game Chance" )
	PORT_DIPSETTING(    0x0f, "69%" )
	PORT_DIPSETTING(    0x0e, "72%" )
	PORT_DIPSETTING(    0x0d, "75%" )
	PORT_DIPSETTING(    0x0c, "78%" )
	PORT_DIPSETTING(    0x0b, "81%" )
	PORT_DIPSETTING(    0x0a, "83%" )
	PORT_DIPSETTING(    0x09, "85%" )
	PORT_DIPSETTING(    0x08, "87%" )
	PORT_DIPSETTING(    0x07, "89%" )
	PORT_DIPSETTING(    0x06, "91%" )
	PORT_DIPSETTING(    0x05, "93%" )
	PORT_DIPSETTING(    0x04, "95%" )
	PORT_DIPSETTING(    0x03, "97%" )
	PORT_DIPSETTING(    0x02, "99%" )
	PORT_DIPSETTING(    0x01, "101%" )
	PORT_DIPSETTING(    0x00, "103%" )
	PORT_DIPNAME( 0x10, 0x00, "Five Jokers" )
	PORT_DIPSETTING(    0x10, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x20, 0x00, "Royal Flush" )
	PORT_DIPSETTING(    0x20, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x40, 0x00, "Auto Hold" )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, "Payout Select" )
	PORT_DIPSETTING(    0x80, "Ticket" )
	PORT_DIPSETTING(    0x00, "Hopper" )

	PORT_START	/* DSW 5 */
	PORT_DIPNAME( 0x07, 0x07, "Key Out Rate" )
	PORT_DIPSETTING(    0x07, "1:1" )
	PORT_DIPSETTING(    0x06, "10:1" )
	PORT_DIPSETTING(    0x05, "20:1" )
	PORT_DIPSETTING(    0x04, "50:1" )
	PORT_DIPSETTING(    0x03, "100:1" )		/* Bits 1-0 are all equivalents */
	PORT_DIPNAME( 0x08, 0x00, "Card Select" )
	PORT_DIPSETTING(    0x08, "Poker" )
	PORT_DIPSETTING(    0x00, "Tetris" )
	PORT_DIPNAME( 0x70, 0x70, "Ticket Rate" )
	PORT_DIPSETTING(    0x70, "1:1" )
	PORT_DIPSETTING(    0x60, "5:1" )
	PORT_DIPSETTING(    0x50, "10:1" )
	PORT_DIPSETTING(    0x40, "20:1" )
	PORT_DIPSETTING(    0x30, "25:1" )
	PORT_DIPSETTING(    0x20, "50:1" )
	PORT_DIPSETTING(    0x10, "100:1" )
	PORT_DIPSETTING(    0x00, "200:1" )
	PORT_DIPNAME( 0x80, 0x80, "Win Table" )
	PORT_DIPSETTING(    0x80, "Change" )
	PORT_DIPSETTING(    0x00, "Fixed" )

	PORT_START	/* Port 5081 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_SERVICE, "HPSW", KEYCODE_D, IP_JOY_NONE )
	PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_SERVICE, "Payout", KEYCODE_F, IP_JOY_NONE )
	PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
	PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_SERVICE, "Statistics", KEYCODE_F1, IP_JOY_NONE )
	PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_BUTTON5, "Hold5/Bet", KEYCODE_B, IP_JOY_DEFAULT )

	PORT_START	/* Port 5082 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BITX(0x08, IP_ACTIVE_LOW, IPT_SERVICE, "Key In", KEYCODE_A, IP_JOY_NONE )
	PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_SERVICE, "Key Down", KEYCODE_S, IP_JOY_NONE )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_BUTTON4, "Hold4/Take", KEYCODE_V, IP_JOY_DEFAULT )
	PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_BUTTON3, "Hold3/W-Up", KEYCODE_C, IP_JOY_DEFAULT )

	PORT_START	/* Port 5091 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON6, "Start", KEYCODE_N, IP_JOY_DEFAULT )
	PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_BUTTON1, "Hold1/High/Low", KEYCODE_Z, IP_JOY_DEFAULT )
	PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_BUTTON2, "Hold2/Red/Black", KEYCODE_X, IP_JOY_DEFAULT )

	PORT_START	/* Port 50A0 */
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

INPUT_PORTS_END


INPUT_PORTS_START( csk234 )

	PORT_START	/* DSW 1 */
	PORT_DIPNAME( 0x01, 0x01, "Demo Music" )
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x06, 0x06, "Min Bet to Start" )
	PORT_DIPSETTING(    0x06, "1" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x00, "10" )
	PORT_DIPNAME( 0x18, 0x10, "Max Bet" )
	PORT_DIPSETTING(    0x18, "3" )
	PORT_DIPSETTING(    0x10, "5" )
	PORT_DIPSETTING(    0x08, "20" )
	PORT_DIPSETTING(    0x00, "40" )
	PORT_DIPNAME( 0x60, 0x60, "Min Bet to play Fever" )
	PORT_DIPSETTING(    0x60, "1" )
	PORT_DIPSETTING(    0x40, "5" )
	PORT_DIPSETTING(    0x20, "10" )
	PORT_DIPSETTING(    0x00, "20" )
	PORT_DIPNAME( 0x80, 0x00, "Credit Limit" )
	PORT_DIPSETTING(    0x80, "5000" )
	PORT_DIPSETTING(    0x00, "10000" )

	PORT_START	/* DSW 2 */
	PORT_DIPNAME( 0x07, 0x07, "Coin In Rate" )
	PORT_DIPSETTING(    0x07, "1" )
	PORT_DIPSETTING(    0x06, "2" )
	PORT_DIPSETTING(    0x05, "5" )
	PORT_DIPSETTING(    0x04, "10" )
	PORT_DIPSETTING(    0x03, "20" )
	PORT_DIPSETTING(    0x02, "40" )
	PORT_DIPSETTING(    0x01, "50" )
	PORT_DIPSETTING(    0x00, "100" )
	PORT_DIPNAME( 0x18, 0x18, "Key In Rate" )
	PORT_DIPSETTING(    0x18, "10" )
	PORT_DIPSETTING(    0x10, "20" )
	PORT_DIPSETTING(    0x08, "50" )
	PORT_DIPSETTING(    0x00, "100" )
	PORT_DIPNAME( 0x60, 0x60, "Key Out Rate" )
	PORT_DIPSETTING(    0x60, "1:1" )
	PORT_DIPSETTING(    0x40, "10:1" )
	PORT_DIPSETTING(    0x20, "100:1" )
	PORT_DIPSETTING(    0x00, "100:1" )
	PORT_DIPNAME( 0x80, 0x80, "Payout" )
	PORT_DIPSETTING(    0x80, "Manual" )
	PORT_DIPSETTING(    0x00, "Auto" )

	PORT_START	/* DSW 3 */
	PORT_DIPNAME( 0x01, 0x01, "W-UP Bonus Target" )
	PORT_DIPSETTING(    0x01, "3000" )
	PORT_DIPSETTING(    0x00, "5000" )
	PORT_DIPNAME( 0x02, 0x02, "W-UP Bonus Rate" )
	PORT_DIPSETTING(    0x02, "300" )
	PORT_DIPSETTING(    0x00, "500" )
	PORT_DIPNAME( 0x0c, 0x0c, "W-UP Chance" )
	PORT_DIPSETTING(    0x0c, "94%" )
	PORT_DIPSETTING(    0x08, "96%" )
	PORT_DIPSETTING(    0x04, "98%" )
	PORT_DIPSETTING(    0x00, "100%" )
	PORT_DIPNAME( 0x30, 0x20, "W-UP Type" )
	PORT_DIPSETTING(    0x30, "None" )
	PORT_DIPSETTING(    0x20, "High-Low" )
	PORT_DIPSETTING(    0x10, "Red-Black" )		/* Bit 4 is equal for ON/OFF */
	PORT_DIPNAME( 0x40, 0x40, "Card Select" )
	PORT_DIPSETTING(    0x40, "Poker" )
	PORT_DIPSETTING(    0x00, "Symbols" )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* DSW 4 */
	PORT_DIPNAME( 0x0f, 0x07, "Main Game Chance" )
	PORT_DIPSETTING(    0x0f, "69%" )
	PORT_DIPSETTING(    0x0e, "72%" )
	PORT_DIPSETTING(    0x0d, "75%" )
	PORT_DIPSETTING(    0x0c, "78%" )
	PORT_DIPSETTING(    0x0b, "81%" )
	PORT_DIPSETTING(    0x0a, "83%" )
	PORT_DIPSETTING(    0x09, "85%" )
	PORT_DIPSETTING(    0x08, "87%" )
	PORT_DIPSETTING(    0x07, "89%" )
	PORT_DIPSETTING(    0x06, "91%" )
	PORT_DIPSETTING(    0x05, "93%" )
	PORT_DIPSETTING(    0x04, "95%" )
	PORT_DIPSETTING(    0x03, "97%" )
	PORT_DIPSETTING(    0x02, "99%" )
	PORT_DIPSETTING(    0x01, "101%" )
	PORT_DIPSETTING(    0x00, "103%" )
	PORT_DIPNAME( 0x10, 0x00, "Auto Hold" )
	PORT_DIPSETTING(    0x10, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x20, 0x00, "Anytime Key-in" )
	PORT_DIPSETTING(    0x20, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_BIT( 0xC0, IP_ACTIVE_LOW, IPT_UNUSED )			/* Joker and Royal Flush are always enabled */

	PORT_START	/* DSW 5 */
	PORT_DIPNAME( 0x01, 0x00, "Hopper" )
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x00, "Payout Select" )
	PORT_DIPSETTING(    0x02, "Hopper" )
	PORT_DIPSETTING(    0x00, "Ticket" )
	PORT_DIPNAME( 0x0c, 0x0c, "Ticket Rate" )
	PORT_DIPSETTING(    0x0c, "10:1" )
	PORT_DIPSETTING(    0x08, "20:1" )
	PORT_DIPSETTING(    0x04, "50:1" )
	PORT_DIPSETTING(    0x00, "100:1" )
	PORT_DIPNAME( 0x10, 0x00, "Ability" )
	PORT_DIPSETTING(    0x10, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* Port 5081 */
	PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_SERVICE, "HPSW", KEYCODE_D, IP_JOY_NONE )
	PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_SERVICE, "Payout", KEYCODE_F, IP_JOY_NONE )
	PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
	PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_SERVICE, "Statistics", KEYCODE_F1, IP_JOY_NONE )

	PORT_START	/* Port 5082 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BITX(0x08, IP_ACTIVE_LOW, IPT_SERVICE, "Key In", KEYCODE_A, IP_JOY_NONE )
	PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_SERVICE, "Key Down", KEYCODE_S, IP_JOY_NONE )
	PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* Port 5091: custom IO */
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START	/* Port 50A0 */
	PORT_BITX(0x01, IP_ACTIVE_LOW, IPT_BUTTON6, "Start", KEYCODE_N, IP_JOY_DEFAULT )
	PORT_BITX(0x02, IP_ACTIVE_LOW, IPT_BUTTON1, "Hold1/High/Low", KEYCODE_Z, IP_JOY_DEFAULT )
	PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_BUTTON5, "Hold5/Bet", KEYCODE_B, IP_JOY_DEFAULT )
	PORT_BITX(0x08, IP_ACTIVE_LOW, IPT_BUTTON4, "Hold4/Take", KEYCODE_V, IP_JOY_DEFAULT )
	PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON3, "Hold3/W-Up", KEYCODE_C, IP_JOY_DEFAULT )
	PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON2, "Hold2/Red/Black", KEYCODE_X, IP_JOY_DEFAULT )
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8,    /* 8*8 characters */
	8192,   /* 8192 characters */
	6,      /* 6 bits per pixel */
	{ 8, 0, 0x20000*8+8, 0x20000*8+0, 0x40000*8+8, 0x40000*8+0 }, /* the bitplanes are packed in one byte */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
	16*8   /* every char takes 32 consecutive bytes */
};

static struct GfxLayout charlayout2 =
{
	8,32,   /* 8*32 characters */
	256,    /* 256 characters */
	6,      /* 6 bits per pixel */
	{ 8, 0, 0x10000*8+8, 0x10000*8+0, 0x20000*8+8, 0x20000*8+0 }, /* the bitplanes are packed in one byte */
	{
		0, 1, 2, 3, 4, 5, 6, 7,
	},
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
		8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16,
		16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16,
		24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 },
	4*16*8   /* every char takes 32 consecutive bytes */
};


static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x00000, &charlayout,   0, 16 },
	{ 1, 0x64000, &charlayout2,  0, 16 },
	{ 1, 0x68000, &charlayout2,  0, 16 },
	{ 1, 0x6c000, &charlayout2,  0, 16 },
	{ 1, 0x60000, &charlayout2,  0, 16 },
	{ -1 } /* end of array */
};




static struct MachineDriver machine_driver =
{
	{
		{
			CPU_Z80 | CPU_16BIT_PORT,
			4000000,	/* ? */
			0,
			readmem,writemem,csk227_readport,csk227_writeport,
			cska_interrupt,6
		}
	},
	57, DEFAULT_60HZ_VBLANK_DURATION,

	1, /* cpu slices */
	cpk_initmachine, /* init machine */

	64*8, 32*8, { 0*8, 64*8-1, 0, 32*8-1 },
	gfxdecodeinfo,
	2048,2048,
	0,

	VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_PIXEL_ASPECT_RATIO_1_2,
	0,
	cska_vh_start,
	cska_vh_stop,
	cska_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
};


static struct MachineDriver csk234it_machine_driver =
{
	{
		{
			CPU_Z80 | CPU_16BIT_PORT,
			4000000,	/* ? */
			0,
			readmem,writemem,csk234_readport,csk234_writeport,
			cska_interrupt,6
		}
	},
	57,	DEFAULT_60HZ_VBLANK_DURATION,

	1, /* cpu slices */
	cpk_initmachine, /* init machine */

	64*8, 32*8, { 0*8, 64*8-1, 0, 32*8-1 },
	gfxdecodeinfo,
	2048,2048,
	0,

	VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_PIXEL_ASPECT_RATIO_1_2,
	0,
	cska_vh_start,
	cska_vh_stop,
	cska_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
};



/*	ROM Regions definition
 */

ROM_START( csk227it )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "v227i.bin",   0x0000, 0x10000, 0xdf1ebf49 )

	ROM_REGION_DISPOSE(0xc0000) /* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "6.227",  0x00000, 0x20000, 0xe9aad93b )
	ROM_LOAD( "5.227",  0x20000, 0x20000, 0xe4c4c8da )
	ROM_LOAD( "4.227",  0x40000, 0x20000, 0xafb365dd )

	ROM_LOAD( "3.bin",  0x60000, 0x10000, 0xfcb115ac )	/* extension charset, used for ability game */
	ROM_LOAD( "2.bin",  0x70000, 0x10000, 0x848343a3 )
	ROM_LOAD( "1.bin",  0x80000, 0x10000, 0x921ad5de )

	ROM_REGION(0x10000)	/* expansion rom - contains backgrounds and pictures charmaps */
	ROM_LOAD( "7.227",   0x0000, 0x10000, 0xa10786ad )
ROM_END


ROM_START( csk234it )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "v234it.bin",   0x0000, 0x10000, 0x344b7059 )

	ROM_REGION_DISPOSE(0xc0000) /* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "6.234",  0x00000, 0x20000, 0x23b855a4 )
	ROM_LOAD( "5.234",  0x20000, 0x20000, 0x189039d7 )
	ROM_LOAD( "4.234",  0x40000, 0x20000, 0xc82b0ffc )

	ROM_LOAD( "3.bin",  0x60000, 0x10000, 0xfcb115ac )	/* extension charset, used for ability game */
	ROM_LOAD( "2.bin",  0x70000, 0x10000, 0x848343a3 )
	ROM_LOAD( "1.bin",  0x80000, 0x10000, 0x921ad5de )

	ROM_REGION(0x10000)	/* expansion rom - contains backgrounds and pictures charmaps */
	ROM_LOAD( "7.234",   0x0000, 0x10000, 0xae6dd4ad )
ROM_END




/*	Decode a simple PAL encryption
 */

static void cska_decode(void)
{
	int A;
	unsigned char *RAM = memory_region(Machine->drv->cpu[0].memory_region);


	for (A = 0;A < 0x10000;A++)
	{
		if ((A & 0x0020) == 0x0000) RAM[A] ^= 0x01;
		if ((A & 0x0020) == 0x0020) RAM[A] ^= 0x21;
		if ((A & 0x0282) == 0x0282) RAM[A] ^= 0x01;
		if ((A & 0x0028) == 0x0028) RAM[A] ^= 0x20;
		if ((A & 0x0940) == 0x0940) RAM[A] ^= 0x02;
	}
}


struct GameDriver driver_csk227it =
{
	__FILE__,
	0,
	"csk227it",
	"Champion Skill (with Ability)",
	"????",
	"IGS",
	"Mirko Buffoni (Mame Driver)",
	0,
	&machine_driver,
	0,

	rom_csk227it,
	cska_decode, 0,
	0,
	0,

	input_ports_csk227,

	0, 0, 0,
	ORIENTATION_DEFAULT,

	0,0 /*hiload, hisave*/
};

struct GameDriver driver_csk234it =
{
	__FILE__,
	&driver_csk227it,
	"csk234it",
	"Champion Skill (Ability, Poker & Symbols)",
	"????",
	"IGS",
	"Mirko Buffoni (Mame Driver)",
	0,
	&csk234it_machine_driver,
	0,

	rom_csk234it,
	cska_decode, 0,
	0,
	0,

	input_ports_csk234,

	0, 0, 0,
	ORIENTATION_DEFAULT,

	0,0 /*hiload, hisave*/
};

