Copyright: Copyright ®1998 ENSONIQ Corp.


Allows for the installation of new wavesets, in addition to the 2 megabyte and 4 megabyte wavesets included with the SB AudioPCI.


Setting to use for DOS programs using the Adlib.


The port to use for DOS programs using the Adlib.


Controls for the various features of the SB AudioPCI.


Explain
In order for the SB AudioPCI to work with older programs it is necessary for the SB AudioPCI to emulate an older soundcard.  The AudioPCI can emulate four such popular soundcards; the Soundblaster Pro (which is compatible with the original Soundblaster as well as the Adlib), the ENSONIQ Soundscape, the MPU-401, and the Adlib.  For each soundcard there are settings listed that older programs may require to use the AudioPCI while it is emulating another soundcard.


Clicking here will launch your World Wide Web browser and load the Creative Web Page.


To enable the SB AudioPCI™ joystick port in Windows 95 the Gameport Joystick drivers must be installed and the Joystick Port must be enabled.  The Gameport Joystick driver is provided with Windows 95. The Gameport Joystick device will appear in the Device Manager after an initial install of the AudioPCI™ or when the “Joystick Port Enabled” box is checked.


Just a box.


When Legacy mode is enabled the SB AudioPCI can share its interrupt(s) with an LPT (printer) port.  Check this box if the AudioPCI is setup to use the same interrupt as an LPT port (usually interrupt 7).


SB AudioPCI™ legacy emulation provides applications with the resources necessary to function in MS-DOS Mode or a DOS Box.  AudioPCI™ does not require most of the resources used by non-PCI (also called ISA or Legacy) devices.  To ensure compatibility with applications designed to function with those non-PCI cards, the AudioPCI™ Legacy Device is used.  When Legacy Emulation is enabled in the Settings tab the AudioPCI™ Legacy Device will appear in the Device Manager.


The Lock MIDI Waveset checkbox determines how the SB AudioPCI™ manages the waveset memory.

If checked the entire waveset is locked into physical memory when the MIDI Device is open.  When the MIDI Device is closed the waveset is unloaded, so the memory is free for other applications when the MIDI device is not in use.

If unchecked only the wavetable sounds in use are locked into memory. If a sound is not being played it will not be locked into memory. This means that as a complicated MIDI sequence is played there may be a delay as each instrument is locked to and unloaded from memory.  The only time this should be necessary is when another memory-heavy application has a greater need for RAM than the MIDI device.

For DOS Box and MS-DOS Mode applications the entire waveset is locked regardless of this setting.


Controls for the SB AudioPCI's MIDI functions.


The IO port setting and IRQ setting for the SB AudioPCI's MIDI settings while operating in DOS mode.


MIDI Synthesizer Wavesets
Allows selection of a waveset.


The base address used by the SB AudioPCI while emulating the MPU-401.


Settings to use for DOS programs using the MPU-401.


The Interrupt Request Line used by the SB AudioPCI while emulating the MPU-401.


The IRQ to use for DOS programs using the MPU-401.


The port to use for DOS programs using the MPU-401.


If the Microphone Bias box is checked 5 volt Bias power will be applied to the red Mic Input port.  This is necessary for electret condenser microphones to function.  Uncheck this box when using a dynamic microphone.

MS-DOS Mode and DOS Box do not have microphone support.


The address used by the SB AudioPCI for Soundblaster emulation.


The Direct Memory Access channel used by the SB AudioPCI for Soundblaster Emulation.


Specifies the DMA channel the SB AudioPCI will use while emulating the Soundblaster Pro.


The Interrupt Request Line used by the SB AudioPCI to emulate a Soundblaster.


Specifies the IRQ that the SB AudioPCI will use while emulating the Soundblaster Pro.


Specify's the port (or IO address) that the SB AudioPCI will use while emulating the Soundblaster Pro.


The port used by the SB AudioPCI to playback wave form sounds while emulating the Soundblaster Pro.


Settings to use for DOS programs using  the Soundblaster Pro.


The base IO address for the SB AudioPCI's MIDI functions while emulating the Creative Soundscape.


Specifies the base address the SB AudioPCI will use while emulating the Creative Soundscape.


Specifies the DMA channel the SB AudioPCI will use while emulating the Creative Soundscape.


The Interrupt Request Line used by the SB AudioPCI for MIDI functions while emulating the Creative Soundscape.


Specifies the IRQ the SB AudioPCI will use while emulating the MIDI functions of the Creative Soundscape.


The base IO address for the SB AudioPCI while emulating the Creative Soundscape.


The Interrupt Request Line used by the SB AudioPCI for wave functions while emulating the Creative Soundscape.


Specifies the IRQ line the SB AudioPCI will use while emulating the wave functions of the Creative Soundscape.


Specifies the port that the SB AudioPCI will use while emulating the wave functions of the Creative Soundscape.


Settings to use for DOS programs using the Creative Soundscape.


Resets the SB AudioPCI configuration options to the factory defaults.


These controls allow selection of 3D audio mode that will be used by games that support DirectSound3D.


In this mode, headphones will be used provide DirectSound3D 3D audio support.  This mode of 3D audio support has been optimized for use with headphones rather than stereo speakers.  This 3D audio support requires programs that use the Microsoft DirectX DirectSound3D interface.  Programs that use standard wave output or standard DirectSound will be unaffected.


In this mode, 4 speakers will be used provide DirectSound3D 3D audio support.  To use this mode an additional set of amplified speakers need to be plugged into the black jack on the AudioPCI soundcard.  The AudioPCI configuration utility can be used to verify proper installation of the additional speakers.  Not all OEM versions of the AudioPCI card have the required circuitry to support 4 speaker mode, please use the AudioPCI configuration utility to verify the availability of 4 speaker audio.  This 3D audio support requires programs that use the Microsoft DirectX DirectSound3D interface.  Programs that use standard wave output or standard DirectSound will be unaffected.


In this mode, 2 speakers will be used provide DirectSound3D 3D audio support.  This mode of 3D audio support has been optimized for use with stereo speakers rather than headphones.  This 3D audio support requires programs that use the Microsoft DirectX DirectSound3D interface.  Programs that use standard wave output or standard DirectSound will be unaffected.


Check this to have the SB AudioPCI mixer appear in the system tray on the task bar.


The various settings for Soundblaster compatibility mode.


General driver information for the SB AudioPCI.


General driver information for the SB AudioPCI.