; ; PerfMon counter strings and descriptive text for SNA Server. ; [info] applicationname=SnaServr symbolfile=snaperf.def drivername=SnaServr ; ; Language count = 30 ; [languages] 002=Bulgarian 004=Chinese 005=Czech 006=Danish 007=German 008=Greek 009=English 00A=Spanish 00B=Finnish 00C=French 00E=Hungarian 00F=Icelandic 010=Italian 011=Japanese 012=Korean 013=Dutch 014=Norwegian 015=Polish 016=Portuguese 018=Romanian 019=Russian 01A=Serbo Croatian 01B=Slovak 01D=Swedish 01F=Turkish 022=Ukranian 024=Slovenian 025=Estonian 026=Latvian 027=Lithuanian ; ; If you add new counters, also add to snaperf.def, or the .def file ; for whatever component your counters are for. ; ; See "Optimizing Windows NT", vol. 3 of the NT Resource Kit, for details. ; [text] ; ; 002=Bulgarian ; SNA_0010_002_NAME=SNA Connections SNA_0010_002_HELP=SNA Connections SNA_0020_002_NAME=SNA Logical Unit Sessions SNA_0020_002_HELP=SNA Logical Unit Sessions SNA_0030_002_NAME=SNA 3270 Response Times SNA_0030_002_HELP=SNA 3270 Response Times SNA_0040_002_NAME=Data Bytes Received/Sec SNA_0040_002_HELP=The number of data bytes received per second. SNA_0050_002_NAME=Data Bytes Transmitted/Sec SNA_0050_002_HELP=The number of data bytes transmitted per second. SNA_0060_002_NAME=Frames Received/Sec SNA_0060_002_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_002_NAME=Frames Transmitted/Sec SNA_0070_002_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_002_NAME=Successful Connects SNA_0080_002_HELP=The number of times since startup that a successful connection has been made. SNA_0090_002_NAME=Connection Failures SNA_0090_002_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_002_NAME=Throughput Bytes/Sec SNA_0100_002_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_002_NAME=Throughput Frames/Sec SNA_0110_002_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_002_NAME=Adapter Failures SNA_0120_002_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_002_NAME=% Responses < Threshold 1 SNA_0130_002_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_002_NAME=% Responses < Threshold 2 SNA_0140_002_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_002_NAME=% Responses < Threshold 3 SNA_0150_002_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_002_NAME=% Responses < Threshold 4 SNA_0160_002_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_002_NAME=% Responses > Threshold 4 SNA_0170_002_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 004=Chinese ; SNA_0010_004_NAME=SNA Connections SNA_0010_004_HELP=SNA Connections SNA_0020_004_NAME=SNA Logical Unit Sessions SNA_0020_004_HELP=SNA Logical Unit Sessions SNA_0030_004_NAME=SNA 3270 Response Times SNA_0030_004_HELP=SNA 3270 Response Times SNA_0040_004_NAME=Data Bytes Received/Sec SNA_0040_004_HELP=The number of data bytes received per second. SNA_0050_004_NAME=Data Bytes Transmitted/Sec SNA_0050_004_HELP=The number of data bytes transmitted per second. SNA_0060_004_NAME=Frames Received/Sec SNA_0060_004_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_004_NAME=Frames Transmitted/Sec SNA_0070_004_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_004_NAME=Successful Connects SNA_0080_004_HELP=The number of times since startup that a successful connection has been made. SNA_0090_004_NAME=Connection Failures SNA_0090_004_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_004_NAME=Throughput Bytes/Sec SNA_0100_004_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_004_NAME=Throughput Frames/Sec SNA_0110_004_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_004_NAME=Adapter Failures SNA_0120_004_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_004_NAME=% Responses < Threshold 1 SNA_0130_004_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_004_NAME=% Responses < Threshold 2 SNA_0140_004_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_004_NAME=% Responses < Threshold 3 SNA_0150_004_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_004_NAME=% Responses < Threshold 4 SNA_0160_004_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_004_NAME=% Responses > Threshold 4 SNA_0170_004_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 005=Czech ; SNA_0010_005_NAME=SNA Connections SNA_0010_005_HELP=SNA Connections SNA_0020_005_NAME=SNA Logical Unit Sessions SNA_0020_005_HELP=SNA Logical Unit Sessions SNA_0030_005_NAME=SNA 3270 Response Times SNA_0030_005_HELP=SNA 3270 Response Times SNA_0040_005_NAME=Data Bytes Received/Sec SNA_0040_005_HELP=The number of data bytes received per second. SNA_0050_005_NAME=Data Bytes Transmitted/Sec SNA_0050_005_HELP=The number of data bytes transmitted per second. SNA_0060_005_NAME=Frames Received/Sec SNA_0060_005_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_005_NAME=Frames Transmitted/Sec SNA_0070_005_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_005_NAME=Successful Connects SNA_0080_005_HELP=The number of times since startup that a successful connection has been made. SNA_0090_005_NAME=Connection Failures SNA_0090_005_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_005_NAME=Throughput Bytes/Sec SNA_0100_005_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_005_NAME=Throughput Frames/Sec SNA_0110_005_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_005_NAME=Adapter Failures SNA_0120_005_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_005_NAME=% Responses < Threshold 1 SNA_0130_005_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_005_NAME=% Responses < Threshold 2 SNA_0140_005_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_005_NAME=% Responses < Threshold 3 SNA_0150_005_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_005_NAME=% Responses < Threshold 4 SNA_0160_005_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_005_NAME=% Responses > Threshold 4 SNA_0170_005_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 006=Danish ; SNA_0010_006_NAME=SNA Connections SNA_0010_006_HELP=SNA Connections SNA_0020_006_NAME=SNA Logical Unit Sessions SNA_0020_006_HELP=SNA Logical Unit Sessions SNA_0030_006_NAME=SNA 3270 Response Times SNA_0030_006_HELP=SNA 3270 Response Times SNA_0040_006_NAME=Data Bytes Received/Sec SNA_0040_006_HELP=The number of data bytes received per second. SNA_0050_006_NAME=Data Bytes Transmitted/Sec SNA_0050_006_HELP=The number of data bytes transmitted per second. SNA_0060_006_NAME=Frames Received/Sec SNA_0060_006_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_006_NAME=Frames Transmitted/Sec SNA_0070_006_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_006_NAME=Successful Connects SNA_0080_006_HELP=The number of times since startup that a successful connection has been made. SNA_0090_006_NAME=Connection Failures SNA_0090_006_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_006_NAME=Throughput Bytes/Sec SNA_0100_006_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_006_NAME=Throughput Frames/Sec SNA_0110_006_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_006_NAME=Adapter Failures SNA_0120_006_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_006_NAME=% Responses < Threshold 1 SNA_0130_006_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_006_NAME=% Responses < Threshold 2 SNA_0140_006_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_006_NAME=% Responses < Threshold 3 SNA_0150_006_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_006_NAME=% Responses < Threshold 4 SNA_0160_006_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_006_NAME=% Responses > Threshold 4 SNA_0170_006_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 007=German ; SNA_0010_007_NAME=SNA-Verbindungen SNA_0010_007_HELP=SNA-Verbindungen SNA_0020_007_NAME=SNA Logical Unit-Sitzungen SNA_0020_007_HELP=SNA Logical Unit-Sitzungen SNA_0030_007_NAME=SNA 3270 Response Times SNA_0030_007_HELP=SNA 3270 Response Times SNA_0040_007_NAME=Datenbytes erhalten/s SNA_0040_007_HELP='Datenbytes erhalten/s' zeigt an, wie viele Datenbytes pro Sekunde empfangen werden. SNA_0050_007_NAME=Datenbytes übertragen/s SNA_0050_007_HELP='Datenbytes übertragen/s' zeigt an, wie viele Datenbytes pro Sekunde übertragen werden. SNA_0060_007_NAME=Rahmen erhalten/s SNA_0060_007_HELP='Rahmen erhalten/s' zeigt an, wie viele Rahmen pro Sekunde empfangen werden. Ein Rahmen ist eine Struktur, die von einem der vielen Protokolle in SNA erkannt wird. Ein Rahmen enthält ein vielfache Anzahl von Datenbytes SNA_0070_007_NAME=Rahmen übertragen/s SNA_0070_007_HELP='Rahmen übertragen/s' zeigt an, wie viele Rahmen pro Sekunde übertragen werden. Ein Rahmen ist eine Struktur, die von einem der vielen Protokolle in SNA erkannt wird. Ein Rahmen enthält ein vielfache Anzahl von Datenby SNA_0080_007_NAME=Erfolgreiche Verbindungen SNA_0080_007_HELP='Erfolgreiche Verbindungen' zeigt an, wie viele erfolgreiche Verbindungen seit dem Systemstart hergestellt worden sind. SNA_0090_007_NAME=Fehlerhafte Verbindungen SNA_0090_007_HELP='Fehlerhafte Verbindungen' zeigt an, bei wie vielen Verbindungen seit dem Systemstart ein Fehler aufgetreten ist. SNA_0100_007_NAME=Byte-Durchsatz/s SNA_0100_007_HELP='Byte-Durchsatz/s' zeigt die Gesamtzahl der Bytes, die den SNA-Server pro Sekunde durchlaufen. Diese Zahl enthält sowohl empfangene als auch gesendete Bytes und stellt somit einen guten Indikator für die Belastung des SNA_0110_007_NAME=Rahmen-Durchsatz/s SNA_0110_007_HELP='Rahmen-Durchsatz/s' zeigt die Gesamtzahl der Rahmen, die den SNA-Server pro Sekunde durchlaufen. Diese Zahl enthält sowohl empfangene als auch gesendete Rahmen und stellt somit einen guten Indikator für die Belastung SNA_0120_007_NAME=Netzwerkkartenfehler SNA_0120_007_HELP=Netzwerkkartenfehler' zeigt an, wie oft bei einer Netzwerkkarte seit dem Systemstart ein Fehler aufgetreten ist. SNA_0130_007_NAME=% Responses < Threshold 1 SNA_0130_007_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_007_NAME=% Responses < Threshold 2 SNA_0140_007_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_007_NAME=% Responses < Threshold 3 SNA_0150_007_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_007_NAME=% Responses < Threshold 4 SNA_0160_007_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_007_NAME=% Responses > Threshold 4 SNA_0170_007_HELP= The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 008=Greek ; SNA_0010_008_NAME=SNA Connections SNA_0010_008_HELP=SNA Connections SNA_0020_008_NAME=SNA Logical Unit Sessions SNA_0020_008_HELP=SNA Logical Unit Sessions SNA_0030_008_NAME=SNA 3270 Response Times SNA_0030_008_HELP=SNA 3270 Response Times SNA_0040_008_NAME=Data Bytes Received/Sec SNA_0040_008_HELP=The number of data bytes received per second. SNA_0050_008_NAME=Data Bytes Transmitted/Sec SNA_0050_008_HELP=The number of data bytes transmitted per second. SNA_0060_008_NAME=Frames Received/Sec SNA_0060_008_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_008_NAME=Frames Transmitted/Sec SNA_0070_008_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_008_NAME=Successful Connects SNA_0080_008_HELP=The number of times since startup that a successful connection has been made. SNA_0090_008_NAME=Connection Failures SNA_0090_008_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_008_NAME=Throughput Bytes/Sec SNA_0100_008_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_008_NAME=Throughput Frames/Sec SNA_0110_008_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_008_NAME=Adapter Failures SNA_0120_008_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_008_NAME=% Responses < Threshold 1 SNA_0130_008_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_008_NAME=% Responses < Threshold 2 SNA_0140_008_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_008_NAME=% Responses < Threshold 3 SNA_0150_008_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_008_NAME=% Responses < Threshold 4 SNA_0160_008_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_008_NAME=% Responses > Threshold 4 SNA_0170_008_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 009=English ; SNA_0010_009_NAME=SNA Connections SNA_0010_009_HELP=SNA Connections SNA_0020_009_NAME=SNA Logical Unit Sessions SNA_0020_009_HELP=SNA Logical Unit Sessions SNA_0030_009_NAME=SNA 3270 Response Times SNA_0030_009_HELP=SNA 3270 Response Times SNA_0040_009_NAME=Data Bytes Received/Sec SNA_0040_009_HELP=The number of data bytes received per second. SNA_0050_009_NAME=Data Bytes Transmitted/Sec SNA_0050_009_HELP=The number of data bytes transmitted per second. SNA_0060_009_NAME=Frames Received/Sec SNA_0060_009_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_009_NAME=Frames Transmitted/Sec SNA_0070_009_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_009_NAME=Successful Connects SNA_0080_009_HELP=The number of times since startup that a successful connection has been made. SNA_0090_009_NAME=Connection Failures SNA_0090_009_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_009_NAME=Throughput Bytes/Sec SNA_0100_009_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_009_NAME=Throughput Frames/Sec SNA_0110_009_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_009_NAME=Adapter Failures SNA_0120_009_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_009_NAME=% Responses < Threshold 1 SNA_0130_009_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_009_NAME=% Responses < Threshold 2 SNA_0140_009_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_009_NAME=% Responses < Threshold 3 SNA_0150_009_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_009_NAME=% Responses < Threshold 4 SNA_0160_009_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_009_NAME=% Responses > Threshold 4 SNA_0170_009_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 00A=Spanish ; SNA_0010_00A_NAME=SNA Connections SNA_0010_00A_HELP=SNA Connections SNA_0020_00A_NAME=SNA Logical Unit Sessions SNA_0020_00A_HELP=SNA Logical Unit Sessions SNA_0030_00A_NAME=SNA 3270 Response Times SNA_0030_00A_HELP=SNA 3270 Response Times SNA_0040_00A_NAME=Data Bytes Received/Sec SNA_0040_00A_HELP=The number of data bytes received per second. SNA_0050_00A_NAME=Data Bytes Transmitted/Sec SNA_0050_00A_HELP=The number of data bytes transmitted per second. SNA_0060_00A_NAME=Frames Received/Sec SNA_0060_00A_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_00A_NAME=Frames Transmitted/Sec SNA_0070_00A_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_00A_NAME=Successful Connects SNA_0080_00A_HELP=The number of times since startup that a successful connection has been made. SNA_0090_00A_NAME=Connection Failures SNA_0090_00A_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_00A_NAME=Throughput Bytes/Sec SNA_0100_00A_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_00A_NAME=Throughput Frames/Sec SNA_0110_00A_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_00A_NAME=Adapter Failures SNA_0120_00A_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_00A_NAME=% Responses < Threshold 1 SNA_0130_00A_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_00A_NAME=% Responses < Threshold 2 SNA_0140_00A_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_00A_NAME=% Responses < Threshold 3 SNA_0150_00A_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_00A_NAME=% Responses < Threshold 4 SNA_0160_00A_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_00A_NAME=% Responses > Threshold 4 SNA_0170_00A_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 00B=Finnish ; SNA_0010_00B_NAME=SNA Connections SNA_0010_00B_HELP=SNA Connections SNA_0020_00B_NAME=SNA Logical Unit Sessions SNA_0020_00B_HELP=SNA Logical Unit Sessions SNA_0030_00B_NAME=SNA 3270 Response Times SNA_0030_00B_HELP=SNA 3270 Response Times SNA_0040_00B_NAME=Data Bytes Received/Sec SNA_0040_00B_HELP=The number of data bytes received per second. SNA_0050_00B_NAME=Data Bytes Transmitted/Sec SNA_0050_00B_HELP=The number of data bytes transmitted per second. SNA_0060_00B_NAME=Frames Received/Sec SNA_0060_00B_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_00B_NAME=Frames Transmitted/Sec SNA_0070_00B_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_00B_NAME=Successful Connects SNA_0080_00B_HELP=The number of times since startup that a successful connection has been made. SNA_0090_00B_NAME=Connection Failures SNA_0090_00B_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_00B_NAME=Throughput Bytes/Sec SNA_0100_00B_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_00B_NAME=Throughput Frames/Sec SNA_0110_00B_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_00B_NAME=Adapter Failures SNA_0120_00B_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_00B_NAME=% Responses < Threshold 1 SNA_0130_00B_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_00B_NAME=% Responses < Threshold 2 SNA_0140_00B_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_00B_NAME=% Responses < Threshold 3 SNA_0150_00B_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_00B_NAME=% Responses < Threshold 4 SNA_0160_00B_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_00B_NAME=% Responses > Threshold 4 SNA_0170_00B_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 00C=French ; SNA_0010_00C_NAME=Connexions SNA SNA_0010_00C_HELP=Connexions SNA SNA_0020_00C_NAME=Sessions SNA Logical Unit SNA_0020_00C_HELP=Sessions SNA Logical Unit SNA_0030_00C_NAME=SNA 3270 Response Times SNA_0030_00C_HELP=SNA 3270 Response Times SNA_0040_00C_NAME=Octets de donnees recus/sec SNA_0040_00C_HELP=Le nombre d'octets de donnees recus par seconde. SNA_0050_00C_NAME=Octets de donnees transmis/sec SNA_0050_00C_HELP=Le nombre d'octets de donnees transmis par seconde. SNA_0060_00C_NAME=Trames recues/sec SNA_0060_00C_HELP=Le nombre de trames de donnees recues par seconde. Une trame est une structure d'informations reconnue par l'un des differents protocoles lies a SNA. Les trames contiennent de multiples octets de donnees. SNA_0070_00C_NAME=Trames transmises/sec SNA_0070_00C_HELP=Le nombre de trames de donnees transmises par seconde. Une trame est une structure d'informations reconnue par l'un des differents protocoles lies a SNA. Les trames contiennent de multiples octets de donnees. SNA_0080_00C_NAME=Connexions reussies SNA_0080_00C_HELP=Le nombre de fois, depuis le demarrage, ou une connexion a ete accomplie. SNA_0090_00C_NAME=Connection ayant echouees SNA_0090_00C_HELP=Le nombre de fois, depuis le demarrage, ou une connexion a rencontre une condition d'erreur. SNA_0100_00C_NAME=Octets en transit/sec SNA_0100_00C_HELP=Le nombre total d'octets circulant a travers le serveur SNA par seconde. Ceci inclut les octets entrants et sortants, et représente un bon indicateur de l'importance de la charge de votre serveur SNA. SNA_0110_00C_NAME=Trames en transit/sec SNA_0110_00C_HELP=Le nombre total de trames circulant a travers le serveur SNA par seconde. Ceci inclut les trames entrantes et sortantes, et représente un bon indicateur de l'importance de la charge de votre serveur SNA. SNA_0120_00C_NAME=Defaillances de carte SNA_0120_00C_HELP=Le nombre de fois, depuis le démarrage, ou une carte reseau a rencontre une condition d'erreur. SNA_0130_00C_NAME=% Responses < Threshold 1 SNA_0130_00C_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_00C_NAME=% Responses < Threshold 2 SNA_0140_00C_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_00C_NAME=% Responses < Threshold 3 SNA_0150_00C_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_00C_NAME=% Responses < Threshold 4 SNA_0160_00C_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_00C_NAME=% Responses > Threshold 4 SNA_0170_00C_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 00E=Hungarian ; SNA_0010_00E_NAME=SNA Connections SNA_0010_00E_HELP=SNA Connections SNA_0020_00E_NAME=SNA Logical Unit Sessions SNA_0020_00E_HELP=SNA Logical Unit Sessions SNA_0030_00E_NAME=SNA 3270 Response Times SNA_0030_00E_HELP=SNA 3270 Response Times SNA_0040_00E_NAME=Data Bytes Received/Sec SNA_0040_00E_HELP=The number of data bytes received per second. SNA_0050_00E_NAME=Data Bytes Transmitted/Sec SNA_0050_00E_HELP=The number of data bytes transmitted per second. SNA_0060_00E_NAME=Frames Received/Sec SNA_0060_00E_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_00E_NAME=Frames Transmitted/Sec SNA_0070_00E_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_00E_NAME=Successful Connects SNA_0080_00E_HELP=The number of times since startup that a successful connection has been made. SNA_0090_00E_NAME=Connection Failures SNA_0090_00E_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_00E_NAME=Throughput Bytes/Sec SNA_0100_00E_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_00E_NAME=Throughput Frames/Sec SNA_0110_00E_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_00E_NAME=Adapter Failures SNA_0120_00E_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_00E_NAME=% Responses < Threshold 1 SNA_0130_00E_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_00E_NAME=% Responses < Threshold 2 SNA_0140_00E_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_00E_NAME=% Responses < Threshold 3 SNA_0150_00E_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_00E_NAME=% Responses < Threshold 4 SNA_0160_00E_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_00E_NAME=% Responses > Threshold 4 SNA_0170_00E_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 00F=Icelandic ; SNA_0010_00F_NAME=SNA Connections SNA_0010_00F_HELP=SNA Connections SNA_0020_00F_NAME=SNA Logical Unit Sessions SNA_0020_00F_HELP=SNA Logical Unit Sessions SNA_0030_00F_NAME=SNA 3270 Response Times SNA_0030_00F_HELP=SNA 3270 Response Times SNA_0040_00F_NAME=Data Bytes Received/Sec SNA_0040_00F_HELP=The number of data bytes received per second. SNA_0050_00F_NAME=Data Bytes Transmitted/Sec SNA_0050_00F_HELP=The number of data bytes transmitted per second. SNA_0060_00F_NAME=Frames Received/Sec SNA_0060_00F_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_00F_NAME=Frames Transmitted/Sec SNA_0070_00F_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_00F_NAME=Successful Connects SNA_0080_00F_HELP=The number of times since startup that a successful connection has been made. SNA_0090_00F_NAME=Connection Failures SNA_0090_00F_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_00F_NAME=Throughput Bytes/Sec SNA_0100_00F_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_00F_NAME=Throughput Frames/Sec SNA_0110_00F_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_00F_NAME=Adapter Failures SNA_0120_00F_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_00F_NAME=% Responses < Threshold 1 SNA_0130_00F_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_00F_NAME=% Responses < Threshold 2 SNA_0140_00F_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_00F_NAME=% Responses < Threshold 3 SNA_0150_00F_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_00F_NAME=% Responses < Threshold 4 SNA_0160_00F_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_00F_NAME=% Responses > Threshold 4 SNA_0170_00F_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 010=Italian ; SNA_0010_010_NAME=SNA Connections SNA_0010_010_HELP=SNA Connections SNA_0020_010_NAME=SNA Logical Unit Sessions SNA_0020_010_HELP=SNA Logical Unit Sessions SNA_0030_010_NAME=SNA 3270 Response Times SNA_0030_010_HELP=SNA 3270 Response Times SNA_0040_010_NAME=Data Bytes Received/Sec SNA_0040_010_HELP=The number of data bytes received per second. SNA_0050_010_NAME=Data Bytes Transmitted/Sec SNA_0050_010_HELP=The number of data bytes transmitted per second. SNA_0060_010_NAME=Frames Received/Sec SNA_0060_010_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_010_NAME=Frames Transmitted/Sec SNA_0070_010_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_010_NAME=Successful Connects SNA_0080_010_HELP=The number of times since startup that a successful connection has been made. SNA_0090_010_NAME=Connection Failures SNA_0090_010_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_010_NAME=Throughput Bytes/Sec SNA_0100_010_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_010_NAME=Throughput Frames/Sec SNA_0110_010_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_010_NAME=Adapter Failures SNA_0120_010_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_010_NAME=% Responses < Threshold 1 SNA_0130_010_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_010_NAME=% Responses < Threshold 2 SNA_0140_010_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_010_NAME=% Responses < Threshold 3 SNA_0150_010_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_010_NAME=% Responses < Threshold 4 SNA_0160_010_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_010_NAME=% Responses > Threshold 4 SNA_0170_010_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 011=Japanese ; SNA_0010_011_NAME=SNA Connections SNA_0010_011_HELP=SNA Connections SNA_0020_011_NAME=SNA Logical Unit Sessions SNA_0020_011_HELP=SNA Logical Unit Sessions SNA_0030_011_NAME=SNA 3270 Response Times SNA_0030_011_HELP=SNA 3270 Response Times SNA_0040_011_NAME=Data Bytes Received/Sec SNA_0040_011_HELP=The number of data bytes received per second. SNA_0050_011_NAME=Data Bytes Transmitted/Sec SNA_0050_011_HELP=The number of data bytes transmitted per second. SNA_0060_011_NAME=Frames Received/Sec SNA_0060_011_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_011_NAME=Frames Transmitted/Sec SNA_0070_011_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_011_NAME=Successful Connects SNA_0080_011_HELP=The number of times since startup that a successful connection has been made. SNA_0090_011_NAME=Connection Failures SNA_0090_011_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_011_NAME=Throughput Bytes/Sec SNA_0100_011_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_011_NAME=Throughput Frames/Sec SNA_0110_011_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_011_NAME=Adapter Failures SNA_0120_011_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_011_NAME=% Responses < Threshold 1 SNA_0130_011_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_011_NAME=% Responses < Threshold 2 SNA_0140_011_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_011_NAME=% Responses < Threshold 3 SNA_0150_011_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_011_NAME=% Responses < Threshold 4 SNA_0160_011_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_011_NAME=% Responses > Threshold 4 SNA_0170_011_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 012=Korean ; SNA_0010_012_NAME=SNA Connections SNA_0010_012_HELP=SNA Connections SNA_0020_012_NAME=SNA Logical Unit Sessions SNA_0020_012_HELP=SNA Logical Unit Sessions SNA_0030_012_NAME=SNA 3270 Response Times SNA_0030_012_HELP=SNA 3270 Response Times SNA_0040_012_NAME=Data Bytes Received/Sec SNA_0040_012_HELP=The number of data bytes received per second. SNA_0050_012_NAME=Data Bytes Transmitted/Sec SNA_0050_012_HELP=The number of data bytes transmitted per second. SNA_0060_012_NAME=Frames Received/Sec SNA_0060_012_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_012_NAME=Frames Transmitted/Sec SNA_0070_012_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_012_NAME=Successful Connects SNA_0080_012_HELP=The number of times since startup that a successful connection has been made. SNA_0090_012_NAME=Connection Failures SNA_0090_012_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_012_NAME=Throughput Bytes/Sec SNA_0100_012_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_012_NAME=Throughput Frames/Sec SNA_0110_012_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_012_NAME=Adapter Failures SNA_0120_012_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_012_NAME=% Responses < Threshold 1 SNA_0130_012_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_012_NAME=% Responses < Threshold 2 SNA_0140_012_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_012_NAME=% Responses < Threshold 3 SNA_0150_012_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_012_NAME=% Responses < Threshold 4 SNA_0160_012_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_012_NAME=% Responses > Threshold 4 SNA_0170_012_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 013=Dutch ; SNA_0010_013_NAME=SNA Connections SNA_0010_013_HELP=SNA Connections SNA_0020_013_NAME=SNA Logical Unit Sessions SNA_0020_013_HELP=SNA Logical Unit Sessions SNA_0030_013_NAME=SNA 3270 Response Times SNA_0030_013_HELP=SNA 3270 Response Times SNA_0040_013_NAME=Data Bytes Received/Sec SNA_0040_013_HELP=The number of data bytes received per second. SNA_0050_013_NAME=Data Bytes Transmitted/Sec SNA_0050_013_HELP=The number of data bytes transmitted per second. SNA_0060_013_NAME=Frames Received/Sec SNA_0060_013_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_013_NAME=Frames Transmitted/Sec SNA_0070_013_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_013_NAME=Successful Connects SNA_0080_013_HELP=The number of times since startup that a successful connection has been made. SNA_0090_013_NAME=Connection Failures SNA_0090_013_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_013_NAME=Throughput Bytes/Sec SNA_0100_013_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_013_NAME=Throughput Frames/Sec SNA_0110_013_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_013_NAME=Adapter Failures SNA_0120_013_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_013_NAME=% Responses < Threshold 1 SNA_0130_013_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_013_NAME=% Responses < Threshold 2 SNA_0140_013_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_013_NAME=% Responses < Threshold 3 SNA_0150_013_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_013_NAME=% Responses < Threshold 4 SNA_0160_013_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_013_NAME=% Responses > Threshold 4 SNA_0170_013_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 014=Norwegian ; SNA_0010_014_NAME=SNA Connections SNA_0010_014_HELP=SNA Connections SNA_0020_014_NAME=SNA Logical Unit Sessions SNA_0020_014_HELP=SNA Logical Unit Sessions SNA_0030_014_NAME=SNA 3270 Response Times SNA_0030_014_HELP=SNA 3270 Response Times SNA_0040_014_NAME=Data Bytes Received/Sec SNA_0040_014_HELP=The number of data bytes received per second. SNA_0050_014_NAME=Data Bytes Transmitted/Sec SNA_0050_014_HELP=The number of data bytes transmitted per second. SNA_0060_014_NAME=Frames Received/Sec SNA_0060_014_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_014_NAME=Frames Transmitted/Sec SNA_0070_014_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_014_NAME=Successful Connects SNA_0080_014_HELP=The number of times since startup that a successful connection has been made. SNA_0090_014_NAME=Connection Failures SNA_0090_014_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_014_NAME=Throughput Bytes/Sec SNA_0100_014_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_014_NAME=Throughput Frames/Sec SNA_0110_014_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_014_NAME=Adapter Failures SNA_0120_014_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_014_NAME=% Responses < Threshold 1 SNA_0130_014_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_014_NAME=% Responses < Threshold 2 SNA_0140_014_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_014_NAME=% Responses < Threshold 3 SNA_0150_014_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_014_NAME=% Responses < Threshold 4 SNA_0160_014_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_014_NAME=% Responses > Threshold 4 SNA_0170_014_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 015=Polish ; SNA_0010_015_NAME=SNA Connections SNA_0010_015_HELP=SNA Connections SNA_0020_015_NAME=SNA Logical Unit Sessions SNA_0020_015_HELP=SNA Logical Unit Sessions SNA_0030_015_NAME=SNA 3270 Response Times SNA_0030_015_HELP=SNA 3270 Response Times SNA_0040_015_NAME=Data Bytes Received/Sec SNA_0040_015_HELP=The number of data bytes received per second. SNA_0050_015_NAME=Data Bytes Transmitted/Sec SNA_0050_015_HELP=The number of data bytes transmitted per second. SNA_0060_015_NAME=Frames Received/Sec SNA_0060_015_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_015_NAME=Frames Transmitted/Sec SNA_0070_015_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_015_NAME=Successful Connects SNA_0080_015_HELP=The number of times since startup that a successful connection has been made. SNA_0090_015_NAME=Connection Failures SNA_0090_015_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_015_NAME=Throughput Bytes/Sec SNA_0100_015_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_015_NAME=Throughput Frames/Sec SNA_0110_015_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_015_NAME=Adapter Failures SNA_0120_015_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_015_NAME=% Responses < Threshold 1 SNA_0130_015_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_015_NAME=% Responses < Threshold 2 SNA_0140_015_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_015_NAME=% Responses < Threshold 3 SNA_0150_015_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_015_NAME=% Responses < Threshold 4 SNA_0160_015_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_015_NAME=% Responses > Threshold 4 SNA_0170_015_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 016=Portuguese ; SNA_0010_016_NAME=SNA Connections SNA_0010_016_HELP=SNA Connections SNA_0020_016_NAME=SNA Logical Unit Sessions SNA_0020_016_HELP=SNA Logical Unit Sessions SNA_0030_016_NAME=SNA 3270 Response Times SNA_0030_016_HELP=SNA 3270 Response Times SNA_0040_016_NAME=Data Bytes Received/Sec SNA_0040_016_HELP=The number of data bytes received per second. SNA_0050_016_NAME=Data Bytes Transmitted/Sec SNA_0050_016_HELP=The number of data bytes transmitted per second. SNA_0060_016_NAME=Frames Received/Sec SNA_0060_016_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_016_NAME=Frames Transmitted/Sec SNA_0070_016_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_016_NAME=Successful Connects SNA_0080_016_HELP=The number of times since startup that a successful connection has been made. SNA_0090_016_NAME=Connection Failures SNA_0090_016_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_016_NAME=Throughput Bytes/Sec SNA_0100_016_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_016_NAME=Throughput Frames/Sec SNA_0110_016_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_016_NAME=Adapter Failures SNA_0120_016_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_016_NAME=% Responses < Threshold 1 SNA_0130_016_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_016_NAME=% Responses < Threshold 2 SNA_0140_016_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_016_NAME=% Responses < Threshold 3 SNA_0150_016_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_016_NAME=% Responses < Threshold 4 SNA_0160_016_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_016_NAME=% Responses > Threshold 4 SNA_0170_016_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 018=Romanian ; SNA_0010_018_NAME=SNA Connections SNA_0010_018_HELP=SNA Connections SNA_0020_018_NAME=SNA Logical Unit Sessions SNA_0020_018_HELP=SNA Logical Unit Sessions SNA_0030_018_NAME=SNA 3270 Response Times SNA_0030_018_HELP=SNA 3270 Response Times SNA_0040_018_NAME=Data Bytes Received/Sec SNA_0040_018_HELP=The number of data bytes received per second. SNA_0050_018_NAME=Data Bytes Transmitted/Sec SNA_0050_018_HELP=The number of data bytes transmitted per second. SNA_0060_018_NAME=Frames Received/Sec SNA_0060_018_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_018_NAME=Frames Transmitted/Sec SNA_0070_018_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_018_NAME=Successful Connects SNA_0080_018_HELP=The number of times since startup that a successful connection has been made. SNA_0090_018_NAME=Connection Failures SNA_0090_018_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_018_NAME=Throughput Bytes/Sec SNA_0100_018_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_018_NAME=Throughput Frames/Sec SNA_0110_018_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_018_NAME=Adapter Failures SNA_0120_018_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_018_NAME=% Responses < Threshold 1 SNA_0130_018_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_018_NAME=% Responses < Threshold 2 SNA_0140_018_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_018_NAME=% Responses < Threshold 3 SNA_0150_018_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_018_NAME=% Responses < Threshold 4 SNA_0160_018_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_018_NAME=% Responses > Threshold 4 SNA_0170_018_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 019=Russian ; SNA_0010_019_NAME=SNA Connections SNA_0010_019_HELP=SNA Connections SNA_0020_019_NAME=SNA Logical Unit Sessions SNA_0020_019_HELP=SNA Logical Unit Sessions SNA_0030_019_NAME=SNA 3270 Response Times SNA_0030_019_HELP=SNA 3270 Response Times SNA_0040_019_NAME=Data Bytes Received/Sec SNA_0040_019_HELP=The number of data bytes received per second. SNA_0050_019_NAME=Data Bytes Transmitted/Sec SNA_0050_019_HELP=The number of data bytes transmitted per second. SNA_0060_019_NAME=Frames Received/Sec SNA_0060_019_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_019_NAME=Frames Transmitted/Sec SNA_0070_019_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_019_NAME=Successful Connects SNA_0080_019_HELP=The number of times since startup that a successful connection has been made. SNA_0090_019_NAME=Connection Failures SNA_0090_019_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_019_NAME=Throughput Bytes/Sec SNA_0100_019_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_019_NAME=Throughput Frames/Sec SNA_0110_019_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_019_NAME=Adapter Failures SNA_0120_019_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_019_NAME=% Responses < Threshold 1 SNA_0130_019_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_019_NAME=% Responses < Threshold 2 SNA_0140_019_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_019_NAME=% Responses < Threshold 3 SNA_0150_019_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_019_NAME=% Responses < Threshold 4 SNA_0160_019_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_019_NAME=% Responses > Threshold 4 SNA_0170_019_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 01A=Serbo Croatian ; SNA_0010_01A_NAME=SNA Connections SNA_0010_01A_HELP=SNA Connections SNA_0020_01A_NAME=SNA Logical Unit Sessions SNA_0020_01A_HELP=SNA Logical Unit Sessions SNA_0030_01A_NAME=SNA 3270 Response Times SNA_0030_01A_HELP=SNA 3270 Response Times SNA_0040_01A_NAME=Data Bytes Received/Sec SNA_0040_01A_HELP=The number of data bytes received per second. SNA_0050_01A_NAME=Data Bytes Transmitted/Sec SNA_0050_01A_HELP=The number of data bytes transmitted per second. SNA_0060_01A_NAME=Frames Received/Sec SNA_0060_01A_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_01A_NAME=Frames Transmitted/Sec SNA_0070_01A_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_01A_NAME=Successful Connects SNA_0080_01A_HELP=The number of times since startup that a successful connection has been made. SNA_0090_01A_NAME=Connection Failures SNA_0090_01A_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_01A_NAME=Throughput Bytes/Sec SNA_0100_01A_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_01A_NAME=Throughput Frames/Sec SNA_0110_01A_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_01A_NAME=Adapter Failures SNA_0120_01A_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_01A_NAME=% Responses < Threshold 1 SNA_0130_01A_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_01A_NAME=% Responses < Threshold 2 SNA_0140_01A_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_01A_NAME=% Responses < Threshold 3 SNA_0150_01A_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_01A_NAME=% Responses < Threshold 4 SNA_0160_01A_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_01A_NAME=% Responses > Threshold 4 SNA_0170_01A_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 01B=Slovak ; SNA_0010_01B_NAME=SNA Connections SNA_0010_01B_HELP=SNA Connections SNA_0020_01B_NAME=SNA Logical Unit Sessions SNA_0020_01B_HELP=SNA Logical Unit Sessions SNA_0030_01B_NAME=SNA 3270 Response Times SNA_0030_01B_HELP=SNA 3270 Response Times SNA_0040_01B_NAME=Data Bytes Received/Sec SNA_0040_01B_HELP=The number of data bytes received per second. SNA_0050_01B_NAME=Data Bytes Transmitted/Sec SNA_0050_01B_HELP=The number of data bytes transmitted per second. SNA_0060_01B_NAME=Frames Received/Sec SNA_0060_01B_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_01B_NAME=Frames Transmitted/Sec SNA_0070_01B_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_01B_NAME=Successful Connects SNA_0080_01B_HELP=The number of times since startup that a successful connection has been made. SNA_0090_01B_NAME=Connection Failures SNA_0090_01B_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_01B_NAME=Throughput Bytes/Sec SNA_0100_01B_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_01B_NAME=Throughput Frames/Sec SNA_0110_01B_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_01B_NAME=Adapter Failures SNA_0120_01B_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_01B_NAME=% Responses < Threshold 1 SNA_0130_01B_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_01B_NAME=% Responses < Threshold 2 SNA_0140_01B_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_01B_NAME=% Responses < Threshold 3 SNA_0150_01B_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_01B_NAME=% Responses < Threshold 4 SNA_0160_01B_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_01B_NAME=% Responses > Threshold 4 SNA_0170_01B_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 01D=Swedish ; SNA_0010_01D_NAME=SNA Connections SNA_0010_01D_HELP=SNA Connections SNA_0020_01D_NAME=SNA Logical Unit Sessions SNA_0020_01D_HELP=SNA Logical Unit Sessions SNA_0030_01D_NAME=SNA 3270 Response Times SNA_0030_01D_HELP=SNA 3270 Response Times SNA_0040_01D_NAME=Data Bytes Received/Sec SNA_0040_01D_HELP=The number of data bytes received per second. SNA_0050_01D_NAME=Data Bytes Transmitted/Sec SNA_0050_01D_HELP=The number of data bytes transmitted per second. SNA_0060_01D_NAME=Frames Received/Sec SNA_0060_01D_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_01D_NAME=Frames Transmitted/Sec SNA_0070_01D_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_01D_NAME=Successful Connects SNA_0080_01D_HELP=The number of times since startup that a successful connection has been made. SNA_0090_01D_NAME=Connection Failures SNA_0090_01D_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_01D_NAME=Throughput Bytes/Sec SNA_0100_01D_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_01D_NAME=Throughput Frames/Sec SNA_0110_01D_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_01D_NAME=Adapter Failures SNA_0120_01D_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_01D_NAME=% Responses < Threshold 1 SNA_0130_01D_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_01D_NAME=% Responses < Threshold 2 SNA_0140_01D_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_01D_NAME=% Responses < Threshold 3 SNA_0150_01D_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_01D_NAME=% Responses < Threshold 4 SNA_0160_01D_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_01D_NAME=% Responses > Threshold 4 SNA_0170_01D_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 01F=Turkish ; SNA_0010_01F_NAME=SNA Connections SNA_0010_01F_HELP=SNA Connections SNA_0020_01F_NAME=SNA Logical Unit Sessions SNA_0020_01F_HELP=SNA Logical Unit Sessions SNA_0030_01F_NAME=SNA 3270 Response Times SNA_0030_01F_HELP=SNA 3270 Response Times SNA_0040_01F_NAME=Data Bytes Received/Sec SNA_0040_01F_HELP=The number of data bytes received per second. SNA_0050_01F_NAME=Data Bytes Transmitted/Sec SNA_0050_01F_HELP=The number of data bytes transmitted per second. SNA_0060_01F_NAME=Frames Received/Sec SNA_0060_01F_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_01F_NAME=Frames Transmitted/Sec SNA_0070_01F_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_01F_NAME=Successful Connects SNA_0080_01F_HELP=The number of times since startup that a successful connection has been made. SNA_0090_01F_NAME=Connection Failures SNA_0090_01F_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_01F_NAME=Throughput Bytes/Sec SNA_0100_01F_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_01F_NAME=Throughput Frames/Sec SNA_0110_01F_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_01F_NAME=Adapter Failures SNA_0120_01F_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_01F_NAME=% Responses < Threshold 1 SNA_0130_01F_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_01F_NAME=% Responses < Threshold 2 SNA_0140_01F_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_01F_NAME=% Responses < Threshold 3 SNA_0150_01F_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_01F_NAME=% Responses < Threshold 4 SNA_0160_01F_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_01F_NAME=% Responses > Threshold 4 SNA_0170_01F_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 022=Ukranian ; SNA_0010_022_NAME=SNA Connections SNA_0010_022_HELP=SNA Connections SNA_0020_022_NAME=SNA Logical Unit Sessions SNA_0020_022_HELP=SNA Logical Unit Sessions SNA_0030_022_NAME=SNA 3270 Response Times SNA_0030_022_HELP=SNA 3270 Response Times SNA_0040_022_NAME=Data Bytes Received/Sec SNA_0040_022_HELP=The number of data bytes received per second. SNA_0050_022_NAME=Data Bytes Transmitted/Sec SNA_0050_022_HELP=The number of data bytes transmitted per second. SNA_0060_022_NAME=Frames Received/Sec SNA_0060_022_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_022_NAME=Frames Transmitted/Sec SNA_0070_022_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_022_NAME=Successful Connects SNA_0080_022_HELP=The number of times since startup that a successful connection has been made. SNA_0090_022_NAME=Connection Failures SNA_0090_022_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_022_NAME=Throughput Bytes/Sec SNA_0100_022_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_022_NAME=Throughput Frames/Sec SNA_0110_022_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_022_NAME=Adapter Failures SNA_0120_022_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_022_NAME=% Responses < Threshold 1 SNA_0130_022_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_022_NAME=% Responses < Threshold 2 SNA_0140_022_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_022_NAME=% Responses < Threshold 3 SNA_0150_022_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_022_NAME=% Responses < Threshold 4 SNA_0160_022_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_022_NAME=% Responses > Threshold 4 SNA_0170_022_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 024=Slovenian ; SNA_0010_024_NAME=SNA Connections SNA_0010_024_HELP=SNA Connections SNA_0020_024_NAME=SNA Logical Unit Sessions SNA_0020_024_HELP=SNA Logical Unit Sessions SNA_0030_024_NAME=SNA 3270 Response Times SNA_0030_024_HELP=SNA 3270 Response Times SNA_0040_024_NAME=Data Bytes Received/Sec SNA_0040_024_HELP=The number of data bytes received per second. SNA_0050_024_NAME=Data Bytes Transmitted/Sec SNA_0050_024_HELP=The number of data bytes transmitted per second. SNA_0060_024_NAME=Frames Received/Sec SNA_0060_024_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_024_NAME=Frames Transmitted/Sec SNA_0070_024_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_024_NAME=Successful Connects SNA_0080_024_HELP=The number of times since startup that a successful connection has been made. SNA_0090_024_NAME=Connection Failures SNA_0090_024_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_024_NAME=Throughput Bytes/Sec SNA_0100_024_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_024_NAME=Throughput Frames/Sec SNA_0110_024_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_024_NAME=Adapter Failures SNA_0120_024_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_024_NAME=% Responses < Threshold 1 SNA_0130_024_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_024_NAME=% Responses < Threshold 2 SNA_0140_024_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_024_NAME=% Responses < Threshold 3 SNA_0150_024_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_024_NAME=% Responses < Threshold 4 SNA_0160_024_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_024_NAME=% Responses > Threshold 4 SNA_0170_024_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 025=Estonian ; SNA_0010_025_NAME=SNA Connections SNA_0010_025_HELP=SNA Connections SNA_0020_025_NAME=SNA Logical Unit Sessions SNA_0020_025_HELP=SNA Logical Unit Sessions SNA_0030_025_NAME=SNA 3270 Response Times SNA_0030_025_HELP=SNA 3270 Response Times SNA_0040_025_NAME=Data Bytes Received/Sec SNA_0040_025_HELP=The number of data bytes received per second. SNA_0050_025_NAME=Data Bytes Transmitted/Sec SNA_0050_025_HELP=The number of data bytes transmitted per second. SNA_0060_025_NAME=Frames Received/Sec SNA_0060_025_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_025_NAME=Frames Transmitted/Sec SNA_0070_025_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_025_NAME=Successful Connects SNA_0080_025_HELP=The number of times since startup that a successful connection has been made. SNA_0090_025_NAME=Connection Failures SNA_0090_025_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_025_NAME=Throughput Bytes/Sec SNA_0100_025_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_025_NAME=Throughput Frames/Sec SNA_0110_025_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_025_NAME=Adapter Failures SNA_0120_025_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_025_NAME=% Responses < Threshold 1 SNA_0130_025_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_025_NAME=% Responses < Threshold 2 SNA_0140_025_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_025_NAME=% Responses < Threshold 3 SNA_0150_025_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_025_NAME=% Responses < Threshold 4 SNA_0160_025_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_025_NAME=% Responses > Threshold 4 SNA_0170_025_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 026=Latvian ; SNA_0010_026_NAME=SNA Connections SNA_0010_026_HELP=SNA Connections SNA_0020_026_NAME=SNA Logical Unit Sessions SNA_0020_026_HELP=SNA Logical Unit Sessions SNA_0030_026_NAME=SNA 3270 Response Times SNA_0030_026_HELP=SNA 3270 Response Times SNA_0040_026_NAME=Data Bytes Received/Sec SNA_0040_026_HELP=The number of data bytes received per second. SNA_0050_026_NAME=Data Bytes Transmitted/Sec SNA_0050_026_HELP=The number of data bytes transmitted per second. SNA_0060_026_NAME=Frames Received/Sec SNA_0060_026_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_026_NAME=Frames Transmitted/Sec SNA_0070_026_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_026_NAME=Successful Connects SNA_0080_026_HELP=The number of times since startup that a successful connection has been made. SNA_0090_026_NAME=Connection Failures SNA_0090_026_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_026_NAME=Throughput Bytes/Sec SNA_0100_026_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_026_NAME=Throughput Frames/Sec SNA_0110_026_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_026_NAME=Adapter Failures SNA_0120_026_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_026_NAME=% Responses < Threshold 1 SNA_0130_026_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_026_NAME=% Responses < Threshold 2 SNA_0140_026_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_026_NAME=% Responses < Threshold 3 SNA_0150_026_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_026_NAME=% Responses < Threshold 4 SNA_0160_026_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_026_NAME=% Responses > Threshold 4 SNA_0170_026_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented. ; ; 027=Lithuanian ; SNA_0010_027_NAME=SNA Connections SNA_0010_027_HELP=SNA Connections SNA_0020_027_NAME=SNA Logical Unit Sessions SNA_0020_027_HELP=SNA Logical Unit Sessions SNA_0030_027_NAME=SNA 3270 Response Times SNA_0030_027_HELP=SNA 3270 Response Times SNA_0040_027_NAME=Data Bytes Received/Sec SNA_0040_027_HELP=The number of data bytes received per second. SNA_0050_027_NAME=Data Bytes Transmitted/Sec SNA_0050_027_HELP=The number of data bytes transmitted per second. SNA_0060_027_NAME=Frames Received/Sec SNA_0060_027_HELP=The number of data frames received per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0070_027_NAME=Frames Transmitted/Sec SNA_0070_027_HELP=The number of data frames transmitted per second. A frame is an information structure recognized by one of the various protocols related to SNA. Frames contain multiple bytes of data. SNA_0080_027_NAME=Successful Connects SNA_0080_027_HELP=The number of times since startup that a successful connection has been made. SNA_0090_027_NAME=Connection Failures SNA_0090_027_HELP=The number of times since startup that a connection has encountered an error condition. SNA_0100_027_NAME=Throughput Bytes/Sec SNA_0100_027_HELP=The total number of bytes flowing through the SNA server per second. This includes both incoming and outgoing bytes, and is a good indicator of how heavily your SNA server is loaded. SNA_0110_027_NAME=Throughput Frames/Sec SNA_0110_027_HELP=The total number of data frames flowing through the SNA server per second. This includes both incoming and outgoing frames, and is a good indicator of how heavily your SNA server is loaded. SNA_0120_027_NAME=Adapter Failures SNA_0120_027_HELP=The number of times since startup that a network adapter has encountered an error condition. SNA_0130_027_NAME=% Responses < Threshold 1 SNA_0130_027_HELP=The percentage of responses falling below the first time threshold. An emulator must support RTM for these counters to be incremented. SNA_0140_027_NAME=% Responses < Threshold 2 SNA_0140_027_HELP=The percentage of responses falling between the first and second time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0150_027_NAME=% Responses < Threshold 3 SNA_0150_027_HELP=The percentage of responses falling between the second and third time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0160_027_NAME=% Responses < Threshold 4 SNA_0160_027_HELP=The percentage of responses falling between the third and fourth time thresholds. An emulator must support RTM for these counters to be incremented. SNA_0170_027_NAME=% Responses > Threshold 4 SNA_0170_027_HELP=The percentage of responses falling above the fourth time threshold. An emulator must support RTM for these counters to be incremented.